AI is used to prepare the promo materials & trailers and generate funny robot voices for bots.
- Creator
- GameEra Studios
- Reviews
- -
- Added
- Jul 22, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI is used to prepare the promo materials & trailers and generate funny robot voices for bots.
No Witnesses is developed by a two-man team, therefore generative AI has been used to assist in the creation of marketing assets and other player facing interfaces. All generated content is reviewed and perfected by a human before use.No Witnesses utilises third-party assets, of which we cannot attest to the creation of.
This game includes some pre-generated artwork and sound effects created with the assistance of generative AI. These assets were reviewed, selected, and integrated by the developer during development. The game does not use live generative AI during gameplay.
Generative AI was used exclusively for marketing and promotional materials. This includes the store page capsule art, translations and the background music featured in the promotional trailer. No AI generated assets, imagery or audio are used within the actual game build, game screenshots or gameplay experience.
We’re currently using AI-generated images for our Steam page as temporary placeholders. We plan to replace them with original artwork as soon as possible.
AI was used on the images to then be manually refined
The first version of the logo was generated by AI.
The development team was assisted by AI in writing and debugging code. Some sounds were also created using AI.
Drone Farmer uses generative AI to create backgrounds and graphics for TV videos.
AI Gen tools were used in a variety of ways for this game. Asset image concepting, narrative re-writes, 3d meshing, and marketing assets typically went through some form of a.i. modification, but then returned to a human-in-the-loop production step before game integration.
Few graphical assets such as trees have been created partly with help of AI image generation tools
AI tools were used during development to assist with initial language translation drafts and secondary asset editing.
Generative artificial intelligence was used during the process of creating the game's graphical elements. It was used to generate concepts and 2D graphics, which were then further manually edited and adapted to the needs of the project. The modified graphics were used as backgrounds in the game's main menu.
AI was used to create the tools (Level Editor, Character Editor, Sound & Menu editors), the sounds/music, assets and advanced gameplay functions.
I've used AI for code, and to generate some 2D & 3D assets. I know people want to boycott AI (and I can respect that opinion), but this game would be nearly impossible for a solo developer to make without it. I cannot stress to you the amount of manual work that still has to go into something like this, even with AI tooling. You couldn't "prompt" a game like this. I genuinely care about creating a good game, and if my use of AI is a hard stop for you trying this game, it's your loss!
It was used for support during the coding phase; the rest is entirely handmade.
This game uses generative AI tools to assist in creating some content, including certain textures, 3D assets, and voice acting. These AI-assisted assets were reviewed, edited, and integrated by the developer as part of the game’s production process.
Generative images and videos used for marketing purpose only.
This game utilizes Generative AI tools to help design 2D User Interface (UI) assets, such as menus, icons, and buttons.
Some promotional and store page artwork used for marketing materials was created or assisted using generative AI tools. No generative AI is used during gameplay, and the game does not generate AI-created content for players.
A large portion of the video game's code is Ai generated. No art was created by Ai.
We use AI-generated or AI-assisted content for some announcement and promotional materials, including announcement screenshots, trailers, GIFs, and game icons. The final release version of the game will not use AI-generated content.
Artificial intelligence was used to create textures in the game.
The game was made with unity, there was a certain help through UnityMCP from AI for coding
Some promotional and marketing materials for FPV PVP - specifically the cinematic announcement trailer and portions of the Steam store capsule/key artwork - were produced with the help of generative AI video and image tools, using our own original in-game drone model and game assets as the reference input. All in-game content (gameplay, 3D models, maps, UI, code and audio) is created by the developer and is not generative-AI content. The game does not generate any AI content live at runtime.
Some 2D images and promotional artwork used in the game and on the Steam store page were created or assisted using generative AI tools and then reviewed, modified, and integrated by the developer. No real-time AI-generated content is created during gameplay.
Some languages were translated from English using Artificial Intelligence, which may be retranslated naturally in the future.
AI-assisted tools were used during development to help create and refine some visual assets, sound effects, and music used in the game. All AI-assisted content was reviewed, selected, and edited by the development team before being included in the final game.
I have used AI-assisted tools to generate specific visual assets for the game, including the library logo and certain promotional marketing materials. The AI was utilized solely for asset creation and does not generate content dynamically during live gameplay. The game's core mechanics and narrative elements were developed by our team without AI-generated procedural systems.
The narrator's voice lines have been made by AI.
Even if we prefer manual craft & procedural generation, some 3d Models/Cinematics in this game were created with the assistance of AI generative tools during production. However, think AI more as an automation/interpolation tool to win time and focus on gamers really want: innovative gameplay and FUN!
Generative AI was used to assist in creating certain environmental textures, decorative artwork, and promotional materials. All gameplay systems, programming, level design, puzzles, story, and core game content were created by the developer and manually integrated into the game
This AI usage is strictly limited to development assistance and does not generate any content in real-time for the players.
