AI is used to speed up the prototyping process. All final content is being made manually.
- Creator
- Edgelord Games
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI is used to speed up the prototyping process. All final content is being made manually.
Some game assets were designed with reference to AI-generated images
Generative AI was used for the creation of parts of the soundtrack. No AI-generated visuals or gamplay assets are used.
Pre-generated AI-assisted artwork was used for some branding, splash screen, icon, and Steam store/library promotional assets. The game does not use live generative AI during gameplay.
The puzzle images pre-rendered AI art
Generative AI was used in the creation of some art assets in this game.
Used AI for some sound elements, language translation, and assisting with gameplay system development.
We use generative AI tools in limited parts of the development process. Visual assets: Some elements such as the main visual, backgrounds, and parts of the UI were created or assisted using image generation AI, and then edited and integrated by the developer. Story support: AI tools were used to help brainstorm and refine story ideas. All final content is reviewed, modified, and curated by the developer to fit the game’s design and quality standards.
Some visual assets in this game, including certain textures and illustrative elements, were initially created using generative AI tools and then manually edited, refined, and integrated by the developer as part of the final game production.
AI was used to create background music
Generative AI was used for some of the image assets in this game.
代码和BGM
The music and majority of the code was make by AI. Code by Grok Music by Sonauto
The background images and peaches pictures are pre-rendered AI art.
Some background music in this game was generated using Google Gemini Lyria 2. Gameplay, characters, story, and UI are human-made.
The trailer was made using artificial intelligence.
This game uses AI assistance in the following areas: - Localization: Some translations were assisted by AI tools. - Some promotional or UI images were partially generated or refined using AI tools. All gameplay content, art direction, and core assets are created by human developers.
The game contains assets generated with AI, such as textures.
game logo and menu items made with ai tools
AI was used to create some of the artwork, sprites and music.
The promotional poster of the store utilized AI technology.
キャラクターの原案および下書きはすべて制作者自身の手描きによるものですが、その清書や着彩の工程において、補助的に生成AI(Stable Diffusion等)を使用しています。
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience. Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat.
The development of this game involved the use of generative AI tools to assist in producing art and music assets included in the game content.
Generative AI was used for base sprites and code. All assets were manually edited and adapted to match the game's aesthetic and ensure originality. Content is static and pre-rendered.
All character and environmental art began as hand-drawn sketches, which were then refined using generative AI before final pixel-perfect editing in Aseprite and Photoshop. The soundtrack originated as original piano compositions, enhanced through Udio for texture, and professionally mixed in Avid Pro Tools. Our intro sequences were hand-drawn and brought to life through Seedance 2.0 animation technology.
Use of AI for ideas for store page text, and use of AI to write portions of code for the game.
This game uses generative AI to create some sound effects and musical elements. All other content is created without AI.
Some visual assets, promotional artwork, sound effects, and music were created with the assistance of AI generation tools.
Used partially in coding and generating sounds
Some assets in this game, including music and sound effects, were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer before inclusion in the game.
How does this game use generative AI? -Musical Content: The soundtrack was generated using AI tools (Suno), then curated and produced to match the game's atmosphere and biomes. -Visual Content and Assets: AI tools were used as a base for some illustrations and visual elements. All of these assets have been manually reviewed, edited, and refined by the developer to ensure final quality and consistency with the project's art style.
Generative AI tools were used to assist with localization translations. All AI-generated translations were reviewed and edited by the development team.
The background images and fairies pictures are pre-rendered AI art
Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game/help text into multiple languages.
Like most AAA games, my game was developed with the assistance of Generative AI.
Generative AI has been used for proofreading in-game and store texts. It has also been used to localize the game and as a voice-over in the cinematic trailer.
AI-generated content is used in promotional materials.
At this time, Rutted uses Generative AI for certain assets, specifically its music and level preview images.
Some visual assets in the game were partially generated using AI tools and further edited by the developer. No AI-generated content is created during gameplay.
AI was used to create the settings icon. Squidnelius was the generation of two silly ideas into one to make me laugh.
Regarding the use of AI, the game scenes images, character designs, and animations of monsters were generated using AI. We will replace these with manually created resources in the official version later
AI tools were used only during development for tasks such as code assistance and partial media creation (e.g., some music elements). No AI systems run in the game itself, and AI does not affect gameplay or player experience
Generative AI is used for the artwork.
Generative AI was used in a limited capacity to create initial drafts for certain visual assets, including some pre-rendered artwork and cutscene materials. These assets were then manually retouched, revised, and finalized by the development team. For some cutscenes, AI-assisted video tools were also used to help animate pre-made visual materials. AI is not used for real-time content generation, gameplay systems, or story generation.
Generative AI was used to generate store copy and game assets.
background music tracks were created with the assistance of generative AI. No AI-generated content is created during gameplay.
