Using AI to generate promotional images
- Creator
- ELEES Studio
- Reviews
- -
- Added
- Sep 4, 2026
Public Steam disclosure research 25,519 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Using AI to generate promotional images
Generative AI was used solely as a support tool for language translation.
Suno (commercial rights) was used to generate the game's music and the hobo's spoken lines, then hand-selected and edited to match the tone of the game. The translated dialogues were produced with the assistance of a language model. The game's design and direction are entirely my own. All visuals are generated procedurally by the game's own code.
BOOKED uses generative AI-assisted artwork for some fictional in-game book covers and selected promotional/store artwork. Generative AI was also used to assist with some fictional book titles and creative concepts. All generated content was reviewed and selected by the developer before being included in the game.
Pre-created images and music
I am a solo developer with ten years of experience, who started out as a 3D artist. Every piece of 3D art in this game was made by me: the models, the UVs, the LODs. All of the game code and architecture was designed and programmed by me. I used generative AI to assist me with some of the textures and the music. This is a solo project with no funding and I wanted it to follow my vision so I needed any help I could get. If I ever could afford to hire people, that is what I am going to do! So we can deliver even better quality games!
This game was developed with the assistance of generative AI tools during the development process. Generative AI was used to help produce elements of the game's code, artwork, and music. All AI-assisted output was reviewed, edited, and curated by our team before being included in the final game, ensuring it met our creative and quality standards.
Generative AI tools were used during development to assist with portions of the game's code, written text, localization, and marketing copy. All resulting content was reviewed and edited by the developer. The game does not generate content live.
Generative AI was used to create some pre-rendered marketing artwork for the Steam store page and to assist with drafting and translating store-page text. No generative AI content is generated during gameplay.
This game uses generative AI for part of its artwork and its voice lines. The hunter portraits were created with a generative AI image model, then selected, retouched and approved by hand. The voices you hear over the radio were produced with an AI voice model, speaking scripts written by the developer. All of this was generated during development and is fixed in the build. No generative AI runs while you play: nothing is created live, and the game never contacts an AI service.
Some game assets are AI-generated.
Some of the artwork was generated using AI.
Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work.
Some 2D art in Kyle Coral — including certain background/scene art and store and marketing images — is created with the help of generative AI image tools and then reviewed and edited by the developer. The game's core gameplay visuals are generated procedurally in code.
Some of this game's assets (e.g., sprites, artwork, and music) were made with the assistance of generative AI tools and were reviewed, curated, and hand-finished by the developer. No content is generated while you play.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Generative AI was used to assist in the creation of certain visual and audio elements of the game. AI tools were also used during development to assist with programming and other development tasks.
Generative AI is used for translation in this game.
Part of the UI, along with all character, monster and item icons, text translations, background music and some sound effects in this game are AI‑generated.
All artwork in this game was created using generative AI.
The game's artwork (character illustrations, moons, and UI images) and portions of the game code were created with the assistance of generative AI tools, and were then reviewed and edited by the developer. All AI-assisted content is pre-rendered; the game does not generate any content with AI at runtime.
Anomaly profile image
Generative AI tools were used during development to create and refine some pre-generated content. Codex was used for parts of the 3D model work, GPT Image was used to generate parts of the user interface, and AI tools assisted with some text and some Steam store and marketing visuals. These assets were reviewed and integrated by the developer. No audio or music was created with generative AI. The game does not generate AI content during gameplay.
AI assistance (a large language model) was used to translate the store page description into English. No in-game assets — 3D models, textures, music, or sound — were created using generative AI.
Dystopia uses AI to live-generate its radio: all music, DJ voices, lyrics, song titles, and artist names are created by AI on our own servers and streamed to every player. Our 3D environments render as Gaussian splats and were AI generated using World Labs' Marble.
Some of the sound design and artworks were created with the assistance of AI tools.
Uncle is 3D artist, uncle job replaced by AI, so uncle learn coding and use AI tool to assist with software programming. Uncle also use photoshop AI to modify some 2D textures. Everything else is handcrafted, especially the 3D models. AI generated 3D model sucks but I think it's gonna catch up soon at this rate 😭
游戏中的部分音乐使用AI辅助生成
Generative AI was used for some in-game text and localization.
