The game icon was created with the use of AI. In addition, some ASCII images seen during gameplay are based on AI-generated imagery.
- Creator
- The Sounding Wave
- Reviews
- -
- Added
- Mar 18, 2026
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The game icon was created with the use of AI. In addition, some ASCII images seen during gameplay are based on AI-generated imagery.
I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences.
The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d.
Some of the images were assisted by AI
Use ChatGPT to help write descriptions, come up with ideas, proofread the text. Use StableDiffusion for ideation, concept art, icons generation e.g. knife, gun.
Editing a voice for voiceover
In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually).
Some store cover materials are generated by artificial intelligence. All the comic materials used in the plot are generated by artificial intelligence.
The card graphics were initially designed using AI.
Backgrounds, logos and narrations are generated using deep learning softwares.
Players need to talk to characters, powered by LLMs, for clues in their adventures.
Players will not use AI directly, I only used AI to generate some of the game's illustrations.
Some pictures in the game are generated by artificial intelligence.
The developers used generative AI tools during the development of this game. AI was used to help create some visual assets, background images, and early concept art. All generated materials were reviewed, edited, and integrated into the game by the development team. AI is not used during gameplay and does not generate story content, dialogue, or player interactions in real time. All characters, narrative, gameplay systems, and design decisions were created by the developers. No player data is collected or processed by AI systems.
Some assets were created using generative AI
Certain decorative elements within the game have been generated using generative AI.
In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes. The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences.
AI tools were used in sound creation (not music), sprite scaling, and debugging.
Some visual assets were created with the help of artificial intelligence.
Generative AI has been used to simulate voices and generate artwork that you find in the game. Additionally AI was used for some text generation. These have been done so purposely alongside the use of generic assets to illustrate overarching points made by the game: namely the use of generative AI in video games as a topic, in keeping with the themes of the game and points it is making.
AI has been used to generate a specific image on a flyer object.
Tel-AI-phone uses AI image generation, generating images based off of user's inputs. The images are passed between players who then describe and generate their own version of the image. Another AI is used to generate descriptions of images submitted by users.
We've generated some of the pictures of characters with ai. The characters you can interact with in the game.
GlitchSPANKR was handcrafted. We used AI audio sparingly and purposefully: We remixed our own original tracks into ambient variations (e.g. a French-style version of “Friend”). A handful of songs had lyrics we wrote and used AI to help generate their music, which we refined and often re-recorded ourselves. One minor joke character uses an AI voice by design.
Pre-rendered media for game
some npc phrases are synthesized
This game makes use of state of the art generative text and voice services. Shouldermen relies on OpenAI GPT-5 for dialog and Eleven Labs for custom voices and Deepgram for voice input.
AI is used for some dialogues and translations. AI auto-coloring is used for some background objects.
Development content uses AI for narrative elements (like audio). This is intended to be replaced prior to release.
Our game leverages sophisticated artificial intelligence to create an immersive and unpredictable gameplay experience. Each citizen is powered by AI, enabling them to exhibit distinct personalities, react dynamically to player actions, and contribute uniquely to the mystery. This AI integration not only enhances the realism of the city environment but also ensures that no two playthroughs are the same, providing a fresh challenge every time.
DeepL has been used as a tool for aiding the translations, AI has been used for image generation (a complete list can be found in-game), a single song is AI-generated song (can you spot it? ;) It has been exclusively added for the Steam release. In a recent update, we also added optional AI-background music for a part of the game.
To create a unique art style, I employed various technical methods during development, including the use of AI-generated tools to assist in producing some of the materials. These tools significantly streamlined my workflow as a solo developer, allowing me to focus more on core gameplay and detailed refinement. This approach ultimately delivers a richer and more immersive post-apocalyptic world for players. All content has been carefully curated, refined, and integrated to ensure it aligns with the game’s overall quality and artistic vision, while also complying with applicable copyright regulations.
AI was used to generate some in-game images.
