Some content was created using AI.
- Creator
- jun
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some content was created using AI.
Used AI to generate text in different languages
AI was use to generate code and for general help. A machine learning model is used to detect squats in game.
게임 내 사용되는 일부 이미지들은 AI를 이용하여 제작되었습니다.
AI was used to help clean up logos and descriptions.
Some of the text on this store page was created with the assistance of AI tools for localization purposes.
Some images in the game are created by generative AI.
During development, illustrations (e.g., game over screen) were created using ChatGPT’s image generation features, based on hand-drawn sketches and developer-provided prompts. All AI-generated content was manually reviewed and selected by the developer. No AI is used during gameplay, and no live content or code is generated in-game.
Some 3D models and graphics were created using AI tools. Parts of the game's code were also developed with AI.
Narration in the trailer
The game cover image was created using artificial intelligence
The logos on the Steam store were made with Copilot. The background in the login menu was also made with Copilot.
Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay.
Use of generative AI for certain marketing elements (capsules, illustrations). These elements are intended to be replaced in the future.
Generative AI content was used in the following cases: - The main character of the game on the covers of the Steam page - Music in the game - Voice acting in the game - Images for splashes and backgrounds in the game
AI was used to assist during coding the project and was used for some art assets.
This game uses generative AI to create certain assets, including character voice lines, some in-game items, and illustrations on the store page.
Just so you know, a few parts of this game were made with the help of AI tools - some environmental props and assets were created using AI-assisted 3D tools. Everything was carefully tweaked, reviewed and brought together to make sure it all fits the game's style as per the developer's direction. AI helped speed things up, but the creative vision is all human.
We are using AI-generated voiceovers and music.
Artificial intelligence is used in the construction of visual themes
The game uses pre-generated voice lines for the boss character
The character standing illustrations and cover characters in the game utilize AI model-generated character images for their creation.
Store page art was done with A.I
The use of AI for Come To An End is for the AI voice for the evil AI villain in game. I also am using a placeholder AI generated mesh for one of the monsters (Cytaur). This could change through the game’s development process rolling to release.
Some visual concepts, store art assets, and most of the gameplay scripting were created with the assistance of AI tools to support solo development and explore creative ideas more efficiently. All final in-game content has been reviewed, tested, and implemented manually.
SI was used to edit some images
Some of the images used throughout the game were generated using AI.
The title images for the Steam description, the trailer and in-game soundtrack, the game’s skyboxes, and the campaign mode map image.
some of the game textures generated with AI assisted tools
It was used to create 2 graphic elements that were heavily edited by hand that are used as symbols on the main menu and on the store page capsule art. That is the entire extent of AI usage.
Steam page content text correction
Some soundtracks are generated by AI
Some content in this game was created with the assistance of AI tools. This includes: Library Hero image (partially generated using AI-based image generation tools) Certain background music and sound effects (created or enhanced using AI composition tools) A portion of character voice lines (generated using AI voice synthesis for non-playable characters)
The game logo is generated using AI
The game may contain AI-generated sounds and images.
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
We use AI to assist our team in development and save working hours, but all AI-generated content, code, or renders only served as inspiration or concept pieces. Everything was reviewed, refined, and finalized by our team before being implemented into the game.
Some gen-AI was used to help with parts of the story trailer and for the artwork of the game. All assets in the game are human-made, no gen-ai involved there. The "AI" in the name of the game is lore-driven, there's no actual gen-AI in game.
AI generation is used for background images.
Generative AI was used in a limited capacity during development. The final game does not include AI-generated art, audio, dialogue, or live AI-driven content.
"AI was used to create the game's graphics and music."
Part of the graphic assets are generated by AI and hand-edited for animation, scrolling, improved visibility, improved looks.
This product uses AI solely to create 2D graphics for marketing purposes (such as promotional images, icons, and artwork). The in-game content itself is not AI-generated.
Some icons are heavily edited AI generated images.
Store description and promotional graphics generated using AI tools.
Some scripts in your game have artificial intelligence support and have been improved to a higher quality. Thank you.
Game store pictures
We created a few capsule images generated by AI.
