AI tools were used to generate reference images during development. All in-game art and content art hand-made by the developers.
- Creator
- Miles Lepine
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI tools were used to generate reference images during development. All in-game art and content art hand-made by the developers.
The background images and apples pictures are pre-rendered AI art.
Some of the image materials are generated by AI.
The majority of 5 Girls, 1 Honey was created manually, including: all 3D characters and outfits character animations story and dialogue core gameplay systems However, a few visual elements were originally generated with the help of AI and then manually enhanced by our team. These include: * the cinematic for the intros * background visuals on the map and date scenes * some decorative UI elements and static screens We hope these AI-supported parts enrich the overall experience.
Some graphics were initially created using AI and then refined through retouching.
Music generated by AI
I'm using an A.I. modified voice as a joke (which works great, by the way!). I'm using A.I. generated planets, stars and asteroids - all that stuff you see on the deepest layer of background (excluding some easily recognizable hand-drawn objects here and there).
Some cards use AI
AI was used to generate some 2D graphics, primarily to improve the quality of some textures to 4K and 8K. Text to Speech was used to create character voices.
[AI-Generated Content Disclosure]As a solo developer facing budget and time constraints,this game utilizes AI-generated assets for certain elements (including character illustrations, background scenes, and UI icons) as well as musical compositions.All AI-generated content has undergone manual refinement:•Frame-by-frame detail adjustments for consistency•Redrawing elements that conflicted with the game's aestheticYuzu guarantees full compliance with Steam's policies, with 100% original core gameplay and storyline.Thank you for your understanding and support!
Code assist and translation
AI is used to generate marketing materials
Background music generated using UDIO.
I’m a solo developer, and I use generative AI as a creative tool to help bring the game to life, from text, images, or music to bits of code. Every piece of AI-generated content is carefully reviewed, edited, and refined by me to fit the game’s vision. This helps me create more content, add variety, and make a better, more immersive experience for players. <3
Pre-rendered bird facts and details in the game are generated by AI.
* A few of the sound effects * The background image in the marketing materials * AI coding tools were used for the code base
The background images and rodents pictures are pre-rendered AI art
Some In-game 2D assets are AI generated
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI tools were used as a creative assistant during development for certain visual elements and text drafts. All educational content, quiz structure, and gameplay design were carefully crafted and curated by the developer.
1. AI仅辅助过游戏部分逻辑的生成(例如部分逻辑梳理不清时,借助AI协助梳理); 2. AI仅润色过游戏内部分物品的介绍文本; 3. 游戏内《7点班车到》 、 《我是快乐的流水线工人》 、 《7点班车到2》 、 《和谐城市》 、 《爱情笑话》等背景音乐由AI创作。
Graphical assets were created with assistance of generative AI.
In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used. Generative AI was used to create text descriptions, translations into different languages, as well as the logo and graphic elements.
AI Generated Music and SFX.
This game was created by a person with no experience in game development, with artificial intelligence acting as a library and assistant
Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made.
AI was used during the production of Mr. Toilet to support selected marketing and localization tasks. In particular, we used AI tools to help prepare promotional materials, including the Steam key art, as well as to assist with the translations available in the game.
AI is used for generating game thumbnail with extra editing.
Some background assets (such as skyboxes) purchased from 3rd parties may have used AI to generate those assets. AI was also used for localization and grammar checks, but not for original content creation.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
This game used AI-assisted tools during development (for code suggestions and some asset creation/editing). No AI-generated code or content is produced at runtime.
Some of the images featured in the game were generated using AI
The pre-rendered garden and animal facts in the game were generated by AI.
Some code of the game, namely the warp door system, some internal timers, enemy logic in Level 3-4, and setting and name displays, was written by me, fed through AI, and then manually edited. No graphics or music were Ai-generated.
This game uses AI to enable real-time conversations and interactions with a desktop companion. It features speech recognition powered by Kyutai ASR, language understanding and generation using Meta’s LLaMA model, and expressive voice responses through Sesame CSM’s text-to-speech system. All AI runs locally on your device, with no internet connection required.
The background images and owls pictures are pre-rendered AI art
Some textures are made with AI. Text translations are made with AI. Code is written with AI.
Part of the game code uses output generated by AI. The in-game background music is generated using Udio.
Some card illustrations were AI‑assisted and manually reviewed. The game does not generate AI content in real time.
All 2D characters in the game are fully created by our 2D artist. Currently, the interactions between characters are generated with the help of ChatGPT. Additionally, the book story has been edited for grammar improvements using ChatGPT. In the future, once we secure funding or generate income from the project, our artist will create all character interactions manually to ensure the highest quality and authenticity.
The background images and candy pictures are pre-rendered AI art.
Images.
During the development of LOOPINITY: Break the Circle, artificial intelligence (AI) technologies were used to create concept art and finished sprites for some of the game's characters.
