The character voices used in the game were generated by artificial intelligence.
- Creator
- Curve Animation
- Reviews
- 15.1k
- Added
- Mar 18, 2026
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The character voices used in the game were generated by artificial intelligence.
AI was used to generate music and image textures for the game.
Access ChatGPT through "The Librarian" feature on the main menu. This allows you to query chatGPT and facilitate in game discussions about math.
In the third part of the game, the AI generates part of the image to express the influence of the products of the times on our understanding of the world.
I used open AI to generate some of the art for the steam store page, which is free to use and has no copyright attached to it.
The creative concepts for our game promotional imagery were developed with the assistance of advanced AI tools.
Arthur's voice is generated by ElevenLabs.io The music is generated by AIVA.ai
Some of the story backgrounds, character illustrations, and item icons in the game were created using AI.
During development AI was used for : - Images for 3D texturing - SFX generation - Parts of code
Used for creating the game banner
Used for creating the game banner
Some 2D visuals are created with the help of AI. Like pictures in picture frames, or posters hanging at walls.
Generative AI helped our indie development team generate code, environmental concept art, and 3D assets.
Some image in the storepage generated by AI
Our studio logo was generated by AI.
AI only used for Store Page Artwork 1 Image generated for Steam Capsule of various sizes 1 Image generated for Steam Library Hero 1 image generated for Steam Library Logo
I used AI to generate some of the images (or parts of the images) for the storepage, community, marketing materials and icons for the game.
I used AI to generate some of the images (or parts of the images) for the storepage, community, marketing materials and icons for the game.
In the early stages of game development, we utilized AI technology to generate NPC voice-overs, scene skyboxes, and song covers to enhance the gaming experience. Based on user feedback, we will consider making optimizations and replacements in the official release. We look forward to your valuable input!
The voice used for Aurora (the tutorial head) is AI generated from ElevenLabs.io and further processed. Some of the graphics used were generated with Leonardo.ai and further processed
Image generative AI was used to create the steam page artwork and in game icons.
Use AI for some background image. modified by human.
The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool logo on a low budget.
In our game, you can communicate by voice with a non-player character, who will generate an answer for you the way a witch's ghost would. In this case, the answer will be voiced.
We use only AI for the game's marketing images and logo.
Voice overs were pre-generated before the build with authorized AI voices provided by https://elevenlabs.io/
AI-generated voiceovers.
Some concept art, game logo and icons are created with the help of AI. The game itself has no AI content.
The images were generated using generative artificial intelligence
Only used to make pre-release graphic design to establish theme and brand. Moving forward there will be no A.I. generated art
In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes. The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences.
Used for art board and market materials.
Most audio speech in the game is AI generated. Unit portraits were all enhanced using a diffusion based generative AI model by taking pictures of low polygon 3d meshes and using Stable Diffusion to make them more life-like.
Art for character avatars were generated with AI. Character voices were synthesized with AI. Their performances were animated with non-generative AI.
AI was used to assist in writing scripts for the game logic.
AI has been used in this game to create backgrounds and some flat illustrations in the game. Backgrounds and images have then been modified and retouched by the studio to fit the game.
Some images for backgrounds & promo material are AI generated.
- Page Artwork AI using Dallee3. Everything else has been made by our studio.
we using Ai made some cartoon images of some characters were generated in the ending
It uses AI generated voices, for better gaming experiences
Used for creating the game banner
Ai procedural weather system
I am using AI for the NPC and narrator voice. Also some NPC portraits, and a few other 2D elements. Also some of the store assets like the box art.
Some voices were made with Replica Studio, a verified Unity Solution. Everything here has it's valid license.
The game banner was generated with AI based on a screenshot taken from our game. We chose a graphical style different from the one in-game. We also used IA to generate musics for our game.
Some of the banners on the page have been partially created using AI tools.
Voiceovers are AI generated
AI was used to generate voiceovers for tutorial.
A tiny number of in-world 2D assets (poster designs and paintings) were created with limited AI assistance and refined by a graphic designer. All 3D art, characters, music, voice work, writing, design, VFX, and SFX were made entirely by humans, meaning over 99.99% of the game was crafted by real people.
