Generated images for some paintings and photographs using AI.
- Creator
- Beshbarmak games
- Reviews
- 108
- Added
- Mar 18, 2026
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Generated images for some paintings and photographs using AI.
Some images are AI generated Some music is AI generated
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
This game uses generated AI for the following purposes - To generate some of the game's program code - To format text in the store to make it easier to read - To translate text into languages other than Japanese - However, the text rarely appears in the game - No content or code is generated live during gameplay
* Some image textures in the game environment are generated by ChatGPT Image Generator
Ai was used to generate some marketing media
I used AI for translating the game and occasionally for programming-related questions.
- Translation - Character texture creation - Texture pattern generation for some models - Certain background music
Our game does not use AI to influence gameplay, player behavior, difficulty, or decision-making. The only temporary use of AI in the project is for generating placeholder narrator voice-over lines during development. All narration content is written by our team, and the AI is used solely as a text-to-speech tool for prototyping and demo purposes. These AI-generated voice-overs are planned to be fully replaced with recorded performances by a human voice actor before release. No other AI systems are used in the project.
Pre-rendered, AI-generated images are used in the game and store page! There is no live AI-generated content or code during gameplay!
Use AI to assist in creation in code and some art materials.
We used AI on character image, and story image.
Some pictures, some BGM, monster model, and translated texts were created by AI.
Some images in the game were generated using AI. These images are displayed throughout the game as gallery artwork and posters. None of it depicts nudity or sexual situations of any kind. Also some of the images are also used as icons and artwork in the store game description page.
Murder In Complex utilizes AI to create dynamic NPC interactions, allowing players to engage in realistic conversations with in-game characters. The AI-driven dialogue system ensures each investigation is unique, with suspects responding naturally based on their roles and the player's inquiries. This enhances immersion and replayability, making every case feel fresh and unpredictable.
Marketing Content
- AI was used outside this game to generate images that were used in game development. These images were edited manually in image editor softwares to have failures corrected and being adapted to the game. - Logo, basic design cards, UI, icons and animations were drawn by hand. No AI were used in general graphic design. - This game doesn´t use AI during gameplay. This game can´t generate any new images, sounds, fonts, texts, codes or any new content during gameplay or when player isn´t playing. There is no live AI inside this game or any AI that interacts with player inside this game.
Some of the background artwork for store content was generated by AI.
"Some visual elements in this game were created using artificial intelligence."
Used AI for spellchecking and text formatting; Used AI during code development for the purpose of suggesting code completion and generating code snippets;
AI has been used to assist with minor graphical asset additions as well as voice work.
Some visual elements of the game, including promotional graphics, were created using artificial intelligence.
Some of the textures and sounds in the game are AI generated.
in Abu Fanous we use advanced Ai technology to enhnace the realism of our 3D Models
At least some of the music was created or modified with the use of AI. I experimented with some AI code generation by creating python scripts that would modify images when run. NOTE: AI did not touch the actual images, it merely codified verbal requests (such as resizing, cropping, merging) into python scripts. FWIW It was a convenient way of finding the correct PIL API to perform the desired action; however, every one of those scripts needed to be modified by-hand before use.
Portions of the cover image and opening game screens are AI generated.
AI has only been used to enlarge the image of the main goblin.
ChatGPT was used to assist in rewriting text/descriptions, generating game logic, debugging and refactoring code for the game. No live-generated AI content has been used.
Some of the promotional images and capsules are made with AI Assistance. This does NOT include screenshots. All screenshots are from the game, and do NOT use AI in any capacity. In-game only a few basic UI icons, as well as some images and textures, are AI-Generated. Most Music and Songs are AI-Generated, this includes the music in the Trailer.
We are only 2 person excited to make the game we desire as soon as possible. Without AI for voice overs it becomes really hard for us to continue on our path. That is why this game utilizes AI-generated voice acting created with Replica Studios.
I used AI to create the game logo and help write descriptions for store page.
The game uses a small number of AI pre-generated images, which do not involve adult content. Other than this, there is no other AI-related content in the game.
AI was used for menu in game
Promo materials.
