25,394 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Shield HeroSteam
Disclosure

AI assisted in programming the game and some of the artwork.

Creator
Bryant Frankford
Reviews
-
Added
Mar 18, 2026
Shitty GameSteam
Disclosure

AI tools wEre used only as support, similar to Photoshop, but all creative direction and final artwork are entirely original by Gbaroli.

Creator
Gbaroli
Reviews
-
Added
Mar 18, 2026
Deep BreathSteam
Disclosure

We use AI to quickly generate marketing materials—both images and text—during development to save time and explore ideas. These help us share the game's vision early, even as assets are still being created. All AI-generated content will be replaced with in-game footage and original art from our team as development progresses.

Creator
dotgame
Reviews
-
Added
Mar 18, 2026
SalvagerSteam
Disclosure

As this was a project for my course, and as we are an indie developer, generative AI was used to generate some assets.

Creator
Fox and Hollow Studios
Reviews
-
Added
Mar 18, 2026
灰烬军团 命运协奏曲Steam
Disclosure

In the game, AI (DeepSeek) was used to create some natural landscape images, such as mountains, forests, houses, and fantasy spaces. All the above-mentioned content consists of images. Furthermore, all these elements were generated entirely by AI (DeepSeek) based on brief textual descriptions, created from scratch without involving any copyrighted human figures or existing images. Beyond this, no other content in the game was created by AI (DeepSeek).

Creator
艾露比工作室
Reviews
-
Added
Mar 18, 2026
Collapse ZoneSteam
Disclosure

Generative AI tools were used to assist in the development of some assets in the game.

Creator
Znan Games
Reviews
-
Added
Mar 18, 2026
Bilge Su Bullet BaronessSteam
Disclosure

The game's menu visuals, menu background music, store images, and soundtrack were generated using AI tools before being added to the game and store.

Creator
Selçuk Çetiner
Reviews
-
Added
Mar 18, 2026
Depths Of ApollyonSteam
Disclosure

We use AI tools to generate pre-rendered content such as concept art from sketches, 3D model bases to sculpt on, voice AI for NPCs and for some marketing materials.

Creator
Nemesis Paradigm Studios
Reviews
-
Added
Mar 18, 2026
Countryballs: Power ProtocolSteam
Disclosure

Some in-game text and sound assets were generated with the help of AI tools, primarily to assist with ideation and early drafts. All final content has been reviewed, edited by human developers. AI was also used during the concept phase of artwork to explore visual directions, but final visuals were created or finalized by human artists. No AI is used to generate content or code during live gameplay.

Creator
KNK DEVELOP
Reviews
159
Added
Mar 18, 2026
Shadowland: Rise Of The FallenSteam
Disclosure

This game uses AI-generated content in two areas. The character voiceovers were created using ElevenLabs to provide high-quality text-to-speech performance. Additionally, certain character artwork was created with Meshy AI. These tools were used to support the development of voice acting and visual assets, and all generated content has been integrated and curated manually to fit the game’s design.

Creator
Talon Software
Reviews
-
Added
Mar 18, 2026
四面楚歌Steam
Disclosure

1.AI generates a small number of background images and store images 2. AI generated game plots

Creator
LHStudio
Reviews
-
Added
Mar 18, 2026
ArenaSteam
Disclosure

Some of the art for Arena has been generated using AI.

Creator
30 Minute Games
Reviews
-
Added
Mar 18, 2026
Celephaïs Dead CitiesSteam
Disclosure

AI used to create some marketing materials. 1 man dev team so used AI to go from concept sketch to digital assets.

Creator
Kadath Productions
Reviews
-
Added
Mar 18, 2026
Magic WeaponSteam
Disclosure

The background of the game and parts of the items are generated by AI

Creator
穷B没钱做游戏
Reviews
-
Added
Mar 18, 2026
Quantum ThresholdSteam
Disclosure

Some of the marketing billboard textures have been created with AI. Image and Logo enhancements with AI tools in Photoshop

Creator
Vaki Games
Reviews
-
Added
Mar 18, 2026
Corrupted SoulsSteam
Disclosure

Some visual or written assets in the game and on the store page were assisted by generative AI tools during development. These include occasional concept ideas or minor graphic elements. No live AI-generated content is used during gameplay.

