1. Pre-rendered character portraits (bought from 3d party in Unity Asset Store). 2. Pre-rendered achievement icons.
- Creator
- TaosX
- Reviews
- 428
- Added
- May 23, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
1. Pre-rendered character portraits (bought from 3d party in Unity Asset Store). 2. Pre-rendered achievement icons.
The cyborg HUD AI assistant voice is voiced by AI. Can be disabled in the options.
Pre-rendered AI generation was used to create 2D marketing materials and storefront capsule art (logos, background art, capsule images).
Store capsules and background environments are crafted using creative design processes.
Generative AI was used only as a support tool during development to help create some 2D art assets. No AI-generated content is created during gameplay, and the game does not use any third-party AI services at runtime.
This game uses AI to generate dynamic dialogue and character interactions. All game systems, mechanics, and narrative structure are human-designed.
Generative AI was used as a supportive tool for the localization (translation) of in-game texts.
AI was used for the swapped artwork (paintings/statues), for the creation of the character models, for music and for text translations.
This game uses generative AI tools during development only. AI is used to support the creative process, such as early prototyping, idea iteration, and auxiliary development materials. All content present in the final game — including gameplay, visuals, audio, and narrative elements — is designed, reviewed, and approved by the developers.
AI-translated
Artwork was created by human artists. AI was used for color adjustments and final rendering only. Character animations were assisted by AI.
AI tools were used to assist in texture generation for some scene elements and UI assets (excluding character art and CGs). However, all initial concept designs and final assets are hand-drawn, manually retouched, or heavily overpainted by the developer to ensure artistic consistency and originality. No raw AI output is used directly in the game.
AI used for music improvement.
AI-generated images were used for the cover and parts of the UI, and AI models were used in the 3D modeling of the characters and some background elements (characters, dam).
We use AI-generated tools to create some of the promotional artwork and store assets (banners and capsules).
AI is used to translate in-game text.
AI was used to assist with localization for languages other than English and Polish.
The game itself was developed without the use of generative AI. During the development and release process, we may use AI-based tools to assist with the creation of certain store marketing materials (such as Steam banners). In all such cases, the final materials reflect the creativity and expression of our own development team.
Characters voices are being tested with AI for the development phase. Should be replaced before lauch.
The game utilized AI for some creative brainstorming during the concept design and demo phases, and AI was also employed for initial creation in certain auxiliary systems such as icons, animations, and special effects.
AI generated logos.
During the development process, AI-based tools are utilized to assist with the creation of visual content only. In all such cases, these tools serve strictly as a support mechanism, and the final product remains a direct reflection of the developer's original vision, design, and standards.
This game includes pre-generated art and assets created with the assistance of generative AI tools. All AI-assisted content has been reviewed, edited, and integrated by the development team. The game does not use live-generated AI systems during gameplay.
AI assisted in programming and art generation for this game.
DLSS, default voice over and background music.
AI-generated content: Some store promotional images, as well as some icons in the game.
AI tools were used as part of the development process to assist with artwork and coding. All final assets and gameplay content are human-curated and implemented.
Some objects, music, and sounds were generated using AI.
As a solo dev, I do not have the skills like many other dev teams. Therefore some parts like the game icon, and the image of the game name, are made with the help of AI. I do not have any plans to expand beyond that.
This game is created by a solo developer with a limited budget and some AI-assisted tools were used during production. – All robot voices are based on AI-generated voice lines that were then hand-edited, processed and mixed. – Some background images and visual effects were created or enhanced using AI-assisted art tools. – All game design, code, gameplay systems and written story/content were created by hand by the developer.
AI was used coding asistance, marketing assets and musics.
This application uses local AI technologies to enable interactive conversations with your desktop pet: • Text Generation: The pet uses a local Large Language Model running entirely offline to generate conversational responses. • Speech Recognition (STT): Voice input is processed locally using AI speech-to-text models to understand what you say to your pet. • Speech Synthesis (TTS): The pet's voice responses are generated locally using AI text-to-speech models, supporting multiple languages. All AI processing runs offline on your device. No internet connection required. No AI-generated content was used in creating game assets, artwork, or marketing materials.
Some asset concepts are adapted from AI generated images
AI generation was partially used to create marketing materials. The game itself is handcrafted.
The texture for carpet and wallpaper were generated before being overhauled by hand by myself. No other assets are AI generated.
I used AI to generate code to speed up the development of the game.
