AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Robots
TitleDisclosureCreatorSrcReviewsAdded
Junk Ark
In-game content
textaudio
AI is used only for translation and sound effects.
Burning Bone
-Aug 11, 2026
Click to Obsolete
In-game content
artaudio
AI was used to assist with code, art, and sfx. I have manually edited and polished all AI-assisted elements by hand to make them as unsloppy as I possibly can. If anything feels like slop, please let me know in the Community Discussions / Discord, and I'll do my best to fix it. Thanks! :)
Shaked Yarkony
-Aug 11, 2026
CodePhantom
In-game content
textaudio
Generative AI is used in this title for translation (to support multiple languages) and for the initial concepts of the background music. All final assets have undergone a process of editing, refinement, and review by human creators.
RRR
-Aug 11, 2026
勇桜 ~Escape from the Empire~
In-game content
audiotext
This game uses generative artificial intelligence in part to improve development efficiency. It is primarily utilized to assist with programming implementation and development tasks, as well as for generating BGM melodies and assisting in the creation of in-game messages. However, all final decisions regarding game specifications and quality control are made by the developer, and only AI-generated content that has been reviewed and adjusted by human hands is used.
ChomaGames
-Aug 8, 2026
PACIFIC RHYTHM
In-game content
art
Some of the 2D artwork in this game — the enemy kaiju, the player mech, the title logo, and the result screen background — was created using generative AI image tools, then selected, edited, and integrated by the developers. Music and sound effects are not AI-generated; they are human-composed tracks and recorded sounds. All AI-generated content is pre-rendered and shipped as fixed assets. The game does not generate any content with AI at runtime.
ZUTTOMO
-Aug 8, 2026
BIRDBOTS
In-game content
art
BirdBots uses generative AI tools during development to assist in the creation of certain promotional images, visual concepts, illustrations, and marketing materials. All AI-generated content has been reviewed, edited, and integrated by the developer. AI is not used during gameplay and does not affect the game's mechanics.
DogSoul Studios
-Aug 7, 2026
Chronoseum
Dev only
code
Claude Code was used to help write code when I couldn't figure stuff out
TaraPsych
-Aug 5, 2026
Calcination
Store/marketing
codeart
AI is used in this project to accelerate coding and assisted in generating some of the marketing material.
Alchemic Productions
-Aug 5, 2026
Catnip Wars
In-game content
artcode
I had a clear vision of what I wanted my game to be but lacked certain technical skills so Ai was used to assist me in creating the characters and turret meshes as well as programming. I purchased assets from multiple artists as I fully believe in supporting the arts, however certain things I had to make myself and couldn't afford to commission an artist.
Ender Knight
-Aug 5, 2026
P.R.O.E.B.
In-game content
artaudio
We use AI tools only to demonstrate the game's feel, for marketing materials, and to optimise development. 3D models, UI, characters, robot enemies, the main soundtrack and other key elements of the game are lovingly crafted by our team. Yes, we're not the fastest indie developers in the world. But we're working hard for you! ^_^
UltraSimpleGames
-Aug 5, 2026
Cyber Panopticon
Store/marketing
art
Some of the images were made using artificial intelligence.
MAXORKA GAMES
-Aug 5, 2026
敵国工場への潜入
In-game content
art
Some in-game backgrounds and icons, as well as icons in the game preview thumbnails.
Asaruto
-Aug 2, 2026
赛博神话:悟空
Store/marketing
art
Used for generating image information such as game covers and UI.
CyberMoonStudio
-Aug 1, 2026
Ironweld
In-game content
textaudio
AI is used for localization and music arrangements built from our own recordings and very few are fully AI-generated.
2071 Games
-Jul 31, 2026
Warmachine: Rogue-Scout
In-game content
audioart
This game uses generative AI tools during development to help create some character voice lines and cutscene video sequences. AI is not used to generate live, novel content during gameplay - all AI-assisted content is pre-produced and reviewed by the development team before shipping.
Vaultkeeper Games
-Jul 31, 2026
Bots to Mars
In-game content
artcode
AI used for sprite, and artwork. AI used to help code the game.
Benybob
-Jul 30, 2026
Juju
Dev only
code
I used coding agents to code this game.
Takana
-Jul 30, 2026
Stellar Cafe
Live AI
audio
Allows NPCs to have voice-based real-time conversation with the player
AstroBeam
-Jul 30, 2026
CYBERSPIDER VS. HUMANITY
In-game content
audio
AI tools were used to generate all audio. All audio has been human reviewed.