The game features an AI-assisted introduction sequence
Store promotional pictures
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
A Ball id Unclear | Some content was created using AI. | jun | - | Mar 18, 2026 | |
Gravity In-game content text | Used AI to generate text in different languages | VortexStudio | - | Mar 18, 2026 | |
Fitness Run Dev only code | AI was use to generate code and for general help. A machine learning model is used to detect squats in game. | Adam Atamnia | - | Mar 18, 2026 | |
SCRUB In-game content art | 게임 내 사용되는 일부 이미지들은 AI를 이용하여 제작되었습니다. | SCRUB GAMES | - | Mar 18, 2026 | |
Super Rush! Delivery Store/marketing arttext | AI was used to help clean up logos and descriptions. | Mr. Indigo | - | Mar 18, 2026 | |
Little Re-collector In-game content text | Some of the text on this store page was created with the assistance of AI tools for localization purposes. | UNICO INC. | - | Mar 18, 2026 | |
MusicRunner In-game content art | Some images in the game are created by generative AI. | Sukesan | 19 | Mar 18, 2026 | |
FOREST SURVIVAL In-game content art | During development, illustrations (e.g., game over screen) were created using ChatGPT’s image generation features, based on hand-drawn sketches and developer-provided prompts. All AI-generated content was manually reviewed and selected by the developer. No AI is used during gameplay, and no live content or code is generated in-game. | 友茘ゲームズ | - | Mar 18, 2026 | |
FLOW STATE In-game content artcode | Some 3D models and graphics were created using AI tools. Parts of the game's code were also developed with AI. | ShawnBuildsGames | - | Mar 18, 2026 | |
Behind The Doors Store/marketing text | Narration in the trailer | CreativeForge Games | - | Mar 18, 2026 | |
Bee Master Store/marketing art | The game cover image was created using artificial intelligence | Hamza Soyturkoglu | - | Mar 18, 2026 | |
Dreams Far Away Store/marketing art | The logos on the Steam store were made with Copilot.
The background in the login menu was also made with Copilot. | Shalix | 11 | Mar 18, 2026 | |
BiColor - Vision Trainer Store/marketing code | Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay. | Binary Brain Games | - | Mar 18, 2026 | |
Tunnel 19 Store/marketing art | Use of generative AI for certain marketing elements (capsules, illustrations).
These elements are intended to be replaced in the future. | Pipo Games | - | Mar 18, 2026 | |
Delivery Up Together In-game content artaudiotext | Generative AI content was used in the following cases:
- The main character of the game on the covers of the Steam page
- Music in the game
- Voice acting in the game
- Images for splashes and backgrounds in the game | Artem Breineng | 11 | Mar 18, 2026 | |
PASS In-game content artcode | AI was used to assist during coding the project and was used for some art assets. | Toxic Orca Studio | - | Mar 18, 2026 | |
PULL Panic : New PartyGame In-game content audioart | This game uses generative AI to create certain assets, including character voice lines, some in-game items, and illustrations on the store page. | Mihaya | - | Mar 18, 2026 | |
Contestant 543 In-game content art | Just so you know, a few parts of this game were made with the help of AI tools - some environmental props and assets were created using AI-assisted 3D tools. Everything was carefully tweaked, reviewed and brought together to make sure it all fits the game's style as per the developer's direction. AI helped speed things up, but the creative vision is all human. | Ziggy Makes Games | - | Mar 18, 2026 | |
Zerun In-game content audio | We are using AI-generated voiceovers and music. | Mirakar Studio | 15 | Mar 18, 2026 | |
DELETE Unclear art | Artificial intelligence is used in the construction of visual themes | Levienze Games | - | Mar 18, 2026 | |
Passenger X In-game content audio | The game uses pre-generated voice lines for the boss character | Steel Feather Studio | - | Mar 18, 2026 | |
美少女网球 art | The character standing illustrations and cover characters in the game utilize AI model-generated character images for their creation. | DoroGAME | - | Mar 18, 2026 | |
Coffee Rush Store/marketing art | Store page art was done with A.I | Matthew Lalande | - | Mar 18, 2026 | |
Come To An End In-game content audioart | The use of AI for Come To An End is for the AI voice for the evil AI villain in game. I also am using a placeholder AI generated mesh for one of the monsters (Cytaur). This could change through the game’s development process rolling to release. | SoloRiotz | - | Mar 18, 2026 | |
