AI was used to create some of the artwork, sprites and music.
- Creator
- NinjaCat
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI was used to create some of the artwork, sprites and music.
This game uses generative AI as part of the development process. AI tools were used to assist in the creation of certain visual assets, concepts, and marketing materials. All AI-generated content was reviewed, edited, and integrated manually to ensure consistency with the game's design and quality standards. The gameplay itself is fully designed and controlled by the developer, with no real-time AI-generated content during play.
AI has been used to check for localizations mistakes, some PoC textures that will be replaced, and boiler plate code.
Some artwork was created with AI assistance.
“Helped finalize the AI game’s code and fix the shapes.”
It is currently being used for generating sound background music and stage images. Other characters and tiles were created directly using pixel art and are not the result of generative AI.
This game includes some pre-generated images, textures, and videos, as well as AI-assisted translation of dialogue, created using AI tools during development.
AI used for artwork and logo that used in Steam page. In-game, placeholder narrative dialogue sounds are AI generated and will be replaced further in development.
Some visual assets and background elements were created or enhanced using AI tools. All content has been reviewed, edited, and integrated manually to ensure consistency and quality. The game does not generate content in real-time during gameplay.
AI was used for multilingual localization work and during the prototyping and implementation of in-game systems. All AI-generated outputs were directly reviewed and modified by the developer before final integration.
The title image and various songs were created by AI.
For the development of Silver Snake, generative AI was used to create static visual assets and the game's musical soundtrack. Please note that all in-game sound effects and animal behaviors are procedurally generated through custom code and do not involve generative AI tools.
Used partially in coding and generating sounds
This game uses generative artificial intelligence to assist in writing portions of its code during development. All AI-generated content has been manually reviewed, modified, and tested by the development team to ensure the game's stability, security, and content compliance. No real-time AI content is generated during gameplay.
The game does not use generative AI in its content. Only the logo was created using AI tools.
Some icons and localization elements in this game were created with AI assistance.
We are using generative AI for first-wave localization and some software implementation (Claude code). We recognize that human artists and programmers take precedence over these tools, and deserve real compensation as opposed to the cheap inferior labor of neural nets.
The Icon for this game was created by AI and modified by humans after creation
Generative AI tools were used to assist in the conceptual design of the game's logo, as well as for translating and polishing in-game text and store page descriptions into multiple languages. All core visual assets, including the pixel art, character designs, and cover illustrations, are strictly and entirely hand-crafted by the human developer.
This game only uses AI tools to assist in generating part of the art materials and plot copy during the development stage. All AI-generated content has been fully manually reviewed, secondary modified and compliance checked. There is no real-time AI interaction function in the game, and no real-time AI response or usage scenarios for players.
This game has used Generative AI to make the artwork, music that is used in game and also to create logos, icons, posters and trailers.
The text has been translated using AI, and some of the images were generated by AI.
Generative AI tools were used exclusively during the development process for brainstorming ideas and coding assistance. All in-game assets—including art, animation, audio, and narrative—were entirely created by our human team.
AI was used during development to assist with brainstorming and iteration, while all final rooms, puzzles, and gameplay mechanics were designed by the developer.
In the development of Cubie, generative AI tools were used to assist in the creation of various 2D graphical assets and environmental artwork. Additionally, AI was utilized to support the localization process, ensuring a better experience for players in different languages. All AI-generated content has been manually reviewed and refined to maintain the game's artistic vision and quality.
AI was only used to translate the Steam store page
AI tools were used to generate capsule and logo artwork for the store page
We used generative AI (ChatGPT) to compose and refine the store page description and in-game text. In addition, image generation AI was used to create the app icon and some in-game background assets, which were then adjusted and processed by the developer. All content has been reviewed and edited by the developer to ensure it does not infringe on any third-party rights.
Art assets: Some graphical elements and images were created with the assistance of AI image generation tools, then reviewed and refined by human developers. All final in-game content has been curated to ensure visual consistency and quality
The game has some sound effects and songs made by AI
This game was developed with the assistance of AI tools, including AI-generated code suggestions and AI-generated artwork for the application icon.
It has only been used in localization and specific visual references
This project incorporates AI-assisted coding and text translation.
Translation and some background pictures
The Steam library and store pages use AI generated graphic elements, but the game itself doesn't. All graphics in the game are hand made, created by our graphics designer in our self developed editor.
Background images and BGM are generated using AI.
This game uses AI to assist in generating [art assets/localized text/voice dubbing]. All AI-generated content has been manually reviewed and modified to ensure compliance with regulations and the game's world setting.
Generative AI was used to make the graphics and music.
Most localizations were done with AI.
Some background music is generated by AI.
This game uses pre-generated visual assets, including images and cinematic sequences created with external tools. These assets are used for environmental storytelling and menu presentation, and do not involve real-time AI generation.
AI was used to translate text.
Prop images,3D models,Background music (BGM)
Some tiling textures are Ai generated
Some of the images and audio assets used in this game are created with the assistance of generative artificial intelligence, based on the creator’s original concepts and design. All narrative content presented in the game is conceived and written by the creator, with generative artificial intelligence used to assist in text refinement and multilingual translation.
