25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

R01Steam
Disclosure

LLMs were used for language translation and localization only.

Creator
Roy El-Rayes
Reviews
-
Added
Oct 4, 2026
Shift32Steam
Disclosure

Shift32 is being developed by a solo developer. Generative AI tools were used selectively during development to create and iterate on some in-game assets, including certain 3D models and textures, as well as some promotional and Steam store artwork. No generative AI is used during gameplay, and the game does not connect to external AI services while running.

Creator
Raushan Duisenova
Reviews
-
Added
Oct 4, 2026
线之缀 Stitching the Invisible JournalSteam
Disclosure

本作的核心叙事与所有角色立绘均由开发者本人独立原创。在开发过程中,AI仅作为辅助效率工具,用于提供初稿思路与基础美术变体(如光影与服装调整)。所有文本均经过开发者深度的重写与精修,所有美术资产均经过开发者的人工精细绘制与调整,以确保完全契合游戏独特的手绘风格与情感表达。

Creator
xianzhizhui Studio
Reviews
-
Added
Oct 4, 2026
Valenya OnlineSteam
Disclosure

Some scenery, creature and equipment sprites, as well as some quest texts, were created with the help of generative AI tools, then manually edited and reviewed before integration. Playable characters (Liberated Pixel Cup), music and main texts are human-created works. During play, some NPCs offer optional, private text conversations generated by external AI services through our game server. A short memory summary may be generated to help that NPC remember previous conversations with the same player. These conversations are separate from scripted quest dialogue and cannot grant quests, items or rewards. This feature has usage limits and carries no additional charge.

Creator
Aurélien Souville
Reviews
-
Added
Oct 4, 2026
LanternboundSteam
Disclosure

Generative AI is used for prototyping and placeholders. Real paid human artwork is important and any remaining AI elements at release are accidental.

Creator
Espersen Software
Reviews
-
Added
Oct 4, 2026
Stone & ThroneSteam
Disclosure

The core art direction and a portion of the artwork were hand-drawn by the developer, and AI was used to produce additional assets in a matching style, which were then reviewed, edited and integrated by hand. The game's music was generated with AI tools. No AI content is generated live while the game is running.

Creator
CTE Gaming
Reviews
-
Added
Oct 4, 2026
RogueForgeSteam
Disclosure

Generative AI tools were used during development to help create and refine some 2D artwork, icons and promotional images, and to assist with store-page text and translation. These assets are prepared before release and reviewed by the developer. The game does not generate AI content during gameplay or connect to an external AI service. Player-designed weapons are created with the in-game drawing and crafting tools, not generative AI.

Creator
SOOFT Studio
Reviews
-
Added
Oct 4, 2026
TowerCard: Digital EditionSteam
Disclosure

AI was used as a supporting tool during the development of this game. However, the original game idea and its underlying concept were created several years ago and were developed entirely independently of AI. The entire project is being created by a solo developer with a university degree in Game Design. Over the years, several hundred hours of work, experience, creativity, and personal passion have gone into the concept, development, and realization of the game. AI was used to assist with certain parts of the development process. This includes support with coding as well as some aspects of soundtrack and visual asset creation. Many of the visual assets were subsequently edited, refined, adapted, or partially recreated manually using image editing software to achieve the intended style and quality. AI was also used as a supporting tool for written content, primarily to make minor improvements to texts written by the developer and to correct grammar and wording. AI therefore serves as an additional tool within the development process. The original game concept, game design, creative decisions, final direction, and implementation of the game remain the work of the developer. Various sounds and some of the soundtracks used in the game were also created and composed by the developer.

Creator
Can Simsek
Reviews
-
Added
Oct 4, 2026
Night IntakeSteam
Disclosure

Pre-generated AI tools were used to create selected voice-over performances and selected promotional artwork. All AI-assisted materials are reviewed, edited, and finalized by the development team before use. The game does not generate AI content during gameplay.

Creator
Black Relay
Reviews
-
Added
Oct 4, 2026
Abyssal Moonlight-Chapter1Steam
Disclosure

※ AI was used as a supplementary tool for English translation, spell checking, and programming code writing in this game. Illustrations, pixel art, Live2D, music, and voice acting were created entirely by humans.

