Game code & Announcer voices
- Creator
- Perfect Hue
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Game code & Announcer voices
Generative AI was used to help create music, sounds, and some UI elements.
Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists.
Uniquement code assisté par ChatGPT
Generative AI was used solely for the creation of marketing assets and imagery on the Steam Store page. No AI-generated content is present within the actual game software or gameplay experience
We are a small team, and used some AI-tools to help bring our vision to life. Certain scenes in the game combine hand-crafted design (even several objects in the Hidden Object scenes come from photos to objects in the developer's home) with AI-rendered objects. The rest, however, is human-crafted. The story was 100% human-written and was meticulously polished by excellent proofreaders down to the last comma, grammar rule, and capitalization. All the audio and 3D models come from trusted non-AI asset providers.
We are an independent game studio. In this title, every keyframe composition, concept art, and storyboard originates from the original designs of our human artists. Our vision is for players to also take part in the creation of in-game content. To bring the "Player-Customized Spell Visuals" feature to life in future updates, we have experimentally introduced AI as an auxiliary tool during the rendering stage of combat visual effects. Rest assured, we invest an average of over 120 hours of hand-drawn work and refinement for every minute of combat footage, ensuring the most striking visual impact. All art assets in the game are fully copyrighted, comply with applicable laws and regulations, and represent the dedication of our team. Thank you for supporting independent developers!
Steam Page thumbnail and Sentence flow.
Some concept art and early drafts were created with the help of AI tools. All final artwork in the game has been reviewed, refined, and completed by our art team.
Music generated by AI
游戏中部分美术、音乐是AI生成后二次创作
Some of the copy has been polished by AI The multilingual translation for this game is powered by AI technology.
Generative AI was used to generate images within the game.
Artificial Intelligence was used during the development process in the following ways : • Writing and optimizing some of the game's scripts and code logic • Generating some of the graphical assets used for the Steam Store page and the Steam Library (capsules, banners, and backgrounds) and 2 assets in game.
Our game utilizes artificial intelligence to accelerate the graphic creation process. However, each image has been carefully hand-polished to ensure the highest possible quality and detail.
Some visual elements in this game were created using AI-assisted tools
We used generative AI tools for the development of some in-game art resources.
AI is used in character illustrations, background music, as well as some animations and plugins
This game contains pre-created images that were generated using generative AI. The AI content is used only as static graphics within the game and in marketing materials. No AI generation takes place during the runtime of the game.
Use AI to generate some in-game art assets(icon, background).
AI tools were used only in a few short CG trailer segments to assist production. All other parts—including gameplay footage in the trailer and the game itself—do not use AI. Even in those CG segments, the content was carefully refined and post-processed by hand to ensure quality and presentation close to human-made standards.
Some in-game assets were created using AI tools, including certain audio effects, character voices, a small number of meshes, and portions of in-game text. All AI-generated content was reviewed, edited, and integrated to fit the game’s design and narrative.
Initial generation of some sound/images were made with AI. Final in-game versions have been modified, cleaned up, edited, and then released.
Some parts of text and translation are produced by AI.
Some images were generated with AI.
Only to create images and arts.
During the development of this game, some visual assets for the store page and in-game loading screens were created with the assistance of generative AI tools. All such content was created and reviewed by the development team to ensure it aligns with the game's artistic vision and quality standards. No AI-generated content is created live during gameplay.
Generative AI is used for card art and some content.
We used AI for the translation. Please excuse any awkward expressions.
AI was used to aid in the 3D modeling of the wands, as well as the main page artwork.
AI has been used occasionally to assist with coding and, more rarely, for refining visual elements. However, the vast majority of the game has been developed without the use of AI.
Graphical assets were created with assistance of generative AI.
We use generated images as placeholders
The store page uses A.I. images. The title screen of the game also uses an A.I. image
Some voice acting and a small number of scenes in this game were generated by AI. Player discretion is advised.
Some music in the game was generated with AI.
As a solo developer, I used artificial intelligence tools to generate the card artwork and the game's music. All other aspects, including the game design, programming, and mechanics, are entirely human-created.
