GRAY RUSHSteamゲームのストアページおよびプロモーション用の一部の画像素材の制作に、生成AIを使用しています。ゲームプレイ中に生成AIを使用してコンテンツを生成することはありません。
- Creator
- Tzk
- Reviews
- -
- Added
- Aug 28, 2026
GRAY RUSHSteamゲームのストアページおよびプロモーション用の一部の画像素材の制作に、生成AIを使用しています。ゲームプレイ中に生成AIを使用してコンテンツを生成することはありません。
AchievementsSteamThe game uses AI only for textures and code
Derby Dynasty : Horse Racing RPGSteamGenerative AI technologies were utilized during the development and content creation process of our game. In addition to software development support, AI tools were used to draft in-game narratives, assist with localization, and generate store page descriptions. All AI-assisted content has been thoroughly reviewed, edited, and curated by the development team to ensure quality standards and compliance with copyright policies.
Rage and FurySteamSome visual assets, audio, voice-over and cinematic elements were created with the assistance of generative AI tools, then selected, edited, refined and integrated by the developer. No generative AI is used live during gameplay.
Traffic MonsterSteamGenerative AI tools were only used to assist with writing some C# code scripts during development and to translate/draft the text descriptions for the Steam Store page. There are no AI-generated visual (art/UI) or audio assets included in the game.
緋修羅 HIJURA SCARLET GEARSteamPolicy on the Use of Generative AI Technology in Our Titles HUGA INC. (hereinafter referred to as "the Company") actively adopts and utilizes generative AI technology—including code assistance tools for development efficiency and image generation—in our titles. This is positioned as part of our development process to pursue new possibilities of artistic expression and high productivity in small-scale indie game development. In utilizing AI technology, the Company strictly adheres to the following compliance and development standards: ■ Compliance with Laws and Intellectual Property Rights Our development process complies with the Copyright Act of Japan (including the provisions for information analysis under Article 30-4) as well as the laws and regulations of relevant countries. Generative AI tools are used strictly within legally permitted boundaries. ■ Adherence to Distribution Platform Guidelines We strictly comply with the disclosure obligations and various guidelines regarding generative AI established by Steam and other distribution platforms, ensuring appropriate information disclosure and proper registration processes. ■ Establishment of Creative Direction as a Proprietary Product All AI-generated assets are integrated into our games only after undergoing our strict creative direction, editing, processing, and reconstruction within the overall game design. Our products do not rely on mere automated output. The Company positions the proactive adoption of new technologies to deliver next-generation entertainment as a core innovation strategy for an indie developer. Please note that while the Company closely monitors the ongoing social and ethical debates surrounding AI technology, we conduct our business lawfully based on current regulations and platform rules. Therefore, we do not issue individual statements or respond to inquiries regarding legal interpretations or related debates. Thank you for your understanding.
だんじり野郎SteamThe in-game BGM is generated using AI.
Top WarsSteamGenerative AI was used to create artwork for the in-game How to Play instructional image. All other game artwork and visual assets were created by the developer.
SIFTSteamSome pre-rendered assets were created with the assistance of generative AI tools during development: the key art illustration, the store capsule images derived from it, and parts of the localization (translated interface text). All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime.
The Float Never StopsSteamGenerative AI was used to create some temporary artwork for the Steam store page and related marketing materials while the game is still in production. These assets are reviewed and curated by the development team and WILL be replaced with final production artwork before release. Generative AI is not used to generate content during gameplay.
Bigger BrainSteamIn some screenshots on the store page, I used AI in order to show more clear image. In the gameplay, the artificial intelligence is not used.
Run to RunSteamCertain visual assets and sound effects in this game were created with the assistance of generative AI.
Hyper ACKSteamClaude Code was used in the making of this game to assist with testing, debugging and optimization of the game.
Robot City: DeliverySteamArt generated.
SmallHero Maze 3DSteamI used an AI tool to generate the game's music.