Some dialogues feature AI-generated voices. Parts of the marketing assets - including store texts other than english or german- are modified / localized with AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Liar's Bar In-game content audio | The character voices used in the game were generated by artificial intelligence. | Curve Animation | 15.1k | Mar 18, 2026 | |
Alien Fish World In-game content audioart | AI was used to generate music and image textures for the game. | Brooky Games | - | Mar 18, 2026 | |
Learning The Maths Live AI text | Access ChatGPT through "The Librarian" feature on the main menu. This allows you to query chatGPT and facilitate in game discussions about math. | Orca Virtual | - | Mar 18, 2026 | |
MOLY In-game content art | In the third part of the game, the AI generates part of the image to express the influence of the products of the times on our understanding of the world. | Molies | - | Mar 18, 2026 | |
The Cursed Forest Store/marketing art | I used open AI to generate some of the art for the steam store page, which is free to use and has no copyright attached to it. | Matthew Lalande | - | Mar 18, 2026 | |
Horror Simulator VR Store/marketing art | The creative concepts for our game promotional imagery were developed with the assistance of advanced AI tools. | Suplife Games | - | Mar 18, 2026 | |
Arthur Owl's Word Block In-game content audio | Arthur's voice is generated by ElevenLabs.io
The music is generated by AIVA.ai | Deeperbeige Games | 16 | Mar 18, 2026 | |
My Esports Club In-game content art | Some of the story backgrounds, character illustrations, and item icons in the game were created using AI. | Celestial Studio | - | Mar 18, 2026 | |
Hellfire Rampage VR In-game content artaudiocode | During development AI was used for :
- Images for 3D texturing
- SFX generation
- Parts of code | Nazar Korinnyi | - | Mar 18, 2026 | |
Dofamine VR Store/marketing art | Used for creating the game banner | VR-WRG | 210 | Mar 18, 2026 | |
PolyClassic: Wild VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Playable Alpha In-game content art | Some 2D visuals are created with the help of AI.
Like pictures in picture frames, or posters hanging at walls. | Prime Rendering | - | Mar 18, 2026 | |
Body of Mine Dev only artcode | Generative AI helped our indie development team generate code, environmental concept art, and 3D assets. | Cameron Kostopoulos | 12 | Mar 18, 2026 | |
Supermarket Simulator VR Store/marketing art | Some image in the storepage generated by AI | XOI Developer | - | Mar 18, 2026 | |
Contingency Plan Dev only art | Our studio logo was generated by AI. | Big Gaming | - | Mar 18, 2026 | |
Silent Operative Store/marketing art | AI only used for Store Page Artwork
1 Image generated for Steam Capsule of various sizes
1 Image generated for Steam Library Hero
1 image generated for Steam Library Logo | Nic Schubert | - | Mar 18, 2026 | |
Basketball VR In-game content art | I used AI to generate some of the images (or parts of the images) for the storepage, community, marketing materials and icons for the game. | Artisoft | - | Mar 18, 2026 | |
Soccer VR In-game content art | I used AI to generate some of the images (or parts of the images) for the storepage, community, marketing materials and icons for the game. | Artisoft | - | Mar 18, 2026 | |
Dance Eden In-game content audioart | In the early stages of game development, we utilized AI technology to generate NPC voice-overs, scene skyboxes, and song covers to enhance the gaming experience. Based on user feedback, we will consider making optimizations and replacements in the official release. We look forward to your valuable input! | DigiEden | 41 | Mar 18, 2026 | |
Dance Junkie In-game content audioart | The voice used for Aurora (the tutorial head) is AI generated from ElevenLabs.io and further processed.
Some of the graphics used were generated with Leonardo.ai and further processed | Justin Kasowski | - | Mar 18, 2026 | |
Atomic Arena In-game content art | Image generative AI was used to create the steam page artwork and in game icons. | Slightly Ambitious Games | - | Mar 18, 2026 | |
VR 3D Image Viewer Store/marketing art | Use AI for some background image. modified by human. | Kas1o | 11 | Mar 18, 2026 | |
Shoot The Barrel - BING BANG BOOM Store/marketing art | The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool logo on a low budget. | Shoot The Barrel | - | Mar 18, 2026 | |
World horror story Live AI textaudio | In our game, you can communicate by voice with a non-player character, who will generate an answer for you the way a witch's ghost would. In this case, the answer will be voiced. | Chechulin Maxim | 10 | Mar 18, 2026 | |
Car-toon Chaos Store/marketing art | We use only AI for the game's marketing images and logo. | Derrick Davison | - | Mar 18, 2026 | |
Echoes of the Sun In-game content audio | Voice overs were pre-generated before the build with authorized AI voices provided by https://elevenlabs.io/ | Outer Realms | - | Mar 18, 2026 | |
Hexagon Ultra VR In-game content audio | AI-generated voiceovers. | PixelBrain Studio | - | Mar 18, 2026 | |
AstroMart Adventures In-game content art | Some concept art, game logo and icons are created with the help of AI. The game itself has no AI content. | Prime Rendering | - | Mar 18, 2026 | |
Sense of Darkness Unclear art | The images were generated using generative artificial intelligence | Iurii Coseacov | - | Mar 18, 2026 | |
Haunt n Seek: The Silent Siren Store/marketing art | Only used to make pre-release graphic design to establish theme and brand. Moving forward there will be no A.I. generated art | MDRNgames Inc | - | Mar 18, 2026 | |
Stay Alive My Son Live AI art | In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes.