During development, we may use procedural and AI-assisted tools to support content creation. The final product reflects the creative direction, authorship, and expression of the development team.
Generative AI tools were used during development as part of the visual ideation and reference process for some in-game objects. Final game assets were created, assembled, and manually refined by the developer. The game does not use generative AI during gameplay.
Generative AI was used during development to assist in creating some pre-generated content, including certain visual assets, music and sound assets, as well as some text and localization content. All such content was generated during development and was reviewed, selected, edited, adjusted, and integrated by the developer before being included in the game. The game does not use generative AI at runtime and does not generate new text, images, audio, or other game content dynamically in response to player input.
We use AI to generate songs
This game was created by a solo developer. During development, generative AI was used to assist with some artwork, store promotional images, localized text, and narrative materials. While the game is running, it connects to external AI services to dynamically generate Froggy’s dialogue, travel letters, postcard images, and parts of its travel stories based on player conversations, character memories, real-world weather, and current travel status. Generated content may vary depending on player input and service availability.
Some in-game assets were created with generative AI tools during development. Visual assets — including player portraits, team logos, and court designs — are a mix of hand-crafted artwork and AI-generated images, and some sound effects and music were made with AI audio tools. Similar assets may be added in future updates. All AI-generated content is reviewed by the developer before inclusion, is entirely fictional, and depicts no real people, real teams, or licensed properties.
Generative AI is used to draft the written text on this store page and in our announcement and update posts. A human reads, edits and approves every line before it is published. AI coding assistants are also used while building the game. The game itself does not generate any content with AI while you play, and it does not connect to any AI service.
Some of this game's art and music assets were created with the help of generative AI tools during development. Art: Character portraits, unit and enemy sprites, environment tiles, map decorations, and item icons were produced with the assistance of AI image-generation tools (including Retro Diffusion, PixelLab, and FLUX), then curated, edited, assembled, and integrated by the developer. Music: Background music was generated with a licensed AI music-generation tool and edited by the developer. All AI-assisted content is pre-generated and fixed in the shipped game — no content is generated live during gameplay. Every asset was reviewed and approved by the developer to ensure it is original to this game, does not infringe third-party intellectual property, and is appropriate for the game's audience.
Generative AI tools were used during development to assist with the creation and refinement of some visual assets, text, localization, and other pre-generated game content. All AI-assisted content included in the game has been reviewed and validated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
The music, a few sound effects. And very few of the menus have been created using AI. I know that many communities hate games with AI. And yes, lads, I’ve used it. But I can assure you that 90 per cent of the game has been lovingly crafted by a developer.
Pre-generated AI content: Generative AI tools were used extensively during development to create and assist with artwork, game assets, music, written content, and promotional materials. AI-assisted development tools were also used. All content in the final game was reviewed and curated by the development team. The game does not generate AI content during gameplay.
Some of the 2D art and textures in this game were created with the help of generative AI tools. Generative AI was also used to assist with writing and translating parts of the in-game text. All AI-assisted content was reviewed and edited by the developer before release. No content is generated by AI while you play.
This game uses generative AI for some background images and landscape assets. All AI-generated materials are reviewed and edited by the developer before being used in the game. Generative AI is not used during gameplay, and the game does not connect to external AI services to generate content.
Translation of the store page from Japanese to English.
Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork.
"This game uses generative artificial intelligence (AI) in the development process to assist with creating certain visual and audio assets."
The ship and part artwork was generated with AI, then hand-edited and traced by me into the sprites and collision shapes the game actually uses. Nothing generative runs while you play. There is no AI service wired into the build, and the game never calls one. The music is licensed from real artists, and the sound effects come out of a script I wrote. Neither is AI. I want to replace the AI art with work from real artists before Early Access ends. I am not going to promise a date for that, but it is what I am working toward.
Some of the artwork, audio, text, and program code in this game were created with the assistance of generative AI tools and were reviewed, edited, and integrated by the developer. The game does not use generative AI to create content in real time during gameplay.
Artificial intelligence helped write the script
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
无人放置 Store/marketing art | Using AI to generate promotional images | ELEES Studio | - | Sep 4, 2026 | |
Pirate Treasure: Tidy Up! In-game content text | Generative AI was used solely as a support tool for language translation. | Bricchi Games | - | Sep 4, 2026 | |
The Hobo Dev In-game content audiotext | Suno (commercial rights) was used to generate the game's music and the hobo's spoken lines, then hand-selected and edited to match the tone of the game. The translated dialogues were produced with the assistance of a language model.
