Capsule artwork generated with AI assistance.
- Creator
- Cyber752 Games
- Reviews
- -
- Added
- May 23, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Capsule artwork generated with AI assistance.
Some visual and marketing assets for this game were created or assisted using AI tools during development. No AI-generated content is used in real-time during gameplay, and all core game systems, mechanics, and player experiences are fully handcrafted.
The AI-assisted music tracks were processed in a DAW and uniquely arranged to fit the game
Minimal use of AI to enhance some store artwork.
AI was used in this game for css and uxml elements, repetitive code tasks, internal tooling and general code debugging
Some pre-generated visual assets used in the game and its store/marketing materials, including certain splash images and UI icons, were created with the assistance of generative AI tools. These assets were integrated as pre-generated content during development. The game does not use live-generated AI content during gameplay and does not connect to external AI services while running.
Some sound effects were created with the help of AI.
Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process.
Used for initial art generation. All art was processed and refined manually in photo editing tools. Also used for some of the Japanese localization
For the development of The Bus, AI was used occasionally and to a limited extent as a supportive tool, for example for passenger voices or textures. All content was ultimately reviewed, revised, and integrated into the game by our team.
Some visual assets in the game, such as icons, UI elements and loading screen images, were created with the assistance of AI tools and then edited and integrated into the game by the developer.
Game logo and steam headers and game menu image made with ai software
Generative artificial intelligence was used in a limited capacity during development. Specifically, AI tools were used only for generating and refining certain in-game text elements. All gameplay design, mechanics, art, and core creative direction were created and implemented by the development team.
The game to contain art assets generated by artificial intelligence
The game contains some AI generated background music tracks (e.g. background music blasting from an apartment or an old radio playing from a vehicle, user interface background music)
Some visual assets used in this game were generated with the assistance of AI tools.
We used a Text-to-Speech tool to create a voiceover for the game's trailer.
Game logo, headers and game menu logo made with ai software
AI Suno Music (Original tracklist by me) AI used as help, to coding some features in Unity
localization, some sounds
AI-generated art objects
game logo and game menu image made with ai tools
Game logo and menu and options logos made with ai tools
code and text generation and pre-generated content
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Our team may utilize AI tools to assist with specific illustrations during the development process. Any AI-generated content is used as a draft content; it is selected, edited, combined by our team before the final result is achieved. The final product is created under the complete creative control of our developers and artists.
We use AI to help with translation.
This game utilizes pre-generated AI content to enhance the visual and audio experience. This includes 2D assets for UI/menus, marketing capsule images, and synthesized voiceovers for characters. All AI-generated elements have been manually reviewed, edited, and integrated by the development team to ensure they align with the game's creative vision and adhere to platform guidelines.
Used AI to create the capsules for the game's store page.
AI used in development for character portraits, abstract images and music
Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc.
AI-generated art object
I consult with the Chat GPT regularly, use it to write simple scripts, troubleshoot, and most of the stores images are made with AI's help.
AI was used as a helper tool for the art production and localization.
Game logo, banners, headers and game menu icons made with ai tools
AI used for generating some riders avatars and description in the store page
"We use generative AI tools to assist in the creation of concept art, marketing capsules, UI mockups, and store page assets. All AI-generated assets are manually reviewed and edited by the developer to ensure they align with the game's artistic vision."
【プログラム開発の補助】 GitHub CopilotなどのAIツールを、ソースコードの補完や実装手法の調査・助言に活用しています。 【テキストの校正と翻訳】 ストアページやゲーム内テキストの多言語翻訳、および表現の推敲(添削)においてAIの支援を受けています。ただし、最終的な内容はすべて人間が確認・修正を行い、意図が正しく伝わるよう調整しています。 【プロトタイプ段階での活用】 開発初期のコンセプト立案や仮画像の生成にAIを使用しましたが、ゲーム本編の最終的なグラフィックやアセットにAI生成物がそのまま含まれることはありません。
game logo, steam graphical assets and menu images made with ai software.