The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences. | UME STUDIOS | 37 | Mar 18, 2026 | |
VR NINJA DOJO Store/marketing art | Used for art board and market materials. | Fivefor Co., Ltd. | - | Mar 18, 2026 | |
Rogue Stargun In-game content audioart | Most audio speech in the game is AI generated.
Unit portraits were all enhanced using a diffusion based generative AI model by taking pictures of low polygon 3d meshes and using Stable Diffusion to make them more life-like. | Du Games | - | Mar 18, 2026 | |
Q-Linq In-game content artaudio | Art for character avatars were generated with AI. Character voices were synthesized with AI. Their performances were animated with non-generative AI. | 4D4 Games LLC | - | Mar 18, 2026 | |
Exosky Dev only code | AI was used to assist in writing scripts for the game logic. | Elevons, LLC | - | Mar 18, 2026 | |
Mutant Boxing League VR In-game content art | AI has been used in this game to create backgrounds and some flat illustrations in the game. Backgrounds and images have then been modified and retouched by the studio to fit the game. | Filmic Studios | 33 | Mar 18, 2026 | |
Time Traveler - Escape Room VR Store/marketing art | Some images for backgrounds & promo material are AI generated. | Valenapps SL | - | Mar 18, 2026 | |
Crowd Control VR Store/marketing art | - Page Artwork AI using Dallee3.
Everything else has been made by our studio. | Celosya Games | - | Mar 18, 2026 | |
天呐!我该怎么选? In-game content art | we using Ai made some cartoon images of some characters were generated in the ending | 小生有理 | 69 | Mar 18, 2026 | |
Iron Trails: Outlaw Pursuit In-game content audio | It uses AI generated voices, for better gaming experiences | Gloac Games | - | Mar 18, 2026 | |
Space Accident VR Store/marketing art | Used for creating the game banner | VR-WRG | 235 | Mar 18, 2026 | |
Unreal Kingdoms Live AI | Ai procedural weather system | Cyber Apes Yacht Club | - | Mar 18, 2026 | |
Golel In-game content audioart | I am using AI for the NPC and narrator voice.
Also some NPC portraits, and a few other 2D elements.
Also some of the store assets like the box art. | Ofer Rubinstein | - | Mar 18, 2026 | |
Cactus Cowboy - Desert Warfare In-game content audio | Some voices were made with Replica Studio, a verified Unity Solution. Everything here has it's valid license. | Cactus VR Studios | 27 | Mar 18, 2026 | |
Escape Hades's jails VR In-game content artaudio | The game banner was generated with AI based on a screenshot taken from our game. We chose a graphical style different from the one in-game.
We also used IA to generate musics for our game. | 1mPaCt' (JSD) | - | Mar 18, 2026 | |
Z.O.N.A: Origin Store/marketing art | Some of the banners on the page have been partially created using AI tools. | AGaming+ | 501 | Mar 18, 2026 | |
D-Day VR Museum In-game content audio | Voiceovers are AI generated | Lichtblau IT | 15 | Mar 18, 2026 | |
RAGER In-game content audio | AI was used to generate voiceovers for tutorial. | Insane Prey | 13 | Mar 18, 2026 | |
Wanderer: The Fragments of Fate In-game content art | A tiny number of in-world 2D assets (poster designs and paintings) were created with limited AI assistance and refined by a graphic designer. All 3D art, characters, music, voice work, writing, design, VFX, and SFX were made entirely by humans, meaning over 99.99% of the game was crafted by real people. | Mighty Eyes | 122 | Mar 18, 2026 | |
G-Rebels In-game content audiotext | Some dialogues feature AI-generated voices. Parts of the marketing assets - including store texts other than english or german- are modified / localized with AI. | Reakktor Studios | - | Mar 18, 2026 |