We used AI tools behind the scenes to make the game more vibrant, varied and polished. AI helped us brainstorm and sketch dozens of unique sea creatures and environments, generate high-quality textures and animations faster, and even suggest balanced enemy behaviors so each battle feels fair and fun. Thanks to AI assistance, our team could focus on crafting the best gameplay moments—AI simply sped up routine tasks, letting us fill the world with more creativity and detail.
To improve efficiency during the prototyping stage, the current demo version of our project temporarily uses AI-generated assets as placeholders for some background elements. We want to be clear that in the final version of the game, these placeholder assets will be entirely removed. All graphics will be replaced with 100% original artwork created by our in-house artists. This is our firm commitment to ensuring a unique and high-quality experience for all players.
Some prop icons and character images are generated using AI.
Some card illustrations were AI‑assisted and manually reviewed. The game does not generate AI content in real time.
The game does not contain AI-generated content. We used AI to create the capsules for the game's store page.
The images used for the header, store, library, and those related to logos and marketing were created with generative artificial intelligence.
Some game images are generated by AI
Use for text and translation
During development, we used AI-assisted tools to improve some code and autocomplete features to write parts of non-core code.We use AI-assisted translation in our localization workflow; all final text is human-reviewed and edited.
SOME AI was used for programming and artwork. ...I'M SOWWEEYY IM SO SOWRREEY.
This game uses AI-generated and post-edited content for the presentation of hidden object scenes and minigames.
AI localization for Steam store page and in game menus.
This game uses AI technology to create detailed and authentic 3D meshes of game pieces and components, enhancing the visual experience and making the digital board feel as close to the physical version as possible. It also leverages AI to generate background images for game menus and to create capsule images for Steam
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Perfect Hue Arena In-game content codeaudio | Game code & Announcer voices | Perfect Hue | - | Mar 18, 2026 | |
Demon with a Pickaxe In-game content audioart | Generative AI was used to help create music, sounds, and some UI elements. | Challenging Games | - | Mar 18, 2026 | |
Death & Taxes Multiplayer RPG In-game content art | Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists. | RedTigerPro | - | Mar 18, 2026 | |
Serre Dev only code | Uniquement code assisté par ChatGPT | Serre interactive | - | Mar 18, 2026 | |
Pixel Shinobi Store/marketing art | Generative AI was used solely for the creation of marketing assets and imagery on the Steam Store page. No AI-generated content is present within the actual game software or gameplay experience | LevelUpStudios | - | Mar 18, 2026 | |
Claire Darksage and the Accursed Objects Collector's Edition In-game content art | We are a small team, and used some AI-tools to help bring our vision to life. Certain scenes in the game combine hand-crafted design (even several objects in the Hidden Object scenes come from photos to objects in the developer's home) with AI-rendered objects. The rest, however, is human-crafted. The story was 100% human-written and was meticulously polished by excellent proofreaders down to the last comma, grammar rule, and capitalization. All the audio and 3D models come from trusted non-AI asset providers. | IKIGames | - | Mar 18, 2026 | |
Chant Wizard In-game content art | We are an independent game studio. In this title, every keyframe composition, concept art, and storyboard originates from the original designs of our human artists. Our vision is for players to also take part in the creation of in-game content. To bring the "Player-Customized Spell Visuals" feature to life in future updates, we have experimentally introduced AI as an auxiliary tool during the rendering stage of combat visual effects. Rest assured, we invest an average of over 120 hours of hand-drawn work and refinement for every minute of combat footage, ensuring the most striking visual impact. All art assets in the game are fully copyrighted, comply with applicable laws and regulations, and represent the dedication of our team. Thank you for supporting independent developers! | Spiritx2 Studio | - | Mar 18, 2026 | |
The Queen's Quest Store/marketing art | Steam Page thumbnail and Sentence flow. | greatnategame | - | Mar 18, 2026 | |
Heroes and Forsaken: The Official Wheel of Time Digital Card Game Dev only art | Some concept art and early drafts were created with the help of AI tools. All final artwork in the game has been reviewed, refined, and completed by our art team. | Witsteen BV | - | Mar 18, 2026 | |
