We used AI to generate the faces of the people in the game, as well as some of the logos and texts variants.
- Creator
- Rebound
- Reviews
- 34
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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We used AI to generate the faces of the people in the game, as well as some of the logos and texts variants.
Generative AI is used to create some visual assets.
Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some parts were taken from copyright-free tutorials on Youtube and Stack Overflow.
The Steam Header /Library/Etc Capsule background (All the same 1 MidJourney image)
The gameplay background music is AI Generated.
Sound and one image had been generated by AI. If you want to collaborate to change that please contact the creator.
Some of the hint illustrations are AI-generated.
An AI Code assistant was used to help write portions of the code for Don't Crack.
Background music is created by AI.
AI tools were used for the music.
Some images are created with AI.
Some icons, background images, and sound effects are generated by AI
Some UI assets in War Pawns were created with the assistance of generative AI tools during development. These assets were reviewed, selected, and integrated by the developer as part of the game’s user interface. Generative AI was used only for pre-generated interface visuals, and the game does not use AI-generated content during gameplay. All gameplay systems, design, and programming were created manually.
The program includes a local (offline, downloaded with the build) AI model trained by us to generate text content for adventures, NPCs, mobs, and items based on player prompts. In addition, the program includes pre-generated 3D models of props and NPCs edited by artists.
AI is not used in the game, only for marketing materials
This game uses generative AI to create some visual assets. These elements make up only a minor part of the overall development. AI was used for store page images and a few thumbnail images in the in‑game scenario selection screen.
Dreamlab contains user created games, which may include AI generated code or assets.
During the development of this project, the production team created multiple built-in demo maps featuring diverse themes and gameplay styles to showcase the functionality of the Game Level Editor. In the asset production process for these demonstration maps, certain visual assets were generated using AI technology. We hereby solemnly declare that all use of AI technology strictly complies with the Doubao AI Agreement and applicable laws and regulations, ensuring the compliance and safety of content generation. If you have any questions or concerns about the materials used in the game, please feel free to contact us via email at: liquidmeowgames@gmail.com
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
AI was used to generate the control tower audio in English and Spanish.
The translations are provided via AI. The code is programmed with AI assist.
Voice, logo and sound effects
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Certain graphical elements utilize generative AI for graphical enhancements and generation.
Used to generate assets for marketing material.
Some visual assets in this software (character and background artwork) were partially created using AI-assisted tools. The process involves an initial hand-drawn base illustration (line art and colors) made by the developer on a graphic tablet. A local Stable Diffusion model is then used to refine details and assist with masking. All AI-assisted results are manually edited, corrected, and finalized to ensure full compatibility and visual consistency. No purely AI-generated assets are used without substantial human oversight and artistic contribution.
AI drawing, AI composition
Some in-game illustrations were initially created using AI-generated images to speed up the creative process. These visuals are now progressively being replaced with original artwork by our artists to better match the game’s style. Eventually, all AI-generated images will be removed from the game.
Some 3D model assets in the game were initially generated using AI and later refined by me to their final state.
Because this game was developed and produced by an individual with limited energy, some icons and story texts were generated with the assistance of AI and were manually screened and polished to improve the overall game quality and player experience.
Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment. All visual assets and artwork in the game are handcrafted by our artists - not AI-generated.
Use AI generated images in the game.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
A small number of models are generated using AI.
Use of AI in coding, translations and planet texture generation.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them. The website is: https://chat.baidu.com/search As far as I know, images generated by AI usually do not have copyright
Some visual assets used in this game, on its Steam store page, and in related marketing materials were created or enhanced with generative AI tools. All final assets were reviewed, manually edited where needed, and selected by the developer.
Placeholder AI-generated unit voice-lines in current playtest build, no AI usage targeted for final release build.
AI technology is used to generate the game's background imagery.
A few background images and item images are AI-assisted.
AI used to help generate Steam store page artwork and used for voices in game.
Level artworks & some of the ball textures are AI generated.
I use AI as a tool to spark creativity and speed up the development process.
Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment. All visual assets and artwork in the game are handcrafted by our artists - not AI-generated.
Some of the game images are generated by AI.
1. Generative AI acts as your virtual Game Master: Classic lateral thinking puzzles rely on a human host's flexible judgment. We use AI to fulfill this role, instantly interpreting your open-ended questions in real-time to provide accurate "Yes," "No," or "Irrelevant" responses. This replaces rigid scripts with human-like judgment, allowing you to enjoy the full deduction experience solo. 2. AI empowers the Creation Mode: The AI can transform your simple prompts, scenarios, or endings into complete puzzle sets, allowing you to instantly generate fresh mysteries to play or share with others. 3. Visual assets are pre-generated by AI: To support the game's detective atmosphere, visual assets were generated with AI assistance, then carefully curated and integrated into the game.
