AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: 2D Fighter
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Kritzel Krieg In-game content art | This game uses pre-generated generative AI content to assist with select 2D artwork, UI elements, and/or marketing materials. This content was reviewed and, where necessary, edited by the developer. No content is generated live by AI during gameplay. | Heftrand Games | - | Jul 13, 2026 | |
Shield Operator In-game content artcode | We used generative AI tools during development to assist with coding and to create game icons. All assets were reviewed and integrated manually. The game does not generate content in real-time | Puantaun Studio | - | Jul 11, 2026 | |
Starfall Command Store/marketing art | AI-generated content was used for promotional/store artwork, including capsule and library images. The game build itself does not use generative AI during gameplay. | Eagle Pulse Games | - | Jul 11, 2026 | |
MapGod In-game content audiotext | - Music: Generated with AI, edited and remixed by the development team.
- Translations: AI-assisted. | Tallol Games | - | Jul 9, 2026 | |
Ashmourn In-game content audio | The background music was created with Suno and the intro narration with ElevenLabs. This content was generated during development, reviewed by the developer, and baked into the build. All sound effects are synthesized in code at runtime and all art is generated procedurally in code — neither is AI. | Yasin Demir | - | Jul 8, 2026 | |
YuanQi : 元氣 In-game content artcode | We use generative AI as an assistive tool during development to help with code writing and to generate drafts or concept materials for 일부 visual assets. All final in-game content is reviewed, edited, and produced by the development team. | YuanQi | - | Jul 8, 2026 | |
CoAnnCo In-game content artaudio | This game uses AI to generate some images and audio. | SKONEC Entertainment | - | Jul 8, 2026 | |
Rust Lords: Appliance Uprising In-game content art | Marketing key art (Steam store capsules, library art, page background) and the comic-book intro trailer were generated using Fal.ai's Flux 2 image diffusion model. Initial concept sketches and in-game sprite references were generated using ChatGPT's image generation, then hand-cleaned and integrated by the developer. All assets are pre-rendered at build time and shipped as static files within the game package - no generative AI runs during gameplay, and no AI is used to generate live content for players. AI was not used for code, voice acting, music, or any system that interacts with the player at runtime. | Daniel Schauffer | - | Jul 7, 2026 | |
Band of Mercenaries In-game content arttext | Most of the images used in the narrative mode scenes were initially generated using generative AI and subsequently refined through manual editing. Generative AI was also employed to assist with the translation of the narrative text. | Padakodart | - | Jul 7, 2026 | |
PaddleBoys Dev only codeart | AI was used to improve the quality of the code with bug fixes, as well as generate some generic artwork. | SLEDGE Games | - | Jul 6, 2026 | |
ZERRE In-game content art | I have utilized AI tools to assist in the creation of some store page assets and in-game textures. These AI-generated elements were used as a foundational base, which were then heavily edited, polished, and manually integrated by me to ensure they align with the game's unique art style and technical requirements. No AI tools were used to generate the core gameplay logic or narrative content; their usage was strictly limited to the visual asset production pipeline. | Solora Studio | - | Jul 3, 2026 | |
PROWLER PURGE In-game content art | We used Generative AI to create additional and original character designs or to create objects such as obstacles. | Once Studio | - | Jul 3, 2026 | |
Axis Flip In-game content art | AI was used for some basic developer asset generation, and may be used as a placeholder while our artists work through our backlog. | Terracraft Software | - | Jul 3, 2026 | |
GaebongAllStar In-game content audio | - AI used for some sound effects (SFX)
- AI used for some background music (BGM) | Gold Tongs | - | Jul 1, 2026 | |
Rookspell Dev only | Some generative ai was used for general bug fixes | 8_bit_blockhead | - | Jul 1, 2026 | |
Threadstorm In-game content artcode | How is generative AI used in this game?
We utilized generative AI tools during the development of Threadstorm to assist with specific elements of the game's creation:
Art Assets: Some 2D sprites and visual elements within the game were created or refined using AI image generation tools. All generated assets were subsequently reviewed, edited, and curated by our team to ensure they fit the game's visual style.
Code Assistance: We utilized AI coding assistants (specifically GitHub Copilot) to help draft, optimize, and troubleshoot scripts for the Godot Engine, which helped streamline our development workflow.