广式双马尾的报恩 In-game content audio | Music generated by AI | lamb of game | 125 | Mar 18, 2026 | |
仙旅异闻录 In-game content artaudio | 游戏中部分美术、音乐是AI生成后二次创作 | lazykitten | 131 | Mar 18, 2026 | |
地下冒险者 In-game content text | Some of the copy has been polished by AI
The multilingual translation for this game is powered by AI technology. | CXCY CO.,LTD | - | Mar 18, 2026 | |
250ms2 In-game content art | Generative AI was used to generate images within the game. | BMS games | - | Mar 18, 2026 | |
La Voie du Réveil In-game content codeart | Artificial Intelligence was used during the development process in the following ways :
• Writing and optimizing some of the game's scripts and code logic
• Generating some of the graphical assets used for the Steam Store page and the Steam Library (capsules, banners, and backgrounds) and 2 assets in game. | AFTS Zed'N | - | Mar 18, 2026 | |
Fatebreaker In-game content art | Our game utilizes artificial intelligence to accelerate the graphic creation process. However, each image has been carefully hand-polished to ensure the highest possible quality and detail. | Kielan xd | - | Mar 18, 2026 | |
MagiClean In-game content art | Some visual elements in this game were created using AI-assisted tools | RKGames | 20 | Mar 18, 2026 | |
Creator Chronicles In-game content art | We used generative AI tools for the development of some in-game art resources. | Origin Studio | - | Mar 18, 2026 | |
星辰大陆 In-game content artaudio | AI is used in character illustrations, background music, as well as some animations and plugins | Sora | 63 | Mar 18, 2026 | |
ByteCrawler In-game content art | This game contains pre-created images that were generated using generative AI.
The AI content is used only as static graphics within the game and in marketing materials.
No AI generation takes place during the runtime of the game. | Pinkmoon Studio | - | Mar 18, 2026 | |
挂机修仙-宗门飞升 In-game content art | Use AI to generate some in-game art assets(icon, background). | The Fat Worker | 29 | Mar 18, 2026 | |
Blood Moon: Last Stand Store/marketing art | AI tools were used only in a few short CG trailer segments to assist production. All other parts—including gameplay footage in the trailer and the game itself—do not use AI. Even in those CG segments, the content was carefully refined and post-processed by hand to ensure quality and presentation close to human-made standards. | KW Studio | - | Mar 18, 2026 | |
David: Rise of the Shepherd In-game content audioarttext | Some in-game assets were created using AI tools, including certain audio effects, character voices, a small number of meshes, and portions of in-game text. All AI-generated content was reviewed, edited, and integrated to fit the game’s design and narrative. | PrayerPathGames | - | Mar 18, 2026 | |
Arena of Suffering In-game content artaudio | Initial generation of some sound/images were made with AI. Final in-game versions have been modified, cleaned up, edited, and then released. | Potato Publishing | - | Mar 18, 2026 | |
Lazy Lord: War on the Desktop In-game content text | Some parts of text and translation are produced by AI. | Restart Studio | 15 | Mar 18, 2026 | |
Fight for Olympus Unclear art | Some images were generated with AI. | Floris Adriaan de Vries | - | Mar 18, 2026 | |
SeArena Store/marketing art | Only to create images and arts. | Erich Meurer | - | Mar 18, 2026 | |
Bastionfall In-game content art | During the development of this game, some visual assets for the store page and in-game loading screens were created with the assistance of generative AI tools. All such content was created and reviewed by the development team to ensure it aligns with the game's artistic vision and quality standards. No AI-generated content is created live during gameplay. | STLND Interactive | - | Mar 18, 2026 | |
SummonArk -Deck Building Roguelite- In-game content art | Generative AI is used for card art and some content. | 犬猫 Room | - | Mar 18, 2026 | |
Defend The Dungeon In-game content text | We used AI for the translation. Please excuse any awkward expressions. | Earth Heroes Games | - | Mar 18, 2026 | |
Wild Wizards Store/marketing art | AI was used to aid in the 3D modeling of the wands, as well as the main page artwork. | Ember Studios | - | Mar 18, 2026 | |
Donjon Dev only codeart | AI has been used occasionally to assist with coding and, more rarely, for refining visual elements. However, the vast majority of the game has been developed without the use of AI. | SIXDOTS | - | Mar 18, 2026 | |
Rock and Stone In-game content art | Graphical assets were created with assistance of generative AI. | Pinecone Studios | 57 | Mar 18, 2026 | |
Tojimon Islands Dev only art | We use generated images as placeholders | Survive The Goose Attack! | - | Mar 18, 2026 | |
Soul Scar In-game content art | The store page uses A.I. images.
