The in-game background music was pre-produced using AI audio generation tools.
- Creator
- Bjaeng
- Reviews
- -
- Added
- Sep 25, 2026
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The in-game background music was pre-produced using AI audio generation tools.
Generative AI was used to create pre-rendered story illustrations, horror encounter images, promotional artwork and music. AI tools also assisted with narrative text and localization. These assets are prepared in advance; the game does not generate AI content during play.
AI tools were used during development to create illustrated backgrounds, decorative sprites, interface artwork and promotional images. These assets were reviewed and integrated into the finished game. Wobblebound does not generate AI content during gameplay.
Pre-generated content: some character and venue artwork, some 3D props, the cast voice lines, the intro films and the translations were created with AI tools and reviewed by the developer. No content is generated at runtime.
Quest for the Golden Nail was made with extensive use of generative AI. All creative, design and production decisions were made by a human developer. Generative AI was used for: Code and implementation support: OpenAI Codex and Anthropic Claude 3D Art & Textures: Codex, ChatGPT / Imagen, Meshy.ai Writing and translation support: ChatGPT Sounds and voices were recorded by humans. Every part of the game was directed, reviewed, tested and refined by hand.
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Generative AI tools were used during development to assist with concept art, promotional/store imagery, and some code. No content is generated in real time while playing — all in-game assets and text are fixed and do not change at runtime.
This game is a polished and updated version of a limited-time game released in August 2026, and only available for a single month. The objective for the original was to create a game in as short a time as possible. Development was finished in three weeks, and to achieve this goal, Suno(AI) was used to create some of the sound assets. If you would prefer not to support this game due to this use of AI, we fully understand. Regardless, thank you for taking the time to consider it!
Generative AI tools were used during development to assist with some pre-generated 2D visual assets, marketing artwork, and localized text. All AI-assisted content was reviewed and edited by the developer before inclusion. The game does not generate AI content or code during play and does not connect to external AI services.
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Pre-generated AI tools were used during the development of this game, including assistance with programming and the creation of substantial portions of its artwork, music, and localized text. All AI-assisted content included in the game was reviewed by the developer and edited where appropriate. The game does not use generative AI at runtime, and no content is generated during gameplay.
Generative AI was used only as a supporting tool for creating fictional game names and for language translation.
We used generative AI during development to create parts of the game’s code and narrative content.
Utilize AI for localized translation and pre-rendering
The game includes pre-generated content created with the help of generative AI, including some character voice lines and sound effects.
Generative AI tools were used during development to assist with selected promotional artwork and pre-generated voice-over audio. All AI-assisted content is created and reviewed before inclusion in the game or store materials. The game does not use generative AI during gameplay and does not generate content in real time.
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Machine translation programs have been used for translations into the various languages, except for Spanish and English.
The game was 100% designed and tested by me and my kids. I did use AI tools to help create the logo, some of the 3d objects in the game (portion of the buildings) and the voice narration in the trailer.
Generative AI was used only to localize text originally written by the developer, and human review will continue up until official release.
AI was used only for localization from English to other languages.
AI was used for text proofreading and translation. AI was also used to enhance some textures.
Generative AI was used during development to create some pre-rendered artwork and music, as well as store and promotional artwork. These are pre-created assets. The game does not generate AI content or connect to external AI services during gameplay.
Runecast’s illustrations were generated with AI tools, then curated, edited and integrated by hand. The soundtrack was generated with Suno under a commercial license. The game’s design and code were developed with AI assistance, directed and reviewed by the developer.
Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work.
AI tools were used only in a limited supporting role to help with internal coding tools and game testing.
Some visual assets and store-related materials for this game were created with generative AI assistance, then reviewed and edited by humans before inclusion. In-game opponents use traditional search and position evaluation; moves are not generated by generative AI at runtime.
Programming with AI. For the art assets, the demo currently uses AI-generated art assets, which will be gradually replaced with artwork created by professional artists before the game’s release.
Some in-game backgrounds and character and item artwork, as well as promotional artwork, were created using generative AI. AI also assisted with text localization. No generative AI is used during gameplay.
TTS/AI voice lines, along with some images and models.
This game does not generate any content with AI during play. During development, generative AI tools were used under human direction to help create some player-facing content: - Store and marketing artwork (capsule images and similar key art). Outputs were prompted, selected, cropped, and edited by the developer to match the game’s clay board look. - Some written text, including light in-game story dialogue and store-page copy. All text was reviewed and edited before shipping. The playable game itself is a hand-authored, turn-based puzzle: boards, rules, 3D presentation, and sound effects are implemented in code (Three.js meshes and materials; synthesized SFX). Puzzle layouts are designed and verified with a traditional search solver, not a generative model. No third-party likenesses, copyrighted characters, or illegal content are used. All AI-assisted output is reviewed before it appears on the store page or in the game.
