AI Generated Music and SFX.
- Creator
- Vaggelis Arabatzoglou
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI Generated Music and SFX.
Some sound effects were generated using ElevenLabs AI tools during development. No AI is used during gameplay. I definitely would replace them with custom sound design in future updates if my finances allow it.
This game was created by a person with no experience in game development, with artificial intelligence acting as a library and assistant
We utilize AI in the early stages of content development to create concept art. All final content presented in the game is created by humans.
When creating game resources, AI was used (to generate some 3D models and images).
AI was used in the generation of textures.
Some music in the game was generated with AI.
This game used AI-assisted tools during development (for code suggestions and some asset creation/editing). No AI-generated code or content is produced at runtime.
Some of the images featured in the game were generated using AI
Some AI-generated assets are currently used as placeholders. These will be replaced with human-made assets before release.
Translated from English with machine assistance.
The background images and owls pictures are pre-rendered AI art
Some visual and textual elements in this game were created with the assistance of generative tools and were then edited, curated, and integrated as part of the overall artistic development process.
All 2D characters in the game are fully created by our 2D artist. Currently, the interactions between characters are generated with the help of ChatGPT. Additionally, the book story has been edited for grammar improvements using ChatGPT. In the future, once we secure funding or generate income from the project, our artist will create all character interactions manually to ensure the highest quality and authenticity.
The background images and candy pictures are pre-rendered AI art.
Using AI to assist in writing story plots. Using AI to assist in generating art materials.
All images in the game are created with AI
SOME AI was used for programming and artwork. ...I'M SOWWEEYY IM SO SOWRREEY.
Used to generate assets for marketing material.
Yes. That Game? uses generative AI (for example ElevenLabs) to create some of the voice-over lines used in the game. All AI-generated audio is pre-recorded during development, not generated live while the game is running, and every line is reviewed and approved by the developer. The game does not allow users to create their own AI-generated content.
We use AI for some code implementation, as well as for minor asset and SFX additions
Used AI to generate text in different languages
Using AI to generate partial UI and visual assets for games
Googunners uses upgrade card art that is generated by Midjourney, and then authored in post. Outiside of the updgrade cards art, everything else is human created.
Yes, AI was used to help generate text for the Steam store page and translations
Some of the in-game menu images were originally AI generated, then modified in illustrator.
This game uses AI technology to create detailed and authentic 3D meshes of game pieces and components, enhancing the visual experience and making the digital board feel as close to the physical version as possible. It also leverages AI to generate background images for game menus and to create capsule images for Steam
We use AI tools only for marketing concept development and brainstorming. All game content, assets, code, and gameplay systems are created entirely by our human development team. AI helps us explore marketing ideas and generate reference drafts for promotional materials, which are then recreated by our human designers ♥
AI was used to generate some provisional 2D assets that will be replaced by artwork created by our team as soon as possible.
No AI has been used to generate game art or code. Some marketing materials use generated textures.
AI was used to help clean up logos and descriptions.
Some visual assets in this game were initially generated using AI tools and then manually edited and refined by artists. No AI systems influence gameplay or player data.
We used generative AI tools to assist with the creation of some marketing assets and non-essential game content. Specifically, AI was used to generate character voice lines via TTS, decorative images for UI or promotional materials, and to assist with writing flavor text and descriptions. All final content was reviewed and edited by the development team to ensure quality and originality.
For generating card illustrations only
AI generated Bird Chirping, Music and SFX.
The background images and birds pictures are pre-rendered AI art
AI was used to assist in the creation some of the store page marketing materials
Generation of audiovisual resources
Artificial intelligence has been used solely for generating images and translating the different languages for the video game.
AI was used to generate some textures, sounds, and scripts. However, no live AI is used during gameplay — all AI-generated content was pre-rendered.
Some audio files used in the game are temporary AI-generated placeholders and will be replaced in the final version.
AI was used in the creation of 2D artwork, as well as music and sound effects in the game.
The narrator's voice over is AI generated for English language. That's the only thing we used AI for. The rest content of the game is handmade and designed with no help from generative AI.
This game uses pre-generated AI images for the game. While navigating the menus, you'll see AI-generated images for menu backgrounds and buttons. The game's runtime (.exe) file icon and store images are also AI-generated.
No AI was used for in-game graphics or music. This work is the product of human endeavor. In the game, AI tools assisted with composing a singular audio effect that was otherwise not possible, as visual animation timing was fixed. Outside the game, AI was used to support marketing materials (circa 5% of marketing content). There is no in-game generative AI. The clue generation runs locally, without a LLM or cloud service. We understand different people draw their own lines with AI. We aim to use modern tools responsibly, and hope this disclaimer provides for informed decision making.
The promotional images for this game's storefront were created using AI.
