AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Robots
TitleDisclosureCreatorSrcReviewsAdded
The Toilet
In-game content
art
Some 2D images and promotional artwork used in the game and on the Steam store page were created or assisted using generative AI tools and then reviewed, modified, and integrated by the developer. No real-time AI-generated content is created during gameplay.
Cankut Keskin
-Jul 13, 2026
TRAINCORE
In-game content
art
AI is used to enhance images and icons by applying filters and visual refinements to assets we originally created ourselves.
MM88
-Jul 11, 2026
Gear Clash: Hero Unite
In-game content
art
Some in-game art assets and some promotional art assets on the store page were created with AI-assisted production.
SKYREACH INTERACTIVE
-Jul 11, 2026
Arena Bot Manager
Live AI
textaudio
SonderSoft uses generative AI for localization to make Arena Bot Manager accessible to more players worldwide. ABM features an optional AI voice-commentator for arena events that can be disabled as per player preference. SonderSoft pays artists to participate in the creative process, and some artists may choose on their own to use generative AI as part of their workflow; SonderSoft respects the creative tools artists choose in order to realize their own artistic vision. Whenever possible, SonderSoft prioritizes paying artists, creators, and actors.
SonderSoft
-Jul 9, 2026
I Missed the Apocalypse
Store/marketing
art
A pre-rendered cinematic intro sequence was created with the assistance of AI-based video generation tools. Some visual assets were generated or refined using AI image generation.
Bork One
-Jul 8, 2026
It Could Be Worse
In-game content
artcode
Some textures and some code has been created with AI assistance.
Gasoline Taste Studios
-Jul 7, 2026
星舰-DF
In-game content
art
Portrait images of in-game characters, partial item icons, and cutscene illustrations for tutorial openings are AI-generated.
四哥
-Jul 7, 2026
Action & Automation
In-game content
artcodetext
Action & Automation is not only how the game plays, it is how the game was made. As the game’s sole human developer, game director, and system architect, I designed the core gameplay systems, software architecture, worldbuilding, narrative framework, story design, and gameplay balance. That is the Action. For the Automation, I deliberately pushed generative AI throughout the production pipeline, with quality and player experience as the only limits. Following my direction and specifications, AI produced much of the code, artwork, animation, VFX, and UI, and was used for text polishing and localization. No generative AI model or external AI service runs during gameplay. The game requires no AI account, API key, subscription, or token credits. Any apparent AI thinking or reasoning is scripted or driven by conventional game AI systems. Human-designed. AI-produced. That is Action & Automation.
pflovv
-Jul 5, 2026
Off Axis
Store/marketing
text
Generative AI was used to assist with writing, editing, and translating store page text and marketing copy. No generative AI content is generated in real time during gameplay.
Off Axis
-Jul 4, 2026
Mow My World
Store/marketing
art
Some store page marketing images, capsule assets, and promotional screenshots were created or edited with generative AI and then reviewed and adjusted for layout, sizing, and text. The game does not use live generative AI during gameplay, and it does not connect to any third-party AI service while players are playing.
BotDance LLC
-Jul 3, 2026
FYP Ride the Feed
In-game content
artaudio
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. Some of the audio files are AI generated.
Andrew
-Jul 3, 2026
ECHO:VORTEX
In-game content
art
Some 2D store and marketing assets — such as store capsule images, achievement icons, and key art — were created using AI image-generation tools and then refined and composited by hand. All gameplay, code, level design, and game systems are made by the developer without generative AI. All AI-assisted assets are reviewed to ensure they are appropriate and comply with Steam's rules.
ghost08165
-Jul 3, 2026
Retro Robot Rescue
In-game content
artaudiocodetext
Retro Robot Rescue was developed with the assistance of generative AI tools. AI assisted tools were used during development to help create and refine certain visual assets, music, sound effects, localization content, marketing materials, and portions of the game's code. All content included in the final game was selected, reviewed, edited, and integrated by the developer.
Z Digital
-Jul 2, 2026
OVERHEAT PROTOCOL
In-game content
artaudio
Some visual and audio assets used in the game and its marketing materials were created or refined with the assistance of generative AI tools. All content is reviewed, edited, and integrated by the developer.
Rene Studios
-Jun 30, 2026
最后的飞船
In-game content
artaudiotext
AI-assisted tools were used during development to help create certain cinematic images, visual effects, music, and localization content. Some cinematic sequences incorporate AI-generated imagery or AI-assisted animation techniques. The majority of the game’s artwork, environments, gameplay content, puzzle design, story content, and overall development were created by hand by the development team. Some music was also created by human collaborators.
正常游戏 Normal Games
-Jun 30, 2026
SqueakOut
In-game content
art
A few icons and images were created with the assistance of generative AI and then manually edited and refined.
