Product contains AI generated images/placeholder elements used in interface and background assets.
- Creator
- Ypsilon
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Product contains AI generated images/placeholder elements used in interface and background assets.
During the development process, in almost every aspect I use procedural and AI‑based tools to assist with content creation (e.g., generating code, auto‑filling code, making lunch receipts).
Some of the game's background images were generated using AI rendering.
Our game features AI-powered character interactions using advanced language models. Players can engage in dynamic, natural conversations with in-game characters, making each experience unique and immersive."
The background images and candy pictures are pre-rendered AI art.
I received help from AI only for some of the images on perk icons due to my art skills not being sufficient.
This game uses AI-assisted tools to generate certain visual assets, such as character portraits and concept art. These assets were curated and refined by the developer to ensure quality and originality.
Generative artificial intelligence has been used only to create a promotional image for the game. This image is part of the marketing material and does not affect the playable content. All game content, including narrative, mechanics, characters, environments and 3D assets, has been developed manually by the team.
All game code has been written with the assistance of artificial intelligence tools. Additionally, AI-assisted workflows were used in the creation of visual assets for both the in-game content and the Steam store page.
No art, code or anything related to the game has used generative AI. If AI was used at all, it was to optimize repetitive tasks.
AI was used to create a reference base, enhance images, and generate some individual elements and objects. All outputs were then manually refined and polished by artists. The game also includes AI-generated video content; however, all characters depicted are unique and have been fully hand-polished by the artist to ensure originality and quality.
I’m a solo dev running a creative experiment: every texture, model, sound, music loop and even code started life in generative AI tools that I run locally, before the build ships. No marketplace packs, no outsourcing. Nothing is generated while you play and the game never sends data outside your PC. Crimson System is my proof-of-concept for how far one person (plus a few neural nets) can push a retro FPS.
AI generated library & store assets
During the development of this game, AI tools were utilized to assist with some technical aspects, such as coding and problem-solving. The game itself, as experienced by players, does not contain any live AI or connect to external AI services.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
AI was used for localization, as well as some images
Most of 2D assets in MONSTER WAR has been generated by using AI solutions. But music, code and anything else made by humans.
Psychedelic Dream does not use artificial intelligence as an interactive feature for the player. The game contains no systems that allow the player to generate text, images, voices, or any other content through AI. All elements in the game are pre-produced and static. Any AI-generated images used during development (such as certain backgrounds or textures) are static, manually edited, and not affected by player actions. The player has no direct contact with or influence over any AI system in the game. In short: The game does not use AI in any way that impacts the player's experience or gives them the ability to generate content themselves.
This game was made by a solo developer aka human being. Some visual and audio assets were built with AI support, then refined, edited and animated by hand. Also, code analysis and debugging (no pun intended) was done with the support of AI.
AI tools have been used to generate part of the localization texts.
AI was used to help concept idea, coding assistance and some images for marketing which will be replaced prior to release.
The AI disclosure is checked per Steam policy due to placeholder images used on the store page during early development. All placeholders within the game, as well as the original store page screenshots, have since been removed and replaced with final, hand-crafted images authored by the developer.
We used AI in certain parts of the process when creating the capsule images on our game’s store page.
I used AI for coding and 3D modeling
99% of the code, references, music and some textures are generated by neural networks
The background images and predators pictures are pre-rendered AI art
The background images and butterflies pictures are pre-rendered AI art
部分視覺內容是使用人工智慧生成,並經過人工大幅修改。
Some generative AI tools were used as part of the creation of the sound track.
I use generative AI tools to assist with creating some pre-rendered assets for our Steam store materials and certain in-game UI graphics. All AI-assisted outputs are reviewed and edited before use. No AI-generated content is created live at runtime.
Certain pieces of audio and scripts were created with the help of Artificial Intelligence
AI tools were used for idea generation and localization support only. All final content was reviewed and manually refined by the developer.
I used AI to help create this game, but I draw and I'm a graphic designer. Every image was drawn and colored by hand before being processed through AI software. My goal was truly to take inspiration from series like Love, Death & Robots or Secret Level. None of the stories were created with AI — all narratives were entirely written by hand !!