Some visual assets and music in the game were created with the assistance of generative AI tools. All AI-generated elements were manually reviewed, edited, and integrated into the game by the developer. AI was used only as a creative tool during development, while the final design, gameplay systems, and overall game content were created and implemented by the developer. No generative AI is used during gameplay or in real-time by players.
AI-Generated images are used for game cover of the store page.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Corner Cards In-game content art | AI tools were used to generate reference images during development. All in-game art and content art hand-made by the developers. | Miles Lepine | - | Mar 18, 2026 | |
Sweetie Candy Maze: Green Apple In-game content art | The background images and apples pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
幸运卡片 Store/marketing art | Some of the image materials are generated by AI. | 修礼游戏 | - | Mar 18, 2026 | |
5 Girls, 1 Honey - Prologue In-game content art | The majority of 5 Girls, 1 Honey was created manually, including:
all 3D characters and outfits
character animations
story and dialogue
core gameplay systems
However, a few visual elements were originally generated with the help of AI and then manually enhanced by our team. These include:
* the cinematic for the intros
* background visuals on the map and date scenes
* some decorative UI elements and static screens
We hope these AI-supported parts enrich the overall experience. | Sexy Hentai Games Factory | - | Mar 18, 2026 | |
Melon Bounce In-game content art | Some graphics were initially created using AI and then refined through retouching. | Ransuz Studio | - | Mar 18, 2026 | |
广式双马尾的报恩 In-game content audio | Music generated by AI | lamb of game | 125 | Mar 18, 2026 | |
Saturn Quest: The Loneliness Of Captain Navigator In-game content art | I'm using an A.I. modified voice as a joke (which works great, by the way!).
I'm using A.I. generated planets, stars and asteroids - all that stuff you see on the deepest layer of background (excluding some easily recognizable hand-drawn objects here and there). | Arkhouse Telegraph | - | Mar 18, 2026 | |
Dungeon Workers In-game content art | Some cards use AI | Chang Lin | - | Mar 18, 2026 | |
Wander Her Way VR In-game content artaudio | AI was used to generate some 2D graphics, primarily to improve the quality of some textures to 4K and 8K. Text to Speech was used to create character voices. | Radoslaw Kutowinski | - | Mar 18, 2026 | |
你好晚安公寓 In-game content artaudio | [AI-Generated Content Disclosure]As a solo developer facing budget and time constraints,this game utilizes AI-generated assets for certain elements (including character illustrations, background scenes, and UI icons) as well as musical compositions.All AI-generated content has undergone manual refinement:•Frame-by-frame detail adjustments for consistency•Redrawing elements that conflicted with the game's aestheticYuzu guarantees full compliance with Steam's policies, with 100% original core gameplay and storyline.Thank you for your understanding and support! | 阿瑜 | - | Mar 18, 2026 | |
異世界港V Unclear text | Code assist and translation | 零零 | - | Mar 18, 2026 | |
Seaman Store/marketing arttext | AI is used to generate marketing materials | Simen Sollihøgda | - | Mar 18, 2026 | |
Idle Idle In-game content audio | Background music generated using UDIO. | Idle Idle | - | Mar 18, 2026 | |
Brewconomy In-game content textartaudiocode | I’m a solo developer, and I use generative AI as a creative tool to help bring the game to life, from text, images, or music to bits of code.
Every piece of AI-generated content is carefully reviewed, edited, and refined by me to fit the game’s vision. This helps me create more content, add variety, and make a better, more immersive experience for players.
<3 | Fainware | - | Mar 18, 2026 | |
Hidden Pairs 3: Lovely Birds In-game content text | Pre-rendered bird facts and details in the game are generated by AI. | BrainVM Games | - | Mar 18, 2026 | |
Fox! Hen! Bag! - Supporter Edition In-game content audioartcode | * A few of the sound effects
* The background image in the marketing materials
* AI coding tools were used for the code base | Niflheim | - | Mar 18, 2026 | |
Anime Dream Match: Rodents In-game content art | The background images and rodents pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
DriveWave In-game content art | Some In-game 2D assets are AI generated | Dumbbell Games | 128 | Mar 18, 2026 | |
Peg Solitaire Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
City Builder Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Klondike Solitaire Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Soccer Puzzle Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Billiards Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Air Hockey Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Quiz Hero Chinese Numbers In-game content arttext | AI tools were used as a creative assistant during development for certain visual elements and text drafts. All educational content, quiz structure, and gameplay design were carefully crafted and curated by the developer. | Francesco Pallucchini | - | Mar 18, 2026 | |
牛马模拟器 In-game content textaudio | 1. AI仅辅助过游戏部分逻辑的生成(例如部分逻辑梳理不清时,借助AI协助梳理);
2. AI仅润色过游戏内部分物品的介绍文本;
3. 游戏内《7点班车到》 、 《我是快乐的流水线工人》 、 《7点班车到2》 、 《和谐城市》 、 《爱情笑话》等背景音乐由AI创作。 | BossyuGames | - | Mar 18, 2026 | |
Rock and Stone In-game content art | Graphical assets were created with assistance of generative AI. | Pinecone Studios | 57 | Mar 18, 2026 | |
My Pet Store In-game content textart | In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used.