AI-generated art objects
Some text on this Steam store page and in related marketing materials was drafted with the help of generative AI tools and then reviewed and edited by the developer. The game's artwork, characters, animations, and audio are created by the developer and are not AI-generated. The game does not use generative AI to create any content during gameplay.
部分 周边C++ 代码 ,非核心代码,大约占40% AI 生成。比如, 1、读写带BOM 的utf8格式文本文件。 2、解析 json格式数据 通过调用boost实现。 3、 任务系统的配置文件生成。 4、http 访问封装。 5、各自测试单元,测试用例。 6、调用AI接口, 驱动NPC 跟玩家对话, 通过调用curl 封装后 调用 deepseek API 实现。 7、TapDB的sdk 对接。 8、声音播放,对UE 调用的声音相关API,进行封装。上层代码使用不依赖UE的接口。 AI生成物品图片。 游戏中有几千种物品道具, 其中95%属于补位物品, AI 生成,游戏中把真实有价值的物品隐藏其中。
Generative AI was utilized to produce the mockup video game background you see on the store page. The framepacer application itself does not include AI-generated material.
Hired as an assistant for writing programming code. They weren't of much use.
Some textures and some code has been created with AI assistance.
AI was used to create some textures that were applied to custom 3D models such as environmental items, clothing, weapons, 3 of the player faces, and some of the 2D UI background.
Our team uses generative AI tools to help develop some in game assets.
Generative AI tools were used as part of the creation process for the soundtrack and taunt voice lines
This game contains AI generated images and design for the UI elements.
In addition to simple materials, textures, and music, artificial intelligence was used entirely for both in-game and store page translations.
I've used Claude Code for everything
Generative AI was used to assist with writing, editing, and translating store page text and marketing copy. No generative AI content is generated in real time during gameplay.
I use procedural AI tools to assist with some content creation, but the final product entirely reflects my own creative vision as a solo developer.
We have used generative artificial intelligence to help code the game.
EVE Vanguard uses AI-generated text-to-speech (TTS) for certain voice-over content, including character barks and narration. These assets are created under the direction of the development team to support the game's production and player experience. All writing, gameplay, worldbuilding, and overall creative vision are authored and curated by the game’s developers.
Gen AI was used for coding, models, textures, dialogue, audio, music and brainstorming
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
RIFTFALL In-game content audioart | AI is used to prepare the promo materials & trailers and generate funny robot voices for bots. | GameEra Studios | - | Jul 22, 2026 | |
No Witnesses Store/marketing art | No Witnesses is developed by a two-man team, therefore generative AI has been used to assist in the creation of marketing assets and other player facing interfaces. All generated content is reviewed and perfected by a human before use.No Witnesses utilises third-party assets, of which we cannot attest to the creation of. | Pink Thorn Games | - | Jul 22, 2026 | |
STAY: Possession • Obsession • Permanence In-game content artaudio | This game includes some pre-generated artwork and sound effects created with the assistance of generative AI. These assets were reviewed, selected, and integrated by the developer during development. The game does not use live generative AI during gameplay. | Zyphor Studios | - | Jul 22, 2026 | |
Lethal Algorithm In-game content artaudiotext | Generative AI was used exclusively for marketing and promotional materials. This includes the store page capsule art, translations and the background music featured in the promotional trailer.
No AI generated assets, imagery or audio are used within the actual game build, game screenshots or gameplay experience. | Mohammed Marzouq | - | Jul 22, 2026 | |
We'll Be Fine Store/marketing art | We’re currently using AI-generated images for our Steam page as temporary placeholders. We plan to replace them with original artwork as soon as possible. | BlindFoxGames | - | Jul 22, 2026 | |
Hellocracy In-game content art | AI was used on the images to then be manually refined | Uwu Studio | 18 | Jul 22, 2026 | |
Vanslinger Store/marketing art | The first version of the logo was generated by AI. | Lukasz Sopata | - | Jul 20, 2026 | |
Couch PVP Dev only audio | The development team was assisted by AI in writing and debugging code. Some sounds were also created using AI. | Homelaser | - | Jul 20, 2026 | |
Drone Farmer Dev only art | Drone Farmer uses generative AI to create backgrounds and graphics for TV videos. | Rockit Industries | - | Jul 20, 2026 | |
Drone Core Command In-game content arttext | AI Gen tools were used in a variety of ways for this game. Asset image concepting, narrative re-writes, 3d meshing, and marketing assets typically went through some form of a.i. modification, but then returned to a human-in-the-loop production step before game integration. | Earthborn Interactive | - | Jul 18, 2026 | |
Helsinki Online In-game content art | Few graphical assets such as trees have been created partly with help of AI image generation tools | Pietari Niinimäki | - | Jul 17, 2026 | |
Groovekeeper In-game content textart | AI tools were used during development to assist with initial language translation drafts and secondary asset editing. | NoRyte Studios | - | Jul 17, 2026 | |
Odd Stories: Backyard Mountain In-game content art | Generative artificial intelligence was used during the process of creating the game's graphical elements. It was used to generate concepts and 2D graphics, which were then further manually edited and adapted to the needs of the project. The modified graphics were used as backgrounds in the game's main menu. | IonForce Studio | - | Jul 17, 2026 | |
Go Jace FPS In-game content audioartcode | AI was used to create the tools (Level Editor, Character Editor, Sound & Menu editors), the sounds/music, assets and advanced gameplay functions. | Bohloney | - | Jul 17, 2026 | |
Archonia: The Neon City In-game content artcode | I've used AI for code, and to generate some 2D & 3D assets.
