25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Horde CircuitSteam
Disclosure

Pre-generated AI artwork was used for characters, enemies, bosses, environments, interface icons, and store and promotional artwork. These assets were selected, edited, and integrated during development. The game does not generate AI content during play or connect to external AI services.

Creator
Mod Goblin Studio
Reviews
-
Added
Sep 12, 2026
THERMAL RUNAWAYSteam
Disclosure

Generative AI was used to draft text only: the in-game interface strings, the achievement names and descriptions, their translations into 13 non-English languages, and this store page. All of it was reviewed and edited by the developer before release. No AI-generated images, audio or video are used. This game ships with no image or audio files at all — every shape, sound and note is produced by the game's own code at run time. Nothing is generated while you play. The game makes no network calls and contacts no AI service.

Creator
Alexframe
Reviews
-
Added
Sep 12, 2026
PLEASE STOP THE RAINSteam
Disclosure

Some Sprites, UI art and sound effects are AI-generated from written prompts, then hand-edited. Nothing is generated at runtime.

Creator
Missroot
Reviews
-
Added
Sep 12, 2026
Fortress Full FurySteam
Disclosure

Contains code written with AI assistance (like probably every other game out there by now since it's impossible to even use Google without using AI).

Creator
kerntief
Reviews
-
Added
Sep 12, 2026
Sigma SurvivorSteam
Disclosure

Pre-generated content only. No AI runs while the game is played. Some monster and boss sprites were generated with PixelLab (an AI pixel-art tool) and then hand-edited, cut into animation strips and cleaned up by the developer. A few background art pieces, such as arcade machine sheets and map-card thumbnails, were generated with Google Gemini and then reworked by hand. The music soundtrack was generated with Suno on a paid licence. Some store page art may be based on these assets. All gameplay code, the level design, the rest of the sprite art, UI, sound effects and all text were made by the developer without generative AI. The game does not generate any content at runtime.

Creator
Pixelgore
Reviews
-
Added
Sep 12, 2026
Cat Undead IslandSteam
Disclosure

We used generative AI tools during development to assist with some pre-rendered content: drafting store page text, producing UI layout mockups and some UI sprite assets, and generating base meshes for a portion of 3D props (which were then reviewed and edited by the team). All gameplay, code logic, and final art direction were created and approved by the developers. The game does not generate any content with AI at runtime.

Creator
SG GAMES
Reviews
-
Added
Sep 12, 2026
The Last RangerSteam
Disclosure

Generative AI tools were used to assist with some store marketing assets including capsule artwork, as well as a small number of in-game item icons and a loading screen. All AI-assisted assets were reviewed, edited and polished by hand before use and will be replaced at a later date.

Creator
NoRestForTheBest
Reviews
-
Added
Sep 12, 2026
MEDAKA: DEEPWILDSteam
Disclosure

Generative AI tools were used to assist with programming and code development. All generated code was reviewed, modified, and tested by the developer.

Creator
kumashin
Reviews
-
Added
Sep 12, 2026
WaveSurvivorSteam
Disclosure

I use generative AI for some of the game’s visual assets, mainly things like ability icons, and for some of the promotional images on the Steam store page. I review and choose what actually gets used in the game. Nothing is generated by AI while the game is running.

Creator
JadHaider
Reviews
-
Added
Sep 12, 2026
OreiaSteam
Disclosure

AI image generation tools were used to create store page artwork (capsule images, banners).

Creator
CRT Glow Studios
Reviews
-
Added
Sep 12, 2026
Neon EndstateSteam
Disclosure

Development used generative AI tools to create pre-generated visual assets: seven battlefield and escalation backgrounds, twenty-six combat-art atlases, and one progression-card atlas (34 bitmap files total). AI tools also helped translate the store page and in-game text from the original, manually written English into eight languages. All generated content is pre-generated and curated; the game does not generate content while running. No third-party logos, characters, or source art were used as image-generation references.

Creator
Kasperzack Games
Reviews
-
Added
Sep 12, 2026
NULL VECTORSteam
Disclosure

Generative AI was used during development to assist with drafting and refining some localization text and selected promotional artwork. All AI-assisted material is pre-generated, reviewed, and edited by the developer before inclusion. The game does not generate AI content during gameplay and does not connect to external AI services.

Creator
I9
Reviews
-
Added
Sep 12, 2026
The Sixth SinSteam
Disclosure

Marketing and Store Visuals: AI tools were utilized during the concept design and background detailing phases for the thumbnail images, posters, and promotional materials on the Steam store page. Sound Design and Trailer Music: AI-powered sound and music production tools were used in the prototyping and production processes for the game’s promotional trailers and in-game atmospheric background sounds. Text and Localization Support: AI assistants were used to edit store page descriptions, marketing copy, and language optimization.