ProxxySteamThe shop page features marketing images generated using AI
HalfyHalfySteamAI tools were used to assist in writing, optimizing, and debugging code scripts during development. All game mechanics were manually implemented and tested
Glow TailSteamIn Glow Tail, we utilized AI generated content for certain elements, such as capsule images, library assets, and the game icon.
Pencil PursuitSteamAll gameplay content is deterministic, hand-authored code with no AI generation at runtime. AI-assisted development tooling was used during production, including AI-assisted authoring of the code that renders the store artwork and achievement icons. No generative-AI images, audio, or text are shipped as game assets, and the game never connects to AI services.
KICKSLAUGHTSteamSome of the store's visual designs utilized AI.
Castle-OSteamAI was used to assist with text creation and translation / localization.
Last Man RunningSteamGenerative AI was used during development to create and iterate on selected pre-rendered 2D artwork, environmental textures, decals, and billboard/sign graphics. These assets were selected, edited, processed, and integrated by the developer. No AI content is generated during gameplay, and the game does not connect to external AI services.
热血江湖:归来SteamAI tools including ChatGPT, Lovart, and others were used during development to generate early concept art for characters, weapons, props, UI, and pet animations. All final in-game assets were manually redrawn and refined by our art team.
FlapverseSteamGenerative AI was used to create visual references and process select textures. No content is generated during gameplay.
I Keep Reincarnating as a Rat in the Mad Scientist’s MazeSteamAI was used solely for translating the game's text and localizing the content into different languages. No AI-generated art or audio was used in the making of this game.
Bat FlapperSteamSome textures and audio assets were created using generative AI tools and then reviewed and edited by the developer. The game does not generate AI content during gameplay.
Dubstep: Solar SystemSteamDubstep: Solar System is an AI-assisted indie game — the studio name, Vibe Coded Reality, wears it proudly. Here is exactly how generative AI was used: MUSIC: The entire 46-track original dubstep soundtrack was generated with Suno under a paid commercial license, from prompts written by the developer — every track hand-picked from multiple takes and play-tested against the game's beat-gate timing. CODE: Much of the game's code was written with AI coding assistants working under the developer's direction; all game design, difficulty tuning, and play-testing are human work. STORE ARTWORK: The cover and capsule artwork were created with AI image tools, then composed and typeset by the developer. All in-game visuals are drawn procedurally by the game's own code — no AI-generated images appear inside the game itself, and nothing is generated by AI at runtime while you play.
SPHERE ROLLERSteamThe game to contain art assets generated by artificial intelligence
Chained Parkour TogetherSteamIt has been used in the store page images.
Mind The PotholeSteamPre-generated AI was used to assist in the creation of promotional artwork and Steam store assets. No live-generated AI content is used during gameplay. Players do not interact with AI-generated systems while playing the game.
GALLERY OF LIESSteamSome image and texture assets in this game were created with generative AI tools.
Two Left WingsSteamWe use generative AI tools during the pre-production phase to create specific pre-rendered assets for the final game build. Specifically, AI assistance was utilized to generate elements of the instrumental soundtrack, ambient sound effects, and select minor environment/prop assets within the game world. No AI content is generated live or dynamically during gameplay, and all assets have been thoroughly reviewed to ensure they do not infringe on existing copyrights.
Nocto And The Ray Of LightSteamGenerative AI used for game box art, 3d modelling and vibe coding assistance.
フォントのげぇむ ~Which I Master~SteamIn this game, we used Adobe Firefly to generate and edit some of the backgrounds, live-action footage, and effects materials.
TilefallSteamSome in-game and marketing images were generated with AI.
WHY THE LADDER?SteamWe used Gemini AI during the development process to assist in generating some ambient background music tracks. Additionally, AI tools were used for minor assistance in refining some visual components and lighting enhancements for marketing assets. All components have been carefully curated, hand-edited, and integrated by the developer to comply with Steam's content policies.
Goblin Inferno RideSteamAI tools were used to create certain loading screen images, background music and music for the game trailer. All of these Assets were reviewed and modified as necessary to ensure they comply with copyright and content guidelines.