I know people want to boycott AI (and I can respect that opinion), but this game would be nearly impossible for a solo developer to make without it.
I cannot stress to you the amount of manual work that still has to go into something like this, even with AI tooling.
You couldn't "prompt" a game like this.
I genuinely care about creating a good game, and if my use of AI is a hard stop for you trying this game, it's your loss! | Don Flamingo Jr | - | Jul 17, 2026 | |
little boy Dev only code | It was used for support during the coding phase; the rest is entirely handmade. | ali halil | - | Jul 17, 2026 | |
Mourning House In-game content artaudio | This game uses generative AI tools to assist in creating some content, including certain textures, 3D assets, and voice acting. These AI-assisted assets were reviewed, edited, and integrated by the developer as part of the game’s production process. | GulfPearl | - | Jul 17, 2026 | |
Hyper Hitmans Store/marketing art | Generative images and videos used for marketing purpose only. | Leon Šebrek | - | Jul 17, 2026 | |
LuLuLaLa In-game content art | This game utilizes Generative AI tools to help design 2D User Interface (UI) assets, such as menus, icons, and buttons. | commonsense | - | Jul 17, 2026 | |
Ashes of Macedonia Store/marketing art | Some promotional and store page artwork used for marketing materials was created or assisted using generative AI tools. No generative AI is used during gameplay, and the game does not generate AI-created content for players. | Filios Christou | - | Jul 17, 2026 | |
HARDPOINT Dev only code | A large portion of the video game's code is Ai generated. No art was created by Ai. | Dale Weimholt | - | Jul 16, 2026 | |
Rebuilt: Last Settlement In-game content art | We use AI-generated or AI-assisted content for some announcement and promotional materials, including announcement screenshots, trailers, GIFs, and game icons.
The final release version of the game will not use AI-generated content. | Night Farm Studio | - | Jul 15, 2026 | |
Crew Up In-game content art | Artificial intelligence was used to create textures in the game. | Kavunovskiy | - | Jul 15, 2026 | |
Guillotine Dev only code | The game was made with unity, there was a certain help through UnityMCP from AI for coding | TEA GAME | - | Jul 15, 2026 | |
FPV PVP In-game content art | Some promotional and marketing materials for FPV PVP - specifically the cinematic announcement trailer and portions of the Steam store capsule/key artwork - were produced with the help of generative AI video and image tools, using our own original in-game drone model and game assets as the reference input. All in-game content (gameplay, 3D models, maps, UI, code and audio) is created by the developer and is not generative-AI content. The game does not generate any AI content live at runtime. | EverLifeLab | - | Jul 15, 2026 | |
The Toilet In-game content art | Some 2D images and promotional artwork used in the game and on the Steam store page were created or assisted using generative AI tools and then reviewed, modified, and integrated by the developer. No real-time AI-generated content is created during gameplay. | Cankut Keskin | - | Jul 13, 2026 | |
Dungeon Gore: Lost Treasury In-game content text | Some languages were translated from English using Artificial Intelligence, which may be retranslated naturally in the future. | JJTW Games | - | Jul 12, 2026 | |
Zombie Tag In-game content artaudio | AI-assisted tools were used during development to help create and refine some visual assets, sound effects, and music used in the game. All AI-assisted content was reviewed, selected, and edited by the development team before being included in the final game. | Babs Games | - | Jul 11, 2026 | |
Z-Sector Store/marketing art | I have used AI-assisted tools to generate specific visual assets for the game, including the library logo and certain promotional marketing materials. The AI was utilized solely for asset creation and does not generate content dynamically during live gameplay. The game's core mechanics and narrative elements were developed by our team without AI-generated procedural systems. | YamaStudio | - | Jul 11, 2026 | |
Duelgrounds In-game content audio | The narrator's voice lines have been made by AI. | Sauna Interactive | - | Jul 11, 2026 | |
