During the development of this game, generative AI tools were utilized to assist with coding and to help design the User Interface elements.
- Creator
- Mert Emir Erte
- Reviews
- -
- Added
- May 23, 2026
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During the development of this game, generative AI tools were utilized to assist with coding and to help design the User Interface elements.
Help in creating images
None of the assets seen or heard in the game have been generated by AI, but AI generated images and music have been used when ideating the finished content created by humans. AI has been used to help in the coding process and localisation, but everything has been always checked (if not created) by at least one human. Localisations usually have been created by one person and checked by another to assure quality of translations.
Some background music is generated by AI.
Some visual assets (such as promotional images and artwork) were created or enhanced using AI tools. All in-game content and functionality are implemented by the developer.
AI was used to translate text.
AI is used for localization.
AI tools were used as part of the development process (mainly for early concepts and promotional materials). All in-game assets have been created, refined, and implemented by the developer. No AI-generated content is created in real time during gameplay.
Generative AI is used only for 2D marketing assets.
Supermarcat uses AI-generated content for marketing and promotional materials, including: • Store page visual assets (capsule images, backgrounds, promotional artwork) • Marketing screenshots and promotional images for Steam store presence • Visual elements for social media and community content All AI-generated content is used exclusively for marketing purposes and does not affect gameplay mechanics, game balance, or core game content. The actual game assets (sprites, animations, code, audio) are created by human developers. AI tools are used to enhance the visual presentation of the game on digital storefronts and promotional channels, ensuring professional quality marketing materials while maintaining authentic gameplay developed entirely by human creators.
Generative AI is used only to assist with localization/translation. All localized text is reviewed and edited by the developer. No AI-generated art, audio, or in-game live generation is used.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Yes, I used AI.
The development process of this project involved the use of advanced digital synthesis and generative tools to assist in the creation and curation of certain audio assets. These tools were utilized to enhance the thematic consistency of the soundtrack and to supplement the creative workflow. All final assets have been reviewed and integrated to ensure they meet the quality standards of the studio.
This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay.
Generative AI was used during development to assist with localization and limited code drafting. All final shipped content was reviewed and edited by the developer before release.
All community Steam assets and localizations on this store page have been meticulously created using AI tools.
The English description text on the Steam store page is translated using AI, Some of the art assets and music were generated using AI..
I use artificial intelligence to assist with multilingual text localization and adaptation, in order to make the game more accessible and enjoyable for a wider range of players.
AI tools were used during development for: - assisting with code-related questions, and - refining and improving text, including the store page description and some in-game text. No AI-generated art, audio, models, or raw AI-generated content are used in the game.
As I'm the only one designing all aspects of the game and have no budget, I've only used AI to translate the text. If you encounter any problems or if anyone wants to help me with the translation, I'd be very grateful.
Some graphics in this game were created using generative AI.
I'm not an artist so most of the visuals were AI generated, but edited by me.
Using AI for thumbnail and logo.
We utilized Generative AI as an assistive tool during our development process. Some 2D art assets in the game were built upon AI-generated base concepts, which were subsequently heavily repainted and modified by our human art team to perfectly match the game's unique visual style. Additionally, AI tools were used to assist with the initial localization and translation for non-Chinese languages.
The base for some of the backgrounds is drawn using AI, then processed by an artist
Some graphics, music, and translations were initially generated by AI and subsequently revised by humans.
Some promotional or artistic visual assets in Teckel Adventure were initially generated with the help of AI tools and then edited or integrated by the developer. No content is generated by AI during gameplay. All gameplay systems and interactive content are fully predefined.
Images and music created by AI
It was used to generate some images of the game's UI.
Store Page gfx from in game screenshot
AI was used to generate the store graphical assets.
由AI图片,AI代码,AI音乐组成的3A大作,AI占比20%~25%左右,主要集中于图像,包括商店封面。
AI-generated audio resources
The game to contain art assets generated by artificial intelligence
This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game.
