use AI tools to draw some art assets
- Creator
- 背包工作室
- Reviews
- 551
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
use AI tools to draw some art assets
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Game code & Announcer voices
Some of the assets in this game were partially created with the assistance of AI tools and then manually refined and reviewed by our design team to ensure a consistent style and high-quality presentation.
Some visual assets and coding were assisted with AI tools, while all gameplay design and balancing were created by hand. Enemy behavior is powered by traditional game AI, making each run unpredictable and dynamic.
Partial background images generated by Ai
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
AI has been used to help develop the game's cover art.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
I have used AI to pre-render content. I have used AI to make some of the code that I use in the game. Such that AI has helped me make the best possible CPU and help with player physics.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Code & Development: AI tools were used to assist in organizing code structure and suggesting specific functions or methods. However, the vast majority of the game’s codebase was manually written and audited by the developer to ensure quality and performance. Text & Marketing: AI was utilized to help draft and refine the text used in the "About This Game" section and the short description on the Steam Store page.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Some visual assets in this game were initially generated using AI tools and then manually edited and refined by artists. No AI systems influence gameplay or player data.
I used AI to write me descriptions about my game. I gave it details about my game, and told it to write me a desciprtion.
ElevenLabs Speech Synthesis has been used to pre-generate the voice over for the tutorial.
Only capsule images (capsules, banners, logo) were partially generated with AI. All assets were manually edited to meet commercial and copyright standards.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
The main characters and enemies in the game, various items, and backgrounds were all created images.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
AI tools used to create game store assets.
The game used AI generated photos to show the story between levels.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
The game's artstyle and static assets were created using AI.
In Realm Road, AI is used to generate 2D spirte art of actors, characters, battle backgrounds, some musics. That is all for AI...
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them. The website is: https://chat.baidu.com/search As far as I know, images generated by AI usually do not have copyright
Artificial Intelligence was used to create the content of the game page in the store
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
This game utilizes generative artificial intelligence to create pre-rendered visual assets such as pixel art sprites, including maps, weapons, and other environmental elements. The AI-assisted design process was employed to produce aesthetically cohesive and stylistically refined graphics that align with the game’s overall visual identity. In this context, AI serves not merely as a tool, but as a creative catalyst that enhances and expands the manual art pipeline. AI was used solely for the generation of static content and not for real-time gameplay or dynamic in-game decision-making. This includes in-game visuals as well as promotional materials featured on the store page.
Parts of graphics are generated with AI.
Store page art
All voice acting was performed by humans who were compensated for their work. We have used ai-software in the post-production process when we've deemed appropriate. The game also uses images and sounds from Pixabay, a royalty free image hosting website. Due to the nature of the site, we cannot always confirm the source of said assets, so they may also be ai-generated.
Game logo and menu logo made with ai tools
Artificial intelligence helped create some of the basic graphics and sounds in the game. It was not used for the game code. We plan to use AI for future promotions and for entertaining content for the community and fans of the game.
I use AI as a tool to spark creativity and speed up the development process.
This game utilizes【AI】to generate pre-rendered content. This game does NOT employ【AI】for real-time content or code generation during gameplay. Please note that【certain music files】and【certain image files】within this game were created with AI-assisted tools. Specifically: - 【Certain music files】were produced using SUNO AI (The developer is a paying user of SUNO AI. According to SUNO AI's official policy, music created during the paid subscription period belongs to the paying user, who holds the rights to use such AI-generated music for both personal creations and commercial purposes). - 【Certain image files】were generated using GPT-4o. Notably, all images used in the game were created without referencing any copyrighted works from the internet, thus they do not infringe upon any copyrights.
Musik, Sounds, Bilder und Hintergründe können teils KI generiert sein
The game's visual design, including the banner, thumbnail, logo, and in-game graphic elements, was generated using artificial intelligence (AI) with respect for copyright laws.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Game store pictures
The store page header image was generated using AI tools. All assets are original and not based on copyrighted works. We have the rights to use them
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
背包闯江湖 In-game content art | use AI tools to draw some art assets | 背包工作室 | 551 | Mar 18, 2026 | |
My Teacher Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Perfect Hue Arena In-game content codeaudio | Game code & Announcer voices | Perfect Hue | - | Mar 18, 2026 | |
启程吧波姆 In-game content art | Some of the assets in this game were partially created with the assistance of AI tools and then manually refined and reviewed by our design team to ensure a consistent style and high-quality presentation. | chengyou | - | Mar 18, 2026 | |
42 Space Mayhem In-game content artcode | Some visual assets and coding were assisted with AI tools, while all gameplay design and balancing were created by hand. Enemy behavior is powered by traditional game AI, making each run unpredictable and dynamic. | Mostly Harmless Games | - | Mar 18, 2026 | |
Journey To Dawn In-game content art | Partial background images generated by Ai | 月下辉煌 | - | Mar 18, 2026 | |
childhood friends Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Boxing Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
father's love Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
fly a kite Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Ultimate Stick Battle - Beta Dev only code | I have used AI to pre-render content. I have used AI to make some of the code that I use in the game. Such that AI has helped me make the best possible CPU and help with player physics. | Robert Thiel | - | Mar 18, 2026 | |
Childhood Watermelon Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Pharaoh's Leap Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 14 | Mar 18, 2026 | |
Lunio Store/marketing codetext | Code & Development: AI tools were used to assist in organizing code structure and suggesting specific functions or methods. However, the vast majority of the game’s codebase was manually written and audited by the developer to ensure quality and performance.
