部分游戏内背景图使用AI辅助生成,剧情与角色设计均为原创。
- Creator
- 张不良 ZHANG BU LIANG
- Reviews
- -
- Added
- Aug 23, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
部分游戏内背景图使用AI辅助生成,剧情与角色设计均为原创。
Generative AI tools were used during development to assist in creating some in-game visual assets, graphical assets, and store marketing artwork. All generated materials were selected, edited, adjusted, and reviewed by the developer before being included. The game does not use generative AI to generate content during gameplay.
I’m a broke college student and don’t have the budget to hire a professional artist for everything, so generative AI was used to help create some marketing and promotional artwork for the game do forgive me.
Generative AI was used to assist in creating some UI elements and sound effects. All AI-generated assets were reviewed and edited by the developer before being included in the game.
Some visual assets and text content used in this game were created or assisted by generative artificial intelligence tools. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure consistency with the game's design and quality standards.
Some sound effects in this game were created with the help of generative AI tools, and edited by hand afterwards. All other assets — art, models, animation and design — were made or licensed by the developer without generative AI.
Generative AI tools were used during development to assist with the creation and iteration of some 2D artwork, visual assets, UI elements, and marketing materials. All generated content used in the final product is selected and reviewed by the developer. No generative AI content is generated during gameplay.
In Glow Tail, we utilized AI generated content for certain elements, such as capsule images, library assets, and the game icon.
Some of this game's assets were produced with the help of generative AI tools: the 2D key art and cinematic stills used in the trailer, capsule art and main menu; the base meshes for the twelve zodiac fighters, generated with Meshy and then rigged, retextured and reworked by hand; and part of the music and sound effects. Every AI-generated asset was reviewed, edited and integrated manually before shipping. No generative AI runs at runtime — nothing is generated while you play.
Some texts were translated using artificial intelligence.
Some assets on the store page have been AI‑enhanced.
The narrative and interface text in this game - dialogue, tutorial guidance, in-game descriptions, and localization into all supported languages (Russian, English, French, Italian, German, Spanish, Dutch, Polish, Portuguese) - was generated with the assistance of generative AI (a large language model), based on the developer's original game concept, design, and creative direction. No other content in this game - art, music, sound, or gameplay - is AI-generated.
Store capsule/marketing images were created using a generative AI image tool (ChatGPT/DALL-E), based on the game's original pixel-art sprites. In-game assets, code, audio are not AI-generated.
Penguin Fury uses generative AI tools for part of its content. Localization: The game is available in 39 languages. The original text was written by the developer. The translations were produced with AI translation tools and reviewed before release. Art: Some achievement icons and character/UI artwork were created with the help of AI image tools and then edited by the developer. Store page: Some of the text and images on this store page were created with AI assistance and edited by the developer. No AI content is generated while you play. Everything in the game is created in advance and shipped with the build.
AI tools were used during development in two areas. Code: an AI coding assistant helped write and refactor GDScript source; all output was reviewed and edited by the developer before being committed. UI design: interface layouts were prototyped as HTML mockups with AI assistance, then redrawn and implemented by hand as Godot scenes — no AI-produced file ships in the build. All art and music in the game were created by people. Sound effects are generated procedurally by a hand-written synthesis script (numpy waveform synthesis, no models or samples involved). Fonts are open-licensed, human-designed typefaces.
2D item and character sprites in this game were created using generative AI image tools and then manually reviewed, edited, curated, and integrated by the developer. In-game item names and their translations were also produced with AI assistance and manually checked. All AI-generated content was created during development (pre-generated); the game does not generate any content live while playing.
This game uses generative AI during development to create some image assets, music assets, and text drafts. All generated content was reviewed by the developer and edited or processed as necessary before being included in the game. The game does not generate content using generative AI during gameplay.
To streamline the creative workflow, this game incorporates AI-assisted tools. AI was employed for initial code prototyping and some asset creation; however, every aspect of the game has been extensively reviewed, modified, and refined to ensure high-quality performance and consistency.
