Game logo and menu images made with ai software
- Creator
- Saylor Games
- Reviews
- 11
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Game logo and menu images made with ai software
Characters and backgrounds
This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay.
AI tools were used in a limited, supporting role during development to assist with certain technical and creative tasks. The vast majority of the game including gameplay design, environments, story, music, and presentation is created directly by human developers. AI-generated content is not central to the experience and is used only as part of the normal development workflow.
I used AI to generate the assets and assist in code development, but AI is not used in-game.
Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service.
Store page description is AI-generated.
This game was developed with the extensive use of generative AI 'Gemini' for many processes, including coding and image generation. While AI helped improve development efficiency, all final adjustments and quality control were done manually to ensure a polished experience for players.
Some background images and player skins include visuals generated by AI.
We used generative-AI tools (e.g., ChatGPT/OpenAI image generation and PlaygroundAI) to create some pre-rendered 2D art such as backgrounds, character illustrations, and other ingame asset images. No live AI or code generation occurs during gameplay, and players do not provide prompts. All outputs were human reviewed and edited, and created under licenses permitting commercial use; we avoid copyrighted characters and real-person likenesses.
Main logo picture is AI adjusted. However, The rest of the pictures like the adventurer inside the game after selection like The player character and monsters are fully hand drawn by a person I know. Background pictures might have AI in them as i didnt make them but they are free pictures to use. (Ive checked this before adding them into the game) The game dont use any AI to sort itself or any fighting mechanic in the game as ive made the code myself.
Ai is used to edit what needs editing by me and to generate some ideas and make texts work since i'm really bad at that being autistic
The images on the store page are generated by artificial intelligence, but no such images are included in the game.
Some pictures are AI-generated.
Use of AI for creating the base of sprites and soundtrack.
AI used in the production of some art and music.
Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release.
Capsule Art and Menu Music generated with AI
AI currently assists me with tasks I can’t handle alone without 'overspending.' It’s versatile—useful for generating images (though I edit them later), writing code, and more. Since I’m a beginner, I rely on it for almost everything, even just to verify parts of my games.
The game utilizes AI-generated programming, character sprites, and CGs.
We use AI to generate the behavior of your monsters!
Some in-game assets are developed with the help of generative AI tools
Ai in the skyboxes
During development, AI tools were used to assist with certain UI design elements and parts of the code generation. The core gameplay, systems, and overall design were created manually by the development team.
Translation of texts.
We utilized Generative AI tools in the process of creating promotional images for the Store Page (such as title images, etc.). However, all core in-game content (characters, backgrounds, UI) and all assets and code related to gameplay were created by human developers. We ensure that all AI-generated content is managed to comply with Steam's guidelines and copyright policies.
Our game uses AI-powered images for store assets. Images will change before the game is released.
Card assets, game artwork and music generated with the assistance of AI
Promotional images, promotional videos, card images from the game.
部分角色立绘、剧情文本、BGM等
During the development of this game, we used generative AI to help brainstorm early concepts for some of our characters and to assist in drafting marketing text. Every asset and piece of writing was then carefully reviewed, edited, and refined. The core gameplay, code, and final artwork are all the product of human creativity.
Assistance in game coding as well as generating artistic concepts for character creation.
There are only four people in our team, and we are short of money. In order to present the conceived content, our team puts the paper rendered by 3D model animation frame by frame into AI for rendering. The 3D model and animation lens are original by our team, but we try to use AI to help render in the final rendering stage. Because I couldn't afford dubbing and music, I used AI for dubbing and music. Our team only uses AI to present the effects we want to the players. Using AI does not reduce our workload, because we try our best to present what we want to express to the players.
some image of ui generated by ai.
Title: Disclosure of AI-Generated Content Disclaimer: This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
Some art and music resources are generated by AI and then manually modified before being used.
Some of the UI elements, logo background and logo animation
AI is currently used to illustrate part of the Action Cards due to budget limitations, awaiting the end of the related Kickstarter Campaign. Should the campaign ends positively, AI illustrations will be removed before the launch of the final product.