GLANCED In-game content art | Even if we prefer manual craft & procedural generation, some 3d Models/Cinematics in this game were created with the assistance of AI generative tools during production. However, think AI more as an automation/interpolation tool to win time and focus on gamers really want: innovative gameplay and FUN! | VOXELMANA | - | Jul 11, 2026 | |
DUAT In-game content art | Generative AI was used to assist in creating certain environmental textures, decorative artwork, and promotional materials. All gameplay systems, programming, level design, puzzles, story, and core game content were created by the developer and manually integrated into the game | Night2Night Studios | - | Jul 9, 2026 | |
Subject Zero : Benzene Protocol Dev only | This AI usage is strictly limited to development assistance and does not generate any content in real-time for the players. | NoHopes Team | - | Jul 9, 2026 | |
HeadOn - Body Cam Shooter Game In-game content art | AI-generated art objects | INSTAMARKETING & GAME | - | Jul 9, 2026 | |
Sniper Game | Some text on this Steam store page and in related marketing materials was drafted with the help of
generative AI tools and then reviewed and edited by the developer. The game's artwork, characters,
animations, and audio are created by the developer and are not AI-generated. The game does not use
generative AI to create any content during gameplay. | Coral Art Studio | - | Jul 8, 2026 | |
乾坤玺•明 In-game content codeart | 部分 周边C++ 代码 ,非核心代码,大约占40% AI 生成。比如,
1、读写带BOM 的utf8格式文本文件。
2、解析 json格式数据 通过调用boost实现。
3、 任务系统的配置文件生成。
4、http 访问封装。
5、各自测试单元,测试用例。
6、调用AI接口, 驱动NPC 跟玩家对话, 通过调用curl 封装后 调用 deepseek API 实现。
7、TapDB的sdk 对接。
8、声音播放,对UE 调用的声音相关API,进行封装。上层代码使用不依赖UE的接口。
AI生成物品图片。
游戏中有几千种物品道具, 其中95%属于补位物品, AI 生成,游戏中把真实有价值的物品隐藏其中。 | 玉刃工作室 | - | Jul 8, 2026 | |
framepacer Store/marketing art | Generative AI was utilized to produce the mockup video game background you see on the store page. The framepacer application itself does not include AI-generated material. | pacerio | 24 | Jul 8, 2026 | |
Rolling Star Dev only code | Hired as an assistant for writing programming code. They weren't of much use. | Atelier Nuclear | - | Jul 8, 2026 | |
It Could Be Worse In-game content artcode | Some textures and some code has been created with AI assistance. | Gasoline Taste Studios | - | Jul 7, 2026 | |
Summer Party Slaughter In-game content art | AI was used to create some textures that were applied to custom 3D models such as environmental items, clothing, weapons, 3 of the player faces, and some of the 2D UI background. | asmr mr wolf | - | Jul 7, 2026 | |
Call of Duty®: Black Ops 6 In-game content art | Our team uses generative AI tools to help develop some in game assets. | Treyarch | 8.7k | Jul 7, 2026 | |
Sinned Arena In-game content audio | Generative AI tools were used as part of the creation process for the soundtrack and taunt voice lines | xDenny | - | Jul 6, 2026 | |
The Next Room In-game content art | This game contains AI generated images and design for the UI elements. | Ragdoll Games | - | Jul 6, 2026 | |
Arcade & Motel Simulator Together In-game content text | In addition to simple materials, textures, and music, artificial intelligence was used entirely for both in-game and store page translations. | Nons Games | - | Jul 6, 2026 | |
0N35H07 Dev only codeartaudiotext | I've used Claude Code for everything | watooh | - | Jul 4, 2026 | |
Off Axis Store/marketing text | Generative AI was used to assist with writing, editing, and translating store page text and marketing copy. No generative AI content is generated in real time during gameplay. | Off Axis | - | Jul 4, 2026 | |
KILLSWARM Dev only art | I use procedural AI tools to assist with some content creation, but the final product entirely reflects my own creative vision as a solo developer. | slezkh | - | Jul 3, 2026 | |
erdetspill Dev only code | We have used generative artificial intelligence to help code the game. | erdetsokrates | - | Jul 3, 2026 | |
EVE Vanguard In-game content audiotext | EVE Vanguard uses AI-generated text-to-speech (TTS) for certain voice-over content, including character barks and narration. These assets are created under the direction of the development team to support the game's production and player experience. All writing, gameplay, worldbuilding, and overall creative vision are authored and curated by the game’s developers. | Fenris Creations | - | Jul 2, 2026 | |
Curse of the Dungeon Engine In-game content arttextaudiocode | Gen AI was used for coding, models, textures, dialogue, audio, music and brainstorming | Ed Rethardo | - | Jul 2, 2026 |