Generative AI tools were used during development to create base 3D assets and some store images. The menu artwork, along with all design, direction, scene construction, lighting, and writing, is my own. Dusky's Nook does not generate any content while you play and never connects to external AI services.
The developer used AI assistance while drafting marketing copy for this game. All copy was directed, revised, and finalized by the developer. All in-game art, audio, and design are human-made.
Wildreach is made by a solo developer working alongside AI tools. AI assisted in authoring game logic (Blueprint scripting) and some store/marketing text during development. All 3D art, animation, and audio are licensed asset-pack content made by human artists. No AI content is generated at runtime.
AI was used solely for translating the game's text and localizing the content into different languages. No AI-generated art or audio was used in the making of this game.
Some artwork featured in MISFORTUNATE was created with the assistance of generative AI tools.
This game includes pre-generated artwork and music created with the assistance of generative AI. All generated content was reviewed and curated by the developer. The game does not generate AI content during gameplay.
Generative AI was used during development to create and refine some pre-generated visual assets, including cat character and animation sprites, backgrounds, decorative items, achievement icons, and selected store and marketing artwork. Every generated asset was reviewed, edited, and integrated by the developer before inclusion. The game does not generate AI content at runtime and does not connect to external AI services during play.
Certain visual assets incorporated into the final product were subject to a multi-stage development, revision, and production process involving, at intermediate stages of asset preparation, generative AI-assisted material, together with subsequent developer-directed editing, alteration, reconstruction, and final implementation.
We use generative AI to help identify coding errors that could otherwise take a significant amount of time to find manually. We also use it during brainstorming to generate textures that would take a long time to create by hand and may ultimately be discarded. All AI-generated feedback/content is reviewed and modified by a team member until it fits what we really want to do.
Some pre-rendered visual artwork, promotional material, as well as game elements were created with AI and then selected, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to third-party AI services during gameplay.
AI translation was used to assist with text localization.
Some musical tracks were created with the help of AI.
The two announcer voices, BroadcASH and BOBcast, are generated with ElevenLabs from scripts we write and edit ourselves. Every line is approved, levelled and listened to by hand before it ships. Nothing else in the game is AI generated. The card art is emoji placeholder today, and is being replaced with original illustrations commissioned from human artists. The music is composed in-house by our own procedural scripts, and every track has a written provenance log. The rules, the design and the natural history research are ours. Some marketing and store copy is drafted with AI assistance and edited before use.
music
Generative AI tools assisted with English Steam store-page copy, and were used to create pre-generated illustrative key art for Steam store capsules, library artwork, and the store-page background. All AI-assisted outputs are reviewed, edited, integrated, and tested by the developer. The artwork is promotional and is not presented as gameplay footage; screenshots and trailers are captured from the actual game. The game does not use generative AI at runtime or generate live player-facing content.
AI was used to assist with the translation of the game's text into multiple languages.
Some of the assets in this game were created with the help of generative AI tools: part of the background music and sound effects, some of the 2D images and textures used in the game and on the store page, some of the 3D models, and part of the source code. Every AI-assisted asset was reviewed and adjusted by the developer before it was included in the game, and we do not knowingly use material that infringes the rights of third parties. This game does not generate any content with AI while it is running; NPC dialogue is randomly selected from text written in advance by the developer.
During development we may use procedural and AI-based tools to assist with sound effects creation. The final result is always chosen and edited by the developer.
Some raster artwork, interface and marketing artwork, sprite animation frames, and authored music were created with assistance from generative AI tools during development. All shipped output was artist-directed, reviewed, edited, and integrated specifically for Bunnyhop. No content is generated by AI while the game is running.
This game used AI-assisted tools during development to help create parts of the Unity/C# code, and some music was created with AI-assisted music generation tools. All AI-assisted code and AI-generated music were reviewed, edited, tested, and integrated by the developer. The game does not generate code during gameplay and does not connect to external generative AI services while players are playing.
Generative AI was used to create some marketing assets, specifically the store capsule images and page banners. The core game content, including the code, levels, character pixel art, and music, has been traditionally developed to ensure a consistent and high-quality solo-developer experience.