Text & Marketing: AI was utilized to help draft and refine the text used in the "About This Game" section and the short description on the Steam Store page. | Toca | - | Mar 18, 2026 | |
go cycling Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Sunrise Of The Time: End Of Blue In-game content art | Some visual assets in this game were initially generated using AI tools and then manually edited and refined by artists. No AI systems influence gameplay or player data. | EOSGAMES | - | Mar 18, 2026 | |
You Move, I Move Store/marketing text | I used AI to write me descriptions about my game. I gave it details about my game, and told it to write me a desciprtion. | Bird Box Games | 14 | Mar 18, 2026 | |
We Are Prophet In-game content audio | ElevenLabs Speech Synthesis has been used to pre-generate the voice over for the tutorial. | Michael Schmeißer | - | Mar 18, 2026 | |
Combo Master Store/marketing art | Only capsule images (capsules, banners, logo) were partially generated with AI.
All assets were manually edited to meet commercial and copyright standards. | JunSsangGaming | 14 | Mar 18, 2026 | |
Gold Defence Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 20 | Mar 18, 2026 | |
space warrior Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
female swordsman Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Motorcycle Girl Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Kunoichi's Cadence In-game content art | The main characters and enemies in the game, various items, and backgrounds were all created images. | CodeBlues | - | Mar 18, 2026 | |
punk girl Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Motorcycle Boy Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
The girl in the clouds Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
hgmGame-lion Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
hgmGame-tiger Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Tombs & Trials Store/marketing art | AI tools used to create game store assets. | Logan K | - | Mar 18, 2026 | |
Iron Dusk Path of Honor In-game content art | The game used AI generated photos to show the story between levels. | Studio 70 | - | Mar 18, 2026 | |
hgmGame-snail Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
I/O In-game content art | The game's artstyle and static assets were created using AI. | CES Studio | - | Mar 18, 2026 | |
Realms Road artaudio | In Realm Road, AI is used to generate 2D spirte art of actors, characters, battle backgrounds, some musics. That is all for AI... | Mehmet Kemal Tankut | - | Mar 18, 2026 | |
hgmGame-bee Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them. The website is: https://chat.baidu.com/search
As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Stepfight Store/marketing text | Artificial Intelligence was used to create the content of the game page in the store | Gamesforgames | 10 | Mar 18, 2026 | |
Happy Piggy 2 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 13 | Mar 18, 2026 | |
Mission Rumble In-game content art | This game utilizes generative artificial intelligence to create pre-rendered visual assets such as pixel art sprites, including maps, weapons, and other environmental elements. The AI-assisted design process was employed to produce aesthetically cohesive and stylistically refined graphics that align with the game’s overall visual identity. In this context, AI serves not merely as a tool, but as a creative catalyst that enhances and expands the manual art pipeline.
AI was used solely for the generation of static content and not for real-time gameplay or dynamic in-game decision-making. This includes in-game visuals as well as promotional materials featured on the store page. | Quantix | - | Mar 18, 2026 | |
Caveflyer: Rift War In-game content art | Parts of graphics are generated with AI. | Eino Tuominen Oy | - | Mar 18, 2026 | |
Beat The Odds Store/marketing art | Store page art | Priyam Jain | - | Mar 18, 2026 | |
Electoral Carnage In-game content audioart | All voice acting was performed by humans who were compensated for their work. We have used ai-software in the post-production process when we've deemed appropriate.
The game also uses images and sounds from Pixabay, a royalty free image hosting website. Due to the nature of the site, we cannot always confirm the source of said assets, so they may also be ai-generated. | Bomb Sequitur Games | 2.1k | Mar 18, 2026 | |
Trump Trade War In-game content art | Game logo and menu logo made with ai tools | Tero Lunkka | 13 | Mar 18, 2026 | |
Pet Hero vs Zombie In-game content artaudio | Artificial intelligence helped create some of the basic graphics and sounds in the game. It was not used for the game code. We plan to use AI for future promotions and for entertaining content for the community and fans of the game. | CatLowe | 50 | Mar 18, 2026 | |
Jump Maker Dev only | I use AI as a tool to spark creativity and speed up the development process. | Jacosa | - | Mar 18, 2026 | |
老夏的逆袭人生 In-game content audioart | This game utilizes【AI】to generate pre-rendered content.
This game does NOT employ【AI】for real-time content or code generation during gameplay.
Please note that【certain music files】and【certain image files】within this game were created with AI-assisted tools. Specifically:
- 【Certain music files】were produced using SUNO AI (The developer is a paying user of SUNO AI. According to SUNO AI's official policy, music created during the paid subscription period belongs to the paying user, who holds the rights to use such AI-generated music for both personal creations and commercial purposes).
- 【Certain image files】were generated using GPT-4o. Notably, all images used in the game were created without referencing any copyrighted works from the internet, thus they do not infringe upon any copyrights. | 成分不明的天坤C | - | Mar 18, 2026 | |
Interstellar Survivor In-game content artaudio | Musik, Sounds, Bilder und Hintergründe können teils KI generiert sein | FrostbyteGames | - | Mar 18, 2026 | |
Ranman In-game content art | The game's visual design, including the banner, thumbnail, logo, and in-game graphic elements, was generated using artificial intelligence (AI) with respect for copyright laws. | Tested | - | Mar 18, 2026 | |
The Great Axe Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 13 | Mar 18, 2026 | |
Friendly Duel Store/marketing art | Game store pictures | Friendly Duel | - | Mar 18, 2026 | |
Fight Against Corona Store/marketing art | The store page header image was generated using AI tools. All assets are original and not based on copyrighted works. We have the rights to use them | 09 Atom | - | Mar 18, 2026 |