Throughout the game, there are displayed lines of code written out that serve as flavor text and effects for many elements of the game's UI & visuals. This huge amount of text was generated by ChatGPT with the express instruction that none of it is really functional, but visually plausible C# code.
The stage designs are pre-rendered, but I still had to modify them manually.
This game uses AI for animation rigging and some image assets
AI was only used to create the main menu background image.
The following uses AI-generated content: #AppDescriptionTranslation #StoreVideoBGM #StoreVideoAssets
Generated several 3D models / image Generated sound effects
AI was used to create the main characters: how they look, sound and move. All cutscenes and dialogue are pre-generated with AI. All translations were done with the help of AI. Many in-game assets are made with AI or with the help of AI.
One promotional poster image was made with AI. No in-game or gameplay content uses AI.
This title uses lightweight local AI to generate character conversations in real time. Each playthrough features dynamic character interactions and evolving stories, letting you enjoy action within a living, breathing world.
Some of the UI textures were created using AI tools.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
In the game, players can press the "G" key to open the AI communication panel, and interact with the two AIs—Doubao and DeepSeek—by typing text. Players can choose to chat with either Doubao or DeepSeek, and both AIs will respond based on the player's input. Meanwhile, the AIs' decisions will influence the progression of the in-game storyline and their own specific behaviors. For instance, the AIs may determine the direction of storyline branches based on the content of the player's conversation, or change their movement paths in the game world and perform different actions. This creates a richer and more personalized gaming experience for players.
As a solo developer, I used AI tools to assist in creating the base assets for marketing materials and background art. Each generated element was then manually edited, polished, and overpainted to ensure it met the game's aesthetic standards and to guarantee that the final output contains no infringing or illegal content. However, no AI has been used in the actual game; all gameplay assets, including sprites, UI and card art are entirely hand-drawn.
This game uses Artificial Intelligence tools only to generate pre-rendered content such as promotional images, concept art, and some non-essential visual elements. The music tracks are also AI-generated. No part of the gameplay uses AI in real time; no levels, code, or dynamic content are generated during play. All gameplay, level design, programming, and mechanics were created manually, with AI assistance only used to solve specific issues and speed up the development process. Artificial Intelligence does not intervene in or modify the player’s experience during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Final Upgrade art | 1. Pre-rendered character portraits (bought from 3d party in Unity Asset Store).
2. Pre-rendered achievement icons. | TaosX | 428 | May 23, 2026 | |
District Steel Live AI audio | The cyborg HUD AI assistant voice is voiced by AI. Can be disabled in the options. | Barricade Studio | 72 | May 23, 2026 | |
Scrap Syndicate Store/marketing art | Pre-rendered AI generation was used to create 2D marketing materials and storefront capsule art (logos, background art, capsule images). | Jason Bann | - | Mar 18, 2026 | |
Biomech Protocol art | Store capsules and background environments are crafted using creative design processes. | Raptor Entertainment | - | Mar 18, 2026 | |
Rescue Team: Legion of Destruction In-game content art | Generative AI was used only as a support tool during development to help create some 2D art assets. No AI-generated content is created during gameplay, and the game does not use any third-party AI services at runtime. | Game Mixer | - | Mar 18, 2026 | |
the collective Live AI text | This game uses AI to generate dynamic dialogue and character interactions. All game systems, mechanics, and narrative structure are human-designed. | The Colonization Bureau | - | Mar 18, 2026 | |
OKEYABILITY: Board Game In-game content text | Generative AI was used as a supportive tool for the localization (translation) of in-game texts. | Gnsr | - | Mar 18, 2026 | |
AI Slop: The Race to AGI In-game content artaudiotext | AI was used for the swapped artwork (paintings/statues), for the creation of the character models, for music and for text translations. | CezanneSoft | - | Mar 18, 2026 | |
Arcane Spellforge: Core Defense Dev only | This game uses generative AI tools during development only.
AI is used to support the creative process, such as early prototyping, idea iteration, and auxiliary development materials.