Some artwork and images in the game were created with the assistance of artificial intelligence (AI) tools. All AI-generated content has been reviewed and adapted by our team to ensure originality and quality. Our goal is to provide a unique visual experience that combines human creativity with technology.
Al were used to assist with translating text into multiple languages.
The game posters and the game menu contain images generated by AI, modified in a graphic editor.
Contains some AI generated images
Background Piano Music
Used to create additional concept art which inspired our artists Used to help create an initial draft the narrative of the game. Used to create various code snippets and check the quality of the games code base.
We’ve used AI technology in a minimal capacity to assist in the creation of the game’s visuals. AI was utilized primarily for generating rough background sketches and concept drafts. All final artwork was hand-drawn to ensure a personal, unique touch and to maintain a distinct artistic style in the game.
Use Dall-E for icons and pictures
All the text in the game is based on AI written storylines. All translations other than Simplified Chinese are generated by AI.
Translation help, Audio voices
Some portions of the textual content in English, French, Russian, and German in this game were pre-generated using artificial intelligence. Additionally, some of the original concept art in the game was generated with the assistance of artificial intelligence. The AI-generated elements contain no illegal, prohibited, or infringing material and align with the representations shown in the game's marketing materials.
TimeParadox uses generative AI to create unique images for different cards in the game. The AI generates new visual content for cards, enhancing the game's aesthetic and diversity.
Marketing materials
Our designers manually craft the game logo, though we employ neural networks during pre-production to expedite the rendering of intricate character details. No live AI-generated content is used!
Use some materials from www.freepik.com as background, which may be created by AI
AI was used to generate content on the game page (game cover art)
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Paranormal Torment Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 108 | Mar 18, 2026 | |
Forest Asylum In-game content artaudio | Some images are AI generated
Some music is AI generated | Michal Piotrowski | 46 | Mar 18, 2026 | |
Lost Lands X In-game content text | AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu. | FIVE-BN GAMES | 26 | Mar 18, 2026 | |
Path To You In-game content codetext | This game uses generated AI for the following purposes
- To generate some of the game's program code
- To format text in the store to make it easier to read
- To translate text into languages other than Japanese
- However, the text rarely appears in the game
- No content or code is generated live during gameplay | gunsturn Inc. | - | Mar 18, 2026 | |
One More Experiment In-game content art | * Some image textures in the game environment are generated by ChatGPT Image Generator | Ambercrown Games | - | Mar 18, 2026 | |
HellBorn Store/marketing art | Ai was used to generate some marketing media | Steve | - | Mar 18, 2026 | |
Chess Hunt In-game content textcode | I used AI for translating the game and occasionally for programming-related questions. | 1SoloDevStudio | - | Mar 18, 2026 | |
In Banjiha In-game content textartaudio | - Translation
- Character texture creation
- Texture pattern generation for some models
- Certain background music | PlatypusQuad | - | Mar 18, 2026 | |
Little Woody In-game content audio | Our game does not use AI to influence gameplay, player behavior, difficulty, or decision-making.
The only temporary use of AI in the project is for generating placeholder narrator voice-over lines during development. All narration content is written by our team, and the AI is used solely as a text-to-speech tool for prototyping and demo purposes. These AI-generated voice-overs are planned to be fully replaced with recorded performances by a human voice actor before release.
No other AI systems are used in the project. | Prism Realm Ltd. | - | Mar 18, 2026 | |
Brainkilled In-game content art | Pre-rendered, AI-generated images are used in the game and store page!
