Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI tools were used to assist with coding during the development process.
Additionally, generative AI was used to create some of the artwork and assets displayed on the store page and in marketing materials.
AI tools are used only for text-related assistance such as writing support, proofreading, translation, and information research during development.
No AI-generated images, audio, 3D models, or other creative assets are included in the game.
All in
Generative AI tools were used during the development process to assist with coding and debugging. Additionally, AI tools were utilized to create and edit certain visual assets for the user interface (UI) and store page marketing materials. All content generated or modified by AI has been manually reviewed and finalized by the developer.
The primary visual assets (images) in this game were created using generative AI tools. Furthermore, AI was utilized as a supporting assistant to help finalize game translations, music tracks, sound effects, and segments of the source code. All AI-assisted content has been reviewed and finalized by the developer.
AI tools were used as part of the development process to assist with artwork and coding. All final assets and gameplay content are human-curated and implemented.
This game includes AI-generated and AI-assisted visual assets. All content has been reviewed and curated to ensure it fits the game’s intended style and presentation.
AI generation tools were used in the development process to create 2D assets (icons, UI elements, textures) and some 3D assets (tool and ore models). These generated assets are manually edited and adjusted during integration into the game.
Only a few visuals, specifically posters and promotional materials displayed on the Steam store page, were created with the help of AI tools. No in-game content was AI-generated
During the development of D.R.I.F.T., some AI tools may have been used for optimization and generating graphics. However, AI is not used in the game at any point during gameplay.
AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. Video trailer voiceover was generated using AI tools.
Some visual materials, such as store promotional images, are generated or enhanced using AI tools and further refined and integrated by the developers.
Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have been carefully refined and adapted to enhance the overall atmosphere and visual experience of the game.
Some store page images were created with the help of AI. Our game artist uses AI tools as part of the design process to speed up and enhance creativity.
OxyRail contains a vast amount of content, with over 516 obtainable items currently available and many more planned for future updates. AI-generated content represents only a very small portion of the game. Due to the large number of items, we use AI-assisted tools in the creation of some item icons, certain background music tracks, and a very small number of visual assets to improve consistency and controllability during content production.
All AI-assisted content is carefully reviewed, adjusted, and further refined by hand to ensure it meets the artistic and design standards of the game.
We will continue to improve the game and gradually replace existing AI-assisted content with manually created assets whenever possible, increasing the proportion of original content over time.
Some visual assets used on the store page (such as promotional key art and background elements) were initially created with the assistance of generative AI tools and then manually refined and edited by our art team. No in-game content is generated using AI during gameplay.
Some early drafts of marketing texts were generated using AI and later reviewed and edited by a human.
Some store page images were created with the help of AI. Our game artist uses AI tools to support and accelerate the creative process for certain designs.
I'm a solo developer. I spent four months collaborating with an artist, but when they left the project I had to start over, completing the art and community assets with AI tools. I know AI art is a controversial topic, but I hope you can still feel all the hard work I've put into this game
During the development of this game, I used artificial intelligence tools for the following purposes:
* Accelerating the coding process – AI-powered assistants supported programming, debugging, and code generation to help bring the game to life more efficiently.
* Text translation and language checking – I used AI to translate written content into multiple languages and to assist with spelling and grammar correction.
Please note that all content generated or modified with the help of AI was manually reviewed and edited to ensure quality and a consistent player experience.
Generative AI content was used in the following cases:
- The main character of the game on the covers of the Steam page
- Music in the game
- Voice acting in the game
- Images for splashes and backgrounds in the game
We use AI to create pre-generated content for the game, including game design concepts, scenarios, and progression systems, as well as for voiceovers in marketing materials and community assets. No AI is used for real-time content or code generation during gameplay.
Some of the game's music tracks were created using generative AI as a creative support tool. All compositions were manually selected, edited, and adapted to match the style and atmosphere of the game.
AI tools were used to assist with coding during the development process.
Additionally, generative AI was used to create some of the artwork and assets displayed on the store page and in marketing materials.
AI tools are used only for text-related assistance such as writing support, proofreading, translation, and information research during development.
No AI-generated images, audio, 3D models, or other creative assets are included in the game.
All in
Generative AI tools were used during the development process to assist with coding and debugging. Additionally, AI tools were utilized to create and edit certain visual assets for the user interface (UI) and store page marketing materials. All content generated or modified by AI has been manually reviewed and finalized by the developer.
The primary visual assets (images) in this game were created using generative AI tools. Furthermore, AI was utilized as a supporting assistant to help finalize game translations, music tracks, sound effects, and segments of the source code. All AI-assisted content has been reviewed and finalized by the developer.
AI tools were used as part of the development process to assist with artwork and coding. All final assets and gameplay content are human-curated and implemented.
This game includes AI-generated and AI-assisted visual assets. All content has been reviewed and curated to ensure it fits the game’s intended style and presentation.
AI generation tools were used in the development process to create 2D assets (icons, UI elements, textures) and some 3D assets (tool and ore models). These generated assets are manually edited and adjusted during integration into the game.
Only a few visuals, specifically posters and promotional materials displayed on the Steam store page, were created with the help of AI tools. No in-game content was AI-generated
During the development of D.R.I.F.T., some AI tools may have been used for optimization and generating graphics. However, AI is not used in the game at any point during gameplay.
AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. Video trailer voiceover was generated using AI tools.
Some visual materials, such as store promotional images, are generated or enhanced using AI tools and further refined and integrated by the developers.
Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have been carefully refined and adapted to enhance the overall atmosphere and visual experience of the game.
Some store page images were created with the help of AI. Our game artist uses AI tools as part of the design process to speed up and enhance creativity.
OxyRail contains a vast amount of content, with over 516 obtainable items currently available and many more planned for future updates. AI-generated content represents only a very small portion of the game. Due to the large number of items, we use AI-assisted tools in the creation of some item icons, certain background music tracks, and a very small number of visual assets to improve consistency and controllability during content production.
All AI-assisted content is carefully reviewed, adjusted, and further refined by hand to ensure it meets the artistic and design standards of the game.
We will continue to improve the game and gradually replace existing AI-assisted content with manually created assets whenever possible, increasing the proportion of original content over time.
Some visual assets used on the store page (such as promotional key art and background elements) were initially created with the assistance of generative AI tools and then manually refined and edited by our art team. No in-game content is generated using AI during gameplay.
Some early drafts of marketing texts were generated using AI and later reviewed and edited by a human.
Some store page images were created with the help of AI. Our game artist uses AI tools to support and accelerate the creative process for certain designs.
I'm a solo developer. I spent four months collaborating with an artist, but when they left the project I had to start over, completing the art and community assets with AI tools. I know AI art is a controversial topic, but I hope you can still feel all the hard work I've put into this game
During the development of this game, I used artificial intelligence tools for the following purposes:
* Accelerating the coding process – AI-powered assistants supported programming, debugging, and code generation to help bring the game to life more efficiently.
* Text translation and language checking – I used AI to translate written content into multiple languages and to assist with spelling and grammar correction.
Please note that all content generated or modified with the help of AI was manually reviewed and edited to ensure quality and a consistent player experience.
Generative AI content was used in the following cases:
- The main character of the game on the covers of the Steam page
- Music in the game
- Voice acting in the game
- Images for splashes and backgrounds in the game
We use AI to create pre-generated content for the game, including game design concepts, scenarios, and progression systems, as well as for voiceovers in marketing materials and community assets. No AI is used for real-time content or code generation during gameplay.
Some of the game's music tracks were created using generative AI as a creative support tool. All compositions were manually selected, edited, and adapted to match the style and atmosphere of the game.