The graphics in the game and the store, as well as the music, were created using Nano Banana and Suno AI.
AI-assisted tools were used in areas such as localization.
I used AI for debugging package errors that can generate thousands-lines-long error logs, to point me into the right direction. I also localized the store page to some languages using LLM.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cat Demn Dev only | AI is used to speed up the prototyping process. All final content is being made manually. | Edgelord Games | - | May 23, 2026 | |
GANA FORCE Unclear art | Some game assets were designed with reference to AI-generated images | Liao Kai | - | May 23, 2026 | |
Faybound In-game content audio | Generative AI was used for the creation of parts of the soundtrack.
No AI-generated visuals or gamplay assets are used. | GTGames | - | May 23, 2026 | |
Carnival Runner In-game content art | Pre-generated AI-assisted artwork was used for some branding, splash screen, icon, and Steam store/library promotional assets. The game does not use live generative AI during gameplay. | Cheap Ass Games Inc | - | May 23, 2026 | |
Neon Fantasy: Dinosaurs In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | May 23, 2026 | |
ClockOut In-game content art | Generative AI was used in the creation of some art assets in this game. | f8game.studio | - | May 23, 2026 | |
Shadow Saw Us In-game content audiotext | Used AI for some sound elements, language translation, and assisting with gameplay system development. | Sawie Noowie | - | May 23, 2026 | |
駒山キリは全部やりにいく In-game content arttext | We use generative AI tools in limited parts of the development process.
Visual assets: Some elements such as the main visual, backgrounds, and parts of the UI were created or assisted using image generation AI, and then edited and integrated by the developer.
Story support: AI tools were used to help brainstorm and refine story ideas.
All final content is reviewed, modified, and curated by the developer to fit the game’s design and quality standards. | ChiveGames | - | May 23, 2026 | |
Arthur’s Tale In-game content art | Some visual assets in this game, including certain textures and illustrative elements, were initially created using generative AI tools and then manually edited, refined, and integrated by the developer as part of the final game production. | Cleaver Studio | - | May 23, 2026 | |
Gobballing In-game content audio | AI was used to create background music | Azatone39 | - | May 23, 2026 | |
Strikeloop In-game content art | Generative AI was used for some of the image assets in this game. | Amotohajime | - | May 23, 2026 | |
The Blade Unclear codeaudio | 代码和BGM | 阿桑工作室 | - | May 23, 2026 | |
In The Roots Of The Mountain In-game content audiocode | The music and majority of the code was make by AI.
Code by Grok
Music by Sonauto | CaljDev | - | May 23, 2026 | |
Sweetie Candy Maze: Coral Peach In-game content art | The background images and peaches pictures are pre-rendered AI art. | Cute Hannah's Games | - | May 23, 2026 | |
爆走!ランデブー In-game content audio | Some background music in this game was generated using Google Gemini Lyria 2. Gameplay, characters, story, and UI are human-made. | datsusara_aki | - | May 23, 2026 | |
MQ: Rise Above Store/marketing art | The trailer was made using artificial intelligence. | 99ADM | - | May 23, 2026 | |
Legend of Gaia: Rebirth In-game content textart | This game uses AI assistance in the following areas:
- Localization: Some translations were assisted by AI tools.
- Some promotional or UI images were partially generated or refined using AI tools.
All gameplay content, art direction, and core assets are created by human developers. | Yusheng | - | May 23, 2026 | |
NoCube In-game content art | The game contains assets generated with AI, such as textures. | KuutioPixel Oy | - | May 23, 2026 | |
Assassin Of Aliens Store/marketing art | game logo and menu items made with ai tools | Saylor Games | 10 | May 23, 2026 | |
WHERE IS MY CAT? In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | May 23, 2026 | |
忍者刺杀行动 Store/marketing art | The promotional poster of the store utilized AI technology. | 一半世界 | - | May 23, 2026 | |
Animal UFO In-game content art | キャラクターの原案および下書きはすべて制作者自身の手描きによるものですが、その清書や着彩の工程において、補助的に生成AI(Stable Diffusion等)を使用しています。 | Okamotodo | - | May 23, 2026 | |
BleepWare Incrementals Store/marketing arttext | Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat. | Beep2Bleep | - | May 23, 2026 | |
Travelling Home: Ever After In-game content artaudio | The development of this game involved the use of generative AI tools to assist in producing art and music assets included in the game content. | Pulucat | - | May 23, 2026 | |
Supernova Deliveries In-game content artcode | Generative AI was used for base sprites and code. All assets were manually edited and adapted to match the game's aesthetic and ensure originality. Content is static and pre-rendered. | Desdedalt | - | May 23, 2026 | |
The Element Ninjas In-game content artaudio | All character and environmental art began as hand-drawn sketches, which were then refined using generative AI before final pixel-perfect editing in Aseprite and Photoshop. The soundtrack originated as original piano compositions, enhanced through Udio for texture, and professionally mixed in Avid Pro Tools. Our intro sequences were hand-drawn and brought to life through Seedance 2.0 animation technology. | Izor Soft | - | May 23, 2026 | |
Captain Awesome - Adventures in Space In-game content codetext | Use of AI for ideas for store page text, and use of AI to write portions of code for the game. | Paul Granelli | - | May 23, 2026 | |
ELLA in da room In-game content audio | This game uses generative AI to create some sound effects and musical elements. All other content is created without AI. | nhun | - | May 23, 2026 | |
Void Balls In-game content artaudio | Some visual assets, promotional artwork, sound effects, and music were created with the assistance of AI generation tools. | LoopedInGames | - | May 23, 2026 | |
Blipzz In-game content codeaudio | Used partially in coding and generating sounds | Edwin Lee | - | May 23, 2026 | |
FindHuman In-game content audio | Some assets in this game, including music and sound effects, were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer before inclusion in the game. | euddonsangja | - | May 23, 2026 | |
Sylv and the Ancient Tree In-game content audioart | How does this game use generative AI?