All content present in the final game — including gameplay, visuals, audio, and narrative elements — is designed, reviewed, and approved by the developers. | Arcane Labs | - | Mar 18, 2026 | |
Gunshot Survivors VR In-game content text | AI-translated | HachiKuGames | - | Mar 18, 2026 | |
Burnstation In-game content art | Artwork was created by human artists. AI was used for color adjustments and final rendering only. Character animations were assisted by AI. | Klafti Studio | - | Mar 18, 2026 | |
Act! Autonomy: Cell-Tones In-game content art | AI tools were used to assist in texture generation for some scene elements and UI assets (excluding character art and CGs). However, all initial concept designs and final assets are hand-drawn, manually retouched, or heavily overpainted by the developer to ensure artistic consistency and originality. No raw AI output is used directly in the game. | PaperAct | - | Mar 18, 2026 | |
Robo In-game content audio | AI used for music improvement. | Anton Vatchenko | - | Mar 18, 2026 | |
HangTogether In-game content art | AI-generated images were used for the cover and parts of the UI, and AI models were used in the 3D modeling of the characters and some background elements (characters, dam). | SlimeStudio | - | Mar 18, 2026 | |
Zero-G Combat Store/marketing art | We use AI-generated tools to create some of the promotional artwork and store assets (banners and capsules). | Fantasia for Information | - | Mar 18, 2026 | |
HaCo In-game content text | AI is used to translate in-game text. | goromatsu | - | Mar 18, 2026 | |
Blast Beam Bang In-game content text | AI was used to assist with localization for languages other than English and Polish. | SWAGamesDev | - | Mar 18, 2026 | |
OVER SAND Store/marketing art | The game itself was developed without the use of generative AI.
During the development and release process, we may use AI-based tools to assist with the creation of certain store marketing materials (such as Steam banners). In all such cases, the final materials reflect the creativity and expression of our own development team. | Moonmana | - | Mar 18, 2026 | |
Seres: One Consciousness In-game content audio | Characters voices are being tested with AI for the development phase. Should be replaced before lauch. | Mulo Creations | - | Mar 18, 2026 | |
自律机群 -- 复制之战 In-game content art | The game utilized AI for some creative brainstorming during the concept design and demo phases, and AI was also employed for initial creation in certain auxiliary systems such as icons, animations, and special effects. | Aether URSA Studio | - | Mar 18, 2026 | |
ROBOT RIOT Store/marketing art | AI generated logos. | TATAMI TEAM | - | Mar 18, 2026 | |
Dying for Parts Dev only art | During the development process, AI-based tools are utilized to assist with the creation of visual content only. In all such cases, these tools serve strictly as a support mechanism, and the final product remains a direct reflection of the developer's original vision, design, and standards. | Twikia Studios | - | Mar 18, 2026 | |
Nightrift In-game content art | This game includes pre-generated art and assets created with the assistance of generative AI tools. All AI-assisted content has been reviewed, edited, and integrated by the development team. The game does not use live-generated AI systems during gameplay. | AfterEnd Studios | - | Mar 18, 2026 | |
Wireless In-game content artcode | AI assisted in programming and art generation for this game. | RoboXero Studios | - | Mar 18, 2026 | |
Kepler 186F | DLSS, default voice over and background music. | Axiox Media Technology LTD | - | Mar 18, 2026 | |
Robot Hero In-game content art | AI-generated content: Some store promotional images, as well as some icons in the game. | ROBOT GAME | - | Mar 18, 2026 | |
Cosmic Gold Rush In-game content artcode | AI tools were used as part of the development process to assist with artwork and coding. All final assets and gameplay content are human-curated and implemented. | Prospera Mentis | - | Mar 18, 2026 | |
AbyssFloor Survivors In-game content artaudio | Some objects, music, and sounds were generated using AI. | Katarienumono.inc | - | Mar 18, 2026 | |
Dead Circuit In-game content art | As a solo dev, I do not have the skills like many other dev teams. Therefore some parts like the game icon, and the image of the game name, are made with the help of AI.
I do not have any plans to expand beyond that. | Devils Hire Games | - | Mar 18, 2026 | |
The Long Way Home In-game content audioarttext | This game is created by a solo developer with a limited budget and some AI-assisted tools were used during production.
– All robot voices are based on AI-generated voice lines that were then hand-edited, processed and mixed.
– Some background images and visual effects were created or enhanced using AI-assisted art tools.
– All game design, code, gameplay systems and written story/content were created by hand by the developer. | Cihan Kuzu | - | Mar 18, 2026 | |
SECOND WIND Store/marketing codeartaudio | AI was used coding asistance, marketing assets and musics. | Goldenstone Games | - | Mar 18, 2026 | |
AI Desktop Pet Live AI textaudio | This application uses local AI technologies to enable interactive conversations with your desktop pet:
• Text Generation: The pet uses a local Large Language Model running entirely offline to generate conversational responses.
• Speech Recognition (STT): Voice input is processed locally using AI speech-to-text models to understand what you say to your pet.