All AI-assisted content has been thoroughly tested and integrated by the development team to ensure it aligns with our creative vision and quality standards. | Justus Nacken | - | Jun 30, 2026 | |
StarCinder In-game content artaudio | StarCinder includes some content created with the assistance of generative AI tools. This includes certain music tracks, ship concept art, ship models, and background/menu imagery. The developer directed the style, mood, and design goals for these assets, then reviewed, selected, and integrated the final content into the game. StarCinder does not generate AI content during gameplay and does not connect to external AI services while players are playing. | DeadPixel Software | - | Jun 29, 2026 | |
Shrunk Wilds In-game content art | Some visual assets and artwork used during the development of Shrunk Wilds were created with the assistance of AI image generation tools. All generated assets are manually reviewed, modified, and curated by the developer before being implemented into the game. Players do not interact with AI systems during gameplay, and the game does not generate content in real time. | Metallicus Media | - | Jun 28, 2026 | |
Ghost Exorcist Unclear artcode | The game was helped by Generative AI in part of the image and code writing. | RushRaid Studio | - | Jun 28, 2026 | |
Sill Sticks - Stick Figure's Daily Life In-game content textart | This application uses AI tools in parts of its development process, including creating the in-character dialogue text and some artwork (such as character part images), as well as tuning behavioral algorithms. All AI-generated assets are produced and reviewed in advance and built into the product; no generative AI runs during gameplay. | SQOOL | - | Jun 28, 2026 | |
RollRift Arena In-game content audiocode | The developer used generative AI tools during development to help create some of the game's code, sound effects, and music. All AI-assisted content was reviewed and curated by the developer. | leeyobo | - | Jun 28, 2026 | |
Squad Survivors In-game content art | Some 2D art (character illustrations, menu and store background art) and marketing/store capsule images were created with the assistance of generative AI image tools. All AI-assisted assets were reviewed, edited and approved by the developer. No generative AI runs live during gameplay. | DevJunior | - | Jun 28, 2026 | |
Chicken Battlefield In-game content arttextaudio | All materials and assets used in this game were created by hand. Generative AI tools were used only as a supportive enhancement tool, for example to refine, polish, or improve certain elements. The final content, including visual assets, story elements, audio direction, and overall creative design, remains the result of human creation and artistic direction. | chickenbattlefielddevs | - | Jun 28, 2026 | |
O Último Brasileiro In-game content audio | Some background sound effects and ambient audio clips used in the game were sourced from Pixabay, where they were flagged as AI-generated by their respective creators. No graphics, code, or core gameplay elements were generated by AI; all other assets were developed entirely by me. | Estúdio Coração | - | Jun 28, 2026 | |
Steel Maiden In-game content audioart | AI-Generated Content Disclosure:
Pre-Generated Content: Generative AI tools were used to create the game's background music, and to generate source material for portions of the sound and art, refined by the developer.
No Real-Time Generation: This game does not feature any live or real-time AI content generation.
No External Connectivity: The game runs entirely locally and does not connect to external AI services or servers while playing. | Keicee | - | Jun 28, 2026 | |
Ink & Lore In-game content artcode | This game's development uses generative AI tools in the following ways:
Image assets: generating some artwork and image materials (directed and curated by the developer; final design decisions and adjustments are made by a human).
Coding: assisting with implementation and development (design decisions and final code review are done by a human).
No content is generated by AI at runtime. | Shintaro Higashi | - | Jun 28, 2026 | |
Starforge Assault In-game content text | All game elements are created with ai tools like chatgpt. | whoppagamer | - | Jun 28, 2026 | |
Stickplosion In-game content artaudiotext | Stickplosion makes extensive use of generative AI in its creation. Visual assets — including character art, environment art, UI elements, and logo — were generated with AI tools and curated by the developer. Sound effects and music were similarly produced with AI assistance. In-game text and store-page copy were written with AI assistance as well. All generated content was reviewed, selected, and edited by the developer before inclusion in the final game. | Ghost World Gaming | - | Jun 27, 2026 | |
Type or Die In-game content art | I want to clarify right away that I am not an AI enthusiast, though I understand that this topic can be sensitive for some. Type Or Die uses AI for card icons and sprite animations. All other aspects of the game (design, programming, voice acting, music, interface, and the majority of the artwork) were created manually. If the game achieves a certain level of success after its release, I will hire a specialist artist to handle all of that. | Type or Die | 29 | Jun 26, 2026 | |
Wreckwake Endless Sea art | This game uses generative AI during development to assist with concept art,
texture drafts, store media preparation, and iteration of visual assets.
Final in-game assets are reviewed, edited, and integrated by the developer
before release. The game does not use generative AI to create live gameplay
content during play. | Jetsan Inc | - | Jun 14, 2026 | |
CrueArcade Alive In-game content audioart | Includes AI voice lines, generated sounds and artwork | CrueArcade | - | Jun 12, 2026 | |
Pocket Squire: Arena arttext | AI was used in:
-Asset generation
-Language translations
-Porting to multiple platforms | David Baldie | - | Jun 10, 2026 | |
LIGHT FORCE In-game content audio | We used it for the achievements, Music, Developing the game, Bug testing, | ShangkoStudio | - | Jun 10, 2026 | |
War Games: Roman Times In-game content artcode | Generative AI tools were used to create the 2D character sprites and background art in this game. All final assets were manually edited, resized, aligned, and integrated by the developer.