Planet FattaSteamGenerative AI tools (ChatGPT Image Generation / DALL-E) were used during development to generate concepts and visual marketing assets, including some store page banners and promotional artwork. All core gameplay pixel-art, character animations, sound design, and code were created manually by the developer.
Perfect DodgeSteamGenerative AI was used to create some 2D background images during development. No AI-generated content is produced during gameplay.
Emotion MaskSteamGenerative AI tools were used to assist in creating and refining some promotional artwork for the Steam store page and related marketing materials. All AI-assisted assets were reviewed and edited by the developer. No generative AI content is used in the game itself, and no content is generated during gameplay.
KinetetherSteamArtificial intelligence tools were used throughout development, assisting with the game’s programming as well as the creation of capsule artwork and other minor graphical assets.
Parallel SelfSteamThis game was developed with the assistance of generative AI in the following areas: Programming assistance: Claude Code (Anthropic) was used to assist with coding and debugging BGM: Music was generated using Suno AI Story illustration images: Some narrative artwork was generated using NanoBanana
GO or STOPSteamGenerative AI was used during development to assist with some visual assets, text and localization, and code. All AI-assisted content included in the game and its marketing materials was reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Huff & PuffSteamGenerative AI tools were used to assist with drafting and editing Steam store page text and marketing copy. The game does not use generative AI to create live gameplay content.
Chicken_RunSteamDuring the game's development process, the Generative AI was used as a development aid. AI was used in some game image production and code review and improvement proposals, and all final images and codes included in the game were reviewed, modified, and quality checked by developers. The AI-generated results were not used without review, and verification procedures were performed to ensure that they did not infringe copyright and third-party rights. In addition, AI does not generate content or code in real time during gameplay.
Gallop DivaSteamSome animations and scenes in the game are generated with the assistance of AI.
Speed WeaverSteamTitle screen logo and some language translations
ARC-9SteamThe game utilizes pre-generated AI content for early concept references, Store Page promotional artwork, and in-game localization. All AI-assisted assets are manually edited to match the game's aesthetic. I plan to continuously review, refine, and potentially replace these assets throughout development to ensure a polished, high-quality, and consistent experience for the official full release.
Until We FlySteamOpenAI Codex was used during development to assist with writing, reviewing, and debugging portions of the game’s code. All AI-assisted output was reviewed, edited, and integrated by the developer. The game does not use generative AI during gameplay, and no player input is sent to a generative AI service.
Fly WestSteamAI helps us in the basic design of new graphics and renderings for the various decorative elements at the marketing and in-game levels.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
GRAY RUSH Store/marketing art | ゲームのストアページおよびプロモーション用の一部の画像素材の制作に、生成AIを使用しています。ゲームプレイ中に生成AIを使用してコンテンツを生成することはありません。 | Tzk | - | Aug 28, 2026 | |
Achievements In-game content artcode | The game uses AI only for textures and code | Fortcomp | - | Aug 28, 2026 | |
Derby Dynasty : Horse Racing RPG In-game content text | Generative AI technologies were utilized during the development and content creation process of our game. In addition to software development support, AI tools were used to draft in-game narratives, assist with localization, and generate store page descriptions. All AI-assisted content has been thoroughly reviewed, edited, and curated by the development team to ensure quality standards and compliance with copyright policies. | Corvein Studio | - | Aug 28, 2026 | |
Rage and Fury In-game content artaudiotext | Some visual assets, audio, voice-over and cinematic elements were created with the assistance of generative AI tools, then selected, edited, refined and integrated by the developer. No generative AI is used live during gameplay. | EntroOne | - | Aug 24, 2026 | |
Traffic Monster In-game content codetext | Generative AI tools were only used to assist with writing some C# code scripts during development and to translate/draft the text descriptions for the Steam Store page. There are no AI-generated visual (art/UI) or audio assets included in the game. | Analgam Games | - | Aug 24, 2026 | |
緋修羅 HIJURA SCARLET GEAR Unclear artcode | Policy on the Use of Generative AI Technology in Our Titles
HUGA INC. (hereinafter referred to as "the Company") actively adopts and utilizes generative AI technology—including code assistance tools for development efficiency and image generation—in our titles. This is positioned as part of our development process to pursue new possibilities of artistic expression and high productivity in small-scale indie game development.