The game's design and direction are entirely my own. All visuals are generated procedurally by the game's own code. | Fromont Gaming | - | Sep 4, 2026 | |
BOOKED In-game content arttext | BOOKED uses generative AI-assisted artwork for some fictional in-game book covers and selected promotional/store artwork. Generative AI was also used to assist with some fictional book titles and creative concepts. All generated content was reviewed and selected by the developer before being included in the game. | TheHiddenRedPanda | - | Sep 4, 2026 | |
Тройной след Unclear artaudio | Pre-created images and music | Black Cat Leo | - | Sep 4, 2026 | |
A Place for Every Potion In-game content artaudio | I am a solo developer with ten years of experience, who started out as a 3D artist.
Every piece of 3D art in this game was made by me: the models, the UVs, the LODs. All of the game code and architecture was designed and programmed by me.
I used generative AI to assist me with some of the textures and the music.
This is a solo project with no funding and I wanted it to follow my vision so I needed any help I could get. If I ever could afford to hire people, that is what I am going to do! So we can deliver even better quality games! | CubeQuad Games | - | Sep 4, 2026 | |
United Skies of America In-game content artaudiocode | This game was developed with the assistance of generative AI tools during the development process. Generative AI was used to help produce elements of the game's code, artwork, and music. All AI-assisted output was reviewed, edited, and curated by our team before being included in the final game, ensuring it met our creative and quality standards. | Airror Studio | - | Sep 4, 2026 | |
Sushi Gacha: Auto Battler In-game content codetext | Generative AI tools were used during development to assist with portions of the game's code, written text, localization, and marketing copy. All resulting content was reviewed and edited by the developer. The game does not generate content live. | Ark | - | Sep 4, 2026 | |
VALTERION: THE LOST EARTH In-game content arttext | Generative AI was used to create some pre-rendered marketing artwork for the Steam store page and to assist with drafting and translating store-page text. No generative AI content is generated during gameplay. | NeuroCore Game Design | - | Sep 4, 2026 | |
Hollow Parish: Dead Frequency In-game content artaudio | This game uses generative AI for part of its artwork and its voice lines.
The hunter portraits were created with a generative AI image model, then selected, retouched and approved by hand. The voices you hear over the radio were produced with an AI voice model, speaking scripts written by the developer.
All of this was generated during development and is fixed in the build. No generative AI runs while you play: nothing is created live, and the game never contacts an AI service. | Bakula Vasiliy | - | Sep 4, 2026 | |
No More Cards! In-game content | Some game assets are AI-generated. | Elder Bear | - | Sep 4, 2026 | |
枪火幻想 In-game content art | Some of the artwork was generated using AI. | Lin Shun | - | Sep 4, 2026 | |
Tidy Arcana Store/marketing art | Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work. | GTGD | - | Sep 4, 2026 | |
Kyle Coral In-game content artcode | Some 2D art in Kyle Coral — including certain background/scene art and store and marketing images — is created with the help of generative AI image tools and then reviewed and edited by the developer. The game's core gameplay visuals are generated procedurally in code. | Clover Meadow Games | - | Sep 4, 2026 | |
Blade Dodger In-game content artaudio | Some of this game's assets (e.g., sprites, artwork, and music) were made with the assistance of generative AI tools and were reviewed, curated, and hand-finished by the developer. No content is generated while you play. | Sota Games LLC | - | Sep 4, 2026 | |
EMBERDEEP In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Sep 4, 2026 | |
Gray Company In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Sep 4, 2026 | |
Shardkeep In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Sep 4, 2026 | |
Last Train to Yotsuya In-game content artaudiocode | Generative AI was used to assist in the creation of certain visual and audio elements of the game. AI tools were also used during development to assist with programming and other development tasks. | DadooloveitStudio | - | Sep 4, 2026 | |
Pheles Rebirth In-game content text | Generative AI is used for translation in this game. | 紫苑もみじ | - | Sep 4, 2026 | |
热血挂机 artaudiotext | Part of the UI, along with all character, monster and item icons, text translations, background music and some sound effects in this game are AI‑generated. | MagicJellyGames | - | Sep 4, 2026 | |
Muscle Girl Lexy: My Personal Trainer In-game content art | All artwork in this game was created using generative AI. | KXMstudio | - | Sep 4, 2026 | |
天使の月配送 - Angel's Moon Delivery In-game content artcode | The game's artwork (character illustrations, moons, and UI images) and portions of the game code were created with the assistance of generative AI tools, and were then reviewed and edited by the developer. All AI-assisted content is pre-rendered; the game does not generate any content with AI at runtime. | neo studio | - | Sep 4, 2026 | |