Some of the programming made use of AI tools to assist with identifying bugs. ALL visual assets in this game are 100% HUMAN MADE, from the ground up. All sound effects and music are also 100% made by me, with NO AI. All in-game imagery is entirely human made. The store page graphics and text description are also 100% human made with no AI.
Just some images for the webpage
Multilingual translation.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Platformino In-game content audio | The in-game background music was pre-produced using AI audio generation tools. | Bjaeng | - | Sep 25, 2026 | |
Haemu Station: The Last Announcement In-game content artaudiotext | Generative AI was used to create pre-rendered story illustrations, horror encounter images, promotional artwork and music. AI tools also assisted with narrative text and localization. These assets are prepared in advance; the game does not generate AI content during play. | NION | - | Sep 25, 2026 | |
Wobblebound In-game content art | AI tools were used during development to create illustrated backgrounds, decorative sprites, interface artwork and promotional images. These assets were reviewed and integrated into the finished game. Wobblebound does not generate AI content during gameplay. | Kasperzack Games | - | Sep 25, 2026 | |
Serious Bara In-game content artaudiotext | Pre-generated content: some character and venue artwork, some 3D props, the cast voice lines, the intro films and the translations were created with AI tools and reviewed by the developer. No content is generated at runtime. | Emmington Entertainment | - | Sep 25, 2026 | |
Quest for the Golden Nail In-game content arttextcode | Quest for the Golden Nail was made with extensive use of generative AI. All creative, design and production decisions were made by a human developer.
Generative AI was used for:
Code and implementation support: OpenAI Codex and Anthropic Claude
3D Art & Textures: Codex, ChatGPT / Imagen, Meshy.ai
Writing and translation support: ChatGPT
Sounds and voices were recorded by humans.
Every part of the game was directed, reviewed, tested and refined by hand. | PoweredByPixels | - | Sep 25, 2026 | |
Puzzle Penguins Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Water Flowers Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Algae Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Rivers Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Lakes Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Rain Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Musical Instruments Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Jungle Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Stones Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Dolphins Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Peristyle In-game content artcode | Generative AI tools were used during development to assist with concept art, promotional/store imagery, and some code. No content is generated in real time while playing — all in-game assets and text are fixed and do not change at runtime. | Elouen Ginat | - | Sep 25, 2026 | |
Thank You 4 Playing In-game content audio | This game is a polished and updated version of a limited-time game released in August 2026, and only available for a single month.
The objective for the original was to create a game in as short a time as possible. Development was finished in three weeks, and to achieve this goal, Suno(AI) was used to create some of the sound assets.
If you would prefer not to support this game due to this use of AI, we fully understand. Regardless, thank you for taking the time to consider it! | Libragames | - | Sep 25, 2026 | |
WarmSpot In-game content arttext | Generative AI tools were used during development to assist with some pre-generated 2D visual assets, marketing artwork, and localized text. All AI-assisted content was reviewed and edited by the developer before inclusion. The game does not generate AI content or code during play and does not connect to external AI services. | BT Studio | - | Sep 25, 2026 | |
Puzzle Nuts Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Shrimps Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Spiders Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Fireworks Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Sweets Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
4 SCREENS, 1 MOVE In-game content artaudiotext | Pre-generated AI tools were used during the development of this game, including assistance with programming and the creation of substantial portions of its artwork, music, and localized text. All AI-assisted content included in the game was reviewed by the developer and edited where appropriate. The game does not use generative AI at runtime, and no content is generated during gameplay. | mayoaji | - | Sep 25, 2026 | |
Game Store Keeper Dev only text | Generative AI was used only as a supporting tool for creating fictional game names and for language translation. | StiffGits Games | - | Sep 25, 2026 | |
Arrow Puzzle In-game content codetext | We used generative AI during development to create parts of the game’s code and narrative content. | Al Dente Games | - | Sep 25, 2026 | |
影袭 In-game content text | Utilize AI for localized translation and pre-rendering | 倍科莱游戏 | - | Sep 25, 2026 | |