Creator
Hashem Atrash
Reviews
-
Added
Mar 18, 2026
裂隙行者Steam
Disclosure

The promotional images and UI art assets of this game are generated using AI !

Creator
梦行志远
Reviews
63
Added
Mar 18, 2026
Tactical Response TeamSteam
Disclosure

We use AI to make translation of text in different languages. After that we try always to proofread the texts by native speaker.

Creator
Z-Software
Reviews
-
Added
Mar 18, 2026
泡灵之地Steam
Disclosure

This game uses AI-assisted tools for creating store page assets, translations, marketing materials, and a small portion of visual effects and animations.

Creator
Diamu
Reviews
-
Added
Mar 18, 2026
Gorilla SmashSteam
Disclosure

AI-generated content is used selectively in this game to enhance visual and audio presentation. Specifically, AI-generated images are utilized for store page artwork, in-game billboards, and a few textures applied to non-essential assets. Additionally, AI voice generation is used for certain character voices to streamline development and maintain stylistic consistency. All AI-generated elements are carefully curated and integrated to support the game’s atmosphere without compromising originality or gameplay experience.

Creator
Lavaworks
Reviews
-
Added
Mar 18, 2026
BLAMESteam
Disclosure

Some textures and 2D environmental paintings were generated using AI tools during development. These assets are limited to decorative elements only. No generative AI is used during gameplay or for game logic. All final assets were manually reviewed, edited, and integrated.

Creator
KriegorIndustry
Reviews
-
Added
Mar 18, 2026
Mission RumbleSteam
Disclosure

This game utilizes generative artificial intelligence to create pre-rendered visual assets such as pixel art sprites, including maps, weapons, and other environmental elements. The AI-assisted design process was employed to produce aesthetically cohesive and stylistically refined graphics that align with the game’s overall visual identity. In this context, AI serves not merely as a tool, but as a creative catalyst that enhances and expands the manual art pipeline. AI was used solely for the generation of static content and not for real-time gameplay or dynamic in-game decision-making. This includes in-game visuals as well as promotional materials featured on the store page.

Creator
Quantix
Reviews
-
Added
Mar 18, 2026
Bloodplague LockdownSteam
Disclosure

A small amount of resources created through generative AI tools, such as icons or scene models, were used in the game.

Creator
Speed King Games
Reviews
-
Added
Mar 18, 2026
BlightenedSteam
Disclosure

Generative AI played a significant role in early environment creation, allowing rapid visual exploration and iteration during development. These AI-assisted environments were then manually edited, refined, and authored into their final form. All shipped content is static and handcrafted, and the game does not use generative AI during gameplay.

Creator
xombis
Reviews
-
Added
Mar 18, 2026
Weapon CaseSteam
Disclosure

As a solo developer, I wore a lot of hats while making this game, from coding to design and everything in between. To help speed things up and focus more on gameplay and polish, I used some generative AI tools during development: Visuals: A few in-game and store assets, such as textures, images, and concept references, were created with the help of AI tools, then edited and refined to match the look and feel I was going for. Code Assistance: I also occasionally used AI to help with coding, mostly for brainstorming solutions, catching bugs faster, or speeding up repetitive tasks. At the end of the day, every part of this game went through my hands. AI was just one of many tools in the toolbox. All creative direction, design choices, and final implementations were made by me.

Creator
Auscan Games
Reviews
-
Added
Mar 18, 2026
Star SquadronSteam
Disclosure

• A local LLM powers the Intent Recognition System for voice command interpretation. It is also used in select situations to generate custom dialogue responses to the player's voice & text input. • Pre-recorded dialogue is personalized by processing through Piper TTS neural speech synthesis that generates the personalized version in real-time. • Speech to text transcription is powered by OpenAI Whisper STT. All AI systems run locally on the user's system with no online component.

Creator
All Seeing Eye Games
Reviews
-
Added
Mar 18, 2026
Dartmour: Tablets of the AncientsSteam
Disclosure

As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release.

Creator
Runemythic Games
Reviews
-
Added
Mar 18, 2026
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