Some visual assets and parts of the localization were created with the assistance of AI tools and refined manually.
AI has been used to help develop the game's cover art.
Our Resident AI Drone is voiced by Text-to-Speech.
I use generation AI for some original assets during the production process. Less than 1% of the total.
The text on the Steam store page is automatically translated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
WHERE IS MY CAT? In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | May 23, 2026 | |
Beavermania Store/marketing art | This game uses generative AI as part of the development process.
AI tools were used to assist in the creation of certain visual assets, concepts, and marketing materials.
All AI-generated content was reviewed, edited, and integrated manually to ensure consistency with the game's design and quality standards.
The gameplay itself is fully designed and controlled by the developer, with no real-time AI-generated content during play. | Dear Balak | - | May 23, 2026 | |
Arena Arcade Fest In-game content textartcode | AI has been used to check for localizations mistakes, some PoC textures that will be replaced, and boiler plate code. | Oscar Ortigueira López | - | May 23, 2026 | |
宝箱怪大冒险 In-game content art | Some artwork was created with AI assistance. | MiniBaga | - | May 23, 2026 | |
Split Fate Dev only code | “Helped finalize the AI game’s code and fix the shapes.” | Nauron Studio | - | May 23, 2026 | |
DAL'T-4 In-game content audioart | It is currently being used for generating sound background music and stage images.
Other characters and tiles were created directly using pixel art and are not the result of generative AI. | Blanc Studio | - | May 23, 2026 | |
Re:Re:Re:Respawn In-game content arttext | This game includes some pre-generated images, textures, and videos, as well as AI-assisted translation of dialogue, created using AI tools during development. | Studio非 | - | May 23, 2026 | |
Souls Divided In-game content arttext | AI used for artwork and logo that used in Steam page. In-game, placeholder narrative dialogue sounds are AI generated and will be replaced further in development. | Stormdeep INC. | - | May 23, 2026 | |
EPITAPH: The Parchment Anthology In-game content art | Some visual assets and background elements were created or enhanced using AI tools. All content has been reviewed, edited, and integrated manually to ensure consistency and quality. The game does not generate content in real-time during gameplay. | ZAMPAgames | - | May 23, 2026 | |
GummyGom Delivery In-game content text | AI was used for multilingual localization work and during the prototyping and implementation of in-game systems. All AI-generated outputs were directly reviewed and modified by the developer before final integration. | NEONORI | - | May 23, 2026 | |
Weird Life In-game content artaudio | The title image and various songs were created by AI. | The Helldevil Studios | - | May 23, 2026 | |
Silvers Snake In-game content artaudio | For the development of Silver Snake, generative AI was used to create static visual assets and the game's musical soundtrack.
Please note that all in-game sound effects and animal behaviors are procedurally generated through custom code and do not involve generative AI tools. | Olivier SALA | - | May 23, 2026 | |
Blipzz In-game content codeaudio | Used partially in coding and generating sounds | Edwin Lee | - | May 23, 2026 | |
不死精灵 Dev only code | This game uses generative artificial intelligence to assist in writing portions of its code during development. All AI-generated content has been manually reviewed, modified, and tested by the development team to ensure the game's stability, security, and content compliance. No real-time AI content is generated during gameplay. | hikkk-1 | - | May 23, 2026 | |
ESCAPE THE NEST Store/marketing art | The game does not use generative AI in its content. Only the logo was created using AI tools. | Alice Games | - | May 23, 2026 | |
Monster TD In-game content arttext | Some icons and localization elements in this game were created with AI assistance. | zzz | - | May 23, 2026 | |
Open Sourcerer In-game content textcode | We are using generative AI for first-wave localization and some software implementation (Claude code).