In utilizing AI technology, the Company strictly adheres to the following compliance and development standards:
■ Compliance with Laws and Intellectual Property Rights
Our development process complies with the Copyright Act of Japan (including the provisions for information analysis under Article 30-4) as well as the laws and regulations of relevant countries. Generative AI tools are used strictly within legally permitted boundaries.
■ Adherence to Distribution Platform Guidelines
We strictly comply with the disclosure obligations and various guidelines regarding generative AI established by Steam and other distribution platforms, ensuring appropriate information disclosure and proper registration processes.
■ Establishment of Creative Direction as a Proprietary Product
All AI-generated assets are integrated into our games only after undergoing our strict creative direction, editing, processing, and reconstruction within the overall game design. Our products do not rely on mere automated output.
The Company positions the proactive adoption of new technologies to deliver next-generation entertainment as a core innovation strategy for an indie developer.
Please note that while the Company closely monitors the ongoing social and ethical debates surrounding AI technology, we conduct our business lawfully based on current regulations and platform rules. Therefore, we do not issue individual statements or respond to inquiries regarding legal interpretations or related debates. Thank you for your understanding. | HUGA Inc. | - | Aug 24, 2026 | |
だんじり野郎 In-game content audio | The in-game BGM is generated using AI. | euphonic, Inc. | - | Aug 24, 2026 | |
Top Wars In-game content art | Generative AI was used to create artwork for the in-game How to Play instructional image. All other game artwork and visual assets were created by the developer. | Silly Animators | - | Aug 23, 2026 | |
SIFT Store/marketing arttext | Some pre-rendered assets were created with the assistance of generative AI tools during development: the key art illustration, the store capsule images derived from it, and parts of the localization (translated interface text). All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime. | Sheep Arcade | - | Aug 23, 2026 | |
The Float Never Stops Store/marketing art | Generative AI was used to create some temporary artwork for the Steam store page and related marketing materials while the game is still in production. These assets are reviewed and curated by the development team and WILL be replaced with final production artwork before release. Generative AI is not used to generate content during gameplay. | Kiddo Interactive | - | Aug 23, 2026 | |
Bigger Brain Store/marketing art | In some screenshots on the store page, I used AI in order to show more clear image.
In the gameplay, the artificial intelligence is not used. | Dream of guinea pigs | - | Aug 23, 2026 | |
Run to Run In-game content artaudio | Certain visual assets and sound effects in this game were created with the assistance of generative AI. | Team_Ssaw | - | Aug 22, 2026 | |
Hyper ACK Dev only | Claude Code was used in the making of this game to assist with testing, debugging and optimization of the game. | Mosphere Games | - | Aug 22, 2026 | |
Robot City: Delivery Unclear art | Art generated. | DESU | - | Aug 22, 2026 | |
SmallHero Maze 3D In-game content audio | I used an AI tool to generate the game's music. | Manuel Hauss | - | Aug 22, 2026 | |
Proxxy Store/marketing art | The shop page features marketing images generated using AI | Applaunch | - | Aug 22, 2026 | |
HalfyHalfy Dev only code | AI tools were used to assist in writing, optimizing, and debugging code scripts during development. All game mechanics were manually implemented and tested | Agusia | - | Aug 22, 2026 | |
Glow Tail In-game content art | In Glow Tail, we utilized AI generated content for certain elements, such as capsule images, library assets, and the game icon. | KaashFusionStudio | - | Aug 20, 2026 | |
Pencil Pursuit In-game content codeart | All gameplay content is deterministic, hand-authored code with no AI generation at runtime. AI-assisted development tooling was used during production, including AI-assisted authoring of the code that renders the store artwork and achievement icons. No generative-AI images, audio, or text are shipped as game assets, and the game never connects to AI services. | Terrace Vale Gaming | - | Aug 20, 2026 | |
KICKSLAUGHT Store/marketing art | Some of the store's visual designs utilized AI. | RedenelGO | - | Aug 19, 2026 | |