I used generative AI to create the images.
AI tools were used during the early concept phase of some character designs. All AI-generated elements were manually refined, edited, and integrated by the developer to fit the game’s artistic style and vision. No gameplay systems, mechanics, code, or narrative content were generated by AI.
This game code was optimized with Claude Code (AI model). Trailer for the game was partly generated with AI (initial 7 seconds).
This game uses generative AI tools during development for limited content assistance, such as text drafting and creative reference. All core gameplay systems, level design, mechanics, and implementation were created and designed by the developer. No AI-generated content is dynamically created during gameplay.
AI tools were used to generate early concept artwork and UI references during development. Final in-game assets were created, refined, and implemented by the developer. The game does not include any live-generated AI content.
Some visual assets and text were created with the assistance of generative AI tools. All AI-generated content has been reviewed and edited by the developer to ensure originality and compliance with Steam policies.
Generative AI was used during the development process to assist in creating 2D visual assets, including the character art (the cyber cat) and promotional imagery. These assets were pre-generated and are included as static files within the application.
AI was used to assist with writing/editing text (I’m a non-native English speaker), as well as for calculations and development troubleshooting. No AI-generated art, audio, or in-game writing is included in the game, and the game does not generate AI content during gameplay.
This game used generative AI as a development assistant. AI tools were used to help generate parts of the game logic and event structures during development. Some placeholder art assets were initially generated with AI and later manually edited and refined by the developer. All final gameplay design, programming decisions, and core creative direction were created and curated by a human developer.
Art Resource
use ai tool for coding
all the pictures are generated by artificial intelligence.
我
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Paws and Shine Dev only codeart | During the development of this game, generative AI tools were utilized to assist with coding and to help design the User Interface elements. | Mert Emir Erte | - | May 23, 2026 | |
Puzzles Unclear art | Help in creating images | IR Studio | 11 | May 23, 2026 | |
1001 Cats: Purrsian Nights In-game content codetextartaudio | None of the assets seen or heard in the game have been generated by AI, but AI generated images and music have been used when ideating the finished content created by humans.
AI has been used to help in the coding process and localisation, but everything has been always checked (if not created) by at least one human. Localisations usually have been created by one person and checked by another to assure quality of translations. | Secret Snack Studio | - | May 23, 2026 | |
Knock It Over, Again? In-game content audio | Some background music is generated by AI. | MimoStudio | - | May 23, 2026 | |
CyberMuyu In-game content art | Some visual assets (such as promotional images and artwork) were created or enhanced using AI tools. All in-game content and functionality are implemented by the developer. | GQCRAFT | - | May 23, 2026 | |
Spot the Difference: Detective Neko In-game content text | AI was used to translate text. | Wolves | - | May 23, 2026 | |
NeNeKoNeKo In-game content text | AI is used for localization. | Gushio | 12 | May 23, 2026 | |
LoHa Adventure Remake In-game content art | AI tools were used as part of the development process (mainly for early concepts and promotional materials).
All in-game assets have been created, refined, and implemented by the developer.
No AI-generated content is created in real time during gameplay. | Juan Carlos Bravo Escobar | - | May 23, 2026 | |
Luvu: Your Desktop Pet Store/marketing art | Generative AI is used only for 2D marketing assets. | TeamLoop | - | May 23, 2026 | |
SupermarCAT In-game content art | Supermarcat uses AI-generated content for marketing and promotional materials, including:
• Store page visual assets (capsule images, backgrounds, promotional artwork)
• Marketing screenshots and promotional images for Steam store presence
• Visual elements for social media and community content
All AI-generated content is used exclusively for marketing purposes and does not affect gameplay mechanics, game balance, or core game content. The actual game assets (sprites, animations, code, audio) are created by human developers.