AI language models were also used as coding assistants during development.
All music tracks in this game are 100% original, human-composed pieces created by The Cyber Den. Sound effects are a combination of original recordings and royalty-free assets. No music or audio was generated using AI. | Jorge Rosales | - | Jun 6, 2026 | |
Geometry Fight In-game content artcode | Its used for some Art and some of the Code | DiaPony | - | Jun 5, 2026 | |
Antistatic In-game content text | LLM coding tools were used to assist programming and for localizing text into non-English languages. No AI tools were used in the art process, audio, game design, or balancing. No version prior to 0.9 contained LLM output. | bluehexagons | - | Jun 5, 2026 | |
Knaights In-game content artcode | This project's entire graphic asset collection (all sprites) and all code is entirely generated by AI. It has been assembled and tweaked by the creator, but otherwise is 95% AI generated. This is purposeful and was intended to test some limits of Claude and GPT5. | Jeremiah Zagala | - | Jun 4, 2026 | |
Project AsteroidZ In-game content textcode | "Generative AI tools were used during the development of this game to assist with programming and narrative dialogue writing. All AI-assisted content has been reviewed and approved by the developer. No artificial intelligence generates content live during gameplay —
▎ all text, audio, and visuals are pre-authored and fixed." | Timothy E. Winnie | - | Jun 3, 2026 | |
Rift Protocol In-game content artaudio | The game's artwork and music content are partially generated by AI. However, extensive manual adjustments have been made to ensure a comfortable experience for you. | Infinite Pixel | - | Jun 3, 2026 | |
PNG BATTLE In-game content art | AI Usage Disclosure
Human-like characters are AI-generated and do not represent real individuals. Visuals and gameplay systems were developed with AI assistance. All creative decisions were made by the developer. | marimori | - | Jun 3, 2026 | |
战法道传奇 Store/marketing art | Some assets on the store page are created with AI assistance. | 战法道传奇 | - | Jun 3, 2026 | |
Castle Ruglia In-game content artaudio | This game includes some visual and audio contents created with the assistance of generative A.I. All content included in the final release was curated, edited, and integrated by the developer as part of the creative process. The game engine and logic is 100% human created. | ShareDev Technologies | - | Jun 3, 2026 | |
Ninja Junia In-game content artaudio | Grok Imagine was used during development to generate environment backgrounds, level assets, and character concept art. All assets have been curated and integrated manually into the 2D engine.
Suno AI was used to compose the atmospheric music tracks and soundtracks for the different realms of the game. | Junia Interactive | - | Jun 3, 2026 | |
War of Blobs Dev only | Some AI-assistance was used during the development of this game. | Modest Catastrophe Games | - | Jun 3, 2026 | |
Stellar Odyssey In-game content artaudiotext | Stellar Odyssey uses AI tools in the development of the game for the purposes of placeholder content only, All assets will be replaced with human made content once the gameplay and asset use is finalized. | Warp Studios Pty Ltd | - | Jun 3, 2026 | |
Izaav:Darknes from Beyond In-game content art | I used AI tools only to generate some assets, giving me the raw material I needed to build my game. Every creative decision — the story, dialogues, characters, gameplay, mechanics, world design, visual style, and overall direction — was created and decided entirely by me. AI did not write, design, or choose anything.
The game is built from my own ideas, my own decisions, and my inspiration from the games I’ve loved throughout my life. | ULTRA | - | May 23, 2026 | |
Vector Storm Dev only code | Vector Storm's music is procedurally generated in real time using mathematical audio synthesis — not a generative AI
model. The game contains no AI-generated artwork, dialogue, or other content. AI coding tools were used during
development to assist with programming. | WHODATYAT | - | May 23, 2026 | |
The Trials of the Forsaken Knight In-game content artaudiocode | Generative artificial intelligence tools were used to assist with creating and iterating on some audio, visual, and code assets. All AI-assisted content was manually reviewed, edited, and integrated by the developer. | Clown Logic Games | - | May 23, 2026 | |
KRAST FORGE Unclear | Some assets were generated by AI | Krabbe Studios | - | May 23, 2026 | |
The Legend of Gandar IV In-game content text | The texts were revised using AI, and the spelling was checked. | Jeddead | - | May 23, 2026 |
258 results
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