Creator
HAPPYTECH
Reviews
-
Added
Sep 12, 2026
IMITATORSSteam
Disclosure

Some objects include generated images such as an X-ray that were added by the objects' creators.

Creator
ryazvp
Reviews
-
Added
Sep 12, 2026
Don't Die! You got 1 Life!Steam
Disclosure

This game's art and code are creatively directed by a human developer (me), directing, refining, reviewing, and quality-checking every part across hundreds of hours of iteration. I build it with Claude AI as my tool. The visuals are not pre-made image files or AI-generated images. They are drawn by code at runtime (procedural rendering) using standard 2D canvas drawing commands, and Claude AI writes and brings that code to life. The store page and marketing images come from that same in-game rendering. The game does not include third-party copyrighted material.

Creator
Mackenzie Taylor
Reviews
-
Added
Sep 10, 2026
Starflare DominionSteam
Disclosure

Starflare Dominion uses generative AI in two ways. Some visual assets, music, and sound effects were created with assistance from generative AI tools and were selected, edited, processed, and integrated by Whimstead LLC. During Story play, hosted OpenAI models may generate bounded narrative text, including pilot backgrounds, quotes, Cantina news, Old Man Rich stories, campaign consequences, and final legends. Players do not directly prompt an unrestricted chatbot. Generated text is checked by structured rules and validators, with retries and curated local fallback content when needed.

Creator
Whimstead LLC
Reviews
-
Added
Sep 10, 2026
ValoriaSteam
Disclosure

Generative AI tools were used during development to assist with the creation of a limited number of graphical assets and promotional materials. The selected content was reviewed, adapted, and integrated by the development team. The game does not use live-generated AI, and no content is generated while playing.

Creator
Shijou Dev
Reviews
-
Added
Sep 10, 2026
暗黑收割者Steam
Disclosure

The game supports multiple interface languages, and some visual assets were generated using AI.

Creator
Xiaohuo Game
Reviews
-
Added
Sep 10, 2026
Lazy Drawer: Line SurvivorsSteam
Disclosure

Some 2D art assets (enemy sprites, floor tiles, icons) were created with the assistance of generative AI tools and reviewed/edited by the developer.

Creator
BottleTasteStudio
Reviews
-
Added
Sep 10, 2026
Red Timewarp: Beyond RealitySteam
Disclosure

During our creative processes, we may use modern digital tools that include AI-based features to assist with content creation, such as language translation or voice acting. This helps us stay innovative without losing sight of what makes our games truly unique, while ensuring the final product preserves the distinctive style and quality our development team strives for.

Creator
Magic Pixel Kft.
Reviews
-
Added
Sep 10, 2026
Gang TakeoverSteam
Disclosure

Generative AI tools were used during development to assist with portions of the game’s code and the creation or refinement of certain visual and marketing assets. All AI-assisted material was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.

Creator
Dockdee Digital
Reviews
-
Added
Sep 9, 2026
DuckstepSteam
Disclosure

Generative AI tools were used in the development of this game, including character art and sprites, backgrounds and environment art, sound effects and music, in-game text and narrative content, and store page assets such as screenshots and marketing images. All AI-assisted content was reviewed and curated by the developer before being included in the game.

Creator
Birdie Games
Reviews
-
Added
Sep 9, 2026
Last HaulSteam
Disclosure

Some pre-rendered art assets (enemy and background artwork) and localization were created with generative AI tools under human direction, then manually cleaned up and integrated by the developers. Development used AI-assisted coding tools. No content is AI-generated at runtime.

Creator
Eryk Włoszczyński
Reviews
-
Added
Sep 9, 2026
Nicotine & KnivesSteam
Disclosure

Used AI to over optimize the performance of the game as it is very painful to have thousands of enemies on your screen at the same time and 100 projectiles per seconds without turning your pc into an oven. Also used AI for localization. (Added different languages besides English)

Creator
Nicotine & Knives
Reviews
-
Added
Sep 9, 2026
ShorebreakerSteam
Disclosure

No AI-generated images, models, or audio appear in the game or on this Steam page. Music is composed and arranged by me in BandLab. UI and VFX are handmade or generated procedurally with code, including the breaking waves shaped by hand. Otherwise, I code Shorebreaker with AI assistance: the design decisions are mine, and AI helps me work through, implement, and debug them. For self-marketing, some of my social media videos use AI voiceover from CapCut because I can't wake the baby.