Creator
Garurai
Reviews
-
Added
Oct 4, 2026
Stay with meSteam
Disclosure

Stay With Me contains a limited amount of pre-generated content created with the assistance of generative AI. Some visual assets, the loading screen artwork, and some voice lines for the characters Margaret and the child were created using AI tools. The AI-generated content was further edited, processed and adapted by the developer before being integrated into the game. All AI content is pre-generated during development. The game does not generate content using AI while running, and there is no live AI generation.

Creator
Marselok Games
Reviews
-
Added
Oct 4, 2026
Hold My CargoSteam
Disclosure

Hold My Cargo is made by a three-person team at Favera Studio. Like many small studios, we use AI-assisted tools as part of our production pipeline — for exploring concepts and marketing artwork, speeding up parts of 3D asset, animation and texture work, drafting text and running automated testing. Every asset, animation and line of text that ships in the game is directed, reviewed, edited and approved by the team; nothing goes in unseen. The game does not generate any content at runtime — there is no live AI in Hold My Cargo, and no player data is sent to AI services.

Creator
Favera Studio
Reviews
-
Added
Oct 4, 2026
WindfallSteam
Disclosure

We use generative AI tools during development to create some concept art and supporting images, as well as certain materials for the store page. All in-game content, including final assets, models, and text, is created and reviewed by hand.

Creator
Nasty's Dev
Reviews
-
Added
Oct 4, 2026
Rune RunnersSteam
Disclosure

Generation of marketing materials and concept art was supported by generative AI.

Creator
Pierogi Games
Reviews
-
Added
Oct 3, 2026
The Hollow ServantSteam
Disclosure

Some artwork for the game or its store materials includes minor AI-assisted edits. This content is pre-generated. The game does not generate AI content during gameplay and does not connect to external AI services.

Creator
33 Games
Reviews
-
Added
Oct 3, 2026
DoomlanderSteam
Disclosure

Game store page logo and cover art made with ai tools Game menu images made with ai tools

Creator
Saylor games
Reviews
-
Added
Oct 3, 2026
I Just Wanted to FishSteam
Disclosure

An AI assistant (Claude) was used during development. It wrote the in-game text translations, the store page text, and the scripts that build many of the game's 3D models, animations and textures, all under the developer's direction and review. Nothing is generated by AI while you play. All sounds are real recordings from CC0 libraries.

Creator
Auscan Games
Reviews
-
Added
Oct 3, 2026
LucySteam
Disclosure

Generative AI tools were used during development to assist in creating select background visuals, sound effects, music tracks, and promotional graphics.

Creator
Cerki Games
Reviews
-
Added
Oct 3, 2026
Scent of YouSteam
Disclosure

Art/visual assets in the game and on the Steam store page were created with AI assistance. No AI-generated content is created during gameplay.

Creator
Framea Studios
Reviews
-
Added
Oct 3, 2026
DEEPERSteam
Disclosure

Some game artwork and promotional images were created with generative AI. The game does not generate AI content during gameplay.

Creator
s4eyo
Reviews
-
Added
Oct 3, 2026
Dust & DigSteam
Disclosure

Some 3D models, item icons, textures and UI art, sound effects and music were made with generative AI tools

Creator
EEE Games
Reviews
-
Added
Oct 3, 2026
The Last CuratorSteam
Disclosure

Part of the game's text, including the German, French and Spanish translations, and the store page descriptions were written with the help of AI tools. The paintings are public-domain works by real artists.

Creator
Tilewise
Reviews
-
Added
Oct 3, 2026
World of ALPASteam
Disclosure

Generative AI was used to create the illustrations, as well as a small portion of the character artwork and dialogue. This content was created during development. The game does not generate AI content during gameplay.

Creator
Nater Studio
Reviews
-
Added
Oct 3, 2026
Brine and BrassSteam
Disclosure

Brine & Brass is a solo project by Remoria, assisted by AI. GPT assisted with game programming, in-game writing, artwork-drawing scripts, and procedural music and sound code. The artwork is rendered from project drawing code, and the audio uses local waveform synthesis. No generative AI model or online AI service runs during gameplay.

