Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
In the creation of this game, generative AI technologies were utilized to enhance the player experience in the following ways:
- Question and Answer Creation: Generative AI was used to craft engaging and diverse questions, as well as corresponding answers, which form an essential part of the gameplay. This helped in generating a wide variety of content to keep the experience fresh and challenging for players.
- Voice Over: AI-powered voice synthesis was employed to produce dynamic voice-overs for various in-game dialogues and narrations. This technology allowed for the creation of multiple voices and accents, adding depth and diversity to the characters and world of the game.
- Translation: AI-driven translation services were used to provide multilingual support, allowing players from different linguistic backgrounds to enjoy the game in their native language. This approach enabled faster localization while maintaining accuracy and consistency across different languages.
These AI tools were used as part of our development process to improve efficiency and enrich the game's content, ensuring a more immersive experience for players.
Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked by native speakers
A small amount of Sound Effects have been generated by AI.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
Weapon, armor and spell icon images has been created by using AI. The game has been translated using AI in some cases (Not English, Korean, Swedish or Brazilian Portuguese).
During the game's development process, AI was used for translating the interface and its content into different languages and for voice-overs in English.
The artwork in Swords, Arrows & Shields has been uniquely generated by AI, including the beautifully crafted designs of the Minor and Major Arcana cards, as well as their card backs.
Well, just some images for background and characters that produced by artists and AI, were checked by artists and issued as free. So these assets are ok to use.
I used AI to generate some 2D image assets
1 Promotional images on the game store
2 Images of in-game hero commanders, player-customized avatars, artifact images, game interface background images, game loading interface images
Ai was used to create the backgrounds of the steam advertisement pictures with the "Shoot Until You Rest" title on it. To clarify: The screenshots did NOT get modified by ai.
A few assets are based on an ai generated image that was further modified with picture-editing-tools(for example the puddle of the slow grenade).
AI-Generated Monsters and Background Images and Tunes
(Note: None are original AI-Generations, most images or tunes were lightly-edited and others heavily-edited by Quest Moon Studios)
Communication with the ghost is carried out using artificial intelligence.
Generative artificial intelligence is partly used for creation of the game key-art on the Store Page.
In "Lone Howl", artificial intelligence is utilised carefully and responsibly to enhance the player's experience in various aspects of the game:
Images and Banners: We have used AI beforehand to create some of the banners and loading screen images you will encounter throughout the game. This allows us to generate unique visuals that capture the dark and mystical atmosphere of the "Lone Howl" universe. It’s important to note that these images were generated prior to release and do not involve any adaptation or analysis based on player behaviour.
Translations: AI is also employed to assist with the translation of the game into different languages, ensuring that the narrative and dialogues maintain their essence and fluency, regardless of the language in which the game is played.
Dialogue and Voices: Some of the characters' dialogue and voices were generated or enhanced using AI. This allowed us to bring characters and creatures to life with a vocal diversity that enriches the player's immersion.
It’s important to highlight that we do not use algorithms that study or analyse players. All AI use in "Lone Howl" is applied statically, with the goal of complementing the experience without compromising privacy or the authenticity of the content.
In our ongoing effort to bring you a unique and immersive gaming experience, we’ve integrated AI-assisted tools into the creation of some of our in-game art. These tools have been used to inspire and enhance the visual style of our game, helping to generate distinct and creative elements that complement our hand-crafted assets.
By utilizing AI, we’ve been able to explore new artistic possibilities, ensuring that our game features a vibrant and visually compelling world. However, every AI-assisted asset has been carefully reviewed, refined, and curated by our development team to align with our artistic vision and maintain a cohesive aesthetic throughout the game.
Our primary goal is to deliver a game that is both visually stunning and enjoyable, and AI has been one of the many tools we've used to achieve that. We hope you enjoy the result as much as we enjoyed creating it!
AI generated content is used for voice audio, generation of concept art for inspiration, and GitHub Copilot AI assistant is used to aid with gameplay coding.