Generative AI was used to create text descriptions, translations into different languages, as well as the logo and graphic elements. | Chewie Games | - | Mar 18, 2026 | |
Lost my Collection of 600 Stars In-game content audio | AI Generated Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
Nightcrawler Dev only code | This game was created by a person with no experience in game development, with artificial intelligence acting as a library and assistant | TsuraiKuromaru | - | Mar 18, 2026 | |
The Kintsugi Cat Dev only code | Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made. | Grid Kid Games | - | Mar 18, 2026 | |
Mr Toilet In-game content textart | AI was used during the production of Mr. Toilet to support selected marketing and localization tasks. In particular, we used AI tools to help prepare promotional materials, including the Steam key art, as well as to assist with the translations available in the game. | Radikate | 78 | Mar 18, 2026 | |
Food Processing Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Bewolba Studios | 297 | Mar 18, 2026 | |
Clean My Feet In-game content arttext | Some background assets (such as skyboxes) purchased from 3rd parties may have used AI to generate those assets.
AI was also used for localization and grammar checks, but not for original content creation. | Pigeon After Dark | - | Mar 18, 2026 | |
Sun Halo In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 56 | Mar 18, 2026 | |
Deskcat Dev only codeart | This game used AI-assisted tools during development (for code suggestions and some asset creation/editing). No AI-generated code or content is produced at runtime. | Logobojo | 10 | Mar 18, 2026 | |
Fruit Slide In-game content art | Some of the images featured in the game were generated using AI | Aleksa Racovic | - | Mar 18, 2026 | |
Peaceful Gardens 2: Cute Cats In-game content text | The pre-rendered garden and animal facts in the game were generated by AI. | BrainVM Games | - | Mar 18, 2026 | |
Deathplane Dev only code | Some code of the game, namely the warp door system, some internal timers, enemy logic in Level 3-4, and setting and name displays, was written by me, fed through AI, and then manually edited. No graphics or music were Ai-generated. | koola | - | Mar 18, 2026 | |
Talking Jellyfish AI Live AI textaudio | This game uses AI to enable real-time conversations and interactions with a desktop companion. It features speech recognition powered by Kyutai ASR, language understanding and generation using Meta’s LLaMA model, and expressive voice responses through Sesame CSM’s text-to-speech system. All AI runs locally on your device, with no internet connection required. | Reis | - | Mar 18, 2026 | |
Space Memory: Owls In-game content art | The background images and owls pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
The Joy of Mining In-game content arttextcode | Some textures are made with AI.
Text translations are made with AI.
Code is written with AI. | spielepk | - | Mar 18, 2026 | |
Just Dig In-game content codeaudio | Part of the game code uses output generated by AI.
The in-game background music is generated using Udio. | Parsley Crab | - | Mar 18, 2026 | |
Exo-Card Collector In-game content art | Some card illustrations were AI‑assisted and manually reviewed. The game does not generate AI content in real time. | LittleBallGun | - | Mar 18, 2026 | |
Tale of Chak Chak Live AI text | All 2D characters in the game are fully created by our 2D artist. Currently, the interactions between characters are generated with the help of ChatGPT. Additionally, the book story has been edited for grammar improvements using ChatGPT. In the future, once we secure funding or generate income from the project, our artist will create all character interactions manually to ensure the highest quality and authenticity. | Zeynab Mirzadeh | - | Mar 18, 2026 | |
Sweetie Candy Maze: Red Cherry In-game content art | The background images and candy pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Cat Piano for Kids Unclear art | Images. | Play-Games.Com | - | Mar 18, 2026 | |
LOOPINITY: Break the Cycle In-game content art | During the development of LOOPINITY: Break the Circle, artificial intelligence (AI) technologies were used to create concept art and finished sprites for some of the game's characters. | Mynlex | - | Mar 18, 2026 | |
OPEN FOR BUSINESS In-game content artaudio | Some visual assets and music in the game were created with the assistance of generative AI tools.
All AI-generated elements were manually reviewed, edited, and integrated into the game by the developer. AI was used only as a creative tool during development, while the final design, gameplay systems, and overall game content were created and implemented by the developer.
No generative AI is used during gameplay or in real-time by players. | CRIXALINA | 20 | Mar 18, 2026 | |
Dig Island Store/marketing art | AI-Generated images are used for game cover of the store page. | FiftyEight Studios | 240 | Mar 18, 2026 |