AnomalyVault Store/marketing art | Anomaly profile image | PostSIM | - | Sep 4, 2026 | |
Blend Hunter: Smoothie Bullet Heaven In-game content arttext | Generative AI tools were used during development to create and refine some pre-generated content. Codex was used for parts of the 3D model work, GPT Image was used to generate parts of the user interface, and AI tools assisted with some text and some Steam store and marketing visuals. These assets were reviewed and integrated by the developer. No audio or music was created with generative AI. The game does not generate AI content during gameplay. | NAN LOGIC LLC | - | Sep 4, 2026 | |
Personal Racing Store/marketing text | AI assistance (a large language model) was used to translate the store page description into English. No in-game assets — 3D models, textures, music, or sound — were created using generative AI. | Dídac | - | Sep 4, 2026 | |
Dystopia audioart | Dystopia uses AI to live-generate its radio: all music, DJ voices, lyrics,
song titles, and artist names are created by AI on our own servers and
streamed to every player. Our 3D environments render as Gaussian splats and
were AI generated using World Labs' Marble. | Null Hypothesis Inc. | - | Sep 4, 2026 | |
Zombie Wrap Simulator: Grill the Dead In-game content artaudio | Some of the sound design and artworks were created with the assistance of AI tools. | Digital Melody | - | Sep 4, 2026 | |
Tiny Kopitiam In-game content artcode | Uncle is 3D artist, uncle job replaced by AI, so uncle learn coding and use AI tool to assist with software programming. Uncle also use photoshop AI to modify some 2D textures.
Everything else is handcrafted, especially the 3D models. AI generated 3D model sucks but I think it's gonna catch up soon at this rate 😭 | Uncle | - | Sep 4, 2026 | |
Soul Protocol In-game content audio | 游戏中的部分音乐使用AI辅助生成 | 街角制作组 | - | Sep 4, 2026 | |
PomoIdle Arena In-game content text | Generative AI was used for some in-game text and localization. | GasaiGames | - | Sep 4, 2026 | |
Macrostate Dev only | During development, we may use procedural and AI-assisted tools to support content creation. The final product reflects the creative direction, authorship, and expression of the development team. | Leveraged Interactive | - | Sep 4, 2026 | |
Pack It In! In-game content art | Generative AI tools were used during development as part of the visual ideation and reference process for some in-game objects. Final game assets were created, assembled, and manually refined by the developer. The game does not use generative AI during gameplay. | JaSan | - | Sep 4, 2026 | |
Destruction Snake In-game content artaudiotext | Generative AI was used during development to assist in creating some pre-generated content, including certain visual assets, music and sound assets, as well as some text and localization content. All such content was generated during development and was reviewed, selected, edited, adjusted, and integrated by the developer before being included in the game.
The game does not use generative AI at runtime and does not generate new text, images, audio, or other game content dynamically in response to player input. | 林栖者游戏 | - | Sep 4, 2026 | |
Panchito Delivery: Project Elevator In-game content audio | We use AI to generate songs | Pigeon-G | - | Sep 4, 2026 | |
Froggy Roams Live AI arttext | This game was created by a solo developer. During development, generative AI was used to assist with some artwork, store promotional images, localized text, and narrative materials. While the game is running, it connects to external AI services to dynamically generate Froggy’s dialogue, travel letters, postcard images, and parts of its travel stories based on player conversations, character memories, real-world weather, and current travel status. Generated content may vary depending on player input and service availability. | Amber | - | Sep 4, 2026 | |
Geeked-Out Basketball In-game content artaudio | Some in-game assets were created with generative AI tools during development. Visual assets — including player portraits, team logos, and court designs — are a mix of hand-crafted artwork and AI-generated images, and some sound effects and music were made with AI audio tools. Similar assets may be added in future updates. All AI-generated content is reviewed by the developer before inclusion, is entirely fictional, and depicts no real people, real teams, or licensed properties. | Geeked-Out Games | - | Sep 4, 2026 | |
Heads Up, Chefs! Store/marketing textcode | Generative AI is used to draft the written text on this store page and in our announcement and update posts. A human reads, edits and approves every line before it is published. AI coding assistants are also used while building the game. The game itself does not generate any content with AI while you play, and it does not connect to any AI service. | Rühat Bilal Bilici | - | Sep 4, 2026 | |
Tides of Caldmere In-game content artaudio | Some of this game's art and music assets were created with the help of generative AI tools during development.
