Public Steam disclosure research25,516 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI was used in the initial generation of some assets, but we edited them in Photoshop to adjust proportions and remove any obvious AI Slop.
As this is primarily a management game, we focused heavily on the gameplay mechanics, ensuring the game is bug-free, fun to play, and, dare we say, addicting!
That said, we would love for the art to be more authentic and beautiful. We have an artist under contract who can replace all of the art in the game if the game sells well enough, and we will release the updated art as a patch to all users who have previously purchased the game.
This game uses generative AI tools to assist in creating some of its text (such as dialogue and descriptions), image assets, and translations. All AI-generated content was reviewed, edited, and curated by humans during development before being included in the game. No content is generated in real time by AI during gameplay.
Some shipped visual assets, narrative text, localization, and store or marketing artwork were created or iterated with the assistance of generative AI tools. All output was selected, edited, reviewed, integrated, and tested by the developer. The game performs no live AI generation
and sends no player input or data to an AI service.
AI was used only to generate the music and sound effects for BitBeasts. No AI was used to generate the game's visual assets, gameplay systems, code, or other core game content.
Generative AI tools were used during development to create portions of the game’s artwork,sound and localization. Each AI-assisted asset was reviewed, edited, palette-matched, and curated by the developer.
Some visual assets in this game and on this store page were made with the assistance of generative AI tools and then edited by hand — specifically, the game's logo and the decorative border of the certificate you are awarded at the end of a run. Everything else was authored by the developer: all other art, all interface text, all film titles, and all game data. Nothing is generated while you play. The game makes no network connection of any kind.
This game uses generative AI for some of its text content — achievement names and descriptions, story fragments, and flavor text were generated with AI assistance during development, along with parts of this store page. The game's art and sound are not AI-generated: every visual is procedural code (vector shapes, no images or bitmaps), and every sound is synthesized in real time — nothing recorded, nothing AI-generated.
I'm a solo developer. The idea, design, writing, levels and world are my own work. I use AI to help me write code, and some environment art starts from AI-generated drafts that I then repaint and edit by hand in Procreate. Nothing is AI-generated while you play. The music is a real recording from the 1930s.
We use AI as a coding assistant during development, and as a drafting tool to help generate candidate crossword clues from our word bank. Every single clue is reviewed and edited by a human before it ships. AI generated images were used during prototyping as early placeholders. All final visual art assets that ship with the game have been created by the developer.
CRETA: Taskbar Fishing uses generative AI tools to assist with the creation of some visual and audio assets used in the game. AI was used as a supporting tool during development, while the game's design, gameplay systems, programming, and overall creative direction were created by the developer.
I used Ai to help convert in-game artwork assets into the icons for steam and desktop icons. All artwork was done in aesprite, based off of drawings done by my young brother.
I also used Ai to upscale assets for the steam page banners.
Generative AI was used to assist in creating some visual assets for the game's store page and promotional materials. All gameplay mechanics, programming, level design, story, and final game implementation were created by the developer.
This game and its Steam store page contain pre-generated content created with assistance from generative AI tools. AI image generation was used for selected 2D pixel-art assets, which were then curated, edited, cleaned, resized, and integrated by the developer. AI and machine-assisted tools were also used to prepare initial drafts of localized interface text, store-page descriptions, and other marketing copy, followed by developer review and revision. The game does not generate content during play and does not connect to any generative AI service.
Some visual assets used in the game and its promotional materials were created with the assistance of generative AI. These assets were reviewed and integrated by the developer as part of the game's overall art direction.
This game used AI generated content in early phases for help with game art. This content was later modified or changed completely to achieve the creative vision of the developer.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Generative AI tools were used during the development process to assist with code optimization, text proofreading, and language localization (translation). All final in-game content and translations were manually reviewed and curated by the developer. No AI-generated content is generated live during gameplay.
Some of our art (not all) began as generative drafts made with AI tools, then heavily reworked by hand to fit the game's look. Everything else, story, music, game design and level design is human-made (with love).