Generating background images for the store page's cover, header, and banner Trailer and in-game BGM generation Creating the English version of the title logo Translation into other languages
Certain visual assets in this game were commissioned and purchased by the developer, either as part of custom work or from third-party asset packs created by external artists. The artists independently chose to incorporate generative AI tools into their own asset creation process to explore variations and speed up iterations, alongside traditional digital art techniques, manual editing, compositing, and post-processing in Photoshop. Freelancers hired to translate and localize the Steam page and game texts reported using generative AI tools to assist with their work. They independently chose to incorporate generative AI tools to streamline their own workflow and manage multiple clients simultaneously. The developer never requested, directed, or encouraged the use of generative AI and does not promote its use as part of their own development practices. The developer’s own work does not rely on generative AI and its use was entirely external to the game’s development process. The developer did not use generative AI in the creation of the game’s code, gameplay mechanics, narrative, or core design. The use of generative AI is strictly limited to the commissioned or purchased third-party work performed independently by external contributors as described above, and was entirely independent of the developer’s decisions.
Some visual assets in this game were created with the help of AI tools (e.g., OpenAI’s DALL·E, MidJourney, ElevenLabs). The developers reviewed every AI-assisted asset and selectively refined them to ensure they fit the game’s artistic direction and story. All tools were used within their terms of service, and the developers retain the necessary commercial rights. No real-time AI generation is used in gameplay.
AI was used to generate the 3D models of the monsters
Some images were generated by the gpt chat, in addition to the implementation of some systems, artificial intelligence was used, and artificial intelligence was also used for music.
Use AI to generate character illustrations and other original artwork.
Certain images and program elements have been created with the assistance of AI.
宣传图,标题文字,以及游戏中敌人的图片使用AI生成。
This game came from the mind of a useless human, but an equally useless AI allowed him to make this disaster possible.
AI was used for : - English text translation - Game logos - 1 in-game asset The points listed above are temporary and will be reprocessed by a human at a later date.
AI is only used for Steam page translations
This game uses pre-generated AI art. All in-game elements—including illustrations, backgrounds, and bosses—were created with generative tools and then edited and refined by the developer. The only exceptions are a few assets.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Assassin Of Goblin In-game content art | Game logo and menu images made with ai software | Saylor Games | 11 | Mar 18, 2026 | |
Argonauts Agency: Wrath of Olympus Unclear art | Characters and backgrounds | 8floor ltd | - | Mar 18, 2026 | |
Fokkland In-game content art | This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay. | GearheadFoxGames | - | Mar 18, 2026 | |
Sime Returns Dev only | AI tools were used in a limited, supporting role during development to assist with certain technical and creative tasks. The vast majority of the game including gameplay design, environments, story, music, and presentation is created directly by human developers. AI-generated content is not central to the experience and is used only as part of the normal development workflow. | Grande Spallone Games | - | Mar 18, 2026 | |
Deal with the Devil Dev only artcode | I used AI to generate the assets and assist in code development, but AI is not used in-game. | Devilish Games | - | Mar 18, 2026 | |
Sandrotten: Ekera In-game content artaudiotext | Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service. | Sandrotten Studios | - | Mar 18, 2026 | |
Steady Store Store/marketing text | Store page description is AI-generated. | b1ivi0 | - | Mar 18, 2026 | |
What a Wonderful Venom World Dev only artcode | This game was developed with the extensive use of generative AI 'Gemini' for many processes, including coding and image generation. While AI helped improve development efficiency, all final adjustments and quality control were done manually to ensure a polished experience for players. | radiuthree | - | Mar 18, 2026 | |
CHICK POP! In-game content art | Some background images and player skins include visuals generated by AI. | ELIX INC | - | Mar 18, 2026 | |
Dungeon & Rogue In-game content art | We used generative-AI tools (e.g., ChatGPT/OpenAI image generation and PlaygroundAI) to create some pre-rendered 2D art such as backgrounds, character illustrations, and other ingame asset images. No live AI or code generation occurs during gameplay, and players do not provide prompts. All outputs were human reviewed and edited, and created under licenses permitting commercial use; we avoid copyrighted characters and real-person likenesses. | Meteor Games | - | Mar 18, 2026 | |
Little Brave Adventurer Store/marketing art | Main logo picture is AI adjusted.
However, The rest of the pictures like the adventurer inside the game after selection like The player character and monsters are fully hand drawn by a person I know.
