Public Steam disclosure research25,394 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game only uses artificial intelligence for pre-rendered content, specifically to generate the main illustration for each level and as part of the process for creating some marketing visuals. No gameplay, writing, or game design elements are AI-generated.
This game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio.
The in-game real-time dialogue text and voice are generated by AI. All code and 3D art assets are handcrafted by the development team. The AI model has been fine-tuned with multiple safety measures — including prompt restrictions, keyword filtering, and compliance safeguards — to ensure all generated content remains appropriate.
If you encounter any inappropriate or non-compliant content during gameplay, please report it to our support team, and we will promptly review and make the necessary adjustments.
Thank you for your understanding!
For languages other than Japanese (English, Simplified Chinese, Russian, Spanish, Portuguese, German, French, Korean), translations were made using ChatGPT localization. Therefore, some expressions may appear unnatural.
Valhalla Awaits uses AI-generated visuals and music, carefully selected and refined to match the game’s tone and ensure stylistic consistency.
These elements are designed to enhance atmosphere and readability during repeated playthroughs, but are not essential to gameplay. Both music and background imagery can be disabled in the settings for a more minimalist, text-focused experience.
All writing was created by a human, with later use of AI tools for proofreading and clarity improvement.
This game includes a limited use of AI-generated assets, such as a few background images (including the poker room scene) and promotional drafts, created using tools like Leonardo AI. These elements were carefully reviewed, manually edited, and are only used in non-interactive visual contexts.
Additionally, AI tools were used to assist with spelling and grammar correction in the German, French, and Italian translations of the game's dialogue.
All main characters, UI elements, and story content were created by humans. No AI is used during real-time gameplay.
Some card artwork, scene backgrounds, and video were generated using generative AI (DALL-E).
Players can interact with the game AI in chat (generative AI "NPC"/AI opponent chatbot) and some narrative scenes. Guardrails are in place so that the players cannot diverge, contextually, from the game, and controls are in place to prevent inappropriate input.
Narrative context is generated live, based on player input as well as a history of player actions and game results. The live generated content is used to generate quest content and storyline content and the players can interact with the scene in some narrative situations. Guardrails are in place to prevent inappropriate input from the user and output by the AI. Guardrails are also used to keep all interactions within the context and confines of the game.
Part of the modified content of this game is generated with AI assistance, including (some character drawings, backgrounds, CG, music, etc.). All AI-generated content is manually reviewed and optimized to ensure quality and consistency.
This game uses AI-generated content based on legal data sets, complies with Steam policy content, and ensures no infringement of third-party copyrights.
Most background images are created with the assistance of Stable Diffusion 1.5 and XL. Portraits, foreground/action art, and any writing are all 100% human.
All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Our unreleased demo contains placeholders of text-to-speech generated audio. We intend to replace these with professional voice actors for the final release.
I used AI-generated images as inspiration in the creation of visuals. These images served as a starting point, and I then manually refined and adjusted them to create the final banners and promotional materials.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
We would like to inform our players that certain content in this game has been created using AI-assisted pre-rendering techniques. To ensure the highest quality and alignment with our creative vision, all such content has undergone thorough human review and refinement. This hybrid approach allows us to enhance efficiency while maintaining the artistic integrity and attention to detail that we strive to deliver in our work. Thank you for your support and understanding.
Yes, the game uses generative AI for voiceovers. Character voices were created using ElevenLabs during development, but no real-time AI generation occurs during gameplay.
In developing Path of the Ory, I harnessed the power of AI tools to create compelling and immersive ending cutscene. Using art editing software, I refined the visual elements of the final cutscene to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided narration. Suno’s AI-driven music composition tools helped craft two unique songs for the game.
This game is a generative text adventure. Its text contents are generated by AI in response to the player’s text input. Players enjoy their own unique story experience by inputting texts in response to the generated contents. Furthermore, this game does not perform image generation using generative AI.
The following content used in this game has been pre-rendered using generative AI:
3D Characters (Rodin, Meshy)
BGM (Suno.AI)
Title Image (DALL-E)
Steam Community Assets (Cropped version of the title image)
※ All assets were generated using paid plans with consideration for copyright.
