AI was used to create images and musical compositions in bars.
- Creator
- DIRECTOR`S CUT
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used to create images and musical compositions in bars.
We use Generative AI as an assistive tool during the development process. Its primary uses are for code debugging, refactoring, and optimization, similar to a code assistant. We also use it as a creative sounding board to brainstorm and refine game design ideas. No art, music, sound, or in-game text assets that are directly visible or audible to the player have been generated by AI. All final game assets are created by the developer.
The game uses AI-generated artwork.
AI was used ONLY to assist with programming.
In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality.
This game uses AI-generated voice lines created with licensed text-to-speech technology. All voiceovers were produced for entertainment purposes only and are not recordings of real actors.
Steam Capsule is made by AI.
AI is only used for Steam page translations
This game uses pre-generated AI art. All in-game elements—including illustrations, backgrounds, and bosses—were created with generative tools and then edited and refined by the developer. The only exceptions are a few assets.
Some of the images in the game are created with AI and use pre-generated AI illustrations
Short NPC dialogue uses Text-To-Speech audio Original card art created by a professional artist. With their permission, a few variants were made using AI tools
Store visuals were created with the help of ChatGPT.
The original versions of some in-game art assets were generated by AI.
Game code & Announcer voices
Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists.
The background images and artiodactyls pictures are pre-rendered AI art
AI was used to generate the control tower audio in English and Spanish.
The voiceover in the trailer was generated using AI technology.
The translations are provided via AI. The code is programmed with AI assist.
As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store content
Marketing material.
Ai is used for reference of art.
We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards.
Character skill images are made with Image Generator.
Some game materials are generated using AI
The background images and apples pictures are pre-rendered AI art.
Voice, logo and sound effects
Some concept art and early drafts were created with the help of AI tools. All final artwork in the game has been reviewed, refined, and completed by our art team.
Pre-rendered AI content only: audio. - Sound effects created with ElevenLabs prior to shipping. - Background music created with Suno prior to shipping. No live or in-game generation of content or code. No user prompts, no network calls to AI services at runtime. All visuals, animations, 3D models, UI and gameplay code are entirely handcrafted by the developer.
Using AI voice for in-game AI voice
AI was used to generate simple images and textures of environmental elements.
AI was used to create some assets of the game
Marketing & Translation support
In Escape the Void, AI was used to help generate the game concept, create artwork for the logo and icon, and enhance some of the text.
The promotional video for the game features AI-generated voice.
This game uses generative artificial intelligence to create dynamic narrative descriptions and battle outcomes during gameplay. Player-provided words and choices are processed by an AI system to generate contextual text that reflects in-game actions, abilities, and events. All AI output is constrained by predefined game rules and moderation systems, and no AI is used to generate artwork, audio, or other visual assets. Generative AI in this game is used strictly as a gameplay and narrative logic component, not as a chat system or content creation tool.
Our game utilizes artificial intelligence to accelerate the graphic creation process. However, each image has been carefully hand-polished to ensure the highest possible quality and detail.
In the game, only the drawings on the loading screen were generated with AI.
Background music generated using UDIO.
Some elements of the game were created with the help of artificial intelligence and subsequently modified by hand.
This game contains pre-created images that were generated using generative AI. The AI content is used only as static graphics within the game and in marketing materials. No AI generation takes place during the runtime of the game.
* A few of the sound effects * The background image in the marketing materials * AI coding tools were used for the code base
The background images and rodents pictures are pre-rendered AI art
Some In-game 2D assets are AI generated
Ai powered jet behavior and enemy tactics enhance immersion and visuals
We used generative-AI tools during development to draft concept art and some store/marketing visuals and text. All outputs were manually reviewed, repainted, and edited before inclusion. The game does not generate content at runtime and does not send any player data to AI services.
We only used AI-generated content for Steam capsule images.
Graphical assets were created with assistance of generative AI.
This game uses AI-generated content for the BGM and some in-game images (e.g., food and animal images).
In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used. Generative AI was used to create text descriptions, translations into different languages, as well as the logo and graphic elements.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Where the Roads Die In-game content artaudio | AI was used to create images and musical compositions in bars. | DIRECTOR`S CUT | - | Mar 18, 2026 | |
One Man! One Gun! One Thousand Zombies! Dev only code | We use Generative AI as an assistive tool during the development process. Its primary uses are for code debugging, refactoring, and optimization, similar to a code assistant. We also use it as a creative sounding board to brainstorm and refine game design ideas.