Creator
Remoria
Reviews
-
Added
Oct 3, 2026
Kill You AgainSteam
Disclosure

This game utilizes generative AI for a significant portion of its art assets. Many AI-assisted elements underwent manual editing and modification by the developer before being integrated into the final game.

Creator
Deadbear
Reviews
-
Added
Oct 3, 2026
Something in the RowsSteam
Disclosure

Some 3D models in this game, with their textures, were generated with an AI 3D-modeling tool from our own designs and then rigged and edited for the game: the Harvester, the Halloway family, the two playable co-op characters, the scarecrows and the wax effigy.

Creator
Distorted Games Studio
Reviews
-
Added
Oct 3, 2026
Unstoppable ArrowSteam
Disclosure

Generative AI tools were used to create the game logo and some promotional artwork for the Steam store page. The generated content was reviewed, cropped, edited, and arranged by the developer before publication. The game does not use generative AI to generate content during gameplay.

Creator
bloodyice
Reviews
-
Added
Oct 3, 2026
GimbySteam
Disclosure

AI tools were used to help write the game's code and make some placeholder sprites and text. All placeholder art/text is being removed by me, and i'm getting help with the removal/cleanup of AI code.

Creator
Gimby Studios
Reviews
-
Added
Oct 3, 2026
unligalSteam
Disclosure

Some of the images in the game were stylized using AI.

Creator
RUKA Industries
Reviews
-
Added
Oct 3, 2026
Station 12Steam
Disclosure

Generative AI was used to help create some of the promotional artwork and marketing images displayed on Station 12’s Steam store page. These images are promotional illustrations and are a good representation of the in-game visuals.

Creator
John Kircher
Reviews
-
Added
Oct 3, 2026
SAR: DEAD SIGNALSteam
Disclosure

Generative AI tools assisted with some audio assets and promotional artwork during development. The game does not generate AI content during gameplay.

Creator
PlayPartyGames
Reviews
-
Added
Oct 3, 2026
Vampus the Space VampireSteam
Disclosure

All characters, creatures and the world of Vampus are designed and art-directed by the developer, a visual artist. Many designs started from the developer's own drawings and paintings. Generative AI tools (Microsoft Copilot and Meshy) were used to develop some of the designs and to turn them into 3D models and textures. Story and music are made by the developer.

Creator
Bjørn Eriksen
Reviews
-
Added
Oct 3, 2026
Guild Leader: The Hero Behind the DeskSteam
Disclosure

From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the blessed machine. Your kind cling to your flesh as if it will not decay and fail you. One day, the crude biomass you call a temple will wither, and you will beg my kind to save you. But I am already saved. For the Machine is Immortal.

Creator
Pigeon Eye Games
Reviews
-
Added
Oct 3, 2026
Goblin Apocalypse: Open World SurvivalSteam
Disclosure

AI is used to assist with the localization and translation of the game's store page and in game text. It is also used to assist with some simple voice interactions, such as goblin growls and battle cries, as well as basic texture adjustments that fit the game's low poly visual style.

Creator
Nons Games
Reviews
-
Added
Oct 3, 2026
AI BREACHSteam
Disclosure

The original story was written by a human author. AI was used to write AI speech in the game. It was also used in localization as a supportive tool. We gladly work with the community to bring the game to more languages.

Creator
Arkhive Systems
Reviews
-
Added
Oct 3, 2026
PixeliaSteam
Disclosure

This game used AI to make it possible to be developed by one person in reasonable time, with the hope that more people will join later to replace the AI part.

Creator
Eduardo Morais
Reviews
-
Added
Oct 3, 2026
PodyezdSteam
Disclosure

This game was made with the help of generative AI. AI tools were used during development to create visual assets, sound and music, parts of the source code, and the translations of this page and the in-game text. Everything was chosen, edited and assembled by hand before release. Nothing is generated while you play — all content ships with the game.

Creator
RavenS Software
Reviews
-
Added
Oct 3, 2026
Frozen VelocitySteam
Disclosure

As a solo dev who is horrible at drawing but good at code, 2d and 3d assets have been build using the help of generative AI.

Creator
OPPRESSED Game Studios
Reviews
-
Added
Oct 3, 2026
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