25,508 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

FallboundSteam
Disclosure

We used generative AI tools during the development phase of the game to assist with the character controller code, the multiplayer system, and localization. We also used AI for language translation of the game’s store page and in-game texts. No AI-generated content is used during gameplay or at runtime.

Creator
AF Game Studios
Reviews
-
Added
Mar 18, 2026
Day Trading SimulatorSteam
Disclosure

Some promotional images and parts of the in-game text translations were created with the help of AI tools, but all content was reviewed and finalized by the development team.

Creator
Hazelnut Lab
Reviews
-
Added
Mar 18, 2026
Fix & FlickSteam
Disclosure

Some textures include visual elements partially created with AI (e.g., artwork on a CD cover). All final assets were assembled, edited, and implemented by the developer.

Creator
SparkyDose Studios
Reviews
-
Added
Mar 18, 2026
FRUKTSteam
Disclosure

Artificial intelligence was only used to create music in the demo version teaser.

Creator
tripledose
Reviews
-
Added
Mar 18, 2026
Gloomy Clues RemakeSteam
Disclosure

This game uses Generative AI technology during its development process. Key visual assets, including some character portraits, in-game items, and background scenery, have been created with the assistance of AI tools. This technology was used as a foundation and was then manually curated, edited, and integrated by our artists to ensure it aligns with the game's unique noir art style and narrative tone. Additionally, some marketing and store page assets, such as the capsule artwork, were also created using these tools to maintain a consistent visual identity. There is no live-generation of AI content during gameplay; all content players experience is pre-generated and has been reviewed to fit the game's intended experience.

Creator
Pixel Paradise
Reviews
-
Added
Mar 18, 2026
GeodysseySteam
Disclosure

AI tools were used to assist development, e.g used for writing basic code.

Creator
Nilpotent
Reviews
-
Added
Mar 18, 2026
Box or VoidSteam
Disclosure

The following localizations (in-game and store page) are created with the assist of generative artificial intelligence: - French - German - Japanese - Korean - Portuguese (Brazil) - Russian - Spanish The logo for the game studio "Dumen Games" is created with the assist of generative artificial intelligence.

Creator
Dumen Games
Reviews
-
Added
Mar 18, 2026
ANT WORKSteam
Disclosure

We use AI tools to generate some images used in the game and to assist with generating source code.

Creator
taishol
Reviews
-
Added
Mar 18, 2026
ScreenWolfSteam
Disclosure

The code implementation of this game uses AI to assist in development and improve efficiency.

Creator
pinkcandyzhou
Reviews
-
Added
Mar 18, 2026
Witch AtelierSteam
Disclosure

In this game, AI was used for the skill cards used by characters, and it was temporarily used before being updated with hand-drawn images.

Creator
Witch Atelier
Reviews
-
Added
Mar 18, 2026
CardtoniaSteam
Disclosure

In the game, AI technology was used to assist in generating the majority of the art and audio assets, specifically the UI, character illustrations, background illustrations, and background music. To achieve the desired visual effect, I will manually make secondary modifications to the generated assets after they are produced. I am fully aware that AI-generated work cannot compare to the creations of outstanding artists and musicians, and I completely understand any attitude you may hold toward AI. If you are still willing to give this game a try, I would like to explain: I apologize that, as an independent developer, from a financial standpoint, it has become difficult for me to afford a large amount of art and music content. However, this does not mean I will treat this work lightly. I have already conducted multiple rounds of optimization and replacement for the game's art and music, and this work will continue. I will bring my sincerity and dedication, within the limits of my ability, to gradually pursue results that are more satisfying to everyone.

Creator
高手麦克
Reviews
-
Added
Mar 18, 2026
Pixel Tank WarsSteam
Disclosure

Some Game Assets Were Initially Designed And Planned Manually, Then Generated With Ai Assistance In The Mid-Stages, And Finally Edited Manually Using Relevant Professional Software. The Aim Is To Present The Game'S Vision To Players In A Better Way.

Creator
GGOLDBIG
Reviews
-
Added
Mar 18, 2026
ARROW WORLDSteam
Disclosure

Text on store pages in languages other than Japanese is automatically translated by AI.

Creator
ATOKESHI
Reviews
-
Added
Mar 18, 2026
Fake Tech TycoonSteam
Disclosure

I used AI to make some decorative images and pop up ads for my game, saving time and adding style.