AI was used in the initial generation of some assets, but we edited them in Photoshop to adjust proportions and remove any obvious AI Slop. As this is primarily a management game, we focused heavily on the gameplay mechanics, ensuring the game is bug-free, fun to play, and, dare we say, addicting! That said, we would love for the art to be more authentic and beautiful. We have an artist under contract who can replace all of the art in the game if the game sells well enough, and we will release the updated art as a patch to all users who have previously purchased the game.
CRETA: Taskbar Fishing uses generative AI tools to assist with the creation of some visual and audio assets used in the game. AI was used as a supporting tool during development, while the game's design, gameplay systems, programming, and overall creative direction were created by the developer.
Evoruption uses generative AI to create its 2D artwork. All artwork is selected, refined, and integrated into the game by the developer.
AI tools were used to assist in generating promotional artwork and store page graphics. Additionally, AI coding assistants were utilized during development to help write and optimize scripts and programming logic.
Generative AI technology is used in a supplementary capacity during the creation of some user interface assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
Sound effects, Musics, some UI designs and translations were made with assistance of AI tools, all were reviewed by the developers
Help in creating images
Help in creating images
Pre-generated AI was used for store text and five original rank-emblem images (Bronze, Silver, Gold, Diamond, and Grand Racc) shown in the ranked hub and marketing. The emblems were made from our own prompts with OpenAI Codex ImageGen, reviewed and processed by us, and use no third-party source art. The game generates no AI content during play.
AI tool assisted in translating the store page into 15 different languages. We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes buy assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard. That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through. AI-generated art is NOT something we want to include in our game.
Some of the store marketing images were created with AI assistance.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Shadows of Three: Coup In-game content art | 部分游戏内背景图使用AI辅助生成,剧情与角色设计均为原创。 | 张不良 ZHANG BU LIANG | - | Aug 23, 2026 | |
Egg to Monster In-game content art | Generative AI tools were used during development to assist in creating some in-game visual assets, graphical assets, and store marketing artwork. All generated materials were selected, edited, adjusted, and reviewed by the developer before being included. The game does not use generative AI to generate content during gameplay. | Furo-Pizza Studio | - | Aug 23, 2026 | |
Please Stop Breeding the Ducks In-game content art | I’m a broke college student and don’t have the budget to hire a professional artist for everything, so generative AI was used to help create some marketing and promotional artwork for the game do forgive me. | Solarice Interactives | - | Aug 22, 2026 | |
Bancet In-game content artaudio | Generative AI was used to assist in creating some UI elements and sound effects. All AI-generated assets were reviewed and edited by the developer before being included in the game. | Arcerus | - | Aug 22, 2026 | |
Magic Portals In-game content arttext | Some visual assets and text content used in this game were created or assisted by generative artificial intelligence tools. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure consistency with the game's design and quality standards. | RTForge | - | Aug 22, 2026 | |
Blackpaw In-game content audio | Some sound effects in this game were created with the help of generative AI tools, and edited by hand afterwards. All other assets — art, models, animation and design — were made or licensed by the developer without generative AI. | Diogo Gonçalves | - | Aug 20, 2026 | |
Herd League In-game content art | Generative AI tools were used during development to assist with the creation and iteration of some 2D artwork, visual assets, UI elements, and marketing materials. All generated content used in the final product is selected and reviewed by the developer. No generative AI content is generated during gameplay. | Elmiva Games | - | Aug 20, 2026 | |
Glow Tail In-game content art | In Glow Tail, we utilized AI generated content for certain elements, such as capsule images, library assets, and the game icon. | KaashFusionStudio | - | Aug 20, 2026 | |
Enter the Cube In-game content artaudio | Some of this game's assets were produced with the help of generative AI tools: the 2D key art and cinematic stills used in the trailer, capsule art and main menu; the base meshes for the twelve zodiac fighters, generated with Meshy and then rigged, retextured and reworked by hand; and part of the music and sound effects. Every AI-generated asset was reviewed, edited and integrated manually before shipping. No generative AI runs at runtime — nothing is generated while you play. | JACKZ STUDIO | - | Aug 20, 2026 | |
Anthill Wars: Ant Colony Sim In-game content text | Some texts were translated using artificial intelligence. | Playrea | - | Aug 19, 2026 | |
零氪超变 Store/marketing art | Some assets on the store page have been AI‑enhanced. | 零氪超变 | - | Aug 19, 2026 | |
Re:Draw In-game content text | The narrative and interface text in this game - dialogue, tutorial guidance, in-game descriptions, and localization into all supported languages (Russian, English, French, Italian, German, Spanish, Dutch, Polish, Portuguese) - was generated with the assistance of generative AI (a large language model), based on the developer's original game concept, design, and creative direction. No other content in this game - art, music, sound, or gameplay - is AI-generated. | kam_ushek99 | - | Aug 19, 2026 | |
Ninja Cat In-game content art | Store capsule/marketing images were created using a generative AI image tool (ChatGPT/DALL-E), based on the game's original pixel-art sprites. In-game assets, code, audio are not AI-generated. | GOG Studio | - | Aug 19, 2026 | |
Penguin Fury In-game content textart | Penguin Fury uses generative AI tools for part of its content.