This game only uses artificial intelligence for pre-rendered content, specifically to generate the main illustration for each level and as part of the process for creating some marketing visuals. No gameplay, writing, or game design elements are AI-generated.
This game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio.
The in-game real-time dialogue text and voice are generated by AI. All code and 3D art assets are handcrafted by the development team. The AI model has been fine-tuned with multiple safety measures — including prompt restrictions, keyword filtering, and compliance safeguards — to ensure all generated content remains appropriate.
If you encounter any inappropriate or non-compliant content during gameplay, please report it to our support team, and we will promptly review and make the necessary adjustments.
Thank you for your understanding!
For languages other than Japanese (English, Simplified Chinese, Russian, Spanish, Portuguese, German, French, Korean), translations were made using ChatGPT localization. Therefore, some expressions may appear unnatural.
Valhalla Awaits uses AI-generated visuals and music, carefully selected and refined to match the game’s tone and ensure stylistic consistency.
These elements are designed to enhance atmosphere and readability during repeated playthroughs, but are not essential to gameplay. Both music and background imagery can be disabled in the settings for a more minimalist, text-focused experience.
All writing was created by a human, with later use of AI tools for proofreading and clarity improvement.
This game includes a limited use of AI-generated assets, such as a few background images (including the poker room scene) and promotional drafts, created using tools like Leonardo AI. These elements were carefully reviewed, manually edited, and are only used in non-interactive visual contexts.
Additionally, AI tools were used to assist with spelling and grammar correction in the German, French, and Italian translations of the game's dialogue.
All main characters, UI elements, and story content were created by humans. No AI is used during real-time gameplay.
Some card artwork, scene backgrounds, and video were generated using generative AI (DALL-E).
Players can interact with the game AI in chat (generative AI "NPC"/AI opponent chatbot) and some narrative scenes. Guardrails are in place so that the players cannot diverge, contextually, from the game, and controls are in place to prevent inappropriate input.
Narrative context is generated live, based on player input as well as a history of player actions and game results. The live generated content is used to generate quest content and storyline content and the players can interact with the scene in some narrative situations. Guardrails are in place to prevent inappropriate input from the user and output by the AI. Guardrails are also used to keep all interactions within the context and confines of the game.
Part of the modified content of this game is generated with AI assistance, including (some character drawings, backgrounds, CG, music, etc.). All AI-generated content is manually reviewed and optimized to ensure quality and consistency.
This game uses AI-generated content based on legal data sets, complies with Steam policy content, and ensures no infringement of third-party copyrights.
Most background images are created with the assistance of Stable Diffusion 1.5 and XL. Portraits, foreground/action art, and any writing are all 100% human.
All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Our unreleased demo contains placeholders of text-to-speech generated audio. We intend to replace these with professional voice actors for the final release.
I used AI-generated images as inspiration in the creation of visuals. These images served as a starting point, and I then manually refined and adjusted them to create the final banners and promotional materials.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
We would like to inform our players that certain content in this game has been created using AI-assisted pre-rendering techniques. To ensure the highest quality and alignment with our creative vision, all such content has undergone thorough human review and refinement. This hybrid approach allows us to enhance efficiency while maintaining the artistic integrity and attention to detail that we strive to deliver in our work. Thank you for your support and understanding.
Yes, the game uses generative AI for voiceovers. Character voices were created using ElevenLabs during development, but no real-time AI generation occurs during gameplay.
In developing Path of the Ory, I harnessed the power of AI tools to create compelling and immersive ending cutscene. Using art editing software, I refined the visual elements of the final cutscene to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided narration. Suno’s AI-driven music composition tools helped craft two unique songs for the game.
This game is a generative text adventure. Its text contents are generated by AI in response to the player’s text input. Players enjoy their own unique story experience by inputting texts in response to the generated contents. Furthermore, this game does not perform image generation using generative AI.
The following content used in this game has been pre-rendered using generative AI:
3D Characters (Rodin, Meshy)
BGM (Suno.AI)
Title Image (DALL-E)
Steam Community Assets (Cropped version of the title image)
※ All assets were generated using paid plans with consideration for copyright.