AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Driving
TitleDisclosureCreatorSrcReviewsAdded
Ice Cream Express
In-game content
art
Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
underbadger
-Jul 13, 2026
Warehouseman
In-game content
audiotextart
AI was used to help create some audio files, translations, and to enhance the quality of some textures.
Rolling Hedgehog
-Jul 8, 2026
Uyar Party
In-game content
audio
Generative AI was used to create some pre-generated audio assets. The game does not use live-generated AI.
Uyarrr
-Jul 7, 2026
Mow My World
Store/marketing
art
Some store page marketing images, capsule assets, and promotional screenshots were created or edited with generative AI and then reviewed and adjusted for layout, sizing, and text. The game does not use live generative AI during gameplay, and it does not connect to any third-party AI service while players are playing.
BotDance LLC
-Jul 3, 2026
Post-Soviet Bus Simulator
In-game content
audioart
Generating some sounds and game icons
Gray Synapse
-Jul 2, 2026
Pirate Attack: Ocean Survival
Store/marketing
artcode
-Ai created the picture for the shop site -helped programming the game
Minima Games
-Jul 1, 2026
Slums: Hauler 2
In-game content
arttext
Some visual assets used in the game and store page were created or modified with the assistance of generative AI, including certain UI elements, icons, and promotional artwork. AI-assisted translation was also used for some store page localizations. All AI-generated content was reviewed, edited, and integrated by the developer.
Urban Bear Studios
-Jul 1, 2026
BRAYZ
In-game content
text
Used for text translation.
studio nu
-Jun 28, 2026
Glowpits: Farmers Arena
In-game content
art
AI-assisted tools were used to help create some splash screen visuals and store page promotional artwork. All assets were reviewed and finalized by the developer before being included in the game and store materials.
Pinfox
-Jun 28, 2026
Weed Lord Simulator
Store/marketing
art
No live-generated AI content is present during gameplay. AI was used to create certain promotional and marketing assets.
Revolt Games
-Jun 28, 2026
LowRanger
In-game content
art
The game currently makes use of AI assistance in creating the 3D models for placeholder assets for Early Access.
LowRangerDev
-Jun 28, 2026
Mangrove Express
In-game content
arttextcode
As a small independent development team, we used generative AI as a supporting production tool during development. All creative direction, game design, asset selection, editing, integration, and final approval were handled by the development team. AI-generated material was reviewed and modified by the developers before being included in the game. The game does not generate AI content during gameplay.
Dig Up Indie
-Jun 28, 2026
Thunder Trucks: Heavy Racers
Store/marketing
art
It gas been used to generate some store page and marketing assets.
Kavari Studio
-Jun 28, 2026
Karting Core
In-game content
audio
Some sound design elements partially created with generative tools.
Artcore Studios Llc
-Jun 28, 2026
逐路荒野
Store/marketing
art
Generative AI was used to assist in creating selected promotional artwork and logo/icon assets for the Steam store page. All outputs were reviewed, selected, and edited by the developer. Generative AI is not used during gameplay, and no content is generated live for players.
Minrocket Game
-Jun 28, 2026
Car Hustle Simulator
Store/marketing
art
Some 2D graphics used on store page
Silent Code Games
-Jun 28, 2026
Drift Mania
In-game content
art
Some of the game’s visual assets were created with the help of AI art tools. All assets are pre-generated and do not change during gameplay.
Full Sweat Games
-Jun 16, 2026
Used Car Dealer Simulator
Store/marketing
art
Background and Logo created by ai.
Lotwise Games
-Jun 16, 2026
Sushi Delivery Co.
In-game content
art
AI was used to assist/create with some 2D artwork in the game, some 3D models have been created with Meshy AI 3D model generator, as well as some promotional and store page images. No AI was used to generate gameplay, code, animations, or core game content. All gameplay systems and in‑game mechanics are manually created.
ToroKitsune
-Jun 12, 2026
Basket Robbers
In-game content
art
Artificial intelligence is used to generate logos, banners, and some textures in the game.
VETO GAMES
-Jun 11, 2026
KingBattle
In-game content
art
Generated some UI elements
ERDHub
-Jun 11, 2026
Tiny Taxi
Dev only
code
AI was used to write code for the game. All art, sound and gameplay decisions was made by Me.
Gorgo Games
-Jun 11, 2026
Hangin' Off!
In-game content
art
All 2D visual artwork used in the game was created or edited with the assistance of generative AI tools, then manually reviewed, selected, adjusted, and implemented by the developer. This includes in-game sprites, visual assets, Steam store artwork, and promotional material.
Sk1ds Retro Works
32Jun 11, 2026
The Line Must Not Stop
In-game content
text
As an indie project, this game uses machine translation for some of the languages. No AI was used for the source text, artwork or sound.
ArcoDev
-Jun 9, 2026
WHERE TO?
In-game content
arttext
"We utilized AI for game localization and artwork generation."