During the preparation of the store page and early visual concept exploration, we may use AI-based tools as part of the research and inspiration process — for example, to explore ideas, references, or general visual directions. All final visuals, artworks, and graphic assets presented on the store page and used in the game itself are created, edited, and finalized by human artists using standard digital art and design tools. AI is not used for generating final images or in-game assets.
Generative AI was used only to create some promotional visual materials, such as cover and capsule images.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Some visual assets in this game were created with the assistance of Canva AI . AI was only used minimally to transform certain 3D models into stylized 2D artwork, such as phone contact images and small interface visuals.
Static images and logos in store where generated with help of AI.
few icons
This game makes significant use of pre-generated AI content. Usage Details: Almost all visual 2D assets, specifically character sprites, enemy graphics, many environmental elements, and the title art, were created using generative AI software. The AI served as the primary tool for generating the foundational artwork. Post-Processing: The generated images were curated and selected, then brought into a consistent format, scaled to the correct size for the game, and assembled into the final sprite sheets. We confirm that all content used is free of illegal or copyright-infringing material.
Generative AI is used only for 2D marketing assets, icons and loading screens.
enhanced Gameplay images
AI is used for occasional help with processing textures. It is also used to help speed up the coding process by providing relevant documentation or info on a functionality being implemented.
Generative AI was used for music and some auxiliary textures.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cargo, Please! Store/marketing art | Capsule artwork generated with AI assistance. | Cyber752 Games | - | May 23, 2026 | |
Dumi's Adventure: Across Europe Store/marketing art | Some visual and marketing assets for this game were created or assisted using AI tools during development.
No AI-generated content is used in real-time during gameplay, and all core game systems, mechanics, and player experiences are fully handcrafted. | Dumi’s Games | - | May 23, 2026 | |
Bring It In-game content audio | The AI-assisted music tracks were processed in a DAW and uniquely arranged to fit the game | Team Machiavelli | - | May 23, 2026 | |
Motocross The Force Store/marketing art | Minimal use of AI to enhance some store artwork. | SHANGHAI CHAPEROT SCIENCE AND TECHNOLOGY CO., LTD. | - | May 23, 2026 | |
Brewgether Dev only code | AI was used in this game for css and uxml elements, repetitive code tasks, internal tooling and general code debugging | Coop Factory | - | May 23, 2026 | |
Fries Drive In-game content art | Some pre-generated visual assets used in the game and its store/marketing materials, including certain splash images and UI icons, were created with the assistance of generative AI tools. These assets were integrated as pre-generated content during development. The game does not use live-generated AI content during gameplay and does not connect to external AI services while running. | Polgi Games | 14 | May 23, 2026 | |
Yurko In-game content audio | Some sound effects were created with the help of AI. | Dmytro Kruhlov | - | May 23, 2026 | |
F1® 25 In-game content art | Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process. | Codemasters | 10k | May 23, 2026 | |
Driversion In-game content arttext | Used for initial art generation. All art was processed and refined manually in photo editing tools.