Remillepattes
-Jun 29, 2026
RoguePunk
In-game content
artaudio
RoguePunk is an independent project, and its visual and audio content including pixel-art characters, enemies, environments, music, and sound effects was created with the help of generative AI tools, then selected, arranged, edited, and integrated by hand to fit the game's world and feel. I see these tools the way earlier developers saw new engines, samplers, and digital art software: as a way for solo developers to bring an ambitious, fully-realized world to players who might otherwise never get to see it.
Massif interactive
-Jun 28, 2026
Terraforming Titans
In-game content
textcode
We used generative AI mainly for generating code. It has also been used for writing flavour text, many interface descriptions and some lines for an AI character. Finally it has also been used for proofreading.
terraforming.titans
-Jun 28, 2026
FOCUS
In-game content
art
FOCUS uses generative AI to assist in creating some in-game texture/background assets and the store capsule art. These are hand-edited and finalized by the developer. All design, code, and gameplay are human-made, and no AI content is generated at runtime.
kuma-hacker
-Jun 28, 2026
Mangrove Express
In-game content
arttextcode
As a small independent development team, we used generative AI as a supporting production tool during development. All creative direction, game design, asset selection, editing, integration, and final approval were handled by the development team. AI-generated material was reviewed and modified by the developers before being included in the game. The game does not generate AI content during gameplay.
Dig Up Indie
-Jun 28, 2026
Noctus Quarry
In-game content
audioart
We currently use AI for some of the audio dialogue as well as some of the placeholder 2D art assets. Our goal is to get art made for these where possible and we already have a voice actor and musician on board who is working on our audio.
Molten Shard Games
-Jun 28, 2026
Robot In Kitchen
In-game content
arttext
During development, we used generative AI tools to assist in creating certain game content. This includes using AI to generate base concepts and visual assets for specific in-game items or backgrounds (which were subsequently refined manually), as well as using AI for multilingual localization and text polishing.
MA HAN
-Jun 28, 2026
MIND BIOTICS
In-game content
audio
The tutorial includes AI-generated voiceover to assist new players
Miridema Project
-Jun 28, 2026
Relay Protocol
In-game content
artaudiotext
Generative AI was used to assist with drafts of some visual, audio, narrative, and localization assets, as well as marketing materials. All AI-assisted content was reviewed, edited, and finalized manually by the developer. The game does not generate AI content during gameplay and does not connect to any external AI service.
Gustavo Rios
-Jun 27, 2026
OUTWORKS
In-game content
artaudiocode
OUTWORKS was developed with the help of AI-based coding assistants, which we used to write parts of the game's source code. Everything you see and hear in the game is then generated procedurally by that code — all graphics are drawn in code (SVG/CSS) and all sound is synthesized in code (Web Audio). The game contains no AI-generated image or audio assets, and no generative AI runs while you play.
QUENCH FORGE
-Jun 27, 2026
OctoMech Survivors
In-game content
art
This game uses generative AI in the production of some pixel art assets, with final adjustments and finishing work carried out by a human.
Arkhamsoft
-Jun 16, 2026
Project RAZE: Fall of Terra
In-game content
audio
Some audio assets in the game were created with the assistance of AI tools and have been further modified, refined, and integrated by the developer.
FearForge Studios
-Jun 15, 2026
Echoes In Static
In-game content
art
AI was used to help make some assets for in game playability but they are heavily edited before importing into the engine for correct functionality.
TRM_Studios
-Jun 15, 2026
LAST RITE TD
In-game content
artaudiotext
LAST RITE TD uses generative AI tools during development to assist with creating and iterating some visual concepts, marketing artwork, store capsule images, trailer-related promotional materials, voice/audio elements, and certain worldbuilding or text-drafting support. Some voice/audio elements may also be AI-assisted. All AI-assisted content is reviewed, selected, edited, and integrated by the developer before being used in the game or on the Steam store page. The game does not use generative AI to create unpredictable real-time gameplay content for players during normal play.
Kalvorq
-Jun 15, 2026
Rustborn - Outland Threat
In-game content
audio
We utilize only Google AI Studio text-to-speech models during development to pre-generate voice acting files for regional localization. All generated audio files are post-processed, mixed, and hardcoded into the game build using standard engine tools before distribution. No assets infringe on existing copyrights.
Nexus Arcane GameStudio
-Jun 14, 2026
RED BEES
In-game content
artaudio
The work performed by artificial intelligence (AI) in creating the game concerns only the music and images, including store page and library images. AI was used to create all the music in the game; you can listen to some of it in the videos on the store page. The videos use the game's music. AI was also used as an image generator during the game's development. The resulting images were used for the background scenery and to create textures and geometric shapes (the 3D shape is obtained from the image). Almost all of the game's textures were created from AI generated images. The three dimensional geometric models were created using a group of traditional software; these software used AI generated images as their "source data". In practice, many 3D objects you see in the game, such as all the bees and all the flowers, are a three dimensional reconstruction of objects drawn over multiple images by AI. The AI used is that provided by the major industries in the field. All 3D modeling software is the intellectual property of the game's author.
