Public Steam disclosure research25,497 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI Assistant helped generate store capsule art and in-game music. Technical assistance was also provided with implementation of some game systems allowing a solo dev to punch above their weight.
The game is created by myself.
Hand made logic, scripting, scenario, animation and music.
As a solo developer, AI was carefully used to help me creating only 3D models and some illustrations.
During development, illustrations (e.g., game over screen) were created using ChatGPT’s image generation features, based on hand-drawn sketches and developer-provided prompts. All AI-generated content was manually reviewed and selected by the developer. No AI is used during gameplay, and no live content or code is generated in-game.
Currently in our Menu Screens we are using AI Background Images as place holders for Real Images that we will create. The placeholders serve well for now and we will eventually end the use of AI for anything.
Some visual assets in the game were created using Adobe Firefly, a generative AI tool.
These AI-generated images are used for visual decoration only and do not affect gameplay mechanics or behavior.
I use generative AI tools to assist with creating some pre-rendered assets for our Steam store materials and certain in-game UI graphics. All AI-assisted outputs are reviewed and edited before use. No AI-generated content is created live at runtime.
Some of the game's visual assets, including concept art and the cover image, were generated with the help of AI tools and then manually edited to fit the game's style.
This game uses AI to help create some pre-rendered visuals, 3D assets, and images, while all gameplay content is tested by hand for a unique player experience.
Yes, I use artificial intelligence to generate pre-rendered content in my game. More specifically, I use AI to create the official posters for the game, which are used for visual communication (promotion, cover art, storefront elements, etc.).
Some visual elements, such as button icons and store page artwork, were created using AI-assisted tools. These assets were edited and customized to fit the game’s style. No gameplay content or story elements were generated by AI.
I used AI to assist with multilingual translation of the game's text.
I used AI to help create some promotional materials for the game store.
I utilized AI to help translate the Steam store page into multiple languages.
I wanted to use AI for certain assets because I aimed to achieve a certain level of "dehumanization"—that feeling that something isn’t human and can only be created by a machine.
Promotional artwork for R.E.M. Rage was created using AI-assisted tools. These assets are used solely for marketing purposes and do not reflect the in-game visuals or assets, which were created manually.
The game's store visuals were created with the help of artificial intelligence. The game's environment and characters were provided to the AI as references, and the AI generated the necessary capsule images accordingly.
We use AI generated images as an early starting point for some promotional key art and some in game lore portrait images. These images are then edited, retouched, and finalized by a human. No AI is used to live generate content, code, or text during gameplay.
AI tools were used to assist in creating promotional content such as concept art and store visuals.
All gameplay, character design, and video previews were created manually in the game engine without the use of AI-generated content.
I used AI-assisted tools during development to help create some visual elements. All AI-generated assets were used as a base and were optimized and refined to fit the visual style and comply with copyright standards.
This game uses AI to assist with the creation of certain visual and audio elements, such as icons, sound effects, and music.
AI was utilized to enhance production speed and development efficiency, but it does not generate content in real time during gameplay.
All AI use is limited to pre-release asset creation to improve overall quality.
AI Assistant helped generate store capsule art and in-game music. Technical assistance was also provided with implementation of some game systems allowing a solo dev to punch above their weight.
The game is created by myself.
Hand made logic, scripting, scenario, animation and music.
As a solo developer, AI was carefully used to help me creating only 3D models and some illustrations.
During development, illustrations (e.g., game over screen) were created using ChatGPT’s image generation features, based on hand-drawn sketches and developer-provided prompts. All AI-generated content was manually reviewed and selected by the developer. No AI is used during gameplay, and no live content or code is generated in-game.
Currently in our Menu Screens we are using AI Background Images as place holders for Real Images that we will create. The placeholders serve well for now and we will eventually end the use of AI for anything.
Some visual assets in the game were created using Adobe Firefly, a generative AI tool.
These AI-generated images are used for visual decoration only and do not affect gameplay mechanics or behavior.
I use generative AI tools to assist with creating some pre-rendered assets for our Steam store materials and certain in-game UI graphics. All AI-assisted outputs are reviewed and edited before use. No AI-generated content is created live at runtime.
Some of the game's visual assets, including concept art and the cover image, were generated with the help of AI tools and then manually edited to fit the game's style.
This game uses AI to help create some pre-rendered visuals, 3D assets, and images, while all gameplay content is tested by hand for a unique player experience.
Yes, I use artificial intelligence to generate pre-rendered content in my game. More specifically, I use AI to create the official posters for the game, which are used for visual communication (promotion, cover art, storefront elements, etc.).
Some visual elements, such as button icons and store page artwork, were created using AI-assisted tools. These assets were edited and customized to fit the game’s style. No gameplay content or story elements were generated by AI.
I used AI to assist with multilingual translation of the game's text.
I used AI to help create some promotional materials for the game store.
I utilized AI to help translate the Steam store page into multiple languages.
I wanted to use AI for certain assets because I aimed to achieve a certain level of "dehumanization"—that feeling that something isn’t human and can only be created by a machine.
Promotional artwork for R.E.M. Rage was created using AI-assisted tools. These assets are used solely for marketing purposes and do not reflect the in-game visuals or assets, which were created manually.
The game's store visuals were created with the help of artificial intelligence. The game's environment and characters were provided to the AI as references, and the AI generated the necessary capsule images accordingly.
We use AI generated images as an early starting point for some promotional key art and some in game lore portrait images. These images are then edited, retouched, and finalized by a human. No AI is used to live generate content, code, or text during gameplay.
AI tools were used to assist in creating promotional content such as concept art and store visuals.
All gameplay, character design, and video previews were created manually in the game engine without the use of AI-generated content.
I used AI-assisted tools during development to help create some visual elements. All AI-generated assets were used as a base and were optimized and refined to fit the visual style and comply with copyright standards.
This game uses AI to assist with the creation of certain visual and audio elements, such as icons, sound effects, and music.
AI was utilized to enhance production speed and development efficiency, but it does not generate content in real time during gameplay.
All AI use is limited to pre-release asset creation to improve overall quality.