During the development of this game, AI tools were used solely as a coding assistance aid — primarily to help identify and fix minor bugs, and to assist with small code corrections and improvements. AI was not used to generate any content experienced by the player, including visual assets, audio, narrative or in-game text. All artwork, sound, and written content presented to the player are original and human-created. The AI usage disclosed here is limited to development-side coding assistance and does not appear as generated content within the final player-facing experience.
Generative AI was used during development to assist with programming and the creation of certain visual, textual, and other development assets. All content included in the final game was reviewed, edited, and approved by the developer. The game does not generate AI content during gameplay.
This game contains pre-generated AI-assisted visual assets, including promotional images, icons, artwork, character portraits, and some UI elements. No live or runtime AI is used during gameplay. All gameplay, mechanics, code, and player interactions are handcrafted.
Ring Cosmos was developed by a solo developer with AI assistance during programming. The store page capsule images were also produced with AI assistance, generated programmatically through custom drawing code rather than image generation models. All game visuals are drawn in real time by the game's own rendering code. The soundtrack is licensed human-made music by JDSherbert. No AI content is generated while you play.
Generative AI tools were used during development to assist with the creation of certain pre-rendered visual assets, including selected UI elements, background artwork, promotional images, and store page materials. All generated assets were reviewed, edited, and curated by the development team before inclusion. The game does not generate AI content during gameplay.
Generative AI was used to assist in the creation of character illustrations, selected artwork, store page assets, and localization. All AI-assisted content has been reviewed, edited, and integrated by the developer. The game does not use generative AI to create content during gameplay.
Pre-generated AI was used to assist in the creation of promotional artwork and Steam store assets. No live-generated AI content is used during gameplay. Players do not interact with AI-generated systems while playing the game.
The card illustrations, background art and background music in this game were created with generative AI tools during development. All of it is produced ahead of time, reviewed and selected by the developer, and shipped as fixed asset files. The game does not generate any content at runtime and does not connect to any AI service while you play.
Some store page artwork (capsule images) was created with the assistance of generative AI tools and then edited and reviewed by the developer. Some 2D art (card artwork, backgrounds, UI) and in-game text (card descriptions, flavor text) were created with the help of generative AI tools.
Some art and audio in this game were created with generative AI tools during development. All such content was reviewed before release. No generative AI runs during gameplay.
Generative AI was used to create visual art in this game. Creature, character and background artwork was produced with AI image and animation tools, then hand-edited, cleaned up and assembled by the developer before being placed in the game. This artwork also appears in store page and marketing materials. The game additionally uses licensed, human-made pixel-art asset packs. AI tools (LLM) were also used to help write the game's code and in-game text during development, and to translate that text into the game's six non-English languages (Korean, Simplified Chinese, Japanese, Russian, Spanish, Brazilian Portuguese). All audio - music and sound effects - is human-made and licensed from human creators; no generative AI was used for audio. No AI runs during gameplay: all content is generated ahead of time and reviewed by the developer before it ships.
Generative AI tools are used to create part of the game's artwork, music soundtrack and programming auxiliary content. All AI-generated materials have been manually reviewed, adjusted and optimized by our team to match the game's overall style and gameplay experience.
Generative AI tools were used during development to assist with some pre-generated visual assets and store marketing images. These assets are fixed in advance and are not generated during gameplay. The released game does not call an external generative AI service and does not generate text, images, audio, code, or other content at runtime.
Generative AI tools were used during development to assist with portions of the source code and to create some variations of character artwork, such as facial expressions and color variations. All original character designs and base artwork were created by the developer. All AI-assisted outputs were reviewed, edited, and finalized by the developer. The application does not generate AI content while it is running.
Of course, we used artificial intelligence to create some of the illustrations and interface elements, translate texts into various languages, and make the programmers’ work easier. Without AI, it would have been impossible to bring our project to life with the quality we envisioned and within a realistic timeframe. We’d like to thank the developers and companies behind artificial intelligence for the incredible tools that helped us realize our dream and create this game.