Creator
M.F.K.
Reviews
-
Added
Mar 18, 2026
RustmireSteam
Disclosure

The background music in this game was created using AI.

Creator
MimicMimijeok
Reviews
-
Added
Mar 18, 2026
Psychedelic DreamSteam
Disclosure

Psychedelic Dream does not use artificial intelligence as an interactive feature for the player. The game contains no systems that allow the player to generate text, images, voices, or any other content through AI. All elements in the game are pre-produced and static. Any AI-generated images used during development (such as certain backgrounds or textures) are static, manually edited, and not affected by player actions. The player has no direct contact with or influence over any AI system in the game. In short: The game does not use AI in any way that impacts the player's experience or gives them the ability to generate content themselves.

Creator
Veibyn
Reviews
-
Added
Mar 18, 2026
Low Magic They SaidSteam
Disclosure

AI-Generated Content Disclosure I am a solo developer with no programming background. Before using AI, I spent three months following YouTube tutorials, deleted everything and restarted three times, and typed every line of code myself until the foundation of this game clicked. From there, I used AI — primarily Claude — as a teacher and debugging partner across 7,000+ conversations over 16 months to learn GDScript and build every system in the game. The first line in my prompts is always "Stop being a yes sayer and always be brutal and honest." Here is exactly what AI was and wasn't used for: Code: I spent my first three months writing every line of code by hand. As the project grew, AI became a development partner — drafting code from my descriptions, which I then reviewed, debugged, and integrated. AI taught me programming concepts and helped me solve problems. Every design decision and system architecture is mine. Art: AI-generated with extensive human direction and manual editing. Some pieces required 15 pages of descriptions. I often assemble final art from multiple elements — finding references, combining parts, and making hands-on edits until it matches my vision. Animation: The first 14 enemies and 2 bosses were animated by me personally in DragonBones. For newer content, I'm exploring AI-generated animations and working to make them feel personal and consistent with the game's style — you can see examples with the later bosses. Some of these I'm still not satisfied with and will redo, which is just part of the process. Music: I produced 350+ tracks using AI music tools and curated the best for the game. All creative direction — mood, style, placement — is mine. Writing: All card text, lore, descriptions, and UI text are written by me. AI occasionally helps with polish. Game Design: Every mechanic, card interaction, and balance decision comes from a lifetime of gaming — hundreds of board games, decades of Magic: The Gathering, a career at Blizzard Entertainment, and more consoles than most people can count. AI does not design games. That part is entirely human. EDIT1: I felt the need to mention that I got diagnosed with ADHD last year, at the age of 47. The reason I could never learn coding in a traditional way is my attention span. If I am not interested it is super hard, and if I am interested it is super awesome. I get excited when I can talk and describe how I want my game to feel and function. The AI converts that to code, and together we've created a way for me to follow my dream and make a game that I want to play. I have thought to myself many times during development that I wish I knew how to make this myself, and I wish I was able to just learn and do things like most people. But here we are. "EDIT2: I updated the Code section to be more precise. I only wrote code entirely by hand for the first three months. After that, AI and I worked together — I designed and described what I needed in detail, AI drafted it, and I reviewed, debugged, and integrated everything."

Creator
tripleslai
Reviews
-
Added
Mar 18, 2026
Epos 11Steam
Disclosure

Some characters and other assets in the game were generated using AI. The game’s music was created with the assistance of AI tools.

Creator
Bee Lines
Reviews
-
Added
Mar 18, 2026
Night SentinelSteam
Disclosure

Artificial intelligence was used to pre-generate texts about objects (e.g. dinosaurs), assist in building the shop page, and create a few AI-generated images in the game.

Creator
White Keyframe
Reviews
-
Added
Mar 18, 2026
Kodoku:As the Moon MournsSteam
Disclosure

AI was utilized to generate portions of the game's text, 3D models, textures, and code. These elements were subsequently edited and finalized by the developer.

Creator
Hirasaka
Reviews
-
Added
Mar 18, 2026
Light FallSteam
Disclosure

AI tools were used to create some videos, paint characters, scenarios and weapons, as well as to correct texts and help identify difficult bugs. All AI-generated material was manually reviewed to ensure quality and consistency with the project.