The title screen of the game also uses an A.I. image | Wolfs Moon Studios | 19 | Mar 18, 2026 | |
My hero union In-game content audiotext | Some voice acting and a small number of scenes in this game were generated by AI. Player discretion is advised. | Dragon Flame Games | - | Mar 18, 2026 | |
White Eternal In-game content audio | Some music in the game was generated with AI. | origamihero games | - | Mar 18, 2026 | |
Cardygon In-game content artaudio | As a solo developer, I used artificial intelligence tools to generate the card artwork and the game's music. All other aspects, including the game design, programming, and mechanics, are entirely human-created. | Batpolygon | - | Mar 18, 2026 | |
Little island In-game content arttext | We used AI tools behind the scenes to make the game more vibrant, varied and polished. AI helped us brainstorm and sketch dozens of unique sea creatures and environments, generate high-quality textures and animations faster, and even suggest balanced enemy behaviors so each battle feels fair and fun. Thanks to AI assistance, our team could focus on crafting the best gameplay moments—AI simply sped up routine tasks, letting us fill the world with more creativity and detail. | Fantasy Vortex | - | Mar 18, 2026 | |
Replica Club √D In-game content art | To improve efficiency during the prototyping stage, the current demo version of our project temporarily uses AI-generated assets as placeholders for some background elements.
We want to be clear that in the final version of the game, these placeholder assets will be entirely removed. All graphics will be replaced with 100% original artwork created by our in-house artists. This is our firm commitment to ensuring a unique and high-quality experience for all players. | Mnts | - | Mar 18, 2026 | |
炎龙骑士传 In-game content art | Some prop icons and character images are generated using AI. | 山海山上 | 10 | Mar 18, 2026 | |
Exo-Card Collector In-game content art | Some card illustrations were AI‑assisted and manually reviewed. The game does not generate AI content in real time. | LittleBallGun | - | Mar 18, 2026 | |
ProtoBlue Store/marketing art | The game does not contain AI-generated content. We used AI to create the capsules for the game's store page. | shinybluegames | - | Mar 18, 2026 | |
Sphereverse Store/marketing art | The images used for the header, store, library, and those related to logos and marketing were created with generative artificial intelligence. | Sergio Jiménez | - | Mar 18, 2026 | |
桌面有矿 Store/marketing art | Some game images are generated by AI | LingJing | - | Mar 18, 2026 | |
冒険者ギルドの受付 text | Use for text and translation | Witch Hat | - | Mar 18, 2026 | |
Faust Duel In-game content codetext | During development, we used AI-assisted tools to improve some code and autocomplete features to write parts of non-core code.We use AI-assisted translation in our localization workflow; all final text is human-reviewed and edited. | A Bowl of Shrimp | - | Mar 18, 2026 | |
Click Me Harder In-game content artcode | SOME AI was used for programming and artwork.
...I'M SOWWEEYY IM SO SOWRREEY. | Tegridy Made Games | 61 | Mar 18, 2026 | |
2 in 1 Hidden Object Worlds In-game content art | This game uses AI-generated and post-edited content for the presentation of hidden object scenes and minigames. | magnussoft | - | Mar 18, 2026 | |
Aethelon In-game content text | AI localization for Steam store page and in game menus. | Aethelon Studio | - | Mar 18, 2026 | |
Board Game Simulator In-game content art | This game uses AI technology to create detailed and authentic 3D meshes of game pieces and components, enhancing the visual experience and making the digital board feel as close to the physical version as possible. It also leverages AI to generate background images for game menus and to create capsule images for Steam | Pico Soft | - | Mar 18, 2026 |