In the development of the game, generative AI models were employed for the following purposes: Generating reference imagery and concept sketches for 3D character and environment designs Producing prototype visuals for certain user-interface (UI) elements Facilitating rapid, consistent translation of in-game text for multilingual support All AI-generated assets were rigorously reviewed by our team to ensure originality and meet quality standards; manual refinements were applied where necessary. No real-time content generation, gameplay logic, or code creation relies on AI during runtime.
We have incorporated AI modeling and AI original UI design into our workflow.
Some visuals and translations on the store page, as well as certain in-game object previews and translations, were created with AI assistance.
AI is planned to be used in some sound effects.
I utilize AI for texture generation, code generation, audio generation.
This game does not use AI-generated content in gameplay or for player-facing features. All in-game writing, visuals, and mechanics were created by independent teams without the use of generative AI. We used AI-assisted tools to help edit and localize the store page text, but this does not affect the game content.
The game uses AI a lot, tons of AI slop.
We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself
AI tools were used in a limited scope for generating some game assets, including 2D graphics and character voices.
AI tools were used to assist in creating some assets. All final visuals are hand-polished to ensure a consistent style.
Artificial intelligence–powered tools were used to generate 3D models, textures, and visual assets. In-game AI systems manage customer NPC traffic and routing, enemy and friendly NPC behaviors, quest guidance, and dynamic pathfinding. No generative text, image, or voice AI services are employed—only bespoke AI algorithms for NPC logic and asset creation.
AI was used to assist the translation of the Brazilian text in both game and marketing copy. It was also used during coding as an assistant in solving some bugs.
We use AI to generate 2D concept art for reference for some icons and 3D models, AI was also used to generate concept art for some of the store page's illustrations such as the header and capsules.
Character and Icon
The background images and chinchillas pictures are pre-rendered AI art
This game includes pre-generated 3D models, 2D images, music, and sound effects that were created using generative AI tools during development.
In order to provide players with a better visual experience, some images are optimized and adjusted using AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dice Saga In-game content art | Product contains AI generated images/placeholder elements used in interface and background assets. | Ypsilon | - | Mar 18, 2026 | |
Dick Shortson. The Detective. Dev only code | During the development process, in almost every aspect I use procedural and AI‑based tools to assist with content creation (e.g., generating code, auto‑filling code, making lunch receipts). | UnderBeerGames | - | Mar 18, 2026 | |
《溺光症》 In-game content art | Some of the game's background images were generated using AI rendering. | ZeroZen工作室 | 20 | Mar 18, 2026 | |
Love and Lie Live AI text | Our game features AI-powered character interactions using advanced language models. Players can engage in dynamic, natural conversations with in-game characters, making each experience unique and immersive." | Freemind S.A. | - | Mar 18, 2026 | |
Sweetie Candy Maze: Orange In-game content art | The background images and candy pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Dead On Duty In-game content art | I received help from AI only for some of the images on perk icons due to my art skills not being sufficient. | Dodoblam Interactive | - | Mar 18, 2026 | |
守个蛋 In-game content art | This game uses AI-assisted tools to generate certain visual assets, such as character portraits and concept art. These assets were curated and refined by the developer to ensure quality and originality. | Ychicken | 16 | Mar 18, 2026 | |
Hope - The Game In-game content art | Generative artificial intelligence has been used only to create a promotional image for the game. This image is part of the marketing material and does not affect the playable content. All game content, including narrative, mechanics, characters, environments and 3D assets, has been developed manually by the team. | sin3rgystudios | - | Mar 18, 2026 | |
Life in Jasskia: a Coffee Shop In-game content artcode | All game code has been written with the assistance of artificial intelligence tools.