Use AI for make in game music.
The original narrative of "My Poodle's Diary" is inspired by true events. AI was utilized to enhance the text, generate visual artwork, and provide narration, ensuring a polished and engaging experience. Despite this technological integration, each chapter has been meticulously crafted by hand to preserve the authenticity and emotional depth of the story.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ZOMBETES In-game content art | The game icon was created with the use of AI. In addition, some ASCII images seen during gameplay are based on AI-generated imagery. | The Sounding Wave | - | Mar 18, 2026 | |
A Tower's Will In-game content text | I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences. | Midnight Light Games | 11 | Mar 18, 2026 | |
Replikant Chat Live AI text | The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d. | Replikant | 74 | Mar 18, 2026 | |
ValveTestApp3063670 Unclear art | Some of the images were assisted by AI | FalooGames | - | Mar 18, 2026 | |
The Final Act In-game content textart | Use ChatGPT to help write descriptions, come up with ideas, proofread the text.
Use StableDiffusion for ideation, concept art, icons generation e.g. knife, gun. | One Electron Universe | 14 | Mar 18, 2026 | |
HARD2KILL In-game content audio | Editing a voice for voiceover | RADIATOR HEAVEN | - | Mar 18, 2026 | |
Fantasy Trader In-game content arttext | In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually). | TarVoy | - | Mar 18, 2026 | |
Struggler In-game content art | Some store cover materials are generated by artificial intelligence.
All the comic materials used in the plot are generated by artificial intelligence. | Bulanke | - | Mar 18, 2026 | |
直播间开卡模拟器 In-game content art | The card graphics were initially designed using AI. | B33 Game | - | Mar 18, 2026 | |
Listen, Think, Meow! In-game content arttext | Backgrounds, logos and narrations are generated using deep learning softwares. | FromElsewhere | - | Mar 18, 2026 | |
Paw Party: Joke'em Live AI text | Players need to talk to characters, powered by LLMs, for clues in their adventures. | AgentLive Games | - | Mar 18, 2026 | |
Within : Hannah's Journey In-game content art | Players will not use AI directly, I only used AI to generate some of the game's illustrations. | DontTellGames | - | Mar 18, 2026 | |
蒸汽麻將社 In-game content art | Some pictures in the game are generated by artificial intelligence. | T-Time Technology CO., LTD. | 49 | Mar 18, 2026 | |
Hell of a lie In-game content art | The developers used generative AI tools during the development of this game.
AI was used to help create some visual assets, background images, and early concept art. All generated materials were reviewed, edited, and integrated into the game by the development team.
AI is not used during gameplay and does not generate story content, dialogue, or player interactions in real time.
All characters, narrative, gameplay systems, and design decisions were created by the developers.
No player data is collected or processed by AI systems. | Gamification studio | - | Mar 18, 2026 | |
Demon Kingdom Unclear | Some assets were created using generative AI | Seven Wall | - | Mar 18, 2026 | |
Octopus Goulash In-game content art | Certain decorative elements within the game have been generated using generative AI. | Alessio Serenellini | - | Mar 18, 2026 | |
Stay Alive My Son Live AI art | In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes.
