Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI assistance was used for the visuals and music, while a large amount of hand-drawn modification was done for the artwork. On one hand, this was to enrich the game content, and on the other hand, it was due to limited personal development time and budget.
AI was used to create some character and monster visuals, including sprites and poses.
If the game achieves sufficient success, these visuals are planned to be replaced with artwork made by human artists.
In RoleMIAster, a local AI acts as your personal Game Master. It creates worlds, characters, quests, and items in real time, interprets your actions, and narrates the consequences dynamically, offering a unique and ever-changing role-playing experience.
The development of this game was handled by a team of just two people. To create a rich and engaging visual novel despite our small size, we used artificial intelligence (AI) as an assistive tool. AI was involved in the initial generation of several elements, including background images, sound effects, and provided a base for editing the character sprites.
Every AI-generated asset was then carefully selected, thoroughly edited, and integrated by us to ensure it fits the game's style and delivers a consistent, high-quality experience. This approach allowed us to bring our idea to life efficiently.
You talk to characters in the game using a local LLM. There is no cost for tokens, and the model responds in a fun and interesting way. Art in the game is also AI generated (and you can generate your own art to decorate your apartment).
宣发图由 AI 参与创作,结合游戏世界观与核心玩法,生成风格统一、视觉张力拉满的宣传素材,直观呈现游戏魅力。
智能交互AI:适配你的玩法节奏:针对竞技或挑战类场景,AI对手/伙伴具备自适应战术调整能力:新手玩家体验时,AI会降低操作强度并提供引导提示;资深玩家进阶时,AI则会提升策略复杂度,甚至模拟真实玩家的战术习惯,带来更具挑战性的对抗体验。
Some of the game's artwork, such as supporting illustrations and auxiliary images, was initially created with the help of AI tools for visual prototyping. All content used in the final product has been reviewed, edited, and curated by humans to ensure consistent style and alignment with the game's universe.
The game does not use AI for gameplay decisions, character behavior, progression, dialogues, or any functional part of the experience. All narrative, mechanics, programming, and design were developed manually.
PonySide use Human made assets, for the Art, Icons, Dialogs and Music.
For the development of PonySide we use some AI generated Code, some items descriptions or dialogs may be AI generated as placeholder before the dev write them properly.
We may use AI generated icons when we cannot find an icon for an item in the assets pack we're using.
But again we value our artist we work with and human made assets.
No in-game content or dialogue is AI-generated. Some sound effects in this game were created using AI-assisted tools. Audio assets may be updated or replaced over time as the game evolves.
Certain interface icons and logos in this game were generated using GPT Image 1, while some 3D models were created with Meshy. All AI-generated assets have been manually modified and refined.
This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles.
The core character designs are created manually, but I use AI to refine details and backgrounds. AI is not used to directly generate any in-game content during gameplay. The game’s translation was also done with the help of AI.
Generative AI was used to create character and gear designs, which were then edited to create some sprites found in game. AI was also used to create some of the music.
TempusForge Studio has, wherever possible on our budget, supported creators by purchasing assets used in the project. All assets are fully licensed.
I'm mostly doing this by myself and I have used AI to generate specific images related to The 5th Realm as described by myself and my game design documents. I have also given samples of documents generated by myself (like my game design document) to AI to enhance needed descriptions. These are for the initial "coming soon" store page. Except for when (and if) I get funding to complete The 5th Realm, there will be little to no AI used in generating content for the game. At this point all other documents and content are completely original. If needed, it is highly possible that in the future during further development I may ask AI for help in generating or correcting certain specific code or blueprints that I cannot do for myself. Ideally, I will pay a coder for this. In short, The 5th Realm is an all original idea and genre from my own mind that I have been working on since before the advent of AI.
This game uses an on-device AI model to generate NPC dialogue and quest flavor text. AI runs offline, never sends data to servers, and is constrained to the game’s own lore and rules. The system includes strict filters and refusals to block illegal, explicit, or copyrighted content.
This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay.
*The voice of one character in the game is a mechanical sound synthesized by AI and a synthesizer, using a public voice source. All other characters are voiced by real actors.
*Some background images in the game were created with the assistance of AI-generated art. All other art assets are manually produced.
English Version:
This game uses artificial intelligence (AI) technologies in limited ways to enhance creativity and player interaction.
AI is used as follows:
Text and Dialogue: Some character dialogue, mission descriptions, or narrative content are partially assisted by OpenAI’s GPT model (ChatGPT / GPT-5) during development or runtime.
Content Review: All AI-generated content is reviewed and filtered by humans to ensure it complies with Steam’s content policies and copyright standards.
Non-Infringement Assurance: The AI model is not instructed to reproduce or imitate any copyrighted works (such as books, films, music, or games).
Player Interaction: During gameplay, AI may generate adaptive responses to player input, but all outputs are monitored and filtered through built-in safety systems.
The use of AI in this game is intended solely for creative assistance and interactive storytelling. All final content is reviewed and approved by the development team.