There is no live AI-generated content or code during gameplay! | Brainkilled Games | 20 | Mar 18, 2026 | |
十品芝麻官 In-game content artcode | Use AI to assist in creation in code and some art materials. | 孟骏远、梁骞、欧阳坤 | - | Mar 18, 2026 | |
Moebius:Endless Dream In-game content art | We used AI on character image, and story image. | Kimchi2JoGak | - | Mar 18, 2026 | |
Emberfly In-game content artaudiotext | Some pictures, some BGM, monster model, and translated texts were created by AI. | AsterSea | 37 | Mar 18, 2026 | |
The Haunting of Ptolemy In-game content art | Some images in the game were generated using AI. These images are displayed throughout the game as gallery artwork and posters. None of it depicts nudity or sexual situations of any kind. Also some of the images are also used as icons and artwork in the store game description page. | Lee E. Powell | - | Mar 18, 2026 | |
Murder In Complex Live AI text | Murder In Complex utilizes AI to create dynamic NPC interactions, allowing players to engage in realistic conversations with in-game characters. The AI-driven dialogue system ensures each investigation is unique, with suspects responding naturally based on their roles and the player's inquiries. This enhances immersion and replayability, making every case feel fresh and unpredictable. | Khalil Hammouda | - | Mar 18, 2026 | |
Shifter Store/marketing arttext | Marketing Content | Monkey Tale Games | 33 | Mar 18, 2026 | |
Find My Love In-game content art | - AI was used outside this game to generate images that were used in game development. These images were edited manually in image editor softwares to have failures corrected and being adapted to the game.
- Logo, basic design cards, UI, icons and animations were drawn by hand. No AI were used in general graphic design.
- This game doesn´t use AI during gameplay. This game can´t generate any new images, sounds, fonts, texts, codes or any new content during gameplay or when player isn´t playing. There is no live AI inside this game or any AI that interacts with player inside this game. | Araujo Castle | - | Mar 18, 2026 | |
Fusion Skills Store/marketing art | Some of the background artwork for store content was generated by AI. | Infinite Fruit, Inc. | - | Mar 18, 2026 | |
The Music at the end of the World In-game content art | "Some visual elements in this game were created using artificial intelligence." | Cihan Kuzu | - | Mar 18, 2026 | |
ErfCity Dev only textcode | Used AI for spellchecking and text formatting; Used AI during code development for the purpose of suggesting code completion and generating code snippets; | Lukasz Gawronski | - | Mar 18, 2026 | |
The Bicameral Protocol In-game content artaudio | AI has been used to assist with minor graphical asset additions as well as voice work. | Pleon Words | - | Mar 18, 2026 | |
SudokuNexus Store/marketing art | Some visual elements of the game, including promotional graphics, were created using artificial intelligence. | Revogoo | - | Mar 18, 2026 | |
燈吉診療所 Hiyoshi Clinic In-game content artaudio | Some of the textures and sounds in the game are AI generated. | izanai games | - | Mar 18, 2026 | |
Abu Fanous - ابو فانوس In-game content art | in Abu Fanous we use advanced Ai technology to enhnace the realism of our 3D Models | rspyz (Mohammed Aljohani) | 13 | Mar 18, 2026 | |
Jon's Jigsaw Puzzle In-game content audiocode | At least some of the music was created or modified with the use of AI.
I experimented with some AI code generation by creating python scripts that would modify images when run.
NOTE: AI did not touch the actual images, it merely codified verbal requests (such as resizing, cropping, merging) into python scripts. FWIW It was a convenient way of finding the correct PIL API to perform the desired action; however, every one of those scripts needed to be modified by-hand before use. | Jon | - | Mar 18, 2026 | |
Catch That Pizza! Maze Game Store/marketing art | Portions of the cover image and opening game screens are AI generated. | Sundae Electronics LLC | - | Mar 18, 2026 | |
Goblin Lands Store/marketing art | AI has only been used to enlarge the image of the main goblin. | Hot Waffle Games | - | Mar 18, 2026 | |
Arkee Malarkey Dev only textcode | ChatGPT was used to assist in rewriting text/descriptions, generating game logic, debugging and refactoring code for the game. No live-generated AI content has been used. | Glitchu | - | Mar 18, 2026 | |
Ragdoll Chimps In-game content artaudio | Some of the promotional images and capsules are made with AI Assistance. This does NOT include screenshots. All screenshots are from the game, and do NOT use AI in any capacity.
In-game only a few basic UI icons, as well as some images and textures, are AI-Generated.
