Content created by artificial intelligence is mostly used for sprites, textures, models and images.
- Creator
- Skmaestro
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Some artwork and code in this game were created or assisted using generative AI tools during development. No AI-generated content is created or modified during gameplay.
Splash images and icon created by AI.
AI visuals Backgrounds
Non-Live Generated Content: AI was used to make the voice over for the opening cutscene when starting a new game
Yes, we use AI-generated images in our game, but they are heavily reworked by our artists to match the final visual style. The pre-story video is also primarily AI-generated.
This game utilizes AI for certain translation tasks and programming.
The store pages that were not English are machine translated (i.e. DeepL, Google Translate etc.).
AI was used for the creation of the logo image and text description for the Steam Page
The audio and music used in the game are properly licensed and approved for commercial use. Lip-sync animations for the NPCs were created using AI-assisted lip-sync technology. The suspense soundtrack was purchased from an external source and is fully licensed. The image of the character "David" featured on the store page was created using AI to achieve a more realistic appearance. This visual is commercially licensed and appropriate for use in promotional and in-game materials.
Some content within the game and on this Steam page, including text and images, has been generated or enhanced with the assistance of artificial intelligence tools. All materials were reviewed and refined by the development team to maintain quality and align with the game’s creative vision.
Concept art
As a two-person indie team, we utilize AI-assisted tools for artwork, voice acting, and select textual content. This allows us to: ✓ Maintain visual consistency ✓ Accelerate content iteration ✓ Focus on perfecting core gameplay All AI-generated assets are manually curated to align with the game's vision. We're committed to continuously refining the final quality.
Game posters are AI generated.
The game's intro video contains 50% AI-generated drawings
Fartal Error is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials. These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision. We value transparency, and we encourage players to consider this information when deciding whether the game is right for them.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Some of the UI and background assets were created using AI-generated imagery (ChatGPT-based)
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
We are using AI-generated voiceovers and music.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
AI assisted in programming the game and some of the artwork.
AI tools wEre used only as support, similar to Photoshop, but all creative direction and final artwork are entirely original by Gbaroli.
Some use of AI generation for 2D assets.
Some of the illustrations were generated with the assistance of Ai image tools and were then manually edited for final use.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Some game backgrounds are created by taking real photos and then converting them into a galgame style using AI tools.
The station AI's voice is made by AI.
The backgrounds images pre-rendered AI art
Some minor decorative elements in the game, such as posters and paintings, were created with the assistance of AI tools and then manually edited. AI usage is limited to these visual assets and does not affect gameplay.
Ponchorado's music tracks where created with AI assistance.
Some marketing materials
Horror Images
Artificial intelligence technologies were utilized in the development process of this game for the creation of audio and text-based content. Character voiceovers, music, sound effects, and certain in-game text/dialogues were pre-generated using AI tools. All such generated audio and written content has been manually reviewed, verified, and edited by the developer to ensure it meets the game's quality standards. No live (runtime) AI generation occurs during gameplay.
As this was a project for my course, and as we are an indie developer, generative AI was used to generate some assets.
Elevenlabs, some sounds
Artificial intelligence is used in the construction of visual themes
The game's localization text was translated using AI, and a small number of illustrations were created with AI.
The faces of the characters are generated with the help of AI.
Playback uses generative AI tools during the development process to assist with localized text translations and to help refine narrative documentation. All AI-assisted content has been manually reviewed, edited, and integrated by the developer to ensure quality and consistency. No content is generated in real-time during gameplay.
・Used for programming assistance ・Used for background images ・For use in store page graphic assets
Some of the 2D background images were created using AI.
all the pictures are generated by artificial intelligence.
2D Asset Generation Debugging QA Testing
※ This project includes certain content created with generative AI. Programs Used & Scope of Application MidJourney v6: Assisted in creating some background images Niji・Journey v6: Assisted in producing certain character and background animations ElevenLabs: Assisted in generating samples of sound effects and BGM All generated results were manually edited or reviewed before being integrated into the game. Real-time AI Generation: This game does not use real-time AI content generation during gameplay.
Some parts of the code were written using Claude, while GPT was used for proofreading and system text translation.
AI was used to create images and draft backstory text. In most cases edits were applied to each generation to create an acceptable result.
I use the AI to generate texts for the description of the game. Mainly correct grammar.