We recognize that human artists and programmers take precedence over these tools, and deserve real compensation as opposed to the cheap inferior labor of neural nets. | Gnarled Helix LLC | - | May 23, 2026 | |
Bounce on it! In-game content art | The Icon for this game was created by AI and modified by humans after creation | Raccola | - | May 23, 2026 | |
Paper Carnival In-game content arttext | Generative AI tools were used to assist in the conceptual design of the game's logo, as well as for translating and polishing in-game text and store page descriptions into multiple languages. All core visual assets, including the pixel art, character designs, and cover illustrations, are strictly and entirely hand-crafted by the human developer. | Sagalrashore | - | May 23, 2026 | |
逆仙录:音心劫 In-game content arttext | This game only uses AI tools to assist in generating part of the art materials and plot copy during the development stage. All AI-generated content has been fully manually reviewed, secondary modified and compliance checked. There is no real-time AI interaction function in the game, and no real-time AI response or usage scenarios for players. | 奇点边界工作室 | - | May 23, 2026 | |
GameBuilder Puzzle Platformer In-game content artaudio | This game has used Generative AI to make the artwork, music that is used in game and also to create logos, icons, posters and trailers. | Jignaben Shah | - | May 23, 2026 | |
神速扫雷:技能觉醒 In-game content textart | The text has been translated using AI, and some of the images were generated by AI. | 青索 | - | May 23, 2026 | |
Frame by Frame Dev only code | Generative AI tools were used exclusively during the development process for brainstorming ideas and coding assistance. All in-game assets—including art, animation, audio, and narrative—were entirely created by our human team. | Michele Bissanti | - | May 23, 2026 | |
Forbidden buttons Dev only | AI was used during development to assist with brainstorming and iteration, while all final rooms, puzzles, and gameplay mechanics were designed by the developer. | Kevin Bjorvand | - | May 23, 2026 | |
Cubie In-game content arttext | In the development of Cubie, generative AI tools were used to assist in the creation of various 2D graphical assets and environmental artwork. Additionally, AI was utilized to support the localization process, ensuring a better experience for players in different languages. All AI-generated content has been manually reviewed and refined to maintain the game's artistic vision and quality. | Radvi Games | - | May 23, 2026 | |
After Hue In-game content text | AI was only used to translate the Steam store page | Afterthought | - | May 23, 2026 | |
Little Casualties Store/marketing art | AI tools were used to generate capsule and logo artwork for the store page | Pixel Pending | - | May 23, 2026 | |
NUMERICAL ALCHEMIST In-game content textart | We used generative AI (ChatGPT) to compose and refine the store page description and in-game text. In addition, image generation AI was used to create the app icon and some in-game background assets, which were then adjusted and processed by the developer. All content has been reviewed and edited by the developer to ensure it does not infringe on any third-party rights. | Yoshiaki Nakamura | - | May 23, 2026 | |
ZebraPuzzle.hgm In-game content art | Art assets: Some graphical elements and images were created with the assistance of AI image generation tools, then reviewed and refined by human developers.
All final in-game content has been curated to ensure visual consistency and quality | 魏云东666 | - | May 23, 2026 | |
A Maze In Labyrinth In-game content audio | The game has some sound effects and songs made by AI | Ludus Meta | - | May 23, 2026 | |
Dino-Tipping In-game content artcode | This game was developed with the assistance of AI tools, including AI-generated code suggestions and AI-generated artwork for the application icon. | True-ski | - | May 23, 2026 | |
Save the Game In-game content textart | It has only been used in localization and specific visual references | Mustafa Efe Arslan | - | May 23, 2026 | |
The Unnatural Leap In-game content codetext | This project incorporates AI-assisted coding and text translation. | BubblePie Games | - | May 23, 2026 | |
Pointer Manual In-game content textart | Translation and some background pictures | 川月瑰奇 | - | May 23, 2026 | |
Stan the Dumpling Store/marketing art | The Steam library and store pages use AI generated graphic elements, but the game itself doesn't. All graphics in the game are hand made, created by our graphics designer in our self developed editor. | Roland Földes | - | May 23, 2026 | |
ERROR CODE - ウイルス消去パズル In-game content artaudio | Background images and BGM are generated using AI. | SENTIMENTUM | - | May 23, 2026 | |
时间花园 In-game content arttextaudio | This game uses AI to assist in generating [art assets/localized text/voice dubbing]. All AI-generated content has been manually reviewed and modified to ensure compliance with regulations and the game's world setting. | Shanghai Tri-Core Workshop Network Technology Co., Ltd. | - | May 23, 2026 | |
Olive Smash In-game content artaudio | Generative AI was used to make the graphics and music. | Mentalling Games | - | May 23, 2026 | |
Timefract In-game content text | Most localizations were done with AI. | alteemor | - | May 23, 2026 | |
Knock It Over, Again? In-game content audio | Some background music is generated by AI. | MimoStudio | - | May 23, 2026 | |
Dali’s Discovery In-game content art | This game uses pre-generated visual assets, including images and cinematic sequences created with external tools. These assets are used for environmental storytelling and menu presentation, and do not involve real-time AI generation. | Dali Studios | - | May 23, 2026 | |
Spot the Difference: Detective Neko In-game content text | AI was used to translate text. | Wolves | - | May 23, 2026 | |
星穹幻想世界 In-game content artaudio | Prop images,3D models,Background music (BGM) | SHI ZHENG DUO | - | May 23, 2026 | |
House of Forgotten Souls In-game content art | Some tiling textures are Ai generated | Ian Eastin | - | May 23, 2026 | |
Mesudoku In-game content artaudiotext | Some of the images and audio assets used in this game are created with the assistance of generative artificial intelligence, based on the creator’s original concepts and design.
All narrative content presented in the game is conceived and written by the creator, with generative artificial intelligence used to assist in text refinement and multilingual translation. | TheGameIsDifficult Studio | - | May 23, 2026 | |
Orbital Upgrade In-game content arttext | Some visual assets and parts of the localization were created with the assistance of AI tools and refined manually. | Fynntastic Games | - | May 23, 2026 | |
Toad Land Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Lab Loonies In-game content audio | Our Resident AI Drone is voiced by Text-to-Speech. | Michael Fischer | - | May 23, 2026 | |
WIRED TOKYO In-game content artaudiotextcode | I use generation AI for some original assets during the production process. Less than 1% of the total. | Daikichi_EMP | - | May 23, 2026 | |
COREDUMP: 口口口口 In-game content text | The text on the Steam store page is automatically translated by AI. | FANGKUAI4 | - | May 23, 2026 |