Most Music and Songs are AI-Generated, this includes the music in the Trailer. | Amel Games | - | Mar 18, 2026 | |
CHAOS DWELLER: Havoc Of Tyranny In-game content audio | We are only 2 person excited to make the game we desire as soon as possible. Without AI for voice overs it becomes really hard for us to continue on our path. That is why this game utilizes AI-generated voice acting created with Replica Studios. | EGOLAST GAMES | - | Mar 18, 2026 | |
Record Rewind Repeat Store/marketing arttext | I used AI to create the game logo and help write descriptions for store page. | Matt Timmermans | - | Mar 18, 2026 | |
永夜地铁Eternal Night Metro In-game content art | The game uses a small number of AI pre-generated images, which do not involve adult content. Other than this, there is no other AI-related content in the game. | 村南游戏厅 | - | Mar 18, 2026 | |
Forest Runner In-game content text | AI was used for menu in game | Pumpk1nDuke | - | Mar 18, 2026 | |
Blocks Store/marketing art | Promo materials. | Taranau Aliaksei | - | Mar 18, 2026 | |
The Light and the Shadow In-game content art | Some artwork and images in the game were created with the assistance of artificial intelligence (AI) tools. All AI-generated content has been reviewed and adapted by our team to ensure originality and quality. Our goal is to provide a unique visual experience that combines human creativity with technology. | EnrolaDev | - | Mar 18, 2026 | |
忒伊亚:灵魂之塔 text | Al were used to assist with translating text into multiple
languages. | 上海吉蒂恩科技发展有限公司 | - | Mar 18, 2026 | |
How Much Items - Plants In-game content art | The game posters and the game menu contain images generated by AI, modified in a graphic editor. | Hede | 10 | Mar 18, 2026 | |
Obscura Protocol art | Contains some AI generated images | OneTwoSecond | - | Mar 18, 2026 | |
Skill Issue VR audio | Background Piano Music | Ecsedi | - | Mar 18, 2026 | |
Clockwork Palace: Mysteries of the Mughal Mechanicum Dev only arttextcode | Used to create additional concept art which inspired our artists
Used to help create an initial draft the narrative of the game.
Used to create various code snippets and check the quality of the games code base. | Studio Saffron Pvt Limited | - | Mar 18, 2026 | |
Differences Online Dev only art | We’ve used AI technology in a minimal capacity to assist in the creation of the game’s visuals. AI was utilized primarily for generating rough background sketches and concept drafts. All final artwork was hand-drawn to ensure a personal, unique touch and to maintain a distinct artistic style in the game. | Mini IT | 87 | Mar 18, 2026 | |
Only Up: Chan Chained Together In-game content art | Use Dall-E for icons and pictures | Darkwave Studios | - | Mar 18, 2026 | |
18Floor In-game content text | All the text in the game is based on AI written storylines. All translations other than Simplified Chinese are generated by AI. | PrueLightStudio | 10 | Mar 18, 2026 | |
Dreadcore : Locked Unit In-game content audiotext | Translation help, Audio voices | Vladislav Lukyantsev | - | Mar 18, 2026 | |
Puppycraft: Maze In-game content textart | Some portions of the textual content in English, French, Russian, and German in this game were pre-generated using artificial intelligence. Additionally, some of the original concept art in the game was generated with the assistance of artificial intelligence. The AI-generated elements contain no illegal, prohibited, or infringing material and align with the representations shown in the game's marketing materials. | Alcheap Inc. | 20 | Mar 18, 2026 | |
TimeParadox In-game content art | TimeParadox uses generative AI to create unique images for different cards in the game. The AI generates new visual content for cards, enhancing the game's aesthetic and diversity. | WOYMMM | - | Mar 18, 2026 | |
Schoolboy Escape 2: Village Store/marketing art | Marketing materials | D one Games | 63 | Mar 18, 2026 | |
9mm Roulette 💀 Store/marketing art | Our designers manually craft the game logo, though we employ neural networks during pre-production to expedite the rendering of intricate character details.
No live AI-generated content is used! | Octo Games studio | - | Mar 18, 2026 | |
东方龙华传 - The Gatekeeper of Scarlet's Mansion Store/marketing art | Use some materials from www.freepik.com as background, which may be created by AI | Fs | - | Mar 18, 2026 | |
Sobakan Store/marketing art | AI was used to generate content on the game page (game cover art) | GrubItGames | - | Mar 18, 2026 |