Background pictures might have AI in them as i didnt make them but they are free pictures to use. (Ive checked this before adding them into the game)
The game dont use any AI to sort itself or any fighting mechanic in the game as ive made the code myself. | Xray | - | Mar 18, 2026 | |
Ice Core Tower Defense Dev only text | Ai is used to edit what needs editing by me and to generate some ideas and make texts work since i'm really bad at that being autistic | freshfocusgames | - | Mar 18, 2026 | |
Abyss Dungeon In-game content art | The images on the store page are generated by artificial intelligence, but no such images are included in the game. | MildAcidMale | - | Mar 18, 2026 | |
Soulmon Store/marketing art | Some pictures are AI-generated. | tryhard games studios | - | Mar 18, 2026 | |
Loreninha Paints Dreams and Rainbows In-game content artaudio | Use of AI for creating the base of sprites and soundtrack. | Eminho & Lorena Team | - | Mar 18, 2026 | |
Ascend From Nine Mountains In-game content artaudio | AI used in the production of some art and music. | Nine Ascension Studios | 288 | Mar 18, 2026 | |
Crimson Tower In-game content artaudio | Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release. | Crimson Lune | - | Mar 18, 2026 | |
Tometied In-game content artaudio | Capsule Art and Menu Music generated with AI | Gloid Games | - | Mar 18, 2026 | |
Legend of Deck Dev only artcodetext | AI currently assists me with tasks I can’t handle alone without 'overspending.'
It’s versatile—useful for generating images (though I edit them later), writing code, and more.
Since I’m a beginner, I rely on it for almost everything, even just to verify parts of my games. | Dresia | - | Mar 18, 2026 | |
天空之塔 In-game content codeart | The game utilizes AI-generated programming, character sprites, and CGs. | 懶爪遊戲 | - | Mar 18, 2026 | |
Allyon: Battlecry Live AI | We use AI to generate the behavior of your monsters! | Clementine Games | - | Mar 18, 2026 | |
MeloDancer In-game content | Some in-game assets are developed with the help of generative AI tools | Livinskii Aleksandr | - | Mar 18, 2026 | |
Aura In-game content art | Ai in the skyboxes | Elaolive | - | Mar 18, 2026 | |
Slot Heroes: Reels of Fate In-game content artcode | During development, AI tools were used to assist with certain UI design elements and parts of the code generation. The core gameplay, systems, and overall design were created manually by the development team. | BRDCgame | - | Mar 18, 2026 | |
Breath of Life In-game content text | Translation of texts. | Satur Entertainment | 94 | Mar 18, 2026 | |
Otherworld Wandering Merchant In-game content art | We utilized Generative AI tools in the process of creating promotional images for the Store Page (such as title images, etc.). However, all core in-game content (characters, backgrounds, UI) and all assets and code related to gameplay were created by human developers. We ensure that all AI-generated content is managed to comply with Steam's guidelines and copyright policies. | IndieJay | - | Mar 18, 2026 | |
Arcane Overdrive Store/marketing art | Our game uses AI-powered images for store assets. Images will change before the game is released. | Nords | - | Mar 18, 2026 | |
Whispers Beyond In-game content artaudio | Card assets, game artwork and music generated with the assistance of AI | TestingRiven | - | Mar 18, 2026 | |
13 柱庭 Cabal 13 Store/marketing art | Promotional images, promotional videos, card images from the game. | HuanMos Game | 133 | Mar 18, 2026 | |
次元之旅 In-game content arttextaudio | 部分角色立绘、剧情文本、BGM等 | YAN KANG | - | Mar 18, 2026 | |
Sorcerum In-game content text | During the development of this game, we used generative AI to help brainstorm early concepts for some of our characters and to assist in drafting marketing text. Every asset and piece of writing was then carefully reviewed, edited, and refined. The core gameplay, code, and final artwork are all the product of human creativity. | Karanlık | - | Mar 18, 2026 | |
Red Head 2 - Purification In-game content artcode | Assistance in game coding as well as generating artistic concepts for character creation. | Old But Gold | - | Mar 18, 2026 | |
盖亚冥想曲 In-game content artaudio | There are only four people in our team, and we are short of money. In order to present the conceived content, our team puts the paper rendered by 3D model animation frame by frame into AI for rendering. The 3D model and animation lens are original by our team, but we try to use AI to help render in the final rendering stage. Because I couldn't afford dubbing and music, I used AI for dubbing and music. Our team only uses AI to present the effects we want to the players. Using AI does not reduce our workload, because we try our best to present what we want to express to the players. | 青翎漫画工作室 | - | Mar 18, 2026 | |
