※Some 3D models, textures, in-game assets, and enemy AI behaviors in this game were created or assisted using AI technologies.
- Creator
- Ituki Ebina
- Reviews
- -
- Added
- Mar 18, 2026
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※Some 3D models, textures, in-game assets, and enemy AI behaviors in this game were created or assisted using AI technologies.
Some of the multilingual descriptions on this page have been generated with AI assistance, and certain in-game text has also been proofread using AI tools.
Some sprites use AI
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
AI is used to for the main trailer's naration.
Includes AI machine translation by ChatGPT.
Contain some Ai voice over
部分场景、图标使用AI生成
Artificial intelligence–powered tools were used to generate 3D models, textures, and visual assets. In-game AI systems manage customer NPC traffic and routing, enemy and friendly NPC behaviors, quest guidance, and dynamic pathfinding. No generative text, image, or voice AI services are employed—only bespoke AI algorithms for NPC logic and asset creation.
During the development process, I may use procedural and AI-based tools to assist with content creation. In all cases, the final product reflects my own creativity and expression.
・The background images for stages 1, 2, 4, and 7 were created using the generative AI tool "mage". ・The character animation materials were created using "Flowframes".
Some background arts were generated.
This game features a background image generated with AI during development. The image is used consistently throughout the game, including in menus and gameplay scenes. No content is generated dynamically by AI during gameplay.
AI was used for assistance in creating initial photograph templates, as well as store page marketing materials.
Use of generative AI for certain marketing elements (capsules, illustrations). These elements are intended to be replaced in the future.
Generative AI is being used for asset creation during development wherever possible (e.g. sprites, backgrounds, music) to ensure that I, as a solo developer, can keep up with the rapidly evolving nature of this project and meet both my own standards and player expectations of a polished experience.
Artificial intelligence was used to create the images
The background images and chinchillas pictures are pre-rendered AI art
Most of the art assets, including character illustrations were created using commercially licensed AI platforms. Additionally, AI-assisted refinement was applied to some portions of the textual content.
Used for store page textual descriptions
SEVERAL UI GRAPHICS ARE PARTIAL AI ART THAT WAS EDITED AND PLACED INTO PRE EXISTING ART MADE FOR GAME
AI-generated content is used for translation and the creation of some images and 3D models.
Some of assets were generated by AI
Some of the text was generated by AI, and all translations except Traditional Chinese were produced by AI.
The in-game character illustrations and game music are all generated by AI.
AI translation with manual edited language localization; A few icon pictures;
We used generative AI to generate placeholder art for the players and enemies, which we plan to replace before the full release. We also generated sprites for various items.
This game uses artificial intelligence to create some images and sounds. It is also used to create unique music and songs.
AI was used to generate some concept art and Some codding assistance .
We used generative AI tools to assist with visual development and world-building. Specifically, we used AI-generated concept art and background compositions as inspiration during early prototyping phases. These assets helped guide the tone and direction of the environments but were later refined or replaced manually to meet performance and visual standards. We also used AI-assisted writing tools to iterate on in-game lore and placeholder dialogues, ensuring consistency in narrative tone. No generative AI was used to create final voice lines or essential gameplay mechanics. All AI-generated content was carefully reviewed, curated, and edited by the development team before inclusion.
Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated, then reviewed and refined by the developer.
Coded in Godot using the help of an LLM...
The caller images are AI generated and these people do not exist in real life.
Some skill icons and the loading background asset are AI-generated and manually refined.
Artists used AI pipelines to generate scenes in the game.
Cabin Curse uses generative AI tools to assist with development. Specifically, AI was used to help create early concept art, generate a few ambient music tracks, and design minor in-world details such as product labels on props (e.g., mugs, cereal boxes). No AI is used to generate content during gameplay, and all AI-generated assets were reviewed, edited, and integrated by the developer.
A handful of key art pieces, concept illustrations, and store-page graphics were generated with AI image-generation software to help communicate King Charles’s look and tone. This use of AI is limited strictly to marketing materials.
We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game.
AI was used to create base textures that were further modified to suit the tone and atmosphere of the game. They were not used without proper amendments and incorporation to the game.
Some placeholder card art was generated using AI, and was then edited and photobashed to create new images, as are the placeholder boss portraits.
包含由AI协助的美术素材。 素材来源:MiaoMiao Pixel,Illustrious Flanime XL - High-Quality Flat Anime
the voices were created using speech synthesis, some ideas were taken from the concepts of ai
Generated images for some paintings and photographs using AI.
translation, code & writing support
Generative AI was used to create the graffiti on the walls and all the posters in the game.
Some parts of the game's description, promotional text, in-game code snippets, and localization were created with the assistance of generative AI tools. All AI-assisted content has been reviewed and edited by the developer to ensure clarity, accuracy, and functionality.