Art: Character portraits, unit and enemy sprites, environment tiles, map decorations, and item icons were produced with the assistance of AI image-generation tools (including Retro Diffusion, PixelLab, and FLUX), then curated, edited, assembled, and integrated by the developer.
Music: Background music was generated with a licensed AI music-generation tool and edited by the developer.
All AI-assisted content is pre-generated and fixed in the shipped game — no content is generated live during gameplay. Every asset was reviewed and approved by the developer to ensure it is original to this game, does not infringe third-party intellectual property, and is appropriate for the game's audience. | Meridian Studios | - | Sep 4, 2026 | |
Horseball Manager In-game content arttext | Generative AI tools were used during development to assist with the creation and refinement of some visual assets, text, localization, and other pre-generated game content. All AI-assisted content included in the game has been reviewed and validated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | ABK SIX GAMES | - | Sep 4, 2026 | |
Zero Hour Deadfront In-game content audioart | The music, a few sound effects. And very few of the menus have been created using AI. I know that many communities hate games with AI. And yes, lads, I’ve used it. But I can assure you that 90 per cent of the game has been lovingly crafted by a developer. | Lunar Bytes Games | - | Sep 4, 2026 | |
Maze Quest Odyssey In-game content artaudiotext | Pre-generated AI content: Generative AI tools were used extensively during development to create and assist with artwork, game assets, music, written content, and promotional materials. AI-assisted development tools were also used. All content in the final game was reviewed and curated by the development team. The game does not generate AI content during gameplay. | Mammoth Club | - | Sep 4, 2026 | |
Late Checkout In-game content arttext | Some of the 2D art and textures in this game were created with the help of generative AI tools. Generative AI was also used to assist with writing and translating parts of the in-game text. All AI-assisted content was reviewed and edited by the developer before release. No content is generated by AI while you play. | Ninety Pines | - | Sep 4, 2026 | |
日本四季百景 In-game content art | This game uses generative AI for some background images and landscape assets. All AI-generated materials are reviewed and edited by the developer before being used in the game. Generative AI is not used during gameplay, and the game does not connect to external AI services to generate content. | BLOOMPICTURE STUDIO | - | Sep 4, 2026 | |
Circle to another motion general | Translation of the store page from Japanese to English. | Hakomast | - | Sep 4, 2026 | |
Megastore Chaos Store/marketing art | Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork. | Dynamic Dice | - | Sep 4, 2026 | |
Echoes of Aether In-game content artaudio | "This game uses generative artificial intelligence (AI) in the development process to assist with creating certain visual and audio assets." | SiRang | - | Sep 4, 2026 | |
Armada Ascendant In-game content art | The ship and part artwork was generated with AI, then hand-edited and traced by me into the sprites and collision shapes the game actually uses.
Nothing generative runs while you play. There is no AI service wired into the build, and the game never calls one.
The music is licensed from real artists, and the sound effects come out of a script I wrote. Neither is AI.
I want to replace the AI art with work from real artists before Early Access ends. I am not going to promise a date for that, but it is what I am working toward. | aeronothis | - | Sep 4, 2026 | |
骰御三军:三国 In-game content artaudiotextcode | Some of the artwork, audio, text, and program code in this game were created with the assistance of generative AI tools and were reviewed, edited, and integrated by the developer. The game does not use generative AI to create content in real time during gameplay. | 青岚 | - | Sep 4, 2026 | |
Zombie X Unclear text | Artificial intelligence helped write the script | Zombie GG | - | Sep 4, 2026 |