Additionally, AI-assisted workflows were used in the creation of visual assets for both the in-game content and the Steam store page. | Ak Ene Entertainment | - | Mar 18, 2026 | |
Gridiron Remastered Dev only | No art, code or anything related to the game has used generative AI. If AI was used at all, it was to optimize repetitive tasks. | 1336 Studios Inc. | - | Mar 18, 2026 | |
Memory Trap: Hidden Protocol In-game content art | AI was used to create a reference base, enhance images, and generate some individual elements and objects. All outputs were then manually refined and polished by artists. The game also includes AI-generated video content; however, all characters depicted are unique and have been fully hand-polished by the artist to ensure originality and quality. | Maple Play Interactive | - | Mar 18, 2026 | |
Crimson System: VɅΔ Protocol In-game content artaudiocode | I’m a solo dev running a creative experiment: every texture, model, sound, music loop and even code started life in generative AI tools that I run locally, before the build ships. No marketplace packs, no outsourcing. Nothing is generated while you play and the game never sends data outside your PC. Crimson System is my proof-of-concept for how far one person (plus a few neural nets) can push a retro FPS. | Slamert Games | - | Mar 18, 2026 | |
Animal Smash Store/marketing art | AI generated library & store assets | Rusty Games | - | Mar 18, 2026 | |
Psychologist Life | The Daily Struggle Dev only code | During the development of this game, AI tools were utilized to assist with some technical aspects, such as coding and problem-solving. The game itself, as experienced by players, does not contain any live AI or connect to external AI services. | GazobellaGames | - | Mar 18, 2026 | |
Pica Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Doomsday.Inc In-game content textart | AI was used for localization, as well as some images | Tarakan Game Studio | - | Mar 18, 2026 | |
MONSTER WAR In-game content art | Most of 2D assets in MONSTER WAR has been generated by using AI solutions. But music, code and anything else made by humans. | BMBK Games | 42 | Mar 18, 2026 | |
Psychedelic Dream In-game content art | Psychedelic Dream does not use artificial intelligence as an interactive feature for the player.
The game contains no systems that allow the player to generate text, images, voices, or any other content through AI. All elements in the game are pre-produced and static.
Any AI-generated images used during development (such as certain backgrounds or textures) are static, manually edited, and not affected by player actions. The player has no direct contact with or influence over any AI system in the game.
In short: The game does not use AI in any way that impacts the player's experience or gives them the ability to generate content themselves. | Veibyn | - | Mar 18, 2026 | |
MechsNBugs In-game content artaudiocode | This game was made by a solo developer aka human being.
Some visual and audio assets were built with AI support, then refined, edited and animated by hand.
Also, code analysis and debugging (no pun intended) was done with the support of AI. | Purple Tortoise | - | Mar 18, 2026 | |
Tabletop Fantasy War In-game content text | AI tools have been used to generate part of the localization texts. | EdenDev Studio | 10 | Mar 18, 2026 | |
Pioneers Store/marketing textcodeart | AI was used to help concept idea, coding assistance and some images for marketing which will be replaced prior to release. | Andy Cadman | - | Mar 18, 2026 | |
Vita: The Ember Oracle In-game content art | The AI disclosure is checked per Steam policy due to placeholder images used on the store page during early development. All placeholders within the game, as well as the original store page screenshots, have since been removed and replaced with final, hand-crafted images authored by the developer. | Desert Tsunami | - | Mar 18, 2026 | |
Kraken's Bar Store/marketing art | We used AI in certain parts of the process when creating the capsule images on our game’s store page. | Playactive Games | - | Mar 18, 2026 | |
ARK Axiom Dev only codeart | I used AI for coding and 3D modeling | ARK Axiom Studio | - | Mar 18, 2026 | |
Scooter Slayer In-game content codeaudioart | 99% of the code, references, music and some textures are generated by neural networks | Kulix Games | - | Mar 18, 2026 | |
Space Memory: Predators In-game content art | The background images and predators pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Anime Dream Match: Butterflies In-game content art | The background images and butterflies pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
BoysQuest Find the Difference In-game content art | 部分視覺內容是使用人工智慧生成,並經過人工大幅修改。 | Green Goose Corporation | - | Mar 18, 2026 | |
Qubx 2 In-game content audio | Some generative AI tools were used as part of the creation of the sound track. | Iconic Games | - | Mar 18, 2026 | |
Soulcery: Deck of Shadows In-game content art | I use generative AI tools to assist with creating some pre-rendered assets for our Steam store materials and certain in-game UI graphics. All AI-assisted outputs are reviewed and edited before use. No AI-generated content is created live at runtime. | YS246 Games | - | Mar 18, 2026 | |
Dark Sea In-game content audiotext | Certain pieces of audio and scripts were created with the help of Artificial Intelligence | DarkSignal Studios | - | Mar 18, 2026 | |
拟态残响HollowEcho In-game content text | AI tools were used for idea generation and localization support only. All final content was reviewed and manually refined by the developer. | YesNo Studio | - | Mar 18, 2026 | |
US Visual Novel In-game content arttext | I used AI to help create this game, but I draw and I'm a graphic designer.