Bamorota Defense In-game content art | some image of ui generated by ai. | dubgames | - | Mar 18, 2026 | |
HeroField: Game Craft In-game content art | Title: Disclosure of AI-Generated Content
Disclaimer:
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Keo R. Bun | - | Mar 18, 2026 | |
Cat Vs Slime 猫咪大战史莱姆 In-game content artaudio | Some art and music resources are generated by AI and then manually modified before being used. | Happy Fish | - | Mar 18, 2026 | |
Magic Color Merge Puzzle VR In-game content art | Some of the UI elements, logo background and logo animation | Pixelbrain Studio | - | Mar 18, 2026 | |
Anachron In-game content art | AI is currently used to illustrate part of the Action Cards due to budget limitations, awaiting the end of the related Kickstarter Campaign. Should the campaign ends positively, AI illustrations will be removed before the launch of the final product. | Risikoruk | - | Mar 18, 2026 | |
Old Ninja : UnderWorld In-game content artaudiotext | Generating background images for the store page's cover, header, and banner
Trailer and in-game BGM generation
Creating the English version of the title logo
Translation into other languages | Waterfall Studio | - | Mar 18, 2026 | |
The Devil Card In-game content arttext | Certain visual assets in this game were commissioned and purchased by the developer, either as part of custom work or from third-party asset packs created by external artists. The artists independently chose to incorporate generative AI tools into their own asset creation process to explore variations and speed up iterations, alongside traditional digital art techniques, manual editing, compositing, and post-processing in Photoshop.
Freelancers hired to translate and localize the Steam page and game texts reported using generative AI tools to assist with their work. They independently chose to incorporate generative AI tools to streamline their own workflow and manage multiple clients simultaneously.
The developer never requested, directed, or encouraged the use of generative AI and does not promote its use as part of their own development practices. The developer’s own work does not rely on generative AI and its use was entirely external to the game’s development process. The developer did not use generative AI in the creation of the game’s code, gameplay mechanics, narrative, or core design.
The use of generative AI is strictly limited to the commissioned or purchased third-party work performed independently by external contributors as described above, and was entirely independent of the developer’s decisions. | Mathieu Bekkaye | - | Mar 18, 2026 | |
Shadow of the Moonlight In-game content art | Some visual assets in this game were created with the help of AI tools (e.g., OpenAI’s DALL·E, MidJourney, ElevenLabs). The developers reviewed every AI-assisted asset and selectively refined them to ensure they fit the game’s artistic direction and story. All tools were used within their terms of service, and the developers retain the necessary commercial rights. No real-time AI generation is used in gameplay. | Tinelis | - | Mar 18, 2026 | |
MageGuard Tower In-game content art | AI was used to generate the 3D models of the monsters | Daniel Batista | - | Mar 18, 2026 | |
Power – A Ascensão dos Conquistadores In-game content artaudio | Some images were generated by the gpt chat, in addition to the implementation of some systems, artificial intelligence was used, and artificial intelligence was also used for music. | Carlos Roberto de Souza Junior | - | Mar 18, 2026 | |
魔卡棋兵 In-game content art | Use AI to generate character illustrations and other original artwork. | 烛星游戏 | - | Mar 18, 2026 | |
Suddenly, The Demon Lord's Labyrinth Appears Unclear art | Certain images and program elements have been created with the assistance of AI. | Oyatsu Games Studio | - | Mar 18, 2026 | |
神圣世界 In-game content art | 宣传图,标题文字,以及游戏中敌人的图片使用AI生成。 | 超巨大战喵 | - | Mar 18, 2026 | |
The Useless Wizard general | This game came from the mind of a useless human, but an equally useless AI allowed him to make this disaster possible. | The Useless Dev | 16 | Mar 18, 2026 | |
Bily'Sine In-game content textart | AI was used for :
- English text translation
- Game logos
- 1 in-game asset
The points listed above are temporary and will be reprocessed by a human at a later date. | Kazuma | - | Mar 18, 2026 | |
MMORPG NPC Simulator In-game content text | AI is only used for Steam page translations | Enca Games | - | Mar 18, 2026 | |
WALTO In-game content art | This game uses pre-generated AI art. All in-game elements—including illustrations, backgrounds, and bosses—were created with generative tools and then edited and refined by the developer. The only exceptions are a few assets. | KUKUKU GAMES | - | Mar 18, 2026 |