Logan Knight
-Jul 29, 2026
ArtificialOverthrow
In-game content
art
This game is intended as a criticism of generative AI. The main premise of the game is fighting AI Slop as such we used existing AI images for the enemies and environment. We did not generate any of these images ourselves. All AI art used in the game is pre-existing and found on the internet.
Clearence Rack
-Jul 29, 2026
ARC-9
In-game content
arttext
The game utilizes pre-generated AI content for early concept references, Store Page promotional artwork, and in-game localization. All AI-assisted assets are manually edited to match the game's aesthetic. I plan to continuously review, refine, and potentially replace these assets throughout development to ensure a polished, high-quality, and consistent experience for the official full release.
Dynamz Games
-Jul 27, 2026
Robot Vacuum Simulator
In-game content
artaudiotextcode
Generative AI tools were used during development to assist with some pre-generated 2D artwork and UI imagery, 3D models and animations, instrumental music and sound effects, localization drafts, and portions of the game code. As a solo developer, I selected, edited, integrated, and reviewed all of these outputs before inclusion. The game does not generate content at runtime and does not send player input to generative AI services.
Rocket Industries Inc.
-Jul 25, 2026
MAIMCOIL
In-game content
audioart
Some fixed music tracks and selected pre-rendered promotional and manual artwork were created with generative AI tools. No AI content is generated during gameplay.
corewisevideo
-Jul 25, 2026
ブラック研究室からの脱出
In-game content
artaudiotext
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
P.E.G
-Jul 25, 2026
Voltswarm
Store/marketing
art
The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
David Seco
-Jul 23, 2026
RIFTFALL
In-game content
art
AI is used to prepare the promo materials & trailers
GameEra Studios
-Jul 22, 2026
Lethal Algorithm
In-game content
artaudiotext
Generative AI was used exclusively for marketing and promotional materials. This includes the store page capsule art, translations and the background music featured in the promotional trailer. No AI generated assets, imagery or audio are used within the actual game build, game screenshots or gameplay experience.
Mohammed Marzouq
-Jul 22, 2026
Leafborn
In-game content
text
Gen AI was used only for translation assistance. No AI was used for artwork, visuals, audio, or gameplay content.
Green Cat Games
-Jul 18, 2026
Scrap Snap
Dev only
code
Generative AI was only utilized to assist with programming and coding during development. No AI-generated assets, such as images, graphics, or audio, were used in this game.
BinkyGames
-Jul 17, 2026
malang girl
In-game content
text
AI was used to translate the in-game language.
malangsoft
-Jul 15, 2026
Facrobry
In-game content
audio
AI was used to create the game's musical accompaniment.
Agenosovgame
-Jul 15, 2026
Dust Bunny Simulator
In-game content
art
2D artwork for this game and its Steam store page — including the logo, store capsules, key art, and in-game textures — was created using generative AI image tools, generated ahead of time during development. The 3D models are stock/CC0 assets and the dust-bunny character is procedural/code-generated. Screenshots are captures of actual gameplay. No generative AI runs at runtime. All AI-generated images were reviewed to ensure they do not reproduce third-party intellectual property.
Kompot
-Jul 15, 2026
The Toilet
In-game content
art
Some 2D images and promotional artwork used in the game and on the Steam store page were created or assisted using generative AI tools and then reviewed, modified, and integrated by the developer. No real-time AI-generated content is created during gameplay.
Cankut Keskin
-Jul 13, 2026
TRAINCORE
In-game content
art
AI is used to enhance images and icons by applying filters and visual refinements to assets we originally created ourselves.
MM88
-Jul 11, 2026
Gear Clash: Hero Unite
In-game content
art
Some in-game art assets and some promotional art assets on the store page were created with AI-assisted production.
SKYREACH INTERACTIVE
-Jul 11, 2026
Arena Bot Manager
Live AI
textaudio
SonderSoft uses generative AI for localization to make Arena Bot Manager accessible to more players worldwide. ABM features an optional AI voice-commentator for arena events that can be disabled as per player preference. SonderSoft pays artists to participate in the creative process, and some artists may choose on their own to use generative AI as part of their workflow; SonderSoft respects the creative tools artists choose in order to realize their own artistic vision. Whenever possible, SonderSoft prioritizes paying artists, creators, and actors.