Artificial intelligence was used in the game to process different processes for each player.Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time.
No generative AI is used in the game. Only store/library capsules were created with the help of generative AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tennis Manager 26 In-game content arttext | We used AI to generate the faces of the people in the game, as well as some of the logos and texts variants. | Rebound | 34 | Mar 18, 2026 | |
Indie GameDev Sim In-game content art | Generative AI is used to create some visual assets. | Relax & Play | - | Mar 18, 2026 | |
Blobbymite: Hero Of Power Dev only code | Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some parts were taken from copyright-free tutorials on Youtube and Stack Overflow. | BlobbymiteGames | - | Mar 18, 2026 | |
Janky Golf with Stream Store/marketing art | The Steam Header /Library/Etc Capsule background (All the same 1 MidJourney image) | Ayrton Alexis | - | Mar 18, 2026 | |
FruitFall Catcher In-game content audio | The gameplay background music is AI Generated. | JeanDevsito | - | Mar 18, 2026 | |
GRIDRUSH Store/marketing audioart | Sound and one image had been generated by AI. If you want to collaborate to change that please contact the creator. | Ruben Prende | - | Mar 18, 2026 | |
这是谐音梗 In-game content art | Some of the hint illustrations are AI-generated. | Find the Lamp Games | 425 | Mar 18, 2026 | |
Don't Crack!! Dev only code | An AI Code assistant was used to help write portions of the code for Don't Crack. | Rayleigh Studios LLC | - | Mar 18, 2026 | |
Super Billards Maker In-game content audio | Background music is created by AI. | Virtualbird UG | - | Mar 18, 2026 | |
Grand Valor In-game content audio | AI tools were used for the music. | Spin Slash | - | Mar 18, 2026 | |
Legends of War: Chronicles of Darkness Unclear art | Some images are created with AI. | WILLIWAW Hub | - | Mar 18, 2026 | |
Who Is the GOAT In-game content artaudio | Some icons, background images, and sound effects are generated by AI | PSP之魂 | - | Mar 18, 2026 | |
War Pawns In-game content art | Some UI assets in War Pawns were created with the assistance of generative AI tools during development. These assets were reviewed, selected, and integrated by the developer as part of the game’s user interface. Generative AI was used only for pre-generated interface visuals, and the game does not use AI-generated content during gameplay. All gameplay systems, design, and programming were created manually. | SOKILL | - | Mar 18, 2026 | |
Never Ending Dungeon In-game content textart | The program includes a local (offline, downloaded with the build) AI model trained by us to generate text content for adventures, NPCs, mobs, and items based on player prompts. In addition, the program includes pre-generated 3D models of props and NPCs edited by artists. | Spellarena | - | Mar 18, 2026 | |
Epic Game Maker Store/marketing art | AI is not used in the game, only for marketing materials | Electricpunch | - | Mar 18, 2026 | |
Global Conflict Blue: Horizon In-game content art | This game uses generative AI to create some visual assets. These elements make up only a minor part of the overall development. AI was used for store page images and a few thumbnail images in the in‑game scenario selection screen. | Wardstone Games | - | Mar 18, 2026 | |
Dreamlab Unclear codeartaudiotext | Dreamlab contains user created games, which may include AI generated code or assets. | Dreamlab Team | - | Mar 18, 2026 | |
Genesis Relic: Idle Sandbox Simulator In-game content art | During the development of this project, the production team created multiple built-in demo maps featuring diverse themes and gameplay styles to showcase the functionality of the Game Level Editor.
In the asset production process for these demonstration maps, certain visual assets were generated using AI technology. We hereby solemnly declare that all use of AI technology strictly complies with the Doubao AI Agreement and applicable laws and regulations, ensuring the compliance and safety of content generation.
If you have any questions or concerns about the materials used in the game, please feel free to contact us via email at: liquidmeowgames@gmail.com | BambooCopter | 12 | Mar 18, 2026 | |
My Teacher Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
SKYSAVIOR Helicopter Services In-game content audio | AI was used to generate the control tower audio in English and Spanish. | Raphael do Amaral de Albuquerque | 55 | Mar 18, 2026 | |
8-bitBot In-game content textcode | The translations are provided via AI.
The code is programmed with AI assist. | Eike Decker | - | Mar 18, 2026 | |
Super Flying Vroom Vroom In-game content audio | Voice, logo and sound effects | FVV Games | - | Mar 18, 2026 | |
fly a kite Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
SailFront In-game content art | Certain graphical elements utilize generative AI for graphical enhancements and generation. | RJTech | 12 | Mar 18, 2026 | |
CRACKED Store/marketing art | Used to generate assets for marketing material. | PurrNet | 259 | Mar 18, 2026 | |
NovelStudio In-game content art | Some visual assets in this software (character and background artwork) were partially created using AI-assisted tools.