Localization is conducted either through AI translation followed by human review. Additionally, due to the nature of the scenario, Generative AI is utilized only for illustrations within the work that are explicitly labeled as 'Created by Generative AI.' (Generative AI was not used for general scenes, character illustrations, BGM, or other creative assets.)
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
漂流、のち、座礁 In-game content artcode | ※Some 3D models, textures, in-game assets, and enemy AI behaviors in this game were created or assisted using AI technologies. | Ituki Ebina | - | Mar 18, 2026 | |
Loopstructor 2: Skyspine In-game content text | Some of the multilingual descriptions on this page have been generated with AI assistance, and certain in-game text has also been proofread using AI tools. | Pone Games | - | Mar 18, 2026 | |
Pochard Jamie In-game content art | Some sprites use AI | SOLARLAKE | - | Mar 18, 2026 | |
Star Legacy Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Star Legacy | - | Mar 18, 2026 | |
Bodies Left Behind | AI is used to for the main trailer's naration. | LaxieStudios | - | Mar 18, 2026 | |
源氏リーインカーネイション -白旗高校七不思議- In-game content text | Includes AI machine translation by ChatGPT. | MOON USAGI | - | Mar 18, 2026 | |
Wukong 2088 In-game content audio | Contain some Ai voice over | Uto88 | - | Mar 18, 2026 | |
问仙程 In-game content art | 部分场景、图标使用AI生成 | Bluemaple Studio | - | Mar 18, 2026 | |
Farmtastic Live AI art | Artificial intelligence–powered tools were used to generate 3D models, textures, and visual assets. In-game AI systems manage customer NPC traffic and routing, enemy and friendly NPC behaviors, quest guidance, and dynamic pathfinding. No generative text, image, or voice AI services are employed—only bespoke AI algorithms for NPC logic and asset creation. | Yılmaz Demirtaş | - | Mar 18, 2026 | |
梦壳 Unclear | During the development process, I may use procedural and AI-based tools to assist with content creation. In all cases, the final product reflects my own creativity and expression. | SuperPixelBo | - | Mar 18, 2026 | |
Fenrir Banquet In-game content art | ・The background images for stages 1, 2, 4, and 7 were created using the generative AI tool "mage".
・The character animation materials were created using "Flowframes". | BoreBorekick | - | Mar 18, 2026 | |
Hello World: a developer story Store/marketing art | Some background arts were generated. | Little Big Monkey Studio | - | Mar 18, 2026 | |
Astro Spider: Between Threads and Stars In-game content art | This game features a background image generated with AI during development. The image is used consistently throughout the game, including in menus and gameplay scenes. No content is generated dynamically by AI during gameplay. | Zindie Game Studio | - | Mar 18, 2026 | |
Darkroom Store/marketing art | AI was used for assistance in creating initial photograph templates, as well as store page marketing materials. | BitBorne Games | - | Mar 18, 2026 | |
Tunnel 19 Store/marketing art | Use of generative AI for certain marketing elements (capsules, illustrations).
These elements are intended to be replaced in the future. | Pipo Games | - | Mar 18, 2026 | |
Is this a Game yet? In-game content artaudio | Generative AI is being used for asset creation during development wherever possible (e.g. sprites, backgrounds, music) to ensure that I, as a solo developer, can keep up with the rapidly evolving nature of this project and meet both my own standards and player expectations of a polished experience. | Onizumi Kohari | 12 | Mar 18, 2026 | |
ThroneBreaker Store/marketing art | Artificial intelligence was used to create the images | Kingdoms Games | - | Mar 18, 2026 | |
Space Memory: Chinchillas In-game content art | The background images and chinchillas pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
工地四重奏 In-game content arttext | Most of the art assets, including character illustrations were created using commercially licensed AI platforms. Additionally, AI-assisted refinement was applied to some portions of the textual content. | RealmSeekers | - | Mar 18, 2026 | |
GOBSMACKED! Store/marketing text | Used for store page textual descriptions | Room One Indie Game Studio | - | Mar 18, 2026 | |
Instruments of Peace In-game content art | SEVERAL UI GRAPHICS ARE PARTIAL AI ART THAT WAS EDITED AND PLACED INTO PRE EXISTING ART MADE FOR GAME | Outlaw Games | - | Mar 18, 2026 | |
Mayoi Shopping Street In-game content textart | AI-generated content is used for translation and the creation of some images and 3D models. | Actor | 44 | Mar 18, 2026 | |
Looking For Waifu In-game content art | Some of assets were generated by AI | UnemployedGuyGames | - | Mar 18, 2026 | |
幽夜少女之鏡 In-game content text | Some of the text was generated by AI, and all translations except Traditional Chinese were produced by AI. | Crystal Umbrella Studio | - | Mar 18, 2026 | |
末日砰砰砰-The final gunshot In-game content artaudio | The in-game character illustrations and game music are all generated by AI. | SHEN LISONG | - | Mar 18, 2026 | |
The Elomont Raider In-game content textart | AI translation with manual edited language localization;
A few icon pictures; | Louis & Happy Indie Game Studio | - | Mar 18, 2026 | |
RogueBite In-game content art | We used generative AI to generate placeholder art for the players and enemies, which we plan to replace before the full release.