Every image was drawn and colored by hand before being processed through AI software.
My goal was truly to take inspiration from series like Love, Death & Robots or Secret Level.
None of the stories were created with AI — all narratives were entirely written by hand !! | Us Studio | - | Mar 18, 2026 | |
Principal Panic In-game content arttext | In the development of the game, generative AI models were employed for the following purposes:
Generating reference imagery and concept sketches for 3D character and environment designs
Producing prototype visuals for certain user-interface (UI) elements
Facilitating rapid, consistent translation of in-game text for multilingual support
All AI-generated assets were rigorously reviewed by our team to ensure originality and meet quality standards; manual refinements were applied where necessary. No real-time content generation, gameplay logic, or code creation relies on AI during runtime. | Magenta Games | - | Mar 18, 2026 | |
星宇战舰 Astral-Battlecraft Unclear artcode | We have incorporated AI modeling and AI original UI design into our workflow. | Jilin Code Rabbit Network Game Co.,Ltd. | - | Mar 18, 2026 | |
The Virtual Buddy In-game content arttext | Some visuals and translations on the store page, as well as certain in-game object previews and translations, were created with AI assistance. | TwinPaws | 13 | Mar 18, 2026 | |
PROJECT OVERLAW In-game content audio | AI is planned to be used in some sound effects. | Entity Overload | - | Mar 18, 2026 | |
Deadzone Aeon Unclear artcodeaudio | I utilize AI for texture generation, code generation, audio generation. | Vadenyxt | - | Mar 18, 2026 | |
Simulators, strategies and pigeons Dev only text | This game does not use AI-generated content in gameplay or for player-facing features. All in-game writing, visuals, and mechanics were created by independent teams without the use of generative AI.
We used AI-assisted tools to help edit and localize the store page text, but this does not affect the game content. | GD GUILD | 38 | Mar 18, 2026 | |
Joaquin Simulator Unclear | The game uses AI a lot, tons of AI slop. | Joaquin Productions | - | Mar 18, 2026 | |
Grow Garden: A Cozy Garden Game Store/marketing art | We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself | Crispy Codeworks | - | Mar 18, 2026 | |
Wizzy the Wood In-game content artaudio | AI tools were used in a limited scope for generating some game assets, including 2D graphics and character voices. | Lukasz Cnota | - | Mar 18, 2026 | |
Blind Box In-game content art | AI tools were used to assist in creating some assets. All final visuals are hand-polished to ensure a consistent style. | Whooops | 127 | Mar 18, 2026 | |
Farmtastic Live AI art | Artificial intelligence–powered tools were used to generate 3D models, textures, and visual assets. In-game AI systems manage customer NPC traffic and routing, enemy and friendly NPC behaviors, quest guidance, and dynamic pathfinding. No generative text, image, or voice AI services are employed—only bespoke AI algorithms for NPC logic and asset creation. | Yılmaz Demirtaş | - | Mar 18, 2026 | |
Enough In-game content textcode | AI was used to assist the translation of the Brazilian text in both game and marketing copy.
It was also used during coding as an assistant in solving some bugs. | SunsetExorcist | - | Mar 18, 2026 | |
Hack & Po In-game content art | We use AI to generate 2D concept art for reference for some icons and 3D models, AI was also used to generate concept art for some of the store page's illustrations such as the header and capsules. | Posibillian Tech | - | Mar 18, 2026 | |
超光速小队 art | Character and Icon | Bulletproof Pudding Studio | - | Mar 18, 2026 | |
Space Memory: Chinchillas In-game content art | The background images and chinchillas pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
NABI In-game content artaudio | This game includes pre-generated 3D models, 2D images, music, and sound effects that were created using generative AI tools during development. | Cheon Junho | - | Mar 18, 2026 | |
Realm of Mystery Unclear art | In order to provide players with a better visual experience, some images are optimized and adjusted using AI | Puzala Games Limited | 20 | Mar 18, 2026 |