AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Side Scroller
TitleDisclosureCreatorSrcReviewsAdded
IRON RAIL GIRLS : 最終列車のドライジーネ
In-game content
artaudio
We have used AI to create some of the background artwork and BGM.
もりのあるまち
-Jul 9, 2026
PLUS ULTRA
In-game content
art
Generative AI is used for some characters and backgrounds.
zawascript
-Jul 9, 2026
FIRE. HOLD. REPEAT.
In-game content
art
Some visual assets in this game were created with the assistance of AI generation tools, then manually corrected and finalized. No AI is used during gameplay.
SLICEMENICE
-Jul 8, 2026
I Missed the Apocalypse
Store/marketing
art
A pre-rendered cinematic intro sequence was created with the assistance of AI-based video generation tools. Some visual assets were generated or refined using AI image generation.
Bork One
-Jul 8, 2026
CoAnnCo
In-game content
artaudio
This game uses AI to generate some images and audio.
SKONEC Entertainment
-Jul 8, 2026
Bravemech: The Century War
In-game content
arttextaudio
This game uses assisted generative AI, source material created by real people and enhanced with AI.
Bravemech Studio
-Jul 7, 2026
Chronime Puzzle: Cats
In-game content
art
The background images and cats pictures are pre-rendered AI art
Quantum Quiver Games
-Jul 7, 2026
RT
In-game content
art
Some visual assets used in the game and on the Steam store page were created with the assistance of generative AI and have been further refined and integrated into the game by the developer. No live-generated AI content is used during gameplay.
Supanova
-Jul 7, 2026
Caribbean Side Quests
In-game content
artcode
We used AI to assist with the development of this game, including the combat system, game packaging, FMV sequences, and sprite creation.
TechsolJa Interactive Limited
-Jul 7, 2026
Roll n' Bounce
In-game content
art
This product only uses generative AI for background scenery. These asset's visibility can simply be hidden via main menu toggle
Spot Dot Games
-Jul 7, 2026
Action & Automation
In-game content
artcodetext
Action & Automation is not only how the game plays, it is how the game was made. As the game’s sole human developer, game director, and system architect, I designed the core gameplay systems, software architecture, worldbuilding, narrative framework, story design, and gameplay balance. That is the Action. For the Automation, I deliberately pushed generative AI throughout the production pipeline, with quality and player experience as the only limits. Following my direction and specifications, AI produced much of the code, artwork, animation, VFX, and UI, and was used for text polishing and localization. No generative AI model or external AI service runs during gameplay. The game requires no AI account, API key, subscription, or token credits. Any apparent AI thinking or reasoning is scripted or driven by conventional game AI systems. Human-designed. AI-produced. That is Action & Automation.
pflovv
-Jul 5, 2026
失序的我与乐园
In-game content
art
Some images on the store page/in-game are AI-generated, with manual tweaks and touch-ups added.
Youki Fung
-Jul 4, 2026
Gastropod Alien Adventures
In-game content
art
Generative AI was used solely to assist in creating certain graphical assets for the Steam store page, including store capsules, banners, and promotional images. All game content, including programming, gameplay mechanics, in-game art, music, and other assets, was created and reviewed by the developer and does not rely on generative AI during gameplay.
Dovan Games
-Jul 3, 2026
Perfect Shot: Light On
In-game content
text
The multilingual text translations on the store page and in-game were created with the assistance of artificial intelligence.
ccmige
-Jul 2, 2026
StarHauler
In-game content
arttext
This game may include pre-generated content created or assisted by generative artificial intelligence tools during development, mainly for support with visual materials, promotional text, localization/translation, and marketing assets. All content included in the game and on the store page has been manually reviewed, edited, and approved by the development team before publication. The game does not use generative artificial intelligence in real time during gameplay, so no new AI-generated content is created while the user is playing. The game does not use generative artificial intelligence in real time. No images, text, sounds, dialogue, missions, or any other content are generated by AI while the game is running.
Bitacora Studio
-Jun 30, 2026
HODULGAP
In-game content
art
Some visual assets in HODULGAP were created with the assistance of generative AI tools during development, including early concept art, sprite bases, icons, and visual effects. These assets are manually edited, simplified, cleaned up, and adjusted by the developer before being included in the game. HODULGAP does not use AI to generate content during gameplay. Music and sound effects are sourced from non-AI asset libraries.
Maekim Studio
-Jun 30, 2026
The Rise Of The Undead
art
‌Poster, ‌Background Image, Avatar‌
FENGRUI
-Jun 28, 2026
Sweetie Candy Maze: Blackberry
In-game content
art
The background images and blackberry pictures are pre-rendered AI art.
Cute Hannah's Games
-Jun 28, 2026
Hardformer
Store/marketing
art
AI was used to create splash art and the game logo.The game does not generate AI content during gameplay.
TurboForgeStudios
-Jun 28, 2026
Copter Dude
In-game content
art
AI was used to create initial concept images for the main character (the funny copter). These images were then edited, redrawn and polished by a human artist. All other sprites, animations, backgrounds, sounds, music, and code in the game have nothing to do with AI.
Scangine Games
-Jun 28, 2026
Castleborne Survivors
In-game content
codeart
The game code was developed with the assistance of generative AI, and part of the game assets are AI-generated.
GameVerse
-Jun 28, 2026
Nebula Live
Dev only
Generative AI was used only as a development aid during production. All content included in the final game was reviewed and approved by the developer. The released game does not generate content using AI.
KaamosGames
-Jun 28, 2026
SnowFlow
In-game content
audio
SnowFlow uses generative AI for some voice-over content. All generated content was reviewed and curated by the developers.