APES
-Jun 9, 2026
Gaelco Sports Collection (QUByte Classics)
Store/marketing
art
Use of A.I. generative approach to modernize the original promotional images for the games.
QUByte Interactive
-Jun 8, 2026
Explosive Track
Store/marketing
art
AI was used only to enhance storyboard artwork and loading screen images.
UY Studios
-Jun 8, 2026
Crazy Taxi: World Tour
Dev only
At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks. We have used such generative AI support tools during development of Crazy Taxi: World Tour. No AI was used in reference to the performers in the game.
SEGA
-Jun 7, 2026
DreamRace
In-game content
art
The game to contain art assets and achievement art assets generated by artificial intelligence
Racedev
11Jun 4, 2026
They See Me Rollin'
Unclear
Some content and assets used during development may have involved AI-assisted tools as part of the creative workflow.
Equal Games
-Jun 3, 2026
Type For Speed
In-game content
text
I used AI for localization.
Akduman
-Jun 3, 2026
Car Sales Simulator
Store/marketing
art
Store and Library assets were made using AI.
BoomBit
-Jun 3, 2026
Roomrush Racer
In-game content
artaudio
Generative AI was used to assist with the creation of some 3D models, music, sound effects, and certain visual assets used in the game and on the store page. Tools such as Meshy AI and Suno AI were used during asset creation. All final assets were reviewed, selected, and edited before being included in the final product.
Benjamin Recker
-Jun 3, 2026
Market Simulator: Miami Beach
Store/marketing
art
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Yusuf Islam Seyhan
63Jun 3, 2026
BOOSTDRIVE
Store/marketing
art
Generative AI tools were used to assist with the creation and iteration of some marketing and store page visual materials. Final assets are manually reviewed, edited, and selected by the developer. The game itself is developed by MICROMETA using original production work and game assets.
MICROMETA
-Jun 3, 2026
No Road Home
In-game content
audio
AI-generated voice acting is used for some NPC dialogue. All gameplay mechanics, level design, and core game content are handcrafted.
Nextnity Studio
-Jun 3, 2026
DRAWN TO RACE
Dev only
art
Visual AI assets were used to fasten the development process, with caution and help of art direction to keep the sketch art style consistent and avoid being another AI slop game.
Agalar Game Company
-Jun 3, 2026
Harvester vs. Zombies
In-game content
audio
Some parts of the soundtrack and certain voice lines were created using AI.
FunJolly Games
-Jun 3, 2026
Tiny Wrecks
In-game content
art
Some cosmetic assets and sticker designs used in the game were created or assisted with the help of generative AI tools. All AI-generated content was reviewed and modified before being included in the final product.
Kaivor Studio
-May 23, 2026
onRails
In-game content
art
Some images and visual assets used on this store page and in onRails, were created or enhanced with the assistance of AI-generated imagery tools. These materials are used for promotional and illustrative purposes only and may not represent final in-application visuals.
Tim McArthur
-May 23, 2026
The Echoes
In-game content
arttext
Some textures and localization generated by AI.
TruffCat
-May 23, 2026
Cozy Offroad Simulator Together
Unclear
AI-generated artifacts
11 Pet Studios
-May 23, 2026
Single Note
Dev only
code
Generative AI tools were used to assist with writing, reviewing, and improving parts of the game's code. All models, textures, images, sounds, and music used in Single Note are created through human work. The game does not use AI-generated visual assets, audio assets, music, or 3D models. Single Note is developed by a small independent studio, and AI tools were used as development assistance during production. All final implementation decisions, testing, integration, and creative direction are handled by Fanjoy Studio. The game does not use live-generated AI content during gameplay.
Fanjoy Studio
-May 23, 2026
Billionaire Life Simulator
Store/marketing
art
Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content.
magicprostudio
-May 23, 2026
My First Driving School
In-game content
art
The promotional visuals and banners on the Steam store page were created with the support of generative AI tools. In contrast, the in-game assets were either manually created or later edited. However, certain marketing materials, such as headers, capsules, and banners, contain AI-generated components.
STARFALL STUDIO SRL
-May 23, 2026
Armored Mayhem
Dev only
artaudiotext
AI assets are used as placeholders during the development of the game, being replaces trough freelancer work until release.
Self
-May 23, 2026
The Lakeview Orb 2: Consequences
In-game content
art
Texture generation, upscaling, and store page capsules.
A-Grand HT
-May 23, 2026
Drone Factory Simulator
In-game content
artaudio
AI was used to generate fragments of promotional art for the game's page, as well as to generate the trailer's soundtrack.
Mighty Cogs
-May 23, 2026
Drive To Meet
Store/marketing
art
Generative AI was used to create the game's cover art.
make sense
-May 23, 2026
TRUCK SIMULATOR US DRIVER
Unclear
AI-generated artifacts
Christopher Ikeda
-May 23, 2026
417 results
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