Castle-O In-game content text | AI was used to assist with text creation and translation / localization. | Orbis Fabula | - | Aug 19, 2026 | |
Last Man Running In-game content art | Generative AI was used during development to create and iterate on selected pre-rendered 2D artwork, environmental textures, decals, and billboard/sign graphics. These assets were selected, edited, processed, and integrated by the developer. No AI content is generated during gameplay, and the game does not connect to external AI services. | ROBOTA | - | Aug 19, 2026 | |
热血江湖:归来 In-game content art | AI tools including ChatGPT, Lovart, and others were used during development to generate early concept art for characters, weapons, props, UI, and pet animations. All final in-game assets were manually redrawn and refined by our art team. | 上海悦腾网络科技有限公司 | - | Aug 19, 2026 | |
Flapverse In-game content art | Generative AI was used to create visual references and process select textures. No content is generated during gameplay. | Maksim Salin | - | Aug 18, 2026 | |
I Keep Reincarnating as a Rat in the Mad Scientist’s Maze In-game content text | AI was used solely for translating the game's text and localizing the content into different languages. No AI-generated art or audio was used in the making of this game. | vsaik | - | Aug 17, 2026 | |
Bat Flapper In-game content artaudio | Some textures and audio assets were created using generative AI tools and then reviewed and edited by the developer. The game does not generate AI content during gameplay. | Dark Cave Games | - | Aug 16, 2026 | |
Dubstep: Solar System In-game content audioartcode | Dubstep: Solar System is an AI-assisted indie game — the studio name, Vibe Coded Reality, wears it proudly. Here is exactly how generative AI was used:
MUSIC: The entire 46-track original dubstep soundtrack was generated with Suno under a paid commercial license, from prompts written by the developer — every track hand-picked from multiple takes and play-tested against the game's beat-gate timing.
CODE: Much of the game's code was written with AI coding assistants working under the developer's direction; all game design, difficulty tuning, and play-testing are human work.
STORE ARTWORK: The cover and capsule artwork were created with AI image tools, then composed and typeset by the developer.
All in-game visuals are drawn procedurally by the game's own code — no AI-generated images appear inside the game itself, and nothing is generated by AI at runtime while you play. | Ian Rosner | - | Aug 14, 2026 | |
SPHERE ROLLER In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | - | Aug 14, 2026 | |
Chained Parkour Together Store/marketing art | It has been used in the store page images. | cnsgames | - | Aug 13, 2026 | |
Mind The Pothole Store/marketing art | Pre-generated AI was used to assist in the creation of promotional artwork and Steam store assets. No live-generated AI content is used during gameplay. Players do not interact with AI-generated systems while playing the game. | MelTech Developments | - | Aug 13, 2026 | |
GALLERY OF LIES In-game content art | Some image and texture assets in this game were created with generative AI tools. | kimuchi | - | Aug 13, 2026 | |
Two Left Wings In-game content audioart | We use generative AI tools during the pre-production phase to create specific pre-rendered assets for the final game build. Specifically, AI assistance was utilized to generate elements of the instrumental soundtrack, ambient sound effects, and select minor environment/prop assets within the game world. No AI content is generated live or dynamically during gameplay, and all assets have been thoroughly reviewed to ensure they do not infringe on existing copyrights. | DualBit Studios | - | Aug 13, 2026 | |
Nocto And The Ray Of Light Store/marketing artcode | Generative AI used for game box art, 3d modelling and vibe coding assistance. | Spacefarer Retro Remasters LLC | - | Aug 12, 2026 | |
フォントのげぇむ ~Which I Master~ In-game content art | In this game, we used Adobe Firefly to generate and edit some of the backgrounds, live-action footage, and effects materials. | happyyylemon8 | - | Aug 11, 2026 | |
Tilefall In-game content art | Some in-game and marketing images were generated with AI. | Echelon Productions | - | Aug 11, 2026 | |
WHY THE LADDER? In-game content audioart | We used Gemini AI during the development process to assist in generating some ambient background music tracks. Additionally, AI tools were used for minor assistance in refining some visual components and lighting enhancements for marketing assets. All components have been carefully curated, hand-edited, and integrated by the developer to comply with Steam's content policies. | ZeroFlux Games | - | Aug 11, 2026 | |