The trailer music in the game store and the music in the game were generated using AI. However, the lyrics in the music were written by a human.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Backrooms: The True Level In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Give me back my fruit Dev only artcode | Some artwork and code in this game were created or assisted using generative AI tools during development. No AI-generated content is created or modified during gameplay. | cradit1111 | - | Mar 18, 2026 | |
Clicker Ore In-game content art | Splash images and icon created by AI. | Tiny Depth Studio | 46 | Mar 18, 2026 | |
Motorbike Shop Simulator 2025 Unclear art | AI visuals Backgrounds | MacMouse | - | Mar 18, 2026 | |
KS Tank War In-game content audio | Non-Live Generated Content: AI was used to make the voice over for the opening cutscene when starting a new game | KS For Fun Games | - | Mar 18, 2026 | |
Operation: Clean Splash In-game content art | Yes, we use AI-generated images in our game, but they are heavily reworked by our artists to match the final visual style. The pre-story video is also primarily AI-generated. | GGFox Studio | - | Mar 18, 2026 | |
The Rotting Man | 悪臭男 In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 65 | Mar 18, 2026 | |
Tosbik Around The World In-game content text | The store pages that were not English are machine translated (i.e. DeepL, Google Translate etc.). | siriculo | - | Mar 18, 2026 | |
2–3 Years in Grindstan Store/marketing arttext | AI was used for the creation of the logo image and text description for the Steam Page | BearLoop | - | Mar 18, 2026 | |
The Last Chance In-game content audioart | The audio and music used in the game are properly licensed and approved for commercial use.
Lip-sync animations for the NPCs were created using AI-assisted lip-sync technology.
The suspense soundtrack was purchased from an external source and is fully licensed.
The image of the character "David" featured on the store page was created using AI to achieve a more realistic appearance. This visual is commercially licensed and appropriate for use in promotional and in-game materials. | İnfinitek Bilişim | - | Mar 18, 2026 | |
CyberQuest In-game content textart | Some content within the game and on this Steam page, including text and images, has been generated or enhanced with the assistance of artificial intelligence tools. All materials were reviewed and refined by the development team to maintain quality and align with the game’s creative vision. | Ersin Dincelli | - | Mar 18, 2026 | |
Aghori Store/marketing art | Concept art | Tenjiku Productions | - | Mar 18, 2026 | |
落水狗 In-game content artaudiotext | As a two-person indie team, we utilize AI-assisted tools for artwork, voice acting, and select textual content. This allows us to:
✓ Maintain visual consistency
✓ Accelerate content iteration
✓ Focus on perfecting core gameplay
All AI-generated assets are manually curated to align with the game's vision. We're committed to continuously refining the final quality. | 机遇猫研究所 | - | Mar 18, 2026 | |
Iron Ranger Store/marketing art | Game posters are AI generated. | OF Studio | - | Mar 18, 2026 | |
Burdock 2 Store/marketing art | The game's intro video contains 50% AI-generated drawings | Yevhen Shkurko | - | Mar 18, 2026 | |
Fartal Error In-game content art | Fartal Error is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials.
These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision.
We value transparency, and we encourage players to consider this information when deciding whether the game is right for them. | Weird Potro Studio | - | Mar 18, 2026 | |
Backrooms: Flicker In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
GladiArena In-game content art | Some of the UI and background assets were created using AI-generated imagery (ChatGPT-based) | Hardtack | - | Mar 18, 2026 | |
Backrooms: Recode In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Zerun In-game content audio | We are using AI-generated voiceovers and music. | Mirakar Studio | 15 | Mar 18, 2026 | |
Backrooms: Forgotten Floors In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Backrooms: Final Exam Part II In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Shield Hero In-game content artcode | AI assisted in programming the game and some of the artwork. | Bryant Frankford | - | Mar 18, 2026 | |
Shitty Game Dev only art | AI tools wEre used only as support, similar to Photoshop, but all creative direction and final artwork are entirely original by Gbaroli. | Gbaroli | - | Mar 18, 2026 | |
Shoot Your Shot In-game content art | Some use of AI generation for 2D assets. | Gilskii Games | - | Mar 18, 2026 | |
Square Shooter In-game content art | Some of the illustrations were generated with the assistance of Ai image tools and were then manually edited for final use. | QuickBug Studios | - | Mar 18, 2026 | |
Backrooms: Noise In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Isle Echo~止夏,与君相伴的记忆 In-game content art | Some game backgrounds are created by taking real photos and then converting them into a galgame style using AI tools. | 洄声制作组 | - | Mar 18, 2026 | |
Zero-G Guns In-game content audio | The station AI's voice is made by AI. | Roel204 | - | Mar 18, 2026 | |
BirdQuest Find the Difference In-game content art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
Bad Sector ³ In-game content art | Some minor decorative elements in the game, such as posters and paintings, were created with the assistance of AI tools and then manually edited. AI usage is limited to these visual assets and does not affect gameplay. | Studio Gine | - | Mar 18, 2026 | |
Ponchorado In-game content audio | Ponchorado's music tracks where created with AI assistance. | SEAL.GAMES | - | Mar 18, 2026 | |
Mystic Store/marketing | Some marketing materials | ILHAM | - | Mar 18, 2026 | |
悪夢~Nightmare~ Unclear | Horror Images | RenChanGames | - | Mar 18, 2026 | |
Cargor In-game content audiotext | Artificial intelligence technologies were utilized in the development process of this game for the creation of audio and text-based content.