SonderSoft
-Jul 9, 2026
I Missed the Apocalypse
Store/marketing
art
A pre-rendered cinematic intro sequence was created with the assistance of AI-based video generation tools. Some visual assets were generated or refined using AI image generation.
Bork One
-Jul 8, 2026
It Could Be Worse
In-game content
artcode
Some textures and some code has been created with AI assistance.
Gasoline Taste Studios
-Jul 7, 2026
星舰-DF
In-game content
art
Portrait images of in-game characters, partial item icons, and cutscene illustrations for tutorial openings are AI-generated.
四哥
-Jul 7, 2026
Action & Automation
In-game content
artcodetext
Action & Automation is not only how the game plays, it is how the game was made. As the game’s sole human developer, game director, and system architect, I designed the core gameplay systems, software architecture, worldbuilding, narrative framework, story design, and gameplay balance. That is the Action. For the Automation, I deliberately pushed generative AI throughout the production pipeline, with quality and player experience as the only limits. Following my direction and specifications, AI produced much of the code, artwork, animation, VFX, and UI, and was used for text polishing and localization. No generative AI model or external AI service runs during gameplay. The game requires no AI account, API key, subscription, or token credits. Any apparent AI thinking or reasoning is scripted or driven by conventional game AI systems. Human-designed. AI-produced. That is Action & Automation.
pflovv
-Jul 5, 2026
Off Axis
Store/marketing
text
Generative AI was used to assist with writing, editing, and translating store page text and marketing copy. No generative AI content is generated in real time during gameplay.
Off Axis
-Jul 4, 2026
Mow My World
Store/marketing
art
Some store page marketing images, capsule assets, and promotional screenshots were created or edited with generative AI and then reviewed and adjusted for layout, sizing, and text. The game does not use live generative AI during gameplay, and it does not connect to any third-party AI service while players are playing.
BotDance LLC
-Jul 3, 2026
FYP Ride the Feed
In-game content
artaudio
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. Some of the audio files are AI generated.
Andrew
-Jul 3, 2026
ECHO:VORTEX
In-game content
art
Some 2D store and marketing assets — such as store capsule images, achievement icons, and key art — were created using AI image-generation tools and then refined and composited by hand. All gameplay, code, level design, and game systems are made by the developer without generative AI. All AI-assisted assets are reviewed to ensure they are appropriate and comply with Steam's rules.
ghost08165
-Jul 3, 2026
Retro Robot Rescue
In-game content
artaudiocodetext
Retro Robot Rescue was developed with the assistance of generative AI tools. AI assisted tools were used during development to help create and refine certain visual assets, music, sound effects, localization content, marketing materials, and portions of the game's code. All content included in the final game was selected, reviewed, edited, and integrated by the developer.
Z Digital
-Jul 2, 2026
OVERHEAT PROTOCOL
In-game content
artaudio
Some visual and audio assets used in the game and its marketing materials were created or refined with the assistance of generative AI tools. All content is reviewed, edited, and integrated by the developer.
Rene Studios
-Jun 30, 2026
最后的飞船
In-game content
artaudiotext
AI-assisted tools were used during development to help create certain cinematic images, visual effects, music, and localization content. Some cinematic sequences incorporate AI-generated imagery or AI-assisted animation techniques. The majority of the game’s artwork, environments, gameplay content, puzzle design, story content, and overall development were created by hand by the development team. Some music was also created by human collaborators.
正常游戏 Normal Games
-Jun 30, 2026
SqueakOut
In-game content
art
A few icons and images were created with the assistance of generative AI and then manually edited and refined.
Remillepattes
-Jun 29, 2026
RoguePunk
In-game content
artaudio
RoguePunk is an independent project, and its visual and audio content including pixel-art characters, enemies, environments, music, and sound effects was created with the help of generative AI tools, then selected, arranged, edited, and integrated by hand to fit the game's world and feel. I see these tools the way earlier developers saw new engines, samplers, and digital art software: as a way for solo developers to bring an ambitious, fully-realized world to players who might otherwise never get to see it.
Massif interactive
-Jun 28, 2026
Terraforming Titans
In-game content
textcode
We used generative AI mainly for generating code. It has also been used for writing flavour text, many interface descriptions and some lines for an AI character. Finally it has also been used for proofreading.
terraforming.titans
-Jun 28, 2026
353 results
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