The background images and mushrooms pictures are pre-rendered AI art
Some graphical assets and sounds were created using generative AI tools during development. These were manually refined to ensure quality and unique identity.
Used for some texture generating.
AI generated music AI generated cutscene pictures Some AI generated icons
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Lost my Collection of 600 Stars In-game content audio | AI Generated Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
Five Stars In-game content audio | Some sound effects were generated using ElevenLabs AI tools during development. No AI is used during gameplay.
I definitely would replace them with custom sound design in future updates if my finances allow it. | N.R. | - | Mar 18, 2026 | |
Nightcrawler Dev only code | This game was created by a person with no experience in game development, with artificial intelligence acting as a library and assistant | TsuraiKuromaru | - | Mar 18, 2026 | |
Paradise Island 2: Hotel Game In-game content art | We utilize AI in the early stages of content development to create concept art. All final content presented in the game is created by humans. | Game Insight UAB | 19 | Mar 18, 2026 | |
Steel Defence In-game content art | When creating game resources, AI was used (to generate some 3D models and images). | Storytime Games | - | Mar 18, 2026 | |
HRROR In-game content art | AI was used in the generation of textures. | akhsotoen | - | Mar 18, 2026 | |
White Eternal In-game content audio | Some music in the game was generated with AI. | origamihero games | - | Mar 18, 2026 | |
Deskcat Dev only codeart | This game used AI-assisted tools during development (for code suggestions and some asset creation/editing). No AI-generated code or content is produced at runtime. | Logobojo | 10 | Mar 18, 2026 | |
Fruit Slide In-game content art | Some of the images featured in the game were generated using AI | Aleksa Racovic | - | Mar 18, 2026 | |
Stranger Than Fiction In-game content artaudiocodetext | Some AI-generated assets are currently used as placeholders. These will be replaced with human-made assets before release. | Incisive Games | - | Mar 18, 2026 | |
AUDIOMECH Unclear | Translated from English with machine assistance. | Dylan Fitterer | - | Mar 18, 2026 | |
Space Memory: Owls In-game content art | The background images and owls pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Eternal Afternoon In-game content arttext | Some visual and textual elements in this game were created with the assistance of generative tools and were then edited, curated, and integrated as part of the overall artistic development process. | Alex Klexber | 378 | Mar 18, 2026 | |
Tale of Chak Chak Live AI text | All 2D characters in the game are fully created by our 2D artist. Currently, the interactions between characters are generated with the help of ChatGPT. Additionally, the book story has been edited for grammar improvements using ChatGPT. In the future, once we secure funding or generate income from the project, our artist will create all character interactions manually to ensure the highest quality and authenticity. | Zeynab Mirzadeh | - | Mar 18, 2026 | |
Sweetie Candy Maze: Red Cherry In-game content art | The background images and candy pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Time travel light novels are full of beautiful girls Unclear textart | Using AI to assist in writing story plots.
Using AI to assist in generating art materials. | CHEN JIE | - | Mar 18, 2026 | |
MEMASIKI IS MY 2007TH In-game content art | All images in the game are created with AI | Reanim Games | 30 | Mar 18, 2026 | |
Click Me Harder In-game content artcode | SOME AI was used for programming and artwork.
...I'M SOWWEEYY IM SO SOWRREEY. | Tegridy Made Games | 61 | Mar 18, 2026 | |
CRACKED Store/marketing art | Used to generate assets for marketing material. | PurrNet | 259 | Mar 18, 2026 | |
That Game? audio | Yes. That Game? uses generative AI (for example ElevenLabs) to create some of the
voice-over lines used in the game. All AI-generated audio is pre-recorded during
development, not generated live while the game is running, and every line is
reviewed and approved by the developer. The game does not allow users to create
their own AI-generated content. | NineHold | - | Mar 18, 2026 | |
Pixel Aquarium In-game content codeaudio | We use AI for some code implementation, as well as for minor asset and SFX additions | Purple Sector | - | Mar 18, 2026 | |
Gravity In-game content text | Used AI to generate text in different languages | VortexStudio | - | Mar 18, 2026 | |
Apocalypse Survivor In-game content art | Using AI to generate partial UI and visual assets for games | li jun tao | - | Mar 18, 2026 | |
Googunners! In-game content art | Googunners uses upgrade card art that is generated by Midjourney, and then authored in post.