Character voiceovers, music, sound effects, and certain in-game text/dialogues were pre-generated using AI tools. All such generated audio and written content has been manually reviewed, verified, and edited by the developer to ensure it meets the game's quality standards. No live (runtime) AI generation occurs during gameplay. | Eclion Software | - | Mar 18, 2026 | |
Salvager In-game content art | As this was a project for my course, and as we are an indie developer, generative AI was used to generate some assets. | Fox and Hollow Studios | - | Mar 18, 2026 | |
Motel Nightmares In-game content audio | Elevenlabs, some sounds | KOZARI | - | Mar 18, 2026 | |
DELETE Unclear art | Artificial intelligence is used in the construction of visual themes | Levienze Games | - | Mar 18, 2026 | |
SH In-game content textart | The game's localization text was translated using AI, and a small number of illustrations were created with AI. | Night Watcher Studio | - | Mar 18, 2026 | |
The Watching Woods: The Louse In-game content art | The faces of the characters are generated with the help of AI. | Fleer Art Studio | 24 | Mar 18, 2026 | |
Playback In-game content text | Playback uses generative AI tools during the development process to assist with localized text translations and to help refine narrative documentation. All AI-assisted content has been manually reviewed, edited, and integrated by the developer to ensure quality and consistency. No content is generated in real-time during gameplay. | M.A.T. Games | - | Mar 18, 2026 | |
東方連珠 Store/marketing codeart | ・Used for programming assistance
・Used for background images
・For use in store page graphic assets | 緑青工房 | - | Mar 18, 2026 | |
Tekkout2 - Balls of Rust In-game content art | Some of the 2D background images were created using AI. | TSSpiele | - | Mar 18, 2026 | |
Синяя Борода In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | 19 | Mar 18, 2026 | |
Rogue Paper Scissors Dev only art | 2D Asset Generation
Debugging
QA Testing | Serhat Marasligil | - | Mar 18, 2026 | |
The Secret Of Greenwood Isle In-game content artaudio | ※ This project includes certain content created with generative AI.
Programs Used & Scope of Application
MidJourney v6: Assisted in creating some background images
Niji・Journey v6: Assisted in producing certain character and background animations
ElevenLabs: Assisted in generating samples of sound effects and BGM
All generated results were manually edited or reviewed before being integrated into the game.
Real-time AI Generation: This game does not use real-time AI content generation during gameplay. | Sayne | - | Mar 18, 2026 | |
龍神的新娘外傳:御鈴綺譚 Dev only codetext | Some parts of the code were written using Claude, while GPT was used for proofreading and system text translation. | ReIris | - | Mar 18, 2026 | |
Epimythos: The Forgotten Legends In-game content arttext | AI was used to create images and draft backstory text. In most cases edits were applied to each generation to create an acceptable result. | Epimythos Studios | - | Mar 18, 2026 | |
Clamor Lycanis Store/marketing text | I use the AI to generate texts for the description of the game. Mainly correct grammar. | Viridian Peak | - | Mar 18, 2026 | |
Egglets - The Long 10 Days In-game content audio | The trailer music in the game store and the music in the game were generated using AI. However, the lyrics in the music were written by a human. | wieLuft | - | Mar 18, 2026 |