Also used for some of the Japanese localization | Goob Games | - | May 23, 2026 | |
The Bus In-game content audioart | For the development of The Bus, AI was used occasionally and to a limited extent as a supportive tool, for example for passenger voices or textures. All content was ultimately reviewed, revised, and integrated into the game by our team. | TML-Studios | 1.8k | May 23, 2026 | |
Redline JDM Drift In-game content art | Some visual assets in the game, such as icons, UI elements and loading screen images, were created with the assistance of AI tools and then edited and integrated into the game by the developer. | Antique Box Studio | - | Mar 18, 2026 | |
Big Theft Valkeala 3 Revenge Store/marketing art | Game logo and steam headers and game menu image made with ai software | Tero Lunkka | 11 | Mar 18, 2026 | |
Formula 2026: Rise of Legends In-game content text | Generative artificial intelligence was used in a limited capacity during development. Specifically, AI tools were used only for generating and refining certain in-game text elements. All gameplay design, mechanics, art, and core creative direction were created and implemented by the development team. | Eclipse Interactive | - | Mar 18, 2026 | |
NEON DRIFT ULTRA In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 12 | Mar 18, 2026 | |
Deliverage In-game content audio | The game contains some AI generated background music tracks (e.g. background music blasting from an apartment or an old radio playing from a vehicle, user interface background music) | Majao Games | 15 | Mar 18, 2026 | |
RD Racing In-game content art | Some visual assets used in this game were generated with the assistance of AI tools. | See The Sea Std | - | Mar 18, 2026 | |
Jesus Take The Wheel In-game content audio | We used a Text-to-Speech tool to create a voiceover for the game's trailer. | Vertex Horizons | 16 | Mar 18, 2026 | |
Valkeala Climb Race Store/marketing art | Game logo, headers and game menu logo made with ai software | Valkeala Software | - | Mar 18, 2026 | |
Neo Retroad Dev only code | AI Suno Music (Original tracklist by me)
AI used as help, to coding some features in Unity | Ben C-3D Games | - | Mar 18, 2026 | |
The Tram In-game content textaudio | localization, some sounds | TGR Group | - | Mar 18, 2026 | |
Sheriff Park Ranger In-game content art | AI-generated art objects | Christopher Ikeda | - | Mar 18, 2026 | |
Nash Racing Pursuit 2 In-game content art | game logo and game menu image made with ai tools | Tero Lunkka | 10 | Mar 18, 2026 | |
Lawnmower Game Battle 2: Reload Store/marketing art | Game logo and menu and options logos made with ai tools | Tero Lunkka | 10 | Mar 18, 2026 | |
PapyPanic In-game content codetext | code and text generation and pre-generated content | PapyPanic | - | Mar 18, 2026 | |
NOSBALL In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Saviour Developments | - | Mar 18, 2026 | |
Speedland Dev only art | Our team may utilize AI tools to assist with specific illustrations during the development process. Any AI-generated content is used as a draft content; it is selected, edited, combined by our team before the final result is achieved. The final product is created under the complete creative control of our developers and artists. | Team Spirit | - | Mar 18, 2026 | |
DriveCraft In-game content text | We use AI to help with translation. | Neuston AB | - | Mar 18, 2026 | |
Auto Tuktuk Mafia In-game content artaudio | This game utilizes pre-generated AI content to enhance the visual and audio experience. This includes 2D assets for UI/menus, marketing capsule images, and synthesized voiceovers for characters. All AI-generated elements have been manually reviewed, edited, and integrated by the development team to ensure they align with the game's creative vision and adhere to platform guidelines. | Gamepoc | - | Mar 18, 2026 | |
Arctic Farmer Life Simulator Store/marketing art | Used AI to create the capsules for the game's store page. | One Slice of Pizza Games | - | Mar 18, 2026 | |
Marble Blade In-game content artaudio | AI used in development for character portraits, abstract images and music | Baker Games Studios | - | Mar 18, 2026 | |
DeadLands Store/marketing | Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc. | Havitailstudio Ltd. | - | Mar 18, 2026 | |