AI tools are used to enhance the visual presentation of the game on digital storefronts and promotional channels, ensuring professional quality marketing materials while maintaining authentic gameplay developed entirely by human creators. | Honshu Howl Gaming Company | - | May 23, 2026 | |
MaoMaoMao In-game content text | Generative AI is used only to assist with localization/translation. All localized text is reviewed and edited by the developer.
No AI-generated art, audio, or in-game live generation is used. | Sui Lip Chuan | 14 | May 23, 2026 | |
Catjong 6: Pawztec Temple In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | May 23, 2026 | |
Catjong 5: Paw Canyon In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | May 23, 2026 | |
Strange Zoo Unclear | Yes, I used AI. | Pomerania Games | - | May 23, 2026 | |
Lofi Mahjong In-game content audio | The development process of this project involved the use of advanced digital synthesis and generative tools to assist in the creation and curation of certain audio assets. These tools were utilized to enhance the thematic consistency of the soundtrack and to supplement the creative workflow. All final assets have been reviewed and integrated to ensure they meet the quality standards of the studio. | Gossiam Games | 12 | May 23, 2026 | |
Pets party In-game content artaudio | This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay. | Zucke | - | May 23, 2026 | |
Cat's Showdown In-game content codetext | Generative AI was used during development to assist with localization and limited code drafting.
All final shipped content was reviewed and edited by the developer before release. | CH86 | - | May 23, 2026 | |
Cuddle Corner Store/marketing text | All community Steam assets and localizations on this store page have been meticulously created using AI tools. | Dango Dynamics | - | May 23, 2026 | |
PAW ALLIANCE In-game content textartaudio | The English description text on the Steam store page is translated using AI, Some of the art assets and music were generated using AI.. | Cotton Game | 11 | May 23, 2026 | |
守卫地下城 In-game content text | I use artificial intelligence to assist with multilingual text localization and adaptation, in order to make the game more accessible and enjoyable for a wider range of players. | Fruit Platter Hermit | - | May 23, 2026 | |
Coffee Cat Cafe In-game content text | AI tools were used during development for:
- assisting with code-related questions, and
- refining and improving text, including the store page description and some in-game text.
No AI-generated art, audio, models, or raw AI-generated content are used in the game. | DDA The Lazy Ant | - | May 23, 2026 | |
Augmented Fear In-game content text | As I'm the only one designing all aspects of the game and have no budget, I've only used AI to translate the text. If you encounter any problems or if anyone wants to help me with the translation, I'd be very grateful. | OneFurInTheBox | - | May 23, 2026 | |
Cat Climbing In-game content art | Some graphics in this game were created using generative AI. | gamehell.net | - | May 23, 2026 | |
The Last Spin In-game content art | I'm not an artist so most of the visuals were AI generated, but edited by me. | Pack | - | May 23, 2026 | |
TAKE A LOOK Store/marketing art | Using AI for thumbnail and logo. | AGENCY GAMES | - | May 23, 2026 | |
宝石勇者 In-game content arttext | We utilized Generative AI as an assistive tool during our development process. Some 2D art assets in the game were built upon AI-generated base concepts, which were subsequently heavily repainted and modified by our human art team to perfectly match the game's unique visual style. Additionally, AI tools were used to assist with the initial localization and translation for non-Chinese languages. | Blingame | - | May 23, 2026 | |
Last Viking - Ragnarok Loop In-game content art | The base for some of the backgrounds is drawn using AI, then processed by an artist | AKPublish Pty Ltd | - | May 23, 2026 | |
Fluffy Arena In-game content artaudiotext | Some graphics, music, and translations were initially generated by AI and subsequently revised by humans. | Pet Party | - | May 23, 2026 | |
Teckel Adventure In-game content art | Some promotional or artistic visual assets in Teckel Adventure were initially generated with the help of AI tools and then edited or integrated by the developer.