Creator
Black King Games
Reviews
-
Added
Mar 18, 2026
Noise CancelerSteam
Disclosure

Music (BGM & Tracks): Suno and Udio were used for initial music generation concepts. Our sound artist then refined, mixed, mastered, and remade these tracks to create the final in-game BGM and rhythm game audio. (Sound effects and other audio elements were produced directly without AI.) Graphics (In-game Icons & Illustrations): Gemini and ChatGPT were used to generate initial drafts for select in-game icons and illustrations. Our graphic artists then directly edited, corrected, and retouched these assets to refine them for the final game.

Creator
MandU
Reviews
-
Added
Mar 18, 2026
真相剪辑师(Redacted)Steam
Disclosure

As a solo developer, I utilized AI technology during development to speed up the generation of art assets. However, please rest assured that all AI-generated content underwent my strict hand-picking, refinement, and optimization. The final game's art style, art direction, and all creative decisions were entirely led, controlled, and are the sole responsibility of me, the developer. Sincerely thank you for your understanding and support!

Creator
始于空006(SYK006)
Reviews
-
Added
Mar 18, 2026
Sasaeng | 사생Steam
Disclosure

This game includes some pre-rendered content created using generative AI tools. Most of the core assets and gameplay elements are non-AI. AI was not used to generate real-time content during gameplay.

Creator
Jayhyeon Studio
Reviews
101
Added
Mar 18, 2026
Rocky IdleSteam
Disclosure

I'm a solo developer. I spent four months collaborating with an artist, but when they left the project I had to start over, completing the art and community assets with AI tools. I know AI art is a controversial topic, but I hope you can still feel all the hard work I've put into this game

Creator
Rocky Games Studio
Reviews
281
Added
Mar 18, 2026
CONFRONTSteam
Disclosure

Only the store capsule photos were created with the help of AI and edited later.

Creator
BugBros Studios
Reviews
-
Added
Mar 18, 2026
Principal PanicSteam
Disclosure

In the development of the game, generative AI models were employed for the following purposes: Generating reference imagery and concept sketches for 3D character and environment designs Producing prototype visuals for certain user-interface (UI) elements Facilitating rapid, consistent translation of in-game text for multilingual support All AI-generated assets were rigorously reviewed by our team to ensure originality and meet quality standards; manual refinements were applied where necessary. No real-time content generation, gameplay logic, or code creation relies on AI during runtime.

Creator
Magenta Games
Reviews
-
Added
Mar 18, 2026
Blind BluffSteam
Disclosure

The character voices used in the game were generated by artificial intelligence.

Creator
4S Games
Reviews
-
Added
Mar 18, 2026
FrostlineSteam
Disclosure

Generative AI was used to create some visuals and store page capsule images.

Creator
Raptor Entertainment
Reviews
-
Added
Mar 18, 2026
Red Oath: The Forsaken OneSteam
Disclosure

During our development process, we utilized generative AI as a powerful tool in areas such as 3D modeling and character design. All AI-assisted content in our game was finalized and integrated by our team as static assets before the game's release. No real-time or dynamic content is generated by AI during gameplay. This technology helped our team bring our game world to life more efficiently and creatively.

Creator
Yadarig
Reviews
-
Added
Mar 18, 2026
SHIATHSteam
Disclosure

Some of the 3D assets in-game were made starting from an AI generated 3D model.

Creator
theJameskrik
Reviews
49
Added
Mar 18, 2026
Phoh: A Sleeping SoulSteam
Disclosure

Some 3D models and sound effects in this game were created using AI tools. These assets were edited and integrated into the game by the developer. No real-time AI content generation is used in gameplay.

Creator
NextrStudio
Reviews
-
Added
Mar 18, 2026
RaptorSteam
Disclosure

For basic images, Ai is used. In addition, most of the programs used in the game use programs generated in Ai.

Creator
Genmu
Reviews
-
Added
Mar 18, 2026
Protocol AegirumSteam
Disclosure

Some visual, narrative, and conceptual elements in Protocol Aegirum were developed with the assistance of generative AI tools, such as ChatGPT, during the design and pre-production phases. All AI-generated content was curated, edited, and integrated by the development team to ensure originality, coherence, and quality.

Creator
Nacho Riquelme
Reviews
-
Added
Mar 18, 2026
4,450 results
Page 60 of 89
Missing a product? Let us know