-Musical Content: The soundtrack was generated using AI tools (Suno), then curated and produced to match the game's atmosphere and biomes.
-Visual Content and Assets: AI tools were used as a base for some illustrations and visual elements. All of these assets have been manually reviewed, edited, and refined by the developer to ensure final quality and consistency with the project's art style. | Kelkorne | - | May 23, 2026 | |
The Lost Froglins In-game content text | Generative AI tools were used to assist with localization translations. All AI-generated translations were reviewed and edited by the development team. | Emanuele Pavarotti | - | May 23, 2026 | |
Space Memory: Fairies In-game content art | The background images and fairies pictures are pre-rendered AI art | Quantum Quiver Games | - | May 23, 2026 | |
Trainferno In-game content artaudiotext | Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game/help text into multiple languages. | INDIELLIGENT | - | May 23, 2026 | |
Ultra's Drive Dev only | Like most AAA games, my game was developed with the assistance of Generative AI. | Ultraedge | - | May 23, 2026 | |
Getting Home In-game content text | Generative AI has been used for proofreading in-game and store texts. It has also been used to localize the game and as a voice-over in the cinematic trailer. | Arctic Meadow | - | May 23, 2026 | |
Mine it! Store/marketing art | AI-generated content is used in promotional materials. | ivolnov ivoln | - | May 23, 2026 | |
Rutted In-game content audioart | At this time, Rutted uses Generative AI for certain assets, specifically its music and level preview images. | ApeXPloit Studios | - | May 23, 2026 | |
Master the Track In-game content art | Some visual assets in the game were partially generated using AI tools and further edited by the developer. No AI-generated content is created during gameplay. | MadMoose Softworks | - | May 23, 2026 | |
Yappy Bird In-game content art | AI was used to create the settings icon.
Squidnelius was the generation of two silly ideas into one to make me laugh. | Kerploding Games | - | May 23, 2026 | |
幻境奇旅 In-game content art | Regarding the use of AI, the game scenes images, character designs, and animations of monsters were generated using AI.
We will replace these with manually created resources in the official version later | OnWavelength Joy | - | May 23, 2026 | |
Super Gerio Town In-game content codeaudio | AI tools were used only during development for tasks such as code assistance and partial media creation (e.g., some music elements).
No AI systems run in the game itself, and AI does not affect gameplay or player experience | Gentarou | - | May 23, 2026 | |
Bitvania In-game content art | Generative AI is used for the artwork. | BITTRON STUDIOS | - | May 23, 2026 | |
Petro Hunter In-game content art | Generative AI was used in a limited capacity to create initial drafts for certain visual assets, including some pre-rendered artwork and cutscene materials. These assets were then manually retouched, revised, and finalized by the development team.
For some cutscenes, AI-assisted video tools were also used to help animate pre-made visual materials.
AI is not used for real-time content generation, gameplay systems, or story generation. | The Origin | - | May 23, 2026 | |
Dustwalker Store/marketing textart | Generative AI was used to generate store copy and game assets. | Dustin Runnells | - | May 23, 2026 | |
Guild of Three In-game content audio | background music tracks were created with the assistance of generative AI.
No AI-generated content is created during gameplay. | BlueTale | - | May 23, 2026 | |
Beer Gunner In-game content artaudio | The graphics in the game and the store, as well as the music, were created using Nano Banana and Suno AI. | Des Interactive | - | May 23, 2026 | |
DiDiDiG In-game content text | AI-assisted tools were used in areas such as localization. | ISIT Studio | - | May 23, 2026 | |
Hell Smasher Store/marketing text | I used AI for debugging package errors that can generate thousands-lines-long error logs, to point me into the right direction.
I also localized the store page to some languages using LLM. | Random Games Generator | - | May 23, 2026 |