No content is generated by AI during gameplay. All gameplay systems and interactive content are fully predefined. | SoulsQuest Games | - | Mar 18, 2026 | |
哈基米打败绿豆 In-game content artaudio | Images and music created by AI | 哈基米高手 | - | Mar 18, 2026 | |
Normal Dev Guy - Inside Kenney World In-game content art | It was used to generate some images of the game's UI. | LEANDRO ROGALA BRITEZ LTDA | - | Mar 18, 2026 | |
Lucky Paws Store/marketing art | Store Page gfx from in game screenshot | Double A Games | - | Mar 18, 2026 | |
Yelling At Cats: The Game Store/marketing art | AI was used to generate the store graphical assets. | MarineMaaan | - | Mar 18, 2026 | |
高祖の世界 In-game content artaudiocode | 由AI图片,AI代码,AI音乐组成的3A大作,AI占比20%~25%左右,主要集中于图像,包括商店封面。 | 超巨大战喵 | - | Mar 18, 2026 | |
CozyCatsFit In-game content audio | AI-generated audio resources | CozyPuzzleGames | 12 | Mar 18, 2026 | |
Puss in Box In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforfarm | 32 | Mar 18, 2026 | |
Renegade Cat Marbles In-game content artaudio | This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game. | LetsGMOMG | - | Mar 18, 2026 | |
The Time‑Thieving Cat Unclear art | I used generative AI to create the images. | Chaos Cat Games | - | Mar 18, 2026 | |
Sushi Day In-game content art | AI tools were used during the early concept phase of some character designs.
All AI-generated elements were manually refined, edited, and integrated by the developer to fit the game’s artistic style and vision.
No gameplay systems, mechanics, code, or narrative content were generated by AI. | Luciforge | - | Mar 18, 2026 | |
Catvivors Store/marketing codeart | This game code was optimized with Claude Code (AI model). Trailer for the game was partly generated with AI (initial 7 seconds). | Yotta Content LTD | - | Mar 18, 2026 | |
Michi-Suji Puzzle: Michi Connect In-game content text | This game uses generative AI tools during development for limited content assistance, such as text drafting and creative reference.
All core gameplay systems, level design, mechanics, and implementation were created and designed by the developer.
No AI-generated content is dynamically created during gameplay. | YuruPuz Studio | - | Mar 18, 2026 | |
PizzaCat In-game content art | AI tools were used to generate early concept artwork and UI references during development. Final in-game assets were created, refined, and implemented by the developer. The game does not include any live-generated AI content. | Jess Makes Games | - | Mar 18, 2026 | |
Food Stacker In-game content arttext | Some visual assets and text were created with the assistance of generative AI tools. All AI-generated content has been reviewed and edited by the developer to ensure originality and compliance with Steam policies. | gamoo6496 | - | Mar 18, 2026 | |
DiscoCat In-game content art | Generative AI was used during the development process to assist in creating 2D visual assets, including the character art (the cyber cat) and promotional imagery. These assets were pre-generated and are included as static files within the application. | LuviaWorks | - | Mar 18, 2026 | |
Floaty Farm Dev only textcode | AI was used to assist with writing/editing text (I’m a non-native English speaker), as well as for calculations and development troubleshooting. No AI-generated art, audio, or in-game writing is included in the game, and the game does not generate AI content during gameplay. | Uzhuless | - | Mar 18, 2026 | |
TinyPaws In-game content codeart | This game used generative AI as a development assistant. AI tools were used to help generate parts of the game logic and event structures during development. Some placeholder art assets were initially generated with AI and later manually edited and refined by the developer. All final gameplay design, programming decisions, and core creative direction were created and curated by a human developer. | Ravenheart | - | Mar 18, 2026 | |
Munchy Cat Unclear | Art Resource | BananaCoke | - | Mar 18, 2026 | |
Meowker 喵客 Dev only code | use ai tool for coding | Qiu Yan | - | Mar 18, 2026 | |
МЕМАСИКИ ПО КЛАССИКЕ 2 Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | Mar 18, 2026 | |
猫咪牌 general | 我 | LazzyCat | - | Mar 18, 2026 |