AI was used in the initial generation of some assets, but we edited them in Photoshop to adjust proportions and remove any obvious AI Slop.
As this is primarily a management game, we focused heavily on the gameplay mechanics, ensuring the game is bug-free, fun to play, and, dare we say, addicting!
That said, we would love for the art to be more authentic and beautiful. We have an artist under contract who can replace all of the art in the game if the game sells well enough, and we will release the updated art as a patch to all users who have previously purchased the game.
This game uses generative AI tools to assist in creating some of its text (such as dialogue and descriptions), image assets, and translations. All AI-generated content was reviewed, edited, and curated by humans during development before being included in the game. No content is generated in real time by AI during gameplay.
Some shipped visual assets, narrative text, localization, and store or marketing artwork were created or iterated with the assistance of generative AI tools. All output was selected, edited, reviewed, integrated, and tested by the developer. The game performs no live AI generation
and sends no player input or data to an AI service.
AI was used only to generate the music and sound effects for BitBeasts. No AI was used to generate the game's visual assets, gameplay systems, code, or other core game content.
Generative AI tools were used during development to create portions of the game’s artwork,sound and localization. Each AI-assisted asset was reviewed, edited, palette-matched, and curated by the developer.
Some visual assets in this game and on this store page were made with the assistance of generative AI tools and then edited by hand — specifically, the game's logo and the decorative border of the certificate you are awarded at the end of a run. Everything else was authored by the developer: all other art, all interface text, all film titles, and all game data. Nothing is generated while you play. The game makes no network connection of any kind.
This game uses generative AI for some of its text content — achievement names and descriptions, story fragments, and flavor text were generated with AI assistance during development, along with parts of this store page. The game's art and sound are not AI-generated: every visual is procedural code (vector shapes, no images or bitmaps), and every sound is synthesized in real time — nothing recorded, nothing AI-generated.
I'm a solo developer. The idea, design, writing, levels and world are my own work. I use AI to help me write code, and some environment art starts from AI-generated drafts that I then repaint and edit by hand in Procreate. Nothing is AI-generated while you play. The music is a real recording from the 1930s.
We use AI as a coding assistant during development, and as a drafting tool to help generate candidate crossword clues from our word bank. Every single clue is reviewed and edited by a human before it ships. AI generated images were used during prototyping as early placeholders. All final visual art assets that ship with the game have been created by the developer.
CRETA: Taskbar Fishing uses generative AI tools to assist with the creation of some visual and audio assets used in the game. AI was used as a supporting tool during development, while the game's design, gameplay systems, programming, and overall creative direction were created by the developer.
I used Ai to help convert in-game artwork assets into the icons for steam and desktop icons. All artwork was done in aesprite, based off of drawings done by my young brother.
I also used Ai to upscale assets for the steam page banners.
Generative AI was used to assist in creating some visual assets for the game's store page and promotional materials. All gameplay mechanics, programming, level design, story, and final game implementation were created by the developer.
This game and its Steam store page contain pre-generated content created with assistance from generative AI tools. AI image generation was used for selected 2D pixel-art assets, which were then curated, edited, cleaned, resized, and integrated by the developer. AI and machine-assisted tools were also used to prepare initial drafts of localized interface text, store-page descriptions, and other marketing copy, followed by developer review and revision. The game does not generate content during play and does not connect to any generative AI service.
Some visual assets used in the game and its promotional materials were created with the assistance of generative AI. These assets were reviewed and integrated by the developer as part of the game's overall art direction.
This game used AI generated content in early phases for help with game art. This content was later modified or changed completely to achieve the creative vision of the developer.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Generative AI tools were used during the development process to assist with code optimization, text proofreading, and language localization (translation). All final in-game content and translations were manually reviewed and curated by the developer. No AI-generated content is generated live during gameplay.
Some of our art (not all) began as generative drafts made with AI tools, then heavily reworked by hand to fit the game's look. Everything else, story, music, game design and level design is human-made (with love).
During the development of this game, AI tools were used solely as a coding assistance aid — primarily to help identify and fix minor bugs, and to assist with small code corrections and improvements. AI was not used to generate any content experienced by the player, including visual assets, audio, narrative or in-game text. All artwork, sound, and written content presented to the player are original and human-created. The AI usage disclosed here is limited to development-side coding assistance and does not appear as generated content within the final player-facing experience.
Generative AI was used during development to assist with programming and the creation of certain visual, textual, and other development assets. All content included in the final game was reviewed, edited, and approved by the developer. The game does not generate AI content during gameplay.
This game contains pre-generated AI-assisted visual assets, including promotional images, icons, artwork, character portraits, and some UI elements. No live or runtime AI is used during gameplay. All gameplay, mechanics, code, and player interactions are handcrafted.
Ring Cosmos was developed by a solo developer with AI assistance during programming. The store page capsule images were also produced with AI assistance, generated programmatically through custom drawing code rather than image generation models. All game visuals are drawn in real time by the game's own rendering code. The soundtrack is licensed human-made music by JDSherbert. No AI content is generated while you play.
Generative AI tools were used during development to assist with the creation of certain pre-rendered visual assets, including selected UI elements, background artwork, promotional images, and store page materials. All generated assets were reviewed, edited, and curated by the development team before inclusion. The game does not generate AI content during gameplay.
Generative AI was used to assist in the creation of character illustrations, selected artwork, store page assets, and localization. All AI-assisted content has been reviewed, edited, and integrated by the developer. The game does not use generative AI to create content during gameplay.
Pre-generated AI was used to assist in the creation of promotional artwork and Steam store assets. No live-generated AI content is used during gameplay. Players do not interact with AI-generated systems while playing the game.
The card illustrations, background art and background music in this game were created with generative AI tools during development. All of it is produced ahead of time, reviewed and selected by the developer, and shipped as fixed asset files. The game does not generate any content at runtime and does not connect to any AI service while you play.
Some store page artwork (capsule images) was created with the assistance of generative AI tools and then edited and reviewed by the developer. Some 2D art (card artwork, backgrounds, UI) and in-game text (card descriptions, flavor text) were created with the help of generative AI tools.
Some art and audio in this game were created with generative AI tools during development. All such content was reviewed before release. No generative AI runs during gameplay.
Generative AI was used to create visual art in this game. Creature, character and background artwork was produced with AI image and animation tools, then hand-edited, cleaned up and assembled by the developer before being placed in the game. This artwork also appears in store page and marketing materials. The game additionally uses licensed, human-made pixel-art asset packs. AI tools (LLM) were also used to help write the game's code and in-game text during development, and to translate that text into the game's six non-English languages (Korean, Simplified Chinese, Japanese, Russian, Spanish, Brazilian Portuguese). All audio - music and sound effects - is human-made and licensed from human creators; no generative AI was used for audio. No AI runs during gameplay: all content is generated ahead of time and reviewed by the developer before it ships.
Generative AI tools are used to create part of the game's artwork, music soundtrack and programming auxiliary content. All AI-generated materials have been manually reviewed, adjusted and optimized by our team to match the game's overall style and gameplay experience.
Generative AI tools were used during development to assist with some pre-generated visual assets and store marketing images. These assets are fixed in advance and are not generated during gameplay. The released game does not call an external generative AI service and does not generate text, images, audio, code, or other content at runtime.
Generative AI tools were used during development to assist with portions of the source code and to create some variations of character artwork, such as facial expressions and color variations. All original character designs and base artwork were created by the developer. All AI-assisted outputs were reviewed, edited, and finalized by the developer. The application does not generate AI content while it is running.
Of course, we used artificial intelligence to create some of the illustrations and interface elements, translate texts into various languages, and make the programmers’ work easier. Without AI, it would have been impossible to bring our project to life with the quality we envisioned and within a realistic timeframe. We’d like to thank the developers and companies behind artificial intelligence for the incredible tools that helped us realize our dream and create this game.