BETWEEN ROOMS In-game content audio | The game includes pre-generated content created with the help of generative AI, including some character voice lines and sound effects. | Viis | - | Sep 25, 2026 | |
Who Pressed It?! In-game content artaudio | Generative AI tools were used during development to assist with selected promotional artwork and pre-generated voice-over audio. All AI-assisted content is created and reviewed before inclusion in the game or store materials. The game does not use generative AI during gameplay and does not generate content in real time. | Velora Studio | - | Sep 25, 2026 | |
Puzzle Whales Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Sharks Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Snakes Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Wild Cats Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
The Attic: A Mystery Puzzle Game In-game content text | Machine translation programs have been used for translations into the various languages, except for Spanish and English. | Tortita Studio | - | Sep 25, 2026 | |
Cozy Burg In-game content artaudio | The game was 100% designed and tested by me and my kids. I did use AI tools to help create the logo, some of the 3d objects in the game (portion of the buildings) and the voice narration in the trailer. | Noise Harbor | - | Sep 25, 2026 | |
OMG: Oh My Gravity In-game content text | Generative AI was used only to localize text originally written by the developer, and human review will continue up until official release. | WINDUP | - | Sep 25, 2026 | |
BOTCLOPS In-game content text | AI was used only for localization from English to other languages. | KytanDev | - | Sep 25, 2026 | |
True Crime Archive: Horror Tidy Up In-game content textart | AI was used for text proofreading and translation. AI was also used to enhance some textures. | Bormak Studio | - | Sep 24, 2026 | |
Oblivion Line In-game content artaudio | Generative AI was used during development to create some pre-rendered artwork and music, as well as store and promotional artwork. These are pre-created assets. The game does not generate AI content or connect to external AI services during gameplay. | Deluxe Gaming | - | Sep 24, 2026 | |
Runecast In-game content artaudiocode | Runecast’s illustrations were generated with AI tools, then curated, edited and integrated by hand. The soundtrack was generated with Suno under a commercial license. The game’s design and code were developed with AI assistance, directed and reviewed by the developer. | perdido101 | - | Sep 24, 2026 | |
Tidy Slot Cars Store/marketing art | Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work. | GTGD | - | Sep 24, 2026 | |
Capsule Arcade Dev only code | AI tools were used only in a limited supporting role to help with internal coding tools and game testing. | skeleton picture | - | Sep 24, 2026 | |
Fangrush In-game content art | Some visual assets and store-related materials for this game were created with generative AI assistance, then reviewed and edited by humans before inclusion. In-game opponents use traditional search and position evaluation; moves are not generated by generative AI at runtime. | Fangrush | - | Sep 24, 2026 | |
Green Again! In-game content art | Programming with AI.
For the art assets, the demo currently uses AI-generated art assets, which will be gradually replaced with artwork created by professional artists before the game’s release. | RingoCat | - | Sep 24, 2026 | |
Retro Mix 8: Arcade Collection In-game content arttext | Some in-game backgrounds and character and item artwork, as well as promotional artwork, were created using generative AI. AI also assisted with text localization. No generative AI is used during gameplay. | Dylan Lee | - | Sep 24, 2026 | |
MEMEDASH In-game content audioart | TTS/AI voice lines, along with some images and models. | NoEscape Studios | - | Sep 24, 2026 | |
Shunt In-game content arttext | This game does not generate any content with AI during play.
During development, generative AI tools were used under human direction to help create some player-facing content:
- Store and marketing artwork (capsule images and similar key art). Outputs were prompted, selected, cropped, and edited by the developer to match the game’s clay board look.
- Some written text, including light in-game story dialogue and store-page copy. All text was reviewed and edited before shipping.
The playable game itself is a hand-authored, turn-based puzzle: boards, rules, 3D presentation, and sound effects are implemented in code (Three.js meshes and materials; synthesized SFX). Puzzle layouts are designed and verified with a traditional search solver, not a generative model.
No third-party likenesses, copyrighted characters, or illegal content are used. All AI-assisted output is reviewed before it appears on the store page or in the game. | Rudrac Games | - | Sep 24, 2026 | |
Art Store Tidy Up! Dev only code | Some of the programming made use of AI tools to assist with identifying bugs.
ALL visual assets in this game are 100% HUMAN MADE, from the ground up. All sound effects and music are also 100% made by me, with NO AI. All in-game imagery is entirely human made. The store page graphics and text description are also 100% human made with no AI. | CheesyWalrus | - | Sep 24, 2026 | |
Just 9 Lives Dev only art | Just some images for the webpage | Twicsael | - | Sep 24, 2026 | |
Temporal Minesweeper In-game content text | Multilingual translation. | Deee Studio | - | Sep 24, 2026 |