In the creation of this game, generative AI technologies were utilized to enhance the player experience in the following ways:
- Question and Answer Creation: Generative AI was used to craft engaging and diverse questions, as well as corresponding answers, which form an essential part of the gameplay. This helped in generating a wide variety of content to keep the experience fresh and challenging for players.
- Voice Over: AI-powered voice synthesis was employed to produce dynamic voice-overs for various in-game dialogues and narrations. This technology allowed for the creation of multiple voices and accents, adding depth and diversity to the characters and world of the game.
- Translation: AI-driven translation services were used to provide multilingual support, allowing players from different linguistic backgrounds to enjoy the game in their native language. This approach enabled faster localization while maintaining accuracy and consistency across different languages.
These AI tools were used as part of our development process to improve efficiency and enrich the game's content, ensuring a more immersive experience for players.
Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked by native speakers
A small amount of Sound Effects have been generated by AI.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
Weapon, armor and spell icon images has been created by using AI. The game has been translated using AI in some cases (Not English, Korean, Swedish or Brazilian Portuguese).
During the game's development process, AI was used for translating the interface and its content into different languages and for voice-overs in English.
The artwork in Swords, Arrows & Shields has been uniquely generated by AI, including the beautifully crafted designs of the Minor and Major Arcana cards, as well as their card backs.
Well, just some images for background and characters that produced by artists and AI, were checked by artists and issued as free. So these assets are ok to use.
I used AI to generate some 2D image assets
1 Promotional images on the game store
2 Images of in-game hero commanders, player-customized avatars, artifact images, game interface background images, game loading interface images
Ai was used to create the backgrounds of the steam advertisement pictures with the "Shoot Until You Rest" title on it. To clarify: The screenshots did NOT get modified by ai.
A few assets are based on an ai generated image that was further modified with picture-editing-tools(for example the puddle of the slow grenade).
AI-Generated Monsters and Background Images and Tunes
(Note: None are original AI-Generations, most images or tunes were lightly-edited and others heavily-edited by Quest Moon Studios)
Communication with the ghost is carried out using artificial intelligence.
Generative artificial intelligence is partly used for creation of the game key-art on the Store Page.
In "Lone Howl", artificial intelligence is utilised carefully and responsibly to enhance the player's experience in various aspects of the game:
Images and Banners: We have used AI beforehand to create some of the banners and loading screen images you will encounter throughout the game. This allows us to generate unique visuals that capture the dark and mystical atmosphere of the "Lone Howl" universe. It’s important to note that these images were generated prior to release and do not involve any adaptation or analysis based on player behaviour.
Translations: AI is also employed to assist with the translation of the game into different languages, ensuring that the narrative and dialogues maintain their essence and fluency, regardless of the language in which the game is played.
Dialogue and Voices: Some of the characters' dialogue and voices were generated or enhanced using AI. This allowed us to bring characters and creatures to life with a vocal diversity that enriches the player's immersion.
It’s important to highlight that we do not use algorithms that study or analyse players. All AI use in "Lone Howl" is applied statically, with the goal of complementing the experience without compromising privacy or the authenticity of the content.
In our ongoing effort to bring you a unique and immersive gaming experience, we’ve integrated AI-assisted tools into the creation of some of our in-game art. These tools have been used to inspire and enhance the visual style of our game, helping to generate distinct and creative elements that complement our hand-crafted assets.
By utilizing AI, we’ve been able to explore new artistic possibilities, ensuring that our game features a vibrant and visually compelling world. However, every AI-assisted asset has been carefully reviewed, refined, and curated by our development team to align with our artistic vision and maintain a cohesive aesthetic throughout the game.
Our primary goal is to deliver a game that is both visually stunning and enjoyable, and AI has been one of the many tools we've used to achieve that. We hope you enjoy the result as much as we enjoyed creating it!
AI generated content is used for voice audio, generation of concept art for inspiration, and GitHub Copilot AI assistant is used to aid with gameplay coding.