• Speech Synthesis (TTS): The pet's voice responses are generated locally using AI text-to-speech models, supporting multiple languages.
All AI processing runs offline on your device. No internet connection required. No AI-generated content was used in creating game assets, artwork, or marketing materials. | 42kami | 87 | Mar 18, 2026 | |
Rank the zombie triple pack In-game content art | Some asset concepts are adapted from AI generated images | Penguinguy0001 | - | Mar 18, 2026 | |
Mindcage: Override Store/marketing art | AI generation was partially used to create marketing materials. The game itself is handcrafted. | Kuts Labs | - | Mar 18, 2026 | |
Trash Talkers In-game content art | The texture for carpet and wallpaper were generated before being overhauled by hand by myself. No other assets are AI generated. | Ryyson Games | - | Mar 18, 2026 | |
Suction Bot Dev only code | I used AI to generate code to speed up the development of the game. | GameDesignerSilas | - | Mar 18, 2026 | |
Command.Override In-game content text | Throughout the game, there are displayed lines of code written out that serve as flavor text and effects for many elements of the game's UI & visuals. This huge amount of text was generated by ChatGPT with the express instruction that none of it is really functional, but visually plausible C# code. | Unknown Shadow Games | - | Mar 18, 2026 | |
Rembrunir 2 Dev only art | The stage designs are pre-rendered, but I still had to modify them manually. | LAGA | - | Mar 18, 2026 | |
Poreia In-game content art | This game uses AI for animation rigging and some image assets | ARDORBIT | - | Mar 18, 2026 | |
Blastoids In-game content art | AI was only used to create the main menu background image. | Moragami Co., Ltd | - | Mar 18, 2026 | |
Edge Lightning Engine In-game content audioart | The following uses AI-generated content:
#AppDescriptionTranslation
#StoreVideoBGM
#StoreVideoAssets | MIDLANDSTORY Inc. | - | Mar 18, 2026 | |
The One: Am I? In-game content artaudio | Generated several 3D models / image
Generated sound effects | Marcin Berger | - | Mar 18, 2026 | |
BaseStar In-game content artaudiotext | AI was used to create the main characters: how they look, sound and move. All cutscenes and dialogue are pre-generated with AI. All translations were done with the help of AI. Many in-game assets are made with AI or with the help of AI. | DeKat | - | Mar 18, 2026 | |
Andromis Store/marketing art | One promotional poster image was made with AI. No in-game or gameplay content uses AI. | Andromis Games | - | Mar 18, 2026 | |
PomPomMomonga Live AI text | This title uses lightweight local AI to generate character conversations in real time.
Each playthrough features dynamic character interactions and evolving stories, letting you enjoy action within a living, breathing world. | Gentle Giants LLC | - | Mar 18, 2026 | |
Break Through In-game content art | Some of the UI textures were created using AI tools. | Hamster Wheel Studio | - | Mar 18, 2026 | |
Syn City Pet Recovery Force In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Komba Games LLC | - | Mar 18, 2026 | |
AI女友 AI girlfriend Live AI text | In the game, players can press the "G" key to open the AI communication panel, and interact with the two AIs—Doubao and DeepSeek—by typing text. Players can choose to chat with either Doubao or DeepSeek, and both AIs will respond based on the player's input.
Meanwhile, the AIs' decisions will influence the progression of the in-game storyline and their own specific behaviors. For instance, the AIs may determine the direction of storyline branches based on the content of the player's conversation, or change their movement paths in the game world and perform different actions. This creates a richer and more personalized gaming experience for players. | fpygames | - | Mar 18, 2026 | |
Beyond Lost Planets In-game content art | As a solo developer, I used AI tools to assist in creating the base assets for marketing materials and background art. Each generated element was then manually edited, polished, and overpainted to ensure it met the game's aesthetic standards and to guarantee that the final output contains no infringing or illegal content.
However, no AI has been used in the actual game; all gameplay assets, including sprites, UI and card art are entirely hand-drawn. | leosgamedev | - | Mar 18, 2026 | |
ParkTour In-game content artaudio | This game uses Artificial Intelligence tools only to generate pre-rendered content such as promotional images, concept art, and some non-essential visual elements. The music tracks are also AI-generated. No part of the gameplay uses AI in real time; no levels, code, or dynamic content are generated during play.
All gameplay, level design, programming, and mechanics were created manually, with AI assistance only used to solve specific issues and speed up the development process. Artificial Intelligence does not intervene in or modify the player’s experience during gameplay. | Federico Garcia | - | Mar 18, 2026 |