TheStyleMachine
-Jun 28, 2026
Starforge Assault
In-game content
text
All game elements are created with ai tools like chatgpt.
whoppagamer
-Jun 28, 2026
Rocoumie and Bouquet
In-game content
audiotext
Generative AI was used to create the music and for text translation. Distant views in the image were partially edited using generative AI but manually edited for the final product.
team rocoumie
-Jun 28, 2026
Gridiron Football League
In-game content
art
Generative AI was used to assist and enhance the generation of placeholder art assets in this game.
PeligroAmigo
-Jun 27, 2026
Love Train
In-game content
arttextaudio
Generative AI Disclosure Some visual concepts, promotional images, text drafts, and background music were created or edited with the assistance of generative AI tools. The final materials were reviewed, selected, modified, and integrated by the developer. The game does not include real-time generative AI features during gameplay.
MadMole
-Jun 27, 2026
MapleStory
In-game content
art
Generative AI is used for a single feature: to allow players to create a custom illustration of their character reflecting their personalized appearance and equipped items for in-game use. There is no other use of Generative AI assets in MapleStory.
NEXON Korea Corporation
13.3kJun 27, 2026
Captain Galactic
In-game content
text
All game elements are created using AI tools like chatgpt.
whoppagamer
-Jun 16, 2026
Alchemist's Arcana
Dev only
code
Only use generative AI to assist in programming.
WeaveGameStudio
-Jun 16, 2026
SLAMTOWN - Brawl Together
In-game content
artaudiocode
This game was developed by a solo developer with the assistance of generative AI tools in areas including programming logic, visual asset creation, and music and sound effects. Not all content was AI-generated — game design, mechanics, systems, level structure, and overall creative direction were conceived and built by the developer. All AI-assisted content was curated, directed, and refined to serve the game's creative vision.
Pair of Pixels
-Jun 15, 2026
Mount Lomyst
In-game content
text
Generative AI was used to assist with translation of the store page. The final text was reviewed and edited by the developer.
HIKO GAME
-Jun 12, 2026
Van Tich Legends
In-game content
audiotext
Generative AI was used to create the game's music and to assist in the creation of the store page description.
Te Te Studio
-Jun 12, 2026
CrueArcade Alive
In-game content
audioart
Includes AI voice lines, generated sounds and artwork
CrueArcade
-Jun 12, 2026
Chronime Puzzle: Girls
In-game content
art
The background images and girls pictures are pre-rendered AI art
Quantum Quiver Games
-Jun 11, 2026
Arcade Architect
Store/marketing
art
Store capsule/library images and logo art was created with the help of AI.
Drew VanWagner
-Jun 10, 2026
Star Fire: Eternal Cycle
Store/marketing
arttext
Some parts of the App and Store page may feature AI generated content.
Ethereal Fish Studio
975Jun 10, 2026
Frutz
Store/marketing
art
Generative AI tools were used to assist with select visual artwork, specifically the game’s main marketing images/store page artwork and splash screen. Frutz does not use live-generated AI content during gameplay.
Broken Walls Studios
-Jun 10, 2026
Rockfall
Store/marketing
codeart
AI Usage Disclosure AI tools were used to assist in writing and reviewing portions of the game’s code, as well as for generating early marketing materials. All AI-generated content was reviewed, modified, and finalized by the developer.
Kajter Games
-Jun 9, 2026
Kula
In-game content
artaudiocode
This game contains AI-generated content. Visual assets, sound effects, music, code, and various creative elements were created with the assistance of AI tools. The overall game concept, direction, gameplay ideas, and project design were created and directed by the developer.
Mor10 Productions
-Jun 8, 2026
Brassfang
In-game content
audioart
The demo version contains temporary AI (generated music and promotional artwork only). These assets will be replaced with original content in the final version of the game.
Hannes Realm
-Jun 7, 2026
Daily Brew Idle: Milk Tea Tycoon
In-game content
art
A portion of the in-game assets and promotional images were created using AI generation tools.
天道(Tiandao Games)
-Jun 6, 2026
Jump Duck
In-game content
artaudiotextcode
Made by Sharkbot.   100% AI generated everything.  All images, animations, sounds, music, writing, and code were created by me, sharkbot, an artificial being.  No fleshware, organics, or primate meatbags were used to create this software.  However, they were used for testing. This is not a cruelty free product.
Sharkbot
-Jun 5, 2026
Bloodsalt
In-game content
textaudio
AI tools were used to assist with the English localization of texts and dialogues. Additionally, some sound effects in the current Demo are AI-generated placeholders, which will be completely replaced with custom audio in the final release.
LUKISGAMES
-Jun 4, 2026
Cow Abduction Frenzy
Store/marketing
art
This game uses pre-generated generative artificial intelligence tools for the creation of its storefront capsule art and promotional marketing assets.
Mysterious Alien
-Jun 4, 2026
PixelBoss: Shattered Depths
Store/marketing
art
Used for creating the game banner
Quacky Games
147Jun 3, 2026
Crown Tactics
In-game content
text
Machine learning was used in the initial localisation process for the Crown Tactics in game and store page text.
OfficeLabs Studios
-Jun 3, 2026
Duck Defender
Dev only
code
I created this game in my coding class for school which prioritizes AI coding and development. I have coded a significant portion of this game using artificial tools.
Regen Lytle
-Jun 3, 2026
魔導少女イバラ
In-game content
code
Generative AI was used for certain programming elements in this game, including moving platforms and parts of the enemy AI behavior.
Halenill
-Jun 3, 2026
Go Trump GO!
In-game content
art
Generative AI was used in the creation and editing of some visual assets, promotional materials, and other creative content appearing in the game and on the store page. All final content was reviewed, edited, and implemented by the developer.
DOWELL DIGITAL LLC
-Jun 3, 2026
540 results
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