Farming Pro Simulator: Season 26 In-game content art | AI-generated art object | ManBeerTech | - | Mar 18, 2026 | |
Slums: DriveBy Store/marketing codeart | I consult with the Chat GPT regularly, use it to write simple scripts, troubleshoot, and most of the stores images are made with AI's help. | Urban Bear Studio | - | Mar 18, 2026 | |
Express 404 In-game content arttext | AI was used as a helper tool for the art production and localization. | Yominoid | - | Mar 18, 2026 | |
Lawnmower game Ufo Chase 2 In-game content art | Game logo, banners, headers and game menu icons made with ai tools | Valkeala Software | 10 | Mar 18, 2026 | |
Speedway Challenge 2026 Store/marketing arttext | AI used for generating some riders avatars and description in the store page | Artur Berkowski Berobasket | 278 | Mar 18, 2026 | |
Street Legal Store/marketing art | "We use generative AI tools to assist in the creation of concept art, marketing capsules, UI mockups, and store page assets. All AI-generated assets are manually reviewed and edited by the developer to ensure they align with the game's artistic vision." | Tabletop Logic Studios | - | Mar 18, 2026 | |
爆走!!おそうじカート Store/marketing textcodeart | 【プログラム開発の補助】
GitHub CopilotなどのAIツールを、ソースコードの補完や実装手法の調査・助言に活用しています。
【テキストの校正と翻訳】
ストアページやゲーム内テキストの多言語翻訳、および表現の推敲(添削)においてAIの支援を受けています。ただし、最終的な内容はすべて人間が確認・修正を行い、意図が正しく伝わるよう調整しています。
【プロトタイプ段階での活用】
開発初期のコンセプト立案や仮画像の生成にAIを使用しましたが、ゲーム本編の最終的なグラフィックやアセットにAI生成物がそのまま含まれることはありません。 | 33kingusp | - | Mar 18, 2026 | |
Lawnmower game 2026 Store/marketing art | game logo, steam graphical assets and menu images made with ai software. | Valkeala Software | 11 | Mar 18, 2026 | |
Truck Mechanic: Dangerous Paths - First Mile In-game content art | During the preparation of the store page and early visual concept exploration, we may use AI-based tools as part of the research and inspiration process — for example, to explore ideas, references, or general visual directions.
All final visuals, artworks, and graphic assets presented on the store page and used in the game itself are created, edited, and finalized by human artists using standard digital art and design tools. AI is not used for generating final images or in-game assets. | Atomic Jelly | 182 | Mar 18, 2026 | |
Real Cars & Motocross Driving Simulator Store/marketing art | Generative AI was used only to create some promotional visual materials, such as cover and capsule images. | Tuna | - | Mar 18, 2026 | |
Super Wash Simulator Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | 42 | Mar 18, 2026 | |
Wanderer Wheels In-game content art | Some visual assets in this game were created with the assistance of Canva AI . AI was only used minimally to transform certain 3D models into stylized 2D artwork, such as phone contact images and small interface visuals. | Sabotage Games | - | Mar 18, 2026 | |
Canyon Raid Store/marketing art | Static images and logos in store where generated with help of AI. | Asto Games | - | Mar 18, 2026 | |
SECTOR LOCKDOWN In-game content art | few icons | NDDP | - | Mar 18, 2026 | |
Endless Racing In-game content art | This game makes significant use of pre-generated AI content.
Usage Details: Almost all visual 2D assets, specifically character sprites, enemy graphics, many environmental elements, and the title art, were created using generative AI software. The AI served as the primary tool for generating the foundational artwork.
Post-Processing: The generated images were curated and selected, then brought into a consistent format, scaled to the correct size for the game, and assembled into the final sprite sheets.
We confirm that all content used is free of illegal or copyright-infringing material. | Fearless Games Studio | - | Mar 18, 2026 | |
Chained Wheels In-game content art | Generative AI is used only for 2D marketing assets, icons and loading screens. | Karga Games | 570 | Mar 18, 2026 | |
The City Life In-game content art | enhanced Gameplay images | SGS | - | Mar 18, 2026 | |
Street-Spec: Japan In-game content artcode | AI is used for occasional help with processing textures. It is also used to help speed up the coding process by providing relevant documentation or info on a functionality being implemented. | osoiDev | - | Mar 18, 2026 | |
Ammo Station Simulator In-game content audioart | Generative AI was used for music and some auxiliary textures. | Fable Square Studio | - | Mar 18, 2026 |