The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences. | UME STUDIOS | 37 | Mar 18, 2026 | |
Fate’s Theater In-game content audioart | AI tools were used in sound creation (not music), sprite scaling, and debugging. | Totally Normal Creature | 16 | Mar 18, 2026 | |
One Last Dinner In-game content art | Some visual assets were created with the help of artificial intelligence. | Cynosure Studios | - | Mar 18, 2026 | |
The Incredible Adventures of Josh & Connor: The Secrets of Office World In-game content arttext | Generative AI has been used to simulate voices and generate artwork that you find in the game. Additionally AI was used for some text generation. These have been done so purposely alongside the use of generic assets to illustrate overarching points made by the game: namely the use of generative AI in video games as a topic, in keeping with the themes of the game and points it is making. | AEGIS Game Studios | - | Mar 18, 2026 | |
Deathly Reprieve In-game content art | AI has been used to generate a specific image on a flyer object. | Satyr Interactive | - | Mar 18, 2026 | |
Tel-AI-phone Live AI arttext | Tel-AI-phone uses AI image generation, generating images based off of user's inputs. The images are passed between players who then describe and generate their own version of the image. Another AI is used to generate descriptions of images submitted by users. | Jacob Strong | - | Mar 18, 2026 | |
Gangs of the street In-game content art | We've generated some of the pictures of characters with ai. The characters you can interact with in the game. | Adrien chalono | - | Mar 18, 2026 | |
GlitchSPANKR In-game content audiotext | GlitchSPANKR was handcrafted. We used AI audio sparingly and purposefully:
We remixed our own original tracks into ambient variations (e.g. a French-style version of “Friend”).
A handful of songs had lyrics we wrote and used AI to help generate their music, which we refined and often re-recorded ourselves.
One minor joke character uses an AI voice by design. | Mahelyk | 264 | Mar 18, 2026 | |
SEKA II Unclear | Pre-rendered media for game | asxgames | - | Mar 18, 2026 | |
Maza In-game content audio | some npc phrases are synthesized | GRIN-GAME | 51 | Mar 18, 2026 | |
Shouldermen Live AI textaudio | This game makes use of state of the art generative text and voice services. Shouldermen relies on OpenAI GPT-5 for dialog and Eleven Labs for custom voices and Deepgram for voice input. | Outdoor Devs | 14 | Mar 18, 2026 | |
Emoji Face Jump! In-game content textart | AI is used for some dialogues and translations.
AI auto-coloring is used for some background objects. | WINGLAY | - | Mar 18, 2026 | |
Squat Ops In-game content textaudio | Development content uses AI for narrative elements (like audio). This is intended to be replaced prior to release. | Parasol Corp | - | Mar 18, 2026 | |
Case Closed Live AI text | Our game leverages sophisticated artificial intelligence to create an immersive and unpredictable gameplay experience. Each citizen is powered by AI, enabling them to exhibit distinct personalities, react dynamically to player actions, and contribute uniquely to the mystery. This AI integration not only enhances the realism of the city environment but also ensures that no two playthroughs are the same, providing a fresh challenge every time. | Otso | - | Mar 18, 2026 | |
Sweet Science – The Girls of Silversee Castle In-game content artaudiotext | DeepL has been used as a tool for aiding the translations, AI has been used for image generation (a complete list can be found in-game), a single song is AI-generated song (can you spot it? ;) It has been exclusively added for the Steam release. In a recent update, we also added optional AI-background music for a part of the game. | TBF | 43 | Mar 18, 2026 | |
A Wasteland Robot: Atavism In-game content art | To create a unique art style, I employed various technical methods during development, including the use of AI-generated tools to assist in producing some of the materials.
These tools significantly streamlined my workflow as a solo developer, allowing me to focus more on core gameplay and detailed refinement. This approach ultimately delivers a richer and more immersive post-apocalyptic world for players. All content has been carefully curated, refined, and integrated to ensure it aligns with the game’s overall quality and artistic vision, while also complying with applicable copyright regulations. | Scrap Iron Studio | - | Mar 18, 2026 | |
STORM: lost normality In-game content art | AI was used to generate some in-game images. | dain mysh | - | Mar 18, 2026 | |
QUICKN In-game content audio | Use AI for make in game music. | g_sholar | - | Mar 18, 2026 | |
My Poodle's Diary In-game content textartaudio | The original narrative of "My Poodle's Diary" is inspired by true events. AI was utilized to enhance the text, generate visual artwork, and provide narration, ensuring a polished and engaging experience. Despite this technological integration, each chapter has been meticulously crafted by hand to preserve the authenticity and emotional depth of the story. | Soyhan Yazgan | - | Mar 18, 2026 |