Creator
Pailside Games
Reviews
-
Added
Sep 8, 2026
Praetor : Medieval TDSteam
Disclosure

*Certain audio assets used in the game were created with the assistance of generative AI tools.* *All AI-assisted audio was reviewed, edited, mixed, and refined by the developer, with human input throughout the process to ensure it fits the game's atmosphere, artistic direction, and quality standards.*

Creator
Gimdeka
Reviews
-
Added
Sep 7, 2026
PLOWSteam
Disclosure

Generative AI was used to assist in creating all pre-rendered artwork, including environment backgrounds, menu and branding art, icons, and promotional/title-card images. These assets were reviewed and integrated by the developer. No content is generated during gameplay, and the game does not connect to external AI services.

Creator
Last Exit Diner
Reviews
-
Added
Sep 7, 2026
Packet PlagueSteam
Disclosure

Generative AI tools assisted with portions of the game’s code and written material, and with the creation of pre-generated promotional key art and derivative marketing graphics. All final content was selected, edited, tested, and reviewed by the developer. Gameplay screenshots and trailers show the actual game.

Creator
FR Studio
Reviews
-
Added
Sep 7, 2026
小吃派对 Snack PartySteam
Disclosure

This game uses generative AI tools to assist in creating early drafts of some artwork and text during development. All AI-generated content is pre-rendered and has been reviewed, edited, and polished by hand before being included in the game. No content is generated live at runtime.

Creator
Pad Token Games
Reviews
-
Added
Sep 7, 2026
Pousse PousseSteam
Disclosure

Some visual assets in Pousse Pousse were created with the assistance of generative AI tools during development. No AI-generated content is created during gameplay.

Creator
Two NPCs
Reviews
-
Added
Sep 7, 2026
星斩Steam
Disclosure

The character illustrations and their animation frames were created with the assistance of image-generation AI (Stable Diffusion), then manually layered, retouched and reviewed by the developer. All other content — game design, code, music, sound effects and text — is made by humans. No AI content is generated at runtime.

Creator
NemoQ Studio
Reviews
-
Added
Sep 6, 2026
FEEDSTOCKSteam
Disclosure

Some promotional artwork and store page text were created with the help of generative AI and edited by hand. The game itself does not use AI at runtime and does not connect to any AI service.

Creator
Ahaha studio
Reviews
-
Added
Sep 6, 2026
Rush Hour of the DeadSteam
Disclosure

Generative AI tools were used in the development of this game to assist with creating select artwork, writing promotional/store page descriptions, and localization.

Creator
One64 Games
Reviews
-
Added
Sep 6, 2026
AstrolanderSteam
Disclosure

Generative AI was used as an assistive tool during the development of ASTROLANDER. It helped accelerate certain prototyping phases, explore concept art ideas, and experiment with programming solutions. All assets integrated into the game were modified or recreated by the developer to align with the project's art direction and gameplay.

Creator
SpaghetGames
Reviews
-
Added
Sep 6, 2026
The Last RollSteam
Disclosure

Generative AI tools were used during development to assist with certain parts of the game, including code and game assets such as artwork, audio, and localization. All AI generated content has been reviewed before being included in the game.

Creator
Aspiro Games
Reviews
-
Added
Sep 5, 2026
DaedaliaSteam
Disclosure

Some of the artwork was created using AI tools. The code was also reviewed with, or assisted by, AI. If the concept finds its audience, we intend to pay an artist to produce artwork that is not AI-generated. Artists who would like to be part of the project are welcome to join us.

Creator
HYB
Reviews
-
Added
Sep 4, 2026
Blend Hunter: Smoothie Bullet HeavenSteam
Disclosure

Generative AI tools were used during development to create and refine some pre-generated content. Codex was used for parts of the 3D model work, GPT Image was used to generate parts of the user interface, and AI tools assisted with some text and some Steam store and marketing visuals. These assets were reviewed and integrated by the developer. No audio or music was created with generative AI. The game does not generate AI content during gameplay.

Creator
NAN LOGIC LLC
Reviews
-
Added
Sep 4, 2026
NUVRATESteam
Disclosure

Generative AI tools were used during development to assist with pre-generated visual and audio assets. Final content was reviewed and integrated under the developer’s direction. NO content is generated by AI during gameplay.

Creator
PELKOCHA
Reviews
-
Added
Sep 4, 2026
Destruction SnakeSteam
Disclosure

Generative AI was used during development to assist in creating some pre-generated content, including certain visual assets, music and sound assets, as well as some text and localization content. All such content was generated during development and was reviewed, selected, edited, adjusted, and integrated by the developer before being included in the game. The game does not use generative AI at runtime and does not generate new text, images, audio, or other game content dynamically in response to player input.

Creator
林栖者游戏
Reviews
-
Added
Sep 4, 2026
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