AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Sports Games
TitleDisclosureCreatorSrcReviewsAdded
Boxing Tycoon
Store/marketing
art
Pre-rendered AI-assisted promotional artwork and marketing assets may be used for the store page and promotional materials. No generative AI content is created live during gameplay.
BLLN Sports Group
-Jul 13, 2026
Cyber Boxing Arena
In-game content
text
Some languages were translated from English using Artificial Intelligence, which may be retranslated naturally in the future.
JJTW Games
-Jul 12, 2026
MEGA GOAT FOOTBALL: Cyberia Arena
In-game content
artaudio
The development of this game utilizes generative artificial intelligence tools to create some pre-rendered graphic assets, visual interface elements, and sound effects that are part of the arena's atmosphere.
Balderrama Marcos Leonardo
-Jul 11, 2026
Sideline to Sideline Football
In-game content
art
Some visual assets in this game, including team icons and player silhouettes, were created with the assistance of AI image generation tools. All AI-generated assets were reviewed, selected, and integrated by the developer. No AI is used to generate content during gameplay.
Blake Whitney
-Jul 6, 2026
FootBall Card Battle
In-game content
art
I have updated the AI Content Survey to better reflect the content used in the game. Some background images were created with the assistance of generative AI. A small number of player card artworks were also created using generative AI, but the majority of the cards were created without AI-generated artwork. Additionally, some promotional/store images contain AI-generated elements, while many others do not. The AI-generated content is limited to certain visual assets and does not affect gameplay or game logic.
Howling Beast Entertainment
-Jul 5, 2026
Football Dynasty Manager
In-game content
art
The game includes an AI generated player facepack
Nekolitch Games
-Jul 3, 2026
ReDraft: The Fantasy Football Simulator
In-game content
art
Some visual elements in this game have been created with the support of artificial intelligence tools.
bodickerdev
-Jul 2, 2026
Football Boardroom
In-game content
art
This game contains some pre-generated AI-created artwork. AI-assisted images are used for certain visual assets, such as event illustrations (for example, cup draw graphics), news imagery, and other decorative artwork. These images are pre-generated during development and are not created dynamically during gameplay. All gameplay, mechanics, and player decisions are authored by the developer.
TheHydraFlash
-Jul 1, 2026
Ocean Rush
Store/marketing
art
Some of the store assets (logos) are made with AI
riko
-Jun 28, 2026
Double Driver
In-game content
art
Some of the logos are made with AI
FinComBan
62Jun 28, 2026
AeroBird
In-game content
art
Some of the graphical assets (logos) are made using AI
POYANA BRADYLUI
-Jun 28, 2026
Sim: World Cup Manager
Store/marketing
art
Some of the artwork on this game's Steam store page and library/marketing assets — including the capsule images and library hero — was created with the assistance of generative AI image tools. All such artwork was reviewed and edited by us prior to use to ensure it is appropriate and does not contain any content that infringes the intellectual property rights of any third party. The game itself does not generate any content using AI at runtime.
Jfsimgames
-Jun 28, 2026
绿茵少女
In-game content
artaudio
All images and sounds in the game are generated by AI.
MYSTERY CROWN
-Jun 28, 2026
SnowFlow
In-game content
audio
SnowFlow uses generative AI for some voice-over content. All generated content was reviewed and curated by the developers.
TheStyleMachine
-Jun 28, 2026
Padel Pro World Tour
Store/marketing
art
This game uses gen-AI images for menus and marketing images/videos...
Intelectiva Soluciones Innovadoras SL
-Jun 28, 2026
AR Basketball
In-game content
artaudiotext
Some visual/audio assets, text content, and development assistance were created with AI tools and then reviewed, modified, and integrated by the developer.
Quantel Jackson
-Jun 28, 2026
Jugger
In-game content
art
Some images and icons were generated by AI image generation tools, because I am not an artist and too poor to afford one.
Knorrmal Games
-Jun 28, 2026
Gridiron Football League
In-game content
art
Generative AI was used to assist and enhance the generation of placeholder art assets in this game.
PeligroAmigo
-Jun 27, 2026
Rogue Striker
In-game content
art
Due to the very short development time frame (1 month) with a 1 man team some icons and images were AI generated and will be modified before the release.
Zyg Studios
-Jun 16, 2026
Ultimate Sportsball Championship
Store/marketing
art
Generative AI has been used in the creation of store art and the background in the game.
Barfota Game Studios
-Jun 16, 2026
Dynasty!
In-game content
audioarttext
Live Play by Play Commentary, 365 Weekly Podcast, and team logos/players/images utilize Elevenlabs (voice) and OpenAI (commentary/images).
newberry94005
-Jun 12, 2026
Master Foot
Live AI
textartaudio
This game uses generative AI to create realistic player behavior, match commentary, dynamic tactics, and some images and music may also be generated by AI, improving replayability while keeping user data private and not used to train external models.
Lamblety
-Jun 11, 2026
Footballogy
In-game content
text
The localization of store pages is done by generative AI.
BRANE
-Jun 11, 2026
International Football Manager
In-game content
arttext
Some of the visuals and text in this game were initially created using generative AI tools as part of the development process. All content was subsequently reviewed, edited, and adapted manually by the team to ensure its quality, consistency, and suitability for the final gaming experience.
UPLAY Online
-Jun 9, 2026
SurfaceBox
In-game content
art
SurfaceBox uses generative artificial intelligence to create some selected visual assets, including certain promotional images from the store page and some in-game graphic elements. Most of the assets, as well as programming, game design and final integration, were created and reviewed manually by the developer. No artificial intelligence is used to generate content in real time during the game.