Localization: The game is available in 39 languages. The original text was
written by the developer. The translations were produced with AI translation
tools and reviewed before release.
Art: Some achievement icons and character/UI artwork were created with the help
of AI image tools and then edited by the developer.
Store page: Some of the text and images on this store page were created with AI
assistance and edited by the developer.
No AI content is generated while you play. Everything in the game is created in
advance and shipped with the build. | exklusiva | - | Aug 19, 2026 | |
memory cafe Dev only codeart | AI tools were used during development in two areas. Code: an AI coding assistant helped write and refactor GDScript source; all output was reviewed and edited by the developer before being committed. UI design: interface layouts were prototyped as HTML mockups with AI assistance, then redrawn and implemented by hand as Godot scenes — no AI-produced file ships in the build.
All art and music in the game were created by people. Sound effects are generated procedurally by a hand-written synthesis script (numpy waveform synthesis, no models or samples involved). Fonts are open-licensed, human-designed typefaces. | Twiggy gaming | - | Aug 19, 2026 | |
Cozy Home Designer In-game content arttext | 2D item and character sprites in this game were created using generative AI image tools and then manually reviewed, edited, curated, and integrated by the developer. In-game item names and their translations were also produced with AI assistance and manually checked. All AI-generated content was created during development (pre-generated); the game does not generate any content live while playing. | Jonas Tag | - | Aug 19, 2026 | |
PIYO PIYO CHICKEN In-game content artaudiotext | This game uses generative AI during development to create some image assets, music assets, and text drafts. All generated content was reviewed by the developer and edited or processed as necessary before being included in the game. The game does not generate content using generative AI during gameplay. | Ferdy Fennec | - | Aug 19, 2026 | |
Ducktile In-game content codeart | To streamline the creative workflow, this game incorporates AI-assisted tools. AI was employed for initial code prototyping and some asset creation; however, every aspect of the game has been extensively reviewed, modified, and refined to ensure high-quality performance and consistency. | PBH production | - | Aug 19, 2026 | |
Dusky's Nook Store/marketing art | Generative AI tools were used during development to create base 3D assets and some store images. The menu artwork, along with all design, direction, scene construction, lighting, and writing, is my own. Dusky's Nook does not generate any content while you play and never connects to external AI services. | Bellhound Studio | - | Aug 19, 2026 | |
Sea and Sundry In-game content text | The developer used AI assistance while drafting marketing copy for this game. All copy was directed, revised, and finalized by the developer. All in-game art, audio, and design are human-made. | Ashen Hearth | - | Aug 19, 2026 | |
Wildreach Store/marketing text | Wildreach is made by a solo developer working alongside AI tools. AI assisted in authoring game logic (Blueprint scripting) and some store/marketing text during development. All 3D art, animation, and audio are licensed asset-pack content made by human artists. No AI content is generated at runtime. | PickBits Studios | - | Aug 19, 2026 | |
I Keep Reincarnating as a Rat in the Mad Scientist’s Maze In-game content text | AI was used solely for translating the game's text and localizing the content into different languages. No AI-generated art or audio was used in the making of this game. | vsaik | - | Aug 17, 2026 | |
MISFORTUNATE In-game content art | Some artwork featured in MISFORTUNATE was created with the assistance of generative AI tools. | Shapyra Games | - | Aug 16, 2026 | |
Stay in Your Lane In-game content artaudio | This game includes pre-generated artwork and music created with the assistance of generative AI. All generated content was reviewed and curated by the developer. The game does not generate AI content during gameplay. | Sol Elan | - | Aug 16, 2026 | |
My Desktop Cat In-game content art | Generative AI was used during development to create and refine some pre-generated visual assets, including cat character and animation sprites, backgrounds, decorative items, achievement icons, and selected store and marketing artwork. Every generated asset was reviewed, edited, and integrated by the developer before inclusion. The game does not generate AI content at runtime and does not connect to external AI services during play. | hirsch-dev | - | Aug 16, 2026 | |