Goblin Inferno Ride In-game content artaudio | AI tools were used to create certain loading screen images, background music and music for the game trailer. All of these Assets were reviewed and modified as necessary to ensure they comply with copyright and content guidelines. | NT4NT Group Inc. | - | Aug 8, 2026 | |
Planet Fatta In-game content art | Generative AI tools (ChatGPT Image Generation / DALL-E) were used during development to generate concepts and visual marketing assets, including some store page banners and promotional artwork. All core gameplay pixel-art, character animations, sound design, and code were created manually by the developer. | Mykola Kodenko | - | Aug 7, 2026 | |
Perfect Dodge In-game content art | Generative AI was used to create some 2D background images during development. No AI-generated content is produced during gameplay. | JALIM | - | Aug 7, 2026 | |
Emotion Mask In-game content art | Generative AI tools were used to assist in creating and refining some promotional artwork for the Steam store page and related marketing materials. All AI-assisted assets were reviewed and edited by the developer. No generative AI content is used in the game itself, and no content is generated during gameplay. | Left Jun | - | Aug 5, 2026 | |
Kinetether In-game content artcode | Artificial intelligence tools were used throughout development, assisting with the game’s programming as well as the creation of capsule artwork and other minor graphical assets. | Nilan Funcke | - | Aug 4, 2026 | |
Parallel Self In-game content artaudiocode | This game was developed with the assistance of generative AI in the following areas:
Programming assistance: Claude Code (Anthropic) was used to assist with coding and debugging
BGM: Music was generated using Suno AI
Story illustration images: Some narrative artwork was generated using NanoBanana | sunoka | - | Aug 4, 2026 | |
GO or STOP In-game content arttextcode | Generative AI was used during development to assist with some visual assets, text and localization, and code. All AI-assisted content included in the game and its marketing materials was reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | lee09lee26 | - | Aug 2, 2026 | |
Huff & Puff Store/marketing text | Generative AI tools were used to assist with drafting and editing Steam store page text and marketing copy. The game does not use generative AI to create live gameplay content. | RubyxQube Games | - | Jul 30, 2026 | |
Chicken_Run In-game content artcode | During the game's development process, the Generative AI was used as a development aid. AI was used in some game image production and code review and improvement proposals, and all final images and codes included in the game were reviewed, modified, and quality checked by developers. The AI-generated results were not used without review, and verification procedures were performed to ensure that they did not infringe copyright and third-party rights. In addition, AI does not generate content or code in real time during gameplay. | My Pitiful Life | - | Jul 29, 2026 | |
Gallop Diva In-game content art | Some animations and scenes in the game are generated with the assistance of AI. | Gamemiracle Co. Ltd. | - | Jul 29, 2026 | |
Speed Weaver In-game content text | Title screen logo and some language translations | Andrew Ferguson | - | Jul 29, 2026 | |
ARC-9 In-game content arttext | The game utilizes pre-generated AI content for early concept references, Store Page promotional artwork, and in-game localization. All AI-assisted assets are manually edited to match the game's aesthetic. I plan to continuously review, refine, and potentially replace these assets throughout development to ensure a polished, high-quality, and consistent experience for the official full release. | Dynamz Games | - | Jul 27, 2026 | |
Until We Fly Dev only code | OpenAI Codex was used during development to assist with writing, reviewing, and debugging portions of the game’s code. All AI-assisted output was reviewed, edited, and integrated by the developer. The game does not use generative AI during gameplay, and no player input is sent to a generative AI service. | firearly | - | Jul 25, 2026 | |
Fly West In-game content art | AI helps us in the basic design of new graphics and renderings for the various decorative elements at the marketing and in-game levels. | Afk Pixel Studio | - | Jul 25, 2026 |