Delyei
-Jun 9, 2026
EA SPORTS™ College Football 27
In-game content
text
Dynasty and RTG Modes - Storyline content in hub screen, Design Implementation and tuning Commentary scripting support Trophy Room Support Creating more realistic play calls made by CPU teams
Tiburon
520Jun 4, 2026
Snowball Party
In-game content
artaudio
Some assets in this work are AI-generated:​ Store page:​ Store promotional images, library promotional images, library homepage image. Game itself:​ Some 3D models, background music, sound effects.
Game_Artisan
-Jun 3, 2026
Cycling Champion
In-game content
artcode
Some code assistance tools and limited generative AI techniques were used during development. Some card artwork has been refined with the assistance of AI-based editing tools.
RaulM
-Jun 3, 2026
Cricket Management 26
Store/marketing
art
Generative AI tools were used to assist with certain promotional artwork, visual assets and marketing materials.
Wilks Studios
-Jun 3, 2026
The Cornerman
In-game content
art
Some visual assets used in The Cornerman, including certain fighter portraits and background artwork, were created or assisted using generative AI tools and were further edited and integrated by the developer before inclusion in the game.
APLCN Studios
-Jun 3, 2026
Super Arcade Soccer 2026
In-game content
art
Some UI elements of this game are created with AI generative.
Calvary Games
-Jun 3, 2026
Brutalball Manager 2
In-game content
art
AI was used for shading of models. Some hair and facial hair variations were altered with AI. Some of the UI panels and icons were generated with AI.
Stout Kassel Games
-Jun 3, 2026
Uchi No Heya!
In-game content
textcode
AI was used to help generate event text and to help during the coding process. All sumo logic, sprites, and animations are done by hand!
James West
-May 23, 2026
Pixel Darts: From Pub to Glory
In-game content
artaudiocode
This game is a solo-developed hobby project. Generative AI tools were used as part of the production workflow, including assistance with code, audio, and base visual assets. No generative AI output is used as a final in-game asset; all assets were manually edited, and integrated by the developer. The story, dialogue, and all other written in-game content were written by the developer. All gameplay design, creative direction, balancing, and final content decisions were made by the developer.
zweipilot
-May 23, 2026
Tilting
In-game content
artaudio
A note on AI-generated content Tilting is a solo project. The code, design, gameplay systems, AI opponents, game logic, and writing are entirely my own. The visual and audio content is not. Virtually all of it originated in generative AI tools. Specifically, AI was used for: store-page artwork (capsules, library art, hero), in-game art (character portraits, card art, venue art, UI elements), achievement icons, music, and sound effects. My role on the non-code side was overwhelmingly that of a curator — prompting, regenerating, and iterating across different AI tools until the output fit the game's identity. I draw enough to make minor tweaks here and there on individual visual pieces; for the music it was mostly tool-shopping until something landed right. But the volume of art and audio this game ships with is far beyond what I could produce or commission as a solo developer, and the bulk of every non-code asset originated in AI.
Low Light Games
-May 23, 2026
马拉松:荣耀之跑Marathon:Glory Run(V1.0)
Unclear
This game utilizes artificial intelligence without incorporating third-party resources. Its primary function is to assist in game functionality implementation, creative refinement, and saving human time through algorithms.
Qingdao Qilin Ark Network Technology Co.,Ltd.
-May 23, 2026
Coastal Summit Sports: College Athletics 27
Dev only
code
This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay
Coastal Summit Sports
-May 23, 2026
Swish Ball Clicker
In-game content
art
Only a few images are created by AI first and then edited in Photoshop.
Broad Street Indie Games
-May 23, 2026
Swing Dynasty: College Tennis
In-game content
art
Some in-game and marketing images / icons were generated with the use of AI.
Two Shoes Entertainment
-May 23, 2026
GolFall: Make Your Way Up
Dev only
text
Used for programming assistance and text translation.
tesakiza
-May 23, 2026
Picklemania: The Ultimate Showdown
In-game content
art
This game uses generative artificial intelligence to assist in the creation of certain visual elements. AI tools are used during development to help generate concept art, and refine environmental details. All AI-assisted content is carefully reviewed, edited, and integrated by the development team to ensure originality and consistency with the game’s style and design.
The Pickle Inc.
-May 23, 2026
Stellar Golf
In-game content
audiocode
Some audio, Some Code
Fort Chuck Entertainment
-May 23, 2026
CADDIE
In-game content
audio
CADDIE's soundtrack was generated using AI music tools and curated by the developer to fit the tone and feel of each course.
Dead Level
-May 23, 2026
Military Football
Unclear
Some of this game’s assets were developed with the assistance of AI.
Karao Games
-May 23, 2026
Hardwood Basketball Manager
Store/marketing
art
As a blind developer, I use AI-assisted generative tools to bridge the gap in creatingvisual marketing assets and to ensure presentation meets modern store standards
Mythic Flux Foundry
-May 23, 2026
Match Deck: Football
In-game content
art
Currently only AI generated item is the Store graphics. It is, however, intended in the future for the game itself to contain AI generated graphics as well.
One Joyful Day
-May 23, 2026
My Scout Life
In-game content
art
Some promotional and store assets for My Scout Life including Steam capsule and library images were created or refined using generative AI tools, combined with manual editing and layout. A portion of in-game imagery was also produced or assisted with generative AI, then reviewed and integrated into the game. No generative AI is used for real-time gameplay logic, match simulation, or core scouting/academy systems; it applies to visual assets and marketing art as described above. We will keep this statement updated if our use of AI-assisted content changes.
Rakun Interactive
-May 23, 2026
Bait Ball Party
In-game content
artaudio
We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards.
Misket Games
-May 23, 2026
Labyrinth of Trials
Capsule/library artwork are AI generated.
babavalodea
-May 23, 2026
Chase & Crash
The name of the logos and some capusle images are made with AI.
IOIO GAMES
-May 23, 2026
195 results
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