We also generated sprites for various items. | Leander Edler-Golla | - | Mar 18, 2026 | |
YetiParty In-game content artaudio | This game uses artificial intelligence to create some images and sounds. It is also used to create unique music and songs. | MR_REVVA GAMES | 162 | Mar 18, 2026 | |
The Amygdala Protocol Dev only artcode | AI was used to generate some concept art and Some codding assistance . | Titnaz Games | - | Mar 18, 2026 | |
UNIT ZERO In-game content arttext | We used generative AI tools to assist with visual development and world-building.
Specifically, we used AI-generated concept art and background compositions as inspiration during early prototyping phases. These assets helped guide the tone and direction of the environments but were later refined or replaced manually to meet performance and visual standards.
We also used AI-assisted writing tools to iterate on in-game lore and placeholder dialogues, ensuring consistency in narrative tone. No generative AI was used to create final voice lines or essential gameplay mechanics.
All AI-generated content was carefully reviewed, curated, and edited by the development team before inclusion. | Christian Velazquez | - | Mar 18, 2026 | |
Stackbound In-game content arttext | Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated, then reviewed and refined by the developer. | Werner Viljoen | - | Mar 18, 2026 | |
CliveWareGOLD Dev only code | Coded in Godot using the help of an LLM... | Indolent Games | - | Mar 18, 2026 | |
Un-Usual Hotline Store/marketing art | The caller images are AI generated and these people do not exist in real life. | Gonnerme | - | Mar 18, 2026 | |
Shadow Quest In-game content art | Some skill icons and the loading background asset are AI-generated and manually refined. | Anaheim Works | - | Mar 18, 2026 | |
Chaotic Love and Sex In-game content art | Artists used AI pipelines to generate scenes in the game. | Grumpy Carrot Gaming | - | Mar 18, 2026 | |
Cabin Curse In-game content artaudiotext | Cabin Curse uses generative AI tools to assist with development. Specifically, AI was used to help create early concept art, generate a few ambient music tracks, and design minor in-world details such as product labels on props (e.g., mugs, cereal boxes). No AI is used to generate content during gameplay, and all AI-generated assets were reviewed, edited, and integrated by the developer. | Rotten Rabbit | - | Mar 18, 2026 | |
King Charles: Rise of the Alpha Store/marketing art | A handful of key art pieces, concept illustrations, and store-page graphics were generated with AI image-generation software to help communicate King Charles’s look and tone. This use of AI is limited strictly to marketing materials. | DodoModo | 11 | Mar 18, 2026 | |
Still It Runs In-game content art | We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game. | NAYUG | 70 | Mar 18, 2026 | |
SAS: Heks In-game content art | AI was used to create base textures that were further modified to suit the tone and atmosphere of the game. They were not used without proper amendments and incorporation to the game. | ZenVision Games | - | Mar 18, 2026 | |
Final Notice In-game content art | Some placeholder card art was generated using AI, and was then edited and photobashed to create new images, as are the placeholder boss portraits. | Friend | - | Mar 18, 2026 | |
旅居魔女与她的毕业课题 In-game content art | 包含由AI协助的美术素材。
素材来源:MiaoMiao Pixel,Illustrious Flanime XL - High-Quality Flat Anime | Orscat | - | Mar 18, 2026 | |
BIT LOST In-game content audio | the voices were created using speech synthesis, some ideas were taken from the concepts of ai | Loop Nexus Games | - | Mar 18, 2026 | |
RESTORER Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 52 | Mar 18, 2026 | |
B.Q. Unclear textcode | translation, code & writing support | Na2Ka | - | Mar 18, 2026 | |
Subway Exit In-game content art | Generative AI was used to create the graffiti on the walls and all the posters in the game. | SmallBigSquare | - | Mar 18, 2026 | |
Rune Dungeon In-game content textcode | Some parts of the game's description, promotional text, in-game code snippets, and localization were created with the assistance of generative AI tools. All AI-assisted content has been reviewed and edited by the developer to ensure clarity, accuracy, and functionality. | Lucien Klein | - | Mar 18, 2026 | |
"Erase -missing link-" Cthulhu Mythos Card Game ADV In-game content textart | Localization is conducted either through AI translation followed by human review.
Additionally, due to the nature of the scenario, Generative AI is utilized only for illustrations within the work that are explicitly labeled as 'Created by Generative AI.' (Generative AI was not used for general scenes, character illustrations, BGM, or other creative assets.) | PermanentPapyrus | - | Mar 18, 2026 | |
Backrooms: Glitchfield In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
Backrooms: The Wrong Level In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
Backrooms: No Level In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 |