AI assistance was used for the visuals and music, while a large amount of hand-drawn modification was done for the artwork. On one hand, this was to enrich the game content, and on the other hand, it was due to limited personal development time and budget.
AI was used to create some character and monster visuals, including sprites and poses.
If the game achieves sufficient success, these visuals are planned to be replaced with artwork made by human artists.
In RoleMIAster, a local AI acts as your personal Game Master. It creates worlds, characters, quests, and items in real time, interprets your actions, and narrates the consequences dynamically, offering a unique and ever-changing role-playing experience.
The development of this game was handled by a team of just two people. To create a rich and engaging visual novel despite our small size, we used artificial intelligence (AI) as an assistive tool. AI was involved in the initial generation of several elements, including background images, sound effects, and provided a base for editing the character sprites.
Every AI-generated asset was then carefully selected, thoroughly edited, and integrated by us to ensure it fits the game's style and delivers a consistent, high-quality experience. This approach allowed us to bring our idea to life efficiently.
You talk to characters in the game using a local LLM. There is no cost for tokens, and the model responds in a fun and interesting way. Art in the game is also AI generated (and you can generate your own art to decorate your apartment).
宣发图由 AI 参与创作,结合游戏世界观与核心玩法,生成风格统一、视觉张力拉满的宣传素材,直观呈现游戏魅力。
智能交互AI:适配你的玩法节奏:针对竞技或挑战类场景,AI对手/伙伴具备自适应战术调整能力:新手玩家体验时,AI会降低操作强度并提供引导提示;资深玩家进阶时,AI则会提升策略复杂度,甚至模拟真实玩家的战术习惯,带来更具挑战性的对抗体验。
Some of the game's artwork, such as supporting illustrations and auxiliary images, was initially created with the help of AI tools for visual prototyping. All content used in the final product has been reviewed, edited, and curated by humans to ensure consistent style and alignment with the game's universe.
The game does not use AI for gameplay decisions, character behavior, progression, dialogues, or any functional part of the experience. All narrative, mechanics, programming, and design were developed manually.
PonySide use Human made assets, for the Art, Icons, Dialogs and Music.
For the development of PonySide we use some AI generated Code, some items descriptions or dialogs may be AI generated as placeholder before the dev write them properly.
We may use AI generated icons when we cannot find an icon for an item in the assets pack we're using.
But again we value our artist we work with and human made assets.
No in-game content or dialogue is AI-generated. Some sound effects in this game were created using AI-assisted tools. Audio assets may be updated or replaced over time as the game evolves.
Certain interface icons and logos in this game were generated using GPT Image 1, while some 3D models were created with Meshy. All AI-generated assets have been manually modified and refined.
This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles.
The core character designs are created manually, but I use AI to refine details and backgrounds. AI is not used to directly generate any in-game content during gameplay. The game’s translation was also done with the help of AI.
Generative AI was used to create character and gear designs, which were then edited to create some sprites found in game. AI was also used to create some of the music.
TempusForge Studio has, wherever possible on our budget, supported creators by purchasing assets used in the project. All assets are fully licensed.
I'm mostly doing this by myself and I have used AI to generate specific images related to The 5th Realm as described by myself and my game design documents. I have also given samples of documents generated by myself (like my game design document) to AI to enhance needed descriptions. These are for the initial "coming soon" store page. Except for when (and if) I get funding to complete The 5th Realm, there will be little to no AI used in generating content for the game. At this point all other documents and content are completely original. If needed, it is highly possible that in the future during further development I may ask AI for help in generating or correcting certain specific code or blueprints that I cannot do for myself. Ideally, I will pay a coder for this. In short, The 5th Realm is an all original idea and genre from my own mind that I have been working on since before the advent of AI.
This game uses an on-device AI model to generate NPC dialogue and quest flavor text. AI runs offline, never sends data to servers, and is constrained to the game’s own lore and rules. The system includes strict filters and refusals to block illegal, explicit, or copyrighted content.
This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay.
*The voice of one character in the game is a mechanical sound synthesized by AI and a synthesizer, using a public voice source. All other characters are voiced by real actors.
*Some background images in the game were created with the assistance of AI-generated art. All other art assets are manually produced.
English Version:
This game uses artificial intelligence (AI) technologies in limited ways to enhance creativity and player interaction.
AI is used as follows:
Text and Dialogue: Some character dialogue, mission descriptions, or narrative content are partially assisted by OpenAI’s GPT model (ChatGPT / GPT-5) during development or runtime.
Content Review: All AI-generated content is reviewed and filtered by humans to ensure it complies with Steam’s content policies and copyright standards.
Non-Infringement Assurance: The AI model is not instructed to reproduce or imitate any copyrighted works (such as books, films, music, or games).
Player Interaction: During gameplay, AI may generate adaptive responses to player input, but all outputs are monitored and filtered through built-in safety systems.
The use of AI in this game is intended solely for creative assistance and interactive storytelling. All final content is reviewed and approved by the development team.