Vox Mare
-Jun 13, 2026
SonderSoft Soccer
In-game content
audiotext
SonderSoft uses generative AI for localization to make games accessible to more players worldwide. This free game with no monetization uses generated music that can be disabled in the settings. Whenever possible, SonderSoft prioritizes paying artists, creators, and actors.
SonderSoft
-Jun 12, 2026
How To Destroy A City
In-game content
audio
Some sound effects in this game were created using generative AI.
Studio LEF
-Jun 12, 2026
Deep Breach
In-game content
art
Deep Breach Demo contains some pre-generated visual assets created with assistance from generative AI tools during development. These include certain static 2D visual elements such as UI icons, item and turret imagery, and promotional/store artwork. No AI-generated content is created live during gameplay.
Alyssium
-Jun 11, 2026
VOID ARMOR: FORM DRIVE
In-game content
art
Generative AI was used for some character visuals and as a development support tool. The game does not generate content with AI during gameplay.
XXIV
-Jun 10, 2026
Bots&Beats
Store/marketing
artcode
Generative AI has been used very sparsely. The main use cases were coloring the game title and assisting with coding.
Team Bots&Beats
-Jun 3, 2026
暗面 Dark Side Void
In-game content
text
Al were used to assist with translating text into multiple languages.
Beyond The Light Cone
-Jun 3, 2026
RobotSurvivors
In-game content
artaudio
Some artwork, visual assets, and music were created with the assistance of AI generation tools during development.
JadeLab
-Jun 3, 2026
Android Who Dreams of Stars
In-game content
artaudiotext
Artwork, sound, story, localization, and store assets
JinCycle
-Jun 3, 2026
Drone Arena
In-game content
artcode
We used AI for vibe-coding and some UI Elements.
ZEG
-Jun 3, 2026
Boom Rush: Desert OPS
In-game content
art
AI was used to create the store banners. In-game screenshots and videos accurately reflect the actual gameplay.
mttsus
-Jun 3, 2026
MechPit
In-game content
art
The game logo includes AI-generated and AI-upscaled texture elements, which were then manually edited.
Potato Holder Games
-Jun 3, 2026
CINESCAPE VR
In-game content
artaudio
AI have been used to generate/improve a few posters and paints visible in the environnement. These images were first drawn by internal game artist of the team. Voices have been generated with AI.
SUPER AC
-Jun 3, 2026
Void Runner : Arcade Roguelite
In-game content
textart
VOID RUNNER uses generative AI tools in a limited way, exclusively for pre-rendered content (never generated in real time during gameplay): — Text translations (10 languages): the in-game interface, changelog and Steam page description have been produced with AI assistance and then manually reviewed. The source text is written by the developer. — Marketing visuals: some promotional images on the Steam page (capsule art, banner) may include elements generated with AI assistance, in line with the game's art direction. All AI-assisted content is reviewed by the developer before integration. No content is generated in real time during gameplay — all assets are fixed and finalized.
napcode
-May 23, 2026
Escape the Space Hotel
In-game content
art
Some backgrounds, characters, and items were created with the help of AI image generation tools. All AI-generated assets were carefully reviewed, edited, and refined by the developer to fit the game's art style and quality standards.
Galactic Goof Studio
-May 23, 2026
Robot&Gun&Magic
In-game content
artaudio
During the development process, I used generative AI tools to assist in creating certain art assets and sound effects. All AI-generated content has been reviewed and refined to ensure quality and consistency. The final product reflects my creative vision , and no illegal or infringing content is included.
PX Games
-May 23, 2026
Clankerfront
In-game content
art
Temporary pre-rendered visual assets were created with the assistance of generative AI tools. The game does not use generative AI during gameplay and does not connect to external AI services while running.
Lizz Studio
-May 23, 2026
Meoware
In-game content
artcode
uses midjourney for the pictures used on cards and the pictures for each cat. claude for code assistance or guidance.
Gamer Games LLC
-May 23, 2026
Ironfields
In-game content
arttextaudio
This product uses pre-generated AI-assisted content created during development, including selected visual assets, localization support, store text support, and voice lines. All AI-assisted content is reviewed and edited by the developer before being included in the game.
Divis Studio
-May 23, 2026
F.R.E.D.'s Ascent
In-game content
artaudiotext
All design, writing, and creative direction in this game are human-made. Generative AI was used only as a workflow tool for pre-rendered assets — achievement icons, platform tilesets, zone backgrounds, the soundtrack, and the DE / FR / ES / IT translations of the human-written English text. All assets were reviewed and finalised by the developer. The game runs no AI at runtime.
buddycore Studio
-May 23, 2026
322 results
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