The process involves an initial hand-drawn base illustration (line art and colors) made by the developer on a graphic tablet.
A local Stable Diffusion model is then used to refine details and assist with masking.
All AI-assisted results are manually edited, corrected, and finalized to ensure full compatibility and visual consistency.
No purely AI-generated assets are used without substantial human oversight and artistic contribution. | CodeurDeNuit | 24 | Mar 18, 2026 | |
卡牌世界 Card World Unclear art | AI drawing, AI composition | Huawen | - | Mar 18, 2026 | |
Pompiers Simulator In-game content art | Some in-game illustrations were initially created using AI-generated images to speed up the creative process. These visuals are now progressively being replaced with original artwork by our artists to better match the game’s style. Eventually, all AI-generated images will be removed from the game. | Vincent Tartar | - | Mar 18, 2026 | |
Handmade Harmony In-game content art | Some 3D model assets in the game were initially generated using AI and later refined by me to their final state. | GWG | - | Mar 18, 2026 | |
Little Immortal Cultivator In-game content arttext | Because this game was developed and produced by an individual with limited energy, some icons and story texts were generated with the assistance of AI and were manually screened and polished to improve the overall game quality and player experience. | YiHuan Game | - | Mar 18, 2026 | |
Bside 中文版 Live AI text | Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment.
All visual assets and artwork in the game are handcrafted by our artists - not AI-generated. | Kotoko Inc. | - | Mar 18, 2026 | |
本月入住 In-game content art | Use AI generated images in the game. | SofRockGames | - | Mar 18, 2026 | |
punk girl Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
The girl in the clouds Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
hgmGame-tiger Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
奇怪的梦 Unclear | A small number of models are generated using AI. | Half Flower | 75 | Mar 18, 2026 | |
Pocket Universe In-game content arttextcode | Use of AI in coding, translations and planet texture generation. | KwayzeeMF | - | Mar 18, 2026 | |
hgmGame-bee Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them. The website is: https://chat.baidu.com/search
As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Grizzly Cup Turbo Challenge '92 Store/marketing art | Some visual assets used in this game, on its Steam store page, and in related marketing materials were created or enhanced with generative AI tools. All final assets were reviewed, manually edited where needed, and selected by the developer. | Pixel Grizzly Games | - | Mar 18, 2026 | |
Tegula - Rise of the Roman Republic In-game content audio | Placeholder AI-generated unit voice-lines in current playtest build, no AI usage targeted for final release build. | Restless Toucan | - | Mar 18, 2026 | |
Meow Path 2 In-game content art | AI technology is used to generate the game's background imagery. | OKCITY | - | Mar 18, 2026 | |
Concerto on White: Cajon Story In-game content art | A few background images and item images are AI-assisted. | C11 Games | 60 | Mar 18, 2026 | |
Exit Strategy In-game content artaudio | AI used to help generate Steam store page artwork and used for voices in game. | Kevin Smith | - | Mar 18, 2026 | |
Beat Bounce – Marble Music Ball Video Creator In-game content art | Level artworks & some of the ball textures are AI generated. | Cihad Turhan | - | Mar 18, 2026 | |
Jump Maker Dev only | I use AI as a tool to spark creativity and speed up the development process. | Jacosa | - | Mar 18, 2026 | |
Bside: Desktop Mate Live AI text | Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment.
All visual assets and artwork in the game are handcrafted by our artists - not AI-generated. | BIIBIT | 39 | Mar 18, 2026 | |
Brick Breaker Maker Store/marketing art | Some of the game images are generated by AI. | Unseenstone | - | Mar 18, 2026 | |
Couch Detective Live AI text | 1. Generative AI acts as your virtual Game Master: Classic lateral thinking puzzles rely on a human host's flexible judgment. We use AI to fulfill this role, instantly interpreting your open-ended questions in real-time to provide accurate "Yes," "No," or "Irrelevant" responses. This replaces rigid scripts with human-like judgment, allowing you to enjoy the full deduction experience solo.
2. AI empowers the Creation Mode: The AI can transform your simple prompts, scenarios, or endings into complete puzzle sets, allowing you to instantly generate fresh mysteries to play or share with others.
3. Visual assets are pre-generated by AI: To support the game's detective atmosphere, visual assets were generated with AI assistance, then carefully curated and integrated into the game. | Gamtropy | 18 | Mar 18, 2026 | |
Scientist Simulator Live AI text | Artificial intelligence was used in the game to process different processes for each player.Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time. | OA Game Studio | - | Mar 18, 2026 | |
Trouble Dash Store/marketing art | No generative AI is used in the game. Only store/library capsules were created with the help of generative AI. | Dark Shift Games | - | Mar 18, 2026 |