Outiside of the updgrade cards art, everything else is human created. | Tayden | 38 | Mar 18, 2026 | |
The Splice Creatures In-game content text | Yes, AI was used to help generate text for the Steam store page and translations | Badri Bebua | - | Mar 18, 2026 | |
Return to Trahulara In-game content art | Some of the in-game menu images were originally AI generated, then modified in illustrator. | Mikey Makes Games | - | Mar 18, 2026 | |
Board Game Simulator In-game content art | This game uses AI technology to create detailed and authentic 3D meshes of game pieces and components, enhancing the visual experience and making the digital board feel as close to the physical version as possible. It also leverages AI to generate background images for game menus and to create capsule images for Steam | Pico Soft | - | Mar 18, 2026 | |
Village of the Ages In-game content arttext | We use AI tools only for marketing concept development and brainstorming. All game content, assets, code, and gameplay systems are created entirely by our human development team. AI helps us explore marketing ideas and generate reference drafts for promotional materials, which are then recreated by our human designers ♥ | City of Gamers | - | Mar 18, 2026 | |
Heat 'n Hit In-game content art | AI was used to generate some provisional 2D assets that will be replaced by artwork created by our team as soon as possible. | Barkino | 18 | Mar 18, 2026 | |
Flux Commander In-game content art | No AI has been used to generate game art or code. Some marketing materials use generated textures. | Semiterrestrial | - | Mar 18, 2026 | |
Super Rush! Delivery Store/marketing arttext | AI was used to help clean up logos and descriptions. | Mr. Indigo | - | Mar 18, 2026 | |
Sunrise Of The Time: End Of Blue In-game content art | Some visual assets in this game were initially generated using AI tools and then manually edited and refined by artists. No AI systems influence gameplay or player data. | EOSGAMES | - | Mar 18, 2026 | |
Rift Tavern In-game content audioarttext | We used generative AI tools to assist with the creation of some marketing assets and non-essential game content.
Specifically, AI was used to generate character voice lines via TTS, decorative images for UI or promotional materials, and to assist with writing flavor text and descriptions.
All final content was reviewed and edited by the development team to ensure quality and originality. | TROLLCAVE | - | Mar 18, 2026 | |
汗青三国 In-game content art | For generating card illustrations only | FarmGameStudio | - | Mar 18, 2026 | |
Lost my Collection of 100 Shells In-game content audio | AI generated Bird Chirping, Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
Anime Dream Match: Birds In-game content art | The background images and birds pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Drive Me Nutz Store/marketing art | AI was used to assist in the creation some of the store page marketing materials | GameSmith.tech | - | Mar 18, 2026 | |
Dobro Goranku Unclear artaudio | Generation of audiovisual resources | Moonlabs | 28 | Mar 18, 2026 | |
Money at Play In-game content arttext | Artificial intelligence has been used solely for generating images and translating the different languages for the video game. | PanicForge Studios | - | Mar 18, 2026 | |
Moonsteel In-game content artaudiocode | AI was used to generate some textures, sounds, and scripts. However, no live AI is used during gameplay — all AI-generated content was pre-rendered. | UncleScrooge | - | Mar 18, 2026 | |
Dimenshot In-game content audio | Some audio files used in the game are temporary AI-generated placeholders and will be replaced in the final version. | Flexberg Games | - | Mar 18, 2026 | |
Guardian of Altai In-game content artaudio | AI was used in the creation of 2D artwork, as well as music and sound effects in the game. | Surreal Overflow | 18 | Mar 18, 2026 | |
Intuitive Level Design In-game content audio | The narrator's voice over is AI generated for English language. That's the only thing we used AI for. The rest content of the game is handmade and designed with no help from generative AI. | Magic Beard Studios | 52 | Mar 18, 2026 | |
Critical Ops - Dead Zone In-game content art | This game uses pre-generated AI images for the game. While navigating the menus, you'll see AI-generated images for menu backgrounds and buttons. The game's runtime (.exe) file icon and store images are also AI-generated. | Kâzım KINCI | - | Mar 18, 2026 | |
TickWords In-game content audio | No AI was used for in-game graphics or music. This work is the product of human endeavor.
In the game, AI tools assisted with composing a singular audio effect that was otherwise not possible, as visual animation timing was fixed. Outside the game, AI was used to support marketing materials (circa 5% of marketing content).
There is no in-game generative AI. The clue generation runs locally, without a LLM or cloud service. We understand different people draw their own lines with AI. We aim to use modern tools responsibly, and hope this disclaimer provides for informed decision making. | Reasonetix | - | Mar 18, 2026 | |
Fengshen Siege Store/marketing art | The promotional images for this game's storefront were created using AI. | Ocean Ruyi | - | Mar 18, 2026 | |
Space Memory: Mushrooms In-game content art | The background images and mushrooms pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Anvira: Forge Defense In-game content artaudio | Some graphical assets and sounds were created using generative AI tools during development. These were manually refined to ensure quality and unique identity. | SakrSoft | - | Mar 18, 2026 | |
ONE BYE ONE In-game content art | Used for some texture generating. | ULTRA YELLOW | - | Mar 18, 2026 | |
My Little Pursuit In-game content audioart | AI generated music
AI generated cutscene pictures
Some AI generated icons | Andrii Holimbiievskyi | - | Mar 18, 2026 |