No art, music, sound, or in-game text assets that are directly visible or audible to the player have been generated by AI. All final game assets are created by the developer. | Chaotic Dev Studio | - | Mar 18, 2026 | |
Echoes of Baikal In-game content art | The game uses AI-generated artwork. | Alkinoy | 22 | Mar 18, 2026 | |
The Hog Fixer Dev only code | AI was used ONLY to assist with programming. | Charles Sorkin | - | Mar 18, 2026 | |
Nidos In-game content art | In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality. | Software Kingdom | - | Mar 18, 2026 | |
DOTscape In-game content audio | This game uses AI-generated voice lines created with licensed text-to-speech technology.
All voiceovers were produced for entertainment purposes only and are not recordings of real actors. | John Tenna | - | Mar 18, 2026 | |
Hourturn Store/marketing art | Steam Capsule is made by AI. | Khata | - | Mar 18, 2026 | |
MMORPG NPC Simulator In-game content text | AI is only used for Steam page translations | Enca Games | - | Mar 18, 2026 | |
WALTO In-game content art | This game uses pre-generated AI art. All in-game elements—including illustrations, backgrounds, and bosses—were created with generative tools and then edited and refined by the developer. The only exceptions are a few assets. | KUKUKU GAMES | - | Mar 18, 2026 | |
Midnight's Curse In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 28 | Mar 18, 2026 | |
Rite or Ruin In-game content audioart | Short NPC dialogue uses Text-To-Speech audio
Original card art created by a professional artist. With their permission, a few variants were made using AI tools | Potato Puppy | - | Mar 18, 2026 | |
Unseen’s Parasite Store/marketing art | Store visuals were created with the help of ChatGPT. | SoloZet | - | Mar 18, 2026 | |
Coinborne In-game content art | The original versions of some in-game art assets were generated by AI. | Team Greenmore | - | Mar 18, 2026 | |
Perfect Hue Arena In-game content codeaudio | Game code & Announcer voices | Perfect Hue | - | Mar 18, 2026 | |
Death & Taxes Multiplayer RPG In-game content art | Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists. | RedTigerPro | - | Mar 18, 2026 | |
Space Memory: Artiodactyls In-game content art | The background images and artiodactyls pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
SKYSAVIOR Helicopter Services In-game content audio | AI was used to generate the control tower audio in English and Spanish. | Raphael do Amaral de Albuquerque | 55 | Mar 18, 2026 | |
Typing Break In-game content audio | The voiceover in the trailer was generated using AI technology. | Tholus | 93 | Mar 18, 2026 | |
8-bitBot In-game content textcode | The translations are provided via AI.
The code is programmed with AI assist. | Eike Decker | - | Mar 18, 2026 | |
AMazeing Racer Store/marketing textart | As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store content | ADAIAN | - | Mar 18, 2026 | |
Cancer Crusher USA Store/marketing | Marketing material. | Cancer Crusher Entertainment | - | Mar 18, 2026 | |
Ether Core Dev only art | Ai is used for reference of art. | Cogetsu | - | Mar 18, 2026 | |
Hot Meals Fast Wheels In-game content artaudio | We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards. | Misket Games | - | Mar 18, 2026 | |
Grim Pastures: Outlaws In-game content art | Character skill images are made with Image Generator. | 7hgamestudio | - | Mar 18, 2026 | |
Individual Investor Tycoon 2 Unclear | Some game materials are generated using AI | chenjd | - | Mar 18, 2026 | |
Sweetie Candy Maze: Green Apple In-game content art | The background images and apples pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Super Flying Vroom Vroom In-game content audio | Voice, logo and sound effects | FVV Games | - | Mar 18, 2026 | |
Heroes and Forsaken: The Official Wheel of Time Digital Card Game Dev only art | Some concept art and early drafts were created with the help of AI tools. All final artwork in the game has been reviewed, refined, and completed by our art team. | Witsteen BV | - | Mar 18, 2026 | |
Nevitsky Castle: The bloody legend of Transcarpatia In-game content audio | Pre-rendered AI content only: audio.
