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Missing or unclear statements cannot establish whether a game uses AI.
There is one soundtrack option for our own made (instrumental) songs and there are optional music styles you can unlock, these are all made using ai (including singing with funny mythic skijumping songs).
Some 3d environment parts were made using ai.
The portraits of the sponsors and trainers were made with ai. We do not have or use any AI Live / Online features, we only used it to help us to produce content parts that we control and improve before adding it to our game.
Yes, we use AI tools—specifically Luma Dream Machine—to generate initial art assets that are used in our game, on our store page, in our marketing materials, and within our community assets. All raw outputs are subsequently refined and adjusted by our art team to ensure they match our game’s unique aesthetic and meet legal and quality standards
AI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativity, not replace it.
How We Use AI in Development & Marketing:
Pre-Rendered Assets: AI-assisted tools help generate concept art, environmental textures, and animation references to speed up workflows. However, final assets are created and refined by human artists.
Marketing & Store Page Content: AI is sometimes used for copywriting assistance (e.g., generating draft descriptions) and image upscaling, but all materials are reviewed and finalized by the development team.
Community Engagement: AI-powered tools may assist in moderating discussions or generating interactive content like chatbots for FAQs.
What We Do Not Use AI For:
We do not use AI-generated assets as final in-game models, animations, or sound.
We do not use AI to replace human-written narratives, character design, or core gameplay elements.
AI is just one of many tools we use to streamline production, but our focus remains on human creativity, originality, and player-driven innovation.
Our designers manually craft the game logo, though we employ neural networks during pre-production to expedite the rendering of intricate character details.
No live AI-generated content is used!
Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process.
No AI art is used. I do use AI to help with programming sometimes. Some small functions in code were written with AI. Other times AI will give me ideas about how to approach a programming problem.
Generative artificial intelligence was used to create some visual, auditory, and written assets for Disc Golf and its marketing materials. No generative AI is used during gameplay.
The Game store page's art work is generated using AI
The commercial Generative Image Generator model guarantee that images are not copyrighted material?
Generative AI is used for a few select elements in this game:
- It is used to make race track background visuals that are then blurred and used as a background for the game.
- It is used for some background images used in news screens.
- It is used for some UI sound effects.
- It is used for the designers' helmet mesh.
During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems.
There is one soundtrack option for our own made (instrumental) songs and there are optional music styles you can unlock, these are all made using ai (including singing with funny mythic skijumping songs).
Some 3d environment parts were made using ai.
The portraits of the sponsors and trainers were made with ai. We do not have or use any AI Live / Online features, we only used it to help us to produce content parts that we control and improve before adding it to our game.
Yes, we use AI tools—specifically Luma Dream Machine—to generate initial art assets that are used in our game, on our store page, in our marketing materials, and within our community assets. All raw outputs are subsequently refined and adjusted by our art team to ensure they match our game’s unique aesthetic and meet legal and quality standards
AI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativity, not replace it.
How We Use AI in Development & Marketing:
Pre-Rendered Assets: AI-assisted tools help generate concept art, environmental textures, and animation references to speed up workflows. However, final assets are created and refined by human artists.
Marketing & Store Page Content: AI is sometimes used for copywriting assistance (e.g., generating draft descriptions) and image upscaling, but all materials are reviewed and finalized by the development team.
Community Engagement: AI-powered tools may assist in moderating discussions or generating interactive content like chatbots for FAQs.
What We Do Not Use AI For:
We do not use AI-generated assets as final in-game models, animations, or sound.
We do not use AI to replace human-written narratives, character design, or core gameplay elements.
AI is just one of many tools we use to streamline production, but our focus remains on human creativity, originality, and player-driven innovation.
Our designers manually craft the game logo, though we employ neural networks during pre-production to expedite the rendering of intricate character details.
No live AI-generated content is used!
Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process.
No AI art is used. I do use AI to help with programming sometimes. Some small functions in code were written with AI. Other times AI will give me ideas about how to approach a programming problem.
Generative artificial intelligence was used to create some visual, auditory, and written assets for Disc Golf and its marketing materials. No generative AI is used during gameplay.
The Game store page's art work is generated using AI
The commercial Generative Image Generator model guarantee that images are not copyrighted material?
Generative AI is used for a few select elements in this game:
- It is used to make race track background visuals that are then blurred and used as a background for the game.
- It is used for some background images used in news screens.
- It is used for some UI sound effects.
- It is used for the designers' helmet mesh.
During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems.