25,497 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

The Useless WizardSteam
Disclosure

This game came from the mind of a useless human, but an equally useless AI allowed him to make this disaster possible.

Creator
The Useless Dev
Reviews
16
Added
Mar 18, 2026
WALTOSteam
Disclosure

This game uses pre-generated AI art. All in-game elements—including illustrations, backgrounds, and bosses—were created with generative tools and then edited and refined by the developer. The only exceptions are a few assets.

Creator
KUKUKU GAMES
Reviews
-
Added
Mar 18, 2026
Captain Puff MacFlySteam
Disclosure

During development, some visual assets were created with the assistance of generative AI tools as part of the content creation process, including certain achievement icons. In all cases, the assets were reviewed, edited, and integrated by the development team. The final game experience reflects the creative direction and artistic decisions of the developers.

Creator
MVCAO Studios
Reviews
24
Added
Mar 18, 2026
净化战线Steam
Disclosure

A small portion of the art assets in this game utilizes AI-generated results, which have been manually redrawn or modified and will not affect the gaming experience.

Creator
百川工作室
Reviews
-
Added
Mar 18, 2026
Radio DecaySteam
Disclosure

AI was used for Steam store page translation to improve accessibility.

Creator
Rare Parrot Games
Reviews
-
Added
Mar 18, 2026
42 Space MayhemSteam
Disclosure

Some visual assets and coding were assisted with AI tools, while all gameplay design and balancing were created by hand. Enemy behavior is powered by traditional game AI, making each run unpredictable and dynamic.

Creator
Mostly Harmless Games
Reviews
-
Added
Mar 18, 2026
IronsphereSteam
Disclosure

AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.

Creator
Jemie
Reviews
-
Added
Mar 18, 2026
Psycho Partisans: Officer 'Nirvana'Steam
Disclosure

AI tools used during development are used for generating some textures like faces of the characters, Voice generators for converting speaking style to appropriate and animations from mixamo for better experience of physics of the characters. Code generation tools are used to fix and analyze parts of code to provide simpleness and make development faster to deliver more products and assets.

Creator
FritzAndMoses
Reviews
-
Added
Mar 18, 2026
Chrono ImpactSteam
Disclosure

We use AI to generate store page descriptions, translations into languages other than Japanese, and marketing materials.

Creator
tatsumaki games
Reviews
-
Added
Mar 18, 2026
VULTURE - The DronerSteam
Disclosure

The code for this game has been written with the aid of AI. Some of the images you will se have been modified with ai.

Creator
Hugo Fagerstedt
Reviews
-
Added
Mar 18, 2026
Suck It Up!Steam
Disclosure

Enemy models and textures were initially generated with AI and later manually refined by the development team.

Creator
ObysByteGames
Reviews
-
Added
Mar 18, 2026
Cursed HospitalSteam
Disclosure

In Cursed Hospital, we incorporated AI-generated content for specific elements, including capsule images, library assets, and the game icon.

Creator
KaashFusionStudio
Reviews
-
Added
Mar 18, 2026
Zombie TypingSteam
Disclosure

I'm a colourblind dev, so I used AI to help me choose colours for the game's art

Creator
CBgameDev
Reviews
-
Added
Mar 18, 2026
GrimmVeilSteam
Disclosure

Some of the character designs and 3D models in this game were created using generative AI tools. Animations, environments, and gameplay systems were designed and implemented manually.

Creator
Roni Studio
Reviews
-
Added
Mar 18, 2026
Street 42Steam
Disclosure

Some artwork was initially created with AI generation tools, but all assets were manually edited, refined, and finalized by me (composition, logo placement, adjustments, and corrections). No unedited AI output is used.

Creator
PetersWorks
Reviews
-
Added
Mar 18, 2026
0X13Steam
Disclosure

Only for Marketing material, if we reach our goal we will pay a real person fr fr.

Creator
Andrei
Reviews
-
Added
Mar 18, 2026
Escape the MazeSteam
Disclosure

Escape the Maze was developed by a solo developer. Some elements of the game, including store page visuals and text, were created using generative AI tools during development. All final assets have been carefully reviewed and manually refined to ensure accuracy, quality, and full compliance with Steam’s content guidelines. The game also features AI-controlled enemy behavior, such as a zombie that chases players in the maze. However, no live-generated AI content is used during gameplay.

Creator
Fatih CALISKAN
Reviews
-
Added
Mar 18, 2026
David: Rise of the ShepherdSteam
Disclosure

Some in-game assets were created using AI tools, including certain audio effects, character voices, a small number of meshes, and portions of in-game text. All AI-generated content was reviewed, edited, and integrated to fit the game’s design and narrative.

Creator
PrayerPathGames
Reviews
-
Added
Mar 18, 2026
Vein-Weaver KnittingSteam
Disclosure

Art is AI made. Everything is voice acted but What is said is partly made by AI As far as what the voice actor is saying. Some Dialogue and main idea of the story is developer made.

Creator
Chris Allen
Reviews
-
Added
Mar 18, 2026
QuackSquadSteam
Disclosure

Colors for my Illustrations: I'm daltonic, and colors are complicated. Music: no talent or money. Trailer: Backgrounds and hordes of zombies

Creator
Boxcutter L.A
Reviews
15
Added
Mar 18, 2026
FartcoreSteam
Disclosure

We used generative-AI tools during development to draft concept art and some store/marketing visuals and text. All outputs were manually reviewed, repainted, and edited before inclusion. The game does not generate content at runtime and does not send any player data to AI services.

Creator
Fortune Pixel
Reviews
-
Added
Mar 18, 2026
Ocean Keeper Co-opSteam
Disclosure

We are using an AI-generated capsule image for our market research and testing phase. Once we wrap up these tests, we will create and share the final hand-painted capsule art.

Creator
RetroStyle Games
Reviews
142
Added
Mar 18, 2026
Turbo CarnageSteam
Disclosure

Some of the 2D sprite assets and promotional images (such as the store capsule artwork) were partially generated using AI tools. These AI outputs served as a foundation and were further edited and refined by the artists to ensure quality, consistency, and originality. No AI-generated content is created during gameplay, and AI was only one step in a multi-stage creative process.

Creator
Haylaz Games
Reviews
-
Added
Mar 18, 2026
BRESHSteam
Disclosure

Some visual elements, such as pavement textures, were partially created using AI tools during development.

Creator
Vladislav Surin
Reviews
-
Added
Mar 18, 2026
1964 Operation Velvet TwinsSteam
Disclosure

We used a few pre-rendered images as internal references for proportions and framing. However, all-ingame visuals are original pixel art creations with our palettes, handcrafted by our team to ensure consistency and authenticity.

Creator
SEEP
Reviews
-
Added
Mar 18, 2026
Little islandSteam
Disclosure

We used AI tools behind the scenes to make the game more vibrant, varied and polished. AI helped us brainstorm and sketch dozens of unique sea creatures and environments, generate high-quality textures and animations faster, and even suggest balanced enemy behaviors so each battle feels fair and fun. Thanks to AI assistance, our team could focus on crafting the best gameplay moments—AI simply sped up routine tasks, letting us fill the world with more creativity and detail.

Creator
Fantasy Vortex
Reviews
-
Added
Mar 18, 2026
Infestation on Epsilon 13Steam
Disclosure

Some menu images, the game’s logo, and certain sprites were created using AI tools and edited manually. No AI content is generated during gameplay.

Creator
Xayba
Reviews
-
Added
Mar 18, 2026
WORLDS: The Great OdysseySteam
Disclosure

This game is primarily hand-drawn and artist-created. A very small number of development assets were lightly assisted with AI tools, but no live AI generation occurs during gameplay. The vast majority of in-game assets, environments, characters, and cinematics are traditionally created by the developer.

Creator
Pleroma Studios
Reviews
-
Added
Mar 18, 2026
ProtoBlueSteam
Disclosure

The game does not contain AI-generated content. We used AI to create the capsules for the game's store page.

Creator
shinybluegames
Reviews
-
Added
Mar 18, 2026
SphereverseSteam
Disclosure

The images used for the header, store, library, and those related to logos and marketing were created with generative artificial intelligence.

Creator
Sergio Jiménez
Reviews
-
Added
Mar 18, 2026
Pharaoh's LeapSteam
Disclosure

Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library

Creator
Gamesforgames
Reviews
14
Added
Mar 18, 2026
Stars of StrifeSteam
Disclosure

AI has been used in this product for rendering certain graphical assets and writing gameplay code/narrative elements.

Creator
Sicur54
Reviews
-
Added
Mar 18, 2026
Lightyears of Fervent WarfareSteam
Disclosure

As a one-person indie dev on a small island, with a clear idea, some programming skillz, minimal artistic talent, and practically zero funding, using AI has helped me actually to finish developing Lightyears of Fervent Warfare. I started developing LoFW during COVID-19, when I began learning game development as a hobby during Seychelles' lockdown. I had coded my MSc project in C# and was able to code everything by hand. I was even able to design the pixel graphics on my own. Then COVID-19 ended, life continued, and LoFW was left in the dust. This year, I experimented with the Cursor and Midjourney AIs and discovered that I could leverage them to continue developing my game part-time. Using Cursor to modify my existing code and generate new code via vibe coding helped me implement features quickly. This gave me the time to focus on the actual game design, the feature set, and testing. And while I still work on most of the pixel graphics by hand, using Midjourney to generate more complex graphics has helped me save time and resources that I don't yet have. Sure, using AI still takes time; I can be pedantic and tend to modify and optimise everything manually. Chastising AIs, reviewing code, and doing manual edits to the graphics are now part of my workflow. AI shenanigans notwithstanding, I do hope that you'll support my game!

Creator
Lea Creative Industries
Reviews
-
Added
Mar 18, 2026
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