Rot Runner In-game content artcode | Some visual concepts, store art assets, and most of the gameplay scripting were created with the assistance of AI tools to support solo development and explore creative ideas more efficiently. All final in-game content has been reviewed, tested, and implemented manually. | XS2PULZ | - | Mar 18, 2026 | |
TRYTKA Unclear art | SI was used to edit some images | Trytka Games | - | Mar 18, 2026 | |
30 Mini Games: Unpacking Hyper-Casual Fun In-game content art | Some of the images used throughout the game were generated using AI. | Aleksa Racovic | - | Mar 18, 2026 | |
Total Driftin': Touge Dreams In-game content artaudio | The title images for the Steam description, the trailer and in-game soundtrack, the game’s skyboxes, and the campaign mode map image. | FAS3 Estudios S.L. | - | Mar 18, 2026 | |
Delta In-game content art | some of the game textures generated with AI assisted tools | 0xc3pti0n | - | Mar 18, 2026 | |
.V Store/marketing art | It was used to create 2 graphic elements that were heavily edited by hand that are used as symbols on the main menu and on the store page capsule art. That is the entire extent of AI usage. | Deezo | - | Mar 18, 2026 | |
Neo Tokyo Rush Store/marketing text | Steam page content text correction | Ouroboro Soft Inc. | - | Mar 18, 2026 | |
SLIDEFORCE In-game content audio | Some soundtracks are generated by AI | sourcelocation | - | Mar 18, 2026 | |
Sanitism In-game content artaudiotext | Some content in this game was created with the assistance of AI tools. This includes:
Library Hero image (partially generated using AI-based image generation tools)
Certain background music and sound effects (created or enhanced using AI composition tools)
A portion of character voice lines (generated using AI voice synthesis for non-playable characters) | Hachimi Studio | - | Mar 18, 2026 | |
Ghost VCD Store/marketing art | The game logo is generated using AI | Qing Ping | - | Mar 18, 2026 | |
Cats Ritual In-game content artaudio | The game may contain AI-generated sounds and images. | Source Byte | - | Mar 18, 2026 | |
Corridor Exit 8 In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Mynoki Games | 35 | Mar 18, 2026 | |
Borsiis Dash Dev only artcode | We use AI to assist our team in development and save working hours, but all AI-generated content, code, or renders only served as inspiration or concept pieces. Everything was reviewed, refined, and finalized by our team before being implemented into the game. | Borsiis | - | Mar 18, 2026 | |
LabyrAInth In-game content arttext | Some gen-AI was used to help with parts of the story trailer and for the artwork of the game.
All assets in the game are human-made, no gen-ai involved there.
The "AI" in the name of the game is lore-driven, there's no actual gen-AI in game. | G.U.F.O. Games | - | Mar 18, 2026 | |
Moving Forward with Cat In-game content art | AI generation is used for background images. | Daruma The Factory, Inc. | - | Mar 18, 2026 | |
Hide and Seek Dev only | Generative AI was used in a limited capacity during development. The final game does not include AI-generated art, audio, dialogue, or live AI-driven content. | Phoxyyy | - | Mar 18, 2026 | |
Me resbala! In-game content artaudio | "AI was used to create the game's graphics and music." | Casanova Dev | 22 | Mar 18, 2026 | |
Happy Flappy In-game content art | Part of the graphic assets are generated by AI and hand-edited for animation, scrolling, improved visibility, improved looks. | Improve Games | - | Mar 18, 2026 | |
Heroin Hero In-game content art | This product uses AI solely to create 2D graphics for marketing purposes (such as promotional images, icons, and artwork). The in-game content itself is not AI-generated. | JPGames | - | Mar 18, 2026 | |
Bricked Up In-game content art | Some icons are heavily edited AI generated images. | ComePlay Games | - | Mar 18, 2026 | |
Man Without Clothes Runner Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 | |
Don't Lose Hope Unclear code | Some scripts in your game have artificial intelligence support and have been improved to a higher quality. Thank you. | LuxarDev | - | Mar 18, 2026 | |
Echo Leap Store/marketing art | Game store pictures | Echo Leap | - | Mar 18, 2026 | |
William The Best Shooter Store/marketing art | We created a few capsule images generated by AI. | CYBERVIGILANT LABS LTD | - | Mar 18, 2026 | |
The Last hope In-game content text | The game features an AI-assisted introduction sequence | granada studio team | - | Mar 18, 2026 | |
Toot Adventure Store/marketing art | Store promotional pictures | Toot Adventure | - | Mar 18, 2026 |