The AI was used to generate character and some of in-game background and story illustrations.
- Creator
- PISOFT Co., Ltd.
- Reviews
- 17
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The AI was used to generate character and some of in-game background and story illustrations.
Steam store page graphics and ingame avatars like people and company logos.
For Electric Alps, we utilize generative AI to aid in creating background assets and promotional materials, achieving a quality that would otherwise not be feasible for our small studio. All gameplay elements are meticulously handcrafted by our artist for a unique playing experience.
AI used in play test images of cards and audio of final victory song
Just for some image like the wizard for example Also was used to translate the game on various lenguages
Artificial intelligence was used only for Store Photos, no content in the game was created or directed by artificial intelligence.
Some icons for resources are created using AI technology.
South Scrimshaw Part One uses voiced narration synthesized from public domain recordings.
DeepL has been used as a tool for aiding the translations, AI has been used for image generation (a complete list can be found in-game), a single song is AI-generated song (can you spot it? ;) It has been exclusively added for the Steam release. In a recent update, we also added optional AI-background music for a part of the game.
Art assets were modified by AI to utilize high resolution image sampling, video sampling, and audio enhancements.
Used for creating the game banner
AI was used to generate some in-game images.
Some logos, interfaces and images in the game, as well as on the store page, were pre-generated using artificial intelligence
Some audio assets and store/marketing visuals were generated or assisted using AI during development. All gameplay content is static — no AI content is generated at runtime.
Outer Space Shack music is generated by AI.
As a solo dev, I use custom-trained AI tools for a small portion of the visuals/audio, based on assets I own or created. The vast majority of my development effort goes into the realistic rocket simulation and engineering systems.
art/music
Some small parts of in-game assets are AI generated (like part of background music, or voice)
Some of the translations were done with AI assistance.
Steam store page description corrections
This game features voice-over content partially created through AI voice generation tools.
This project did not use tools to create content from text prompts. Because "Generative Artificial Intelligence" is inconcistently defined, following it the list all Machine Learning technologies I use. Many of them are widely used and not commonly considered AI, but meet the current dictionary definition of "computer system that has some qualities of human brain that is able to produce text, images, etc.", so I list them for full transparency: - Generating crew portraits with artist-driven sliders for facial features. - Creating portrait depth maps for dynamic lighting. - Upscaling promotional images. - Denoising rendered images. - Enhancing in-game ads with actor face replacement for realism. - Spell-checking, grammar-checking and rephrasing some text.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
학원마경 ~High School Crisis~ In-game content art | The AI was used to generate character and some of in-game background and story illustrations. | PISOFT Co., Ltd. | 17 | Mar 18, 2026 | |
SysOps Saga In-game content art | Steam store page graphics and ingame avatars like people and company logos. | Sophism Games | - | Mar 18, 2026 | |
Electric Alps In-game content art | For Electric Alps, we utilize generative AI to aid in creating background assets and promotional materials, achieving a quality that would otherwise not be feasible for our small studio. All gameplay elements are meticulously handcrafted by our artist for a unique playing experience. | Dirty Paws Studio | - | Mar 18, 2026 | |
Element Are We In-game content artaudio | AI used in play test images of cards and audio of final victory song | Gym Suite Studios | - | Mar 18, 2026 | |
Trash Troopers: Earth Reclaim In-game content arttext | Just for some image like the wizard for example
Also was used to translate the game on various lenguages | LFR games | - | Mar 18, 2026 | |
Escape Darkness Store/marketing art | Artificial intelligence was used only for Store Photos, no content in the game was created or directed by artificial intelligence. | AkaySoft | - | Mar 18, 2026 | |
Asteroid Colony In-game content art | Some icons for resources are created using AI technology. | Christian Lutnik | - | Mar 18, 2026 | |
South Scrimshaw Part One In-game content audio | South Scrimshaw Part One uses voiced narration synthesized from public domain recordings. | Nathan O. Marsh | 1.5k | Mar 18, 2026 | |
Sweet Science – The Girls of Silversee Castle In-game content artaudiotext | DeepL has been used as a tool for aiding the translations, AI has been used for image generation (a complete list can be found in-game), a single song is AI-generated song (can you spot it? ;) It has been exclusively added for the Steam release. In a recent update, we also added optional AI-background music for a part of the game. | TBF | 43 | Mar 18, 2026 | |
Relax In Space In-game content artaudio | Art assets were modified by AI to utilize high resolution image sampling, video sampling, and audio enhancements. | Lucky Cog Studios | - | Mar 18, 2026 | |
NeuraGun Store/marketing art | Used for creating the game banner | Whale Rock Games | 206 | Mar 18, 2026 | |
STORM: lost normality In-game content art | AI was used to generate some in-game images. | dain mysh | - | Mar 18, 2026 | |
SysAdmin Odyssey. Back to the office In-game content art | Some logos, interfaces and images in the game, as well as on the store page, were pre-generated using artificial intelligence | Molodoy-GameDev | 38 | Mar 18, 2026 | |
Soft(A)ware In-game content audioart | Some audio assets and store/marketing visuals were generated or assisted using AI during development.
All gameplay content is static — no AI content is generated at runtime. | B0TLANNER Games | - | Mar 18, 2026 | |
Outer Space Shack In-game content audio | Outer Space Shack music is generated by AI. | Open Lowcode SAS | 13 | Mar 18, 2026 | |
Meco Rocket Simulator In-game content artaudio | As a solo dev, I use custom-trained AI tools for a small portion of the visuals/audio, based on assets I own or created. The vast majority of my development effort goes into the realistic rocket simulation and engineering systems. | Loren Aerospace Ltd | 12 | Mar 18, 2026 | |
Starfighter General Unclear artaudio | art/music | James Sager III | 31 | Mar 18, 2026 | |
Space Architect In-game content audio | Some small parts of in-game assets are AI generated (like part of background music, or voice) | Albert Wiatr | 268 | Mar 18, 2026 | |
Solar Expanse In-game content text | Some of the translations were done with AI assistance. | SpaceOps | 1.2k | Mar 18, 2026 | |
Orders of Magnitude general | Steam store page description corrections | Ouroboro Soft Inc. | 64 | Mar 18, 2026 | |
METAL EDEN In-game content audio | This game features voice-over content partially created through AI voice generation tools. | Reikon Games | 1.8k | Mar 17, 2026 | |
ΔV: Rings of Saturn In-game content arttext | This project did not use tools to create content from text prompts.
Because "Generative Artificial Intelligence" is inconcistently defined, following it the list all Machine Learning technologies I use. Many of them are widely used and not commonly considered AI, but meet the current dictionary definition of "computer system that has some qualities of human brain that is able to produce text, images, etc.", so I list them for full transparency:
- Generating crew portraits with artist-driven sliders for facial features.
- Creating portrait depth maps for dynamic lighting.
- Upscaling promotional images.
- Denoising rendered images.
- Enhancing in-game ads with actor face replacement for realism.
- Spell-checking, grammar-checking and rephrasing some text. | Kodera Software | 2.3k | Mar 17, 2026 |