- Sound effects created with ElevenLabs prior to shipping.
- Background music created with Suno prior to shipping.
No live or in-game generation of content or code. No user prompts, no network calls to AI services at runtime.
All visuals, animations, 3D models, UI and gameplay code are entirely handcrafted by the developer. | VL4PROD | - | Mar 18, 2026 | |
134 and counting Live AI audio | Using AI voice for in-game AI voice | Glass Of Cat | - | Mar 18, 2026 | |
Egg Souls In-game content art | AI was used to generate simple images and textures of environmental elements. | LeafX Studio | - | Mar 18, 2026 | |
Funkels In-game content art | AI was used to create some assets of the game | Merovingio | - | Mar 18, 2026 | |
Jump Frog Unclear text | Marketing & Translation support | New Sun Entertainment | - | Mar 18, 2026 | |
Escape the Void In-game content arttext | In Escape the Void, AI was used to help generate the game concept, create artwork for the logo and icon, and enhance some of the text. | Alexandros Dellos | - | Mar 18, 2026 | |
Mole or Not In-game content audio | The promotional video for the game features AI-generated voice. | EY GAMES | 14 | Mar 18, 2026 | |
Codex Verbra Live AI text | This game uses generative artificial intelligence to create dynamic narrative descriptions and battle outcomes during gameplay.
Player-provided words and choices are processed by an AI system to generate contextual text that reflects in-game actions, abilities, and events. All AI output is constrained by predefined game rules and moderation systems, and no AI is used to generate artwork, audio, or other visual assets.
Generative AI in this game is used strictly as a gameplay and narrative logic component, not as a chat system or content creation tool. | GZ Production | - | Mar 18, 2026 | |
Fatebreaker In-game content art | Our game utilizes artificial intelligence to accelerate the graphic creation process. However, each image has been carefully hand-polished to ensure the highest possible quality and detail. | Kielan xd | - | Mar 18, 2026 | |
Towerfolk In-game content art | In the game, only the drawings on the loading screen were generated with AI. | 99 Interactive | 16 | Mar 18, 2026 | |
Idle Idle In-game content audio | Background music generated using UDIO. | Idle Idle | - | Mar 18, 2026 | |
Robot-Mail Rush In-game content arttextaudio | Some elements of the game were created with the help of artificial intelligence and subsequently modified by hand. | Green Goose Corporation | - | Mar 18, 2026 | |
ByteCrawler In-game content art | This game contains pre-created images that were generated using generative AI.
The AI content is used only as static graphics within the game and in marketing materials.
No AI generation takes place during the runtime of the game. | Pinkmoon Studio | - | Mar 18, 2026 | |
Fox! Hen! Bag! - Supporter Edition In-game content audioartcode | * A few of the sound effects
* The background image in the marketing materials
* AI coding tools were used for the code base | Niflheim | - | Mar 18, 2026 | |
Anime Dream Match: Rodents In-game content art | The background images and rodents pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
DriveWave In-game content art | Some In-game 2D assets are AI generated | Dumbbell Games | 128 | Mar 18, 2026 | |
Iron Horde Live AI | Ai powered jet behavior and enemy tactics enhance immersion and visuals | Falcon Lab | - | Mar 18, 2026 | |
Fartcore Store/marketing arttext | We used generative-AI tools during development to draft concept art and some store/marketing visuals and text. All outputs were manually reviewed, repainted, and edited before inclusion. The game does not generate content at runtime and does not send any player data to AI services. | Fortune Pixel | - | Mar 18, 2026 | |
Minsgon Simulator Store/marketing art | We only used AI-generated content for Steam capsule images. | Vokcen | 70 | Mar 18, 2026 | |
Rock and Stone In-game content art | Graphical assets were created with assistance of generative AI. | Pinecone Studios | 57 | Mar 18, 2026 | |
Fitforce2 In-game content audioart | This game uses AI-generated content for the BGM and some in-game images (e.g., food and animal images). | Runnex Technology | - | Mar 18, 2026 | |
My Pet Store In-game content textart | In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used.
Generative AI was used to create text descriptions, translations into different languages, as well as the logo and graphic elements. | Chewie Games | - | Mar 18, 2026 |