Gameoverd In-game content art | Certain visual assets incorporated into the final product were subject to a multi-stage development, revision, and production process involving, at intermediate stages of asset preparation, generative AI-assisted material, together with subsequent developer-directed editing, alteration, reconstruction, and final implementation. | Daniel Manzie | - | Aug 16, 2026 | |
Between Wolves In-game content codeart | We use generative AI to help identify coding errors that could otherwise take a significant amount of time to find manually.
We also use it during brainstorming to generate textures that would take a long time to create by hand and may ultimately be discarded.
All AI-generated feedback/content is reviewed and modified by a team member until it fits what we really want to do. | Chroniria Games | - | Aug 16, 2026 | |
Axolotl Rangefighters In-game content art | Some pre-rendered visual artwork, promotional material, as well as game elements were created with AI and then selected, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to third-party AI services during gameplay. | Sam Cunningham | - | Aug 16, 2026 | |
AdorableCat In-game content text | AI translation was used to assist with text localization. | PeB Cat Studio | - | Aug 16, 2026 | |
Wood Goes Brrr In-game content audio | Some musical tracks were created with the help of AI. | PixelGuse | - | Aug 15, 2026 | |
The Cup In-game content audiotext | The two announcer voices, BroadcASH and BOBcast, are generated with ElevenLabs from scripts we write and edit ourselves. Every line is approved, levelled and listened to by hand before it ships.
Nothing else in the game is AI generated. The card art is emoji placeholder today, and is being replaced with original illustrations commissioned from human artists. The music is composed in-house by our own procedural scripts, and every track has a written provenance log. The rules, the design and the natural history research are ours.
Some marketing and store copy is drafted with AI assistance and edited before use. | Tkayy | - | Aug 14, 2026 | |
happy goose friends Unclear audio | music | not goose | - | Aug 14, 2026 | |
Barkyard Blitz Store/marketing textart | Generative AI tools assisted with English Steam store-page copy, and were used to create pre-generated illustrative key art for Steam store capsules, library artwork, and the store-page background. All AI-assisted outputs are reviewed, edited, integrated, and tested by the developer. The artwork is promotional and is not presented as gameplay footage; screenshots and trailers are captured from the actual game. The game does not use generative AI at runtime or generate live player-facing content. | Automata Games | - | Aug 14, 2026 | |
FireEgg Blast In-game content text | AI was used to assist with the translation of the game's text into multiple languages. | larvava | - | Aug 14, 2026 | |
アバタークエスト オンライン In-game content audioartcode | Some of the assets in this game were created with the help of generative AI tools: part of the background music and sound effects, some of the 2D images and textures used in the game and on the store page, some of the 3D models, and part of the source code. Every AI-assisted asset was reviewed and adjusted by the developer before it was included in the game, and we do not knowingly use material that infringes the rights of third parties. This game does not generate any content with AI while it is running; NPC dialogue is randomly selected from text written in advance by the developer. | lv10.jp | - | Aug 14, 2026 | |
Panda In-game content audio | During development we may use procedural and AI-based tools to assist with sound effects creation. The final result is always chosen and edited by the developer. | Rocanten | - | Aug 14, 2026 | |
Bunnyhop In-game content artaudio | Some raster artwork, interface and marketing artwork, sprite animation frames, and authored music were created with assistance from generative AI tools during development. All shipped output was artist-directed, reviewed, edited, and integrated specifically for Bunnyhop. No content is generated by AI while the game is running. | Oddbrd | - | Aug 14, 2026 | |
鼠鼠的桌面环游 In-game content codeaudio | This game used AI-assisted tools during development to help create parts of the Unity/C# code, and some music was created with AI-assisted music generation tools.
All AI-assisted code and AI-generated music were reviewed, edited, tested, and integrated by the developer.
The game does not generate code during gameplay and does not connect to external generative AI services while players are playing. | Waterbear Studio | - | Aug 14, 2026 | |
Froggy Fruits In-game content art | Generative AI was used to create some marketing assets, specifically the store capsule images and page banners. The core game content, including the code, levels, character pixel art, and music, has been traditionally developed to ensure a consistent and high-quality solo-developer experience. | Pollocrudo Company | - | Aug 14, 2026 | |
National Park Tycoon In-game content art | AI was used in the initial generation of some assets, but we edited them in Photoshop to adjust proportions and remove any obvious AI Slop.
As this is primarily a management game, we focused heavily on the gameplay mechanics, ensuring the game is bug-free, fun to play, and, dare we say, addicting!
That said, we would love for the art to be more authentic and beautiful. We have an artist under contract who can replace all of the art in the game if the game sells well enough, and we will release the updated art as a patch to all users who have previously purchased the game. | Sunshine Toys and Games | - | Aug 14, 2026 | |
CRETA: Taskbar Fishing In-game content artaudio | CRETA: Taskbar Fishing uses generative AI tools to assist with the creation of some visual and audio assets used in the game. AI was used as a supporting tool during development, while the game's design, gameplay systems, programming, and overall creative direction were created by the developer. | PrensCin | - | Aug 13, 2026 | |
Evoruption In-game content art | Evoruption uses generative AI to create its 2D artwork. All artwork is selected, refined, and integrated into the game by the developer. | Arctic Moose Games | - | Aug 13, 2026 | |
SSO : Stone Simulator Online Store/marketing artcode | AI tools were used to assist in generating promotional artwork and store page graphics. Additionally, AI coding assistants were utilized during development to help write and optimize scripts and programming logic. | KIMCHIGAME | - | Aug 13, 2026 | |
TIDE OR HIDE Dev only art | Generative AI technology is used in a supplementary capacity during the creation of some user interface assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction. | FIVE DUCK GAMES | - | Aug 13, 2026 | |
Taskbar Chickens In-game content audioarttext | Sound effects, Musics, some UI designs and translations were made with assistance of AI tools, all were reviewed by the developers | Babs Games | - | Aug 13, 2026 | |
Puzzles Rats Unclear art | Help in creating images | IR Studio | - | Aug 13, 2026 | |
Puzzles Reptiles Unclear art | Help in creating images | IR Studio | - | Aug 13, 2026 | |
Racc Game In-game content art | Pre-generated AI was used for store text and five original rank-emblem images (Bronze, Silver, Gold, Diamond, and Grand Racc) shown in the ranked hub and marketing. The emblems were made from our own prompts with OpenAI Codex ImageGen, reviewed and processed by us, and use no third-party source art. The game generates no AI content during play. | Racc PG | - | Aug 11, 2026 | |
Kayak Photography Sim Store/marketing text | AI tool assisted in translating the store page into 15 different languages.
We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes buy assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard.
That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through.
AI-generated art is NOT something we want to include in our game. | Pixelpeak | - | Aug 11, 2026 | |
Froggy Logic Store/marketing art | Some of the store marketing images were created with AI assistance. | Qianyu Tiancheng | - | Aug 11, 2026 |