During the game development process, AI is used to generate some of the art design elements. On the store page, there might be obvious traces of AI, but we will do our best to cover them up.
- Creator
- 忧忧子工作室
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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During the game development process, AI is used to generate some of the art design elements. On the store page, there might be obvious traces of AI, but we will do our best to cover them up.
The Steam cover, capsule, and promotional visuals have been generated using Generative AI.
Used by DALL-E to generate pictures within the game and for icons within the game.
Game's characters "AI Lady", the Supervisor and the Surgeon have been dubbed by ElevenLabs AI. Used OpenAI's DALL-E to generate some of store visuals.
Some scenes as drawing aids, some musical content.
The character voice used in the demo was generated by artificial intelligence for testing. It will be replaced with real voice acting in the full version.
We used AI to generate some of the background images for our game.
We have used AI currently to generate descriptions and titles for our levels, as well as help improve our store page descriptions. AI has been used to assist in a bit of programming as well, and generated the image for the splash screen.
We use AI as a support tool in the game's development, helping to create the Nonograns' background images and translate the page.
Some assets in this game, including parts of the code and dialogue, were enhanced with AI assistance.
Use AI drawing to create character portraits
voice trailer
We use AI as a tool to aid in the development of foundational code elements and some marketing assets, but any content generated is edited and revised by real humans. We DO NOT use AI for the creation of in-game art, music or game design ideation. Creatively, this is a human-made project.
A part of the backgrounds and scenes. Some elements of the user interface.
I used AI to make background music,In-game Ai content will not be generated in real time
I have used AI to translate the game to French and have then tried to clean it up afterwards.
In Dusty Secrets, we use the OpenAI-powered ChatGPT service to create immersive and dynamic interactions with Non-Player Characters (NPCs). This AI technology enables NPCs to respond intelligently to player inputs, generating unique and contextually relevant dialogues that enhance the gameplay experience. Please note that player inputs are processed by this third-party service to produce these dynamic responses. This integration ensures that every interaction feels personalized and contributes to the overall narrative and engagement of the game.
Some art scenes utilized AI to assist in production
Few Soundclips
This game only use AI to create the artistic text promoting the logo.
Pre-Generated Content AI Tools: I used Bigbigai (https://www.bigbigai.com) and ERNIE Bot (https://yiyan.baidu.com/) for pre-generated content. Usage: Bigbigai: Primarily used to generate all character images, all spaceship images, all cityscape images, all planet images, and some background images. These assets are used in the store interface and the game itself. ERNIE Bot: Mainly used to generate a small portion of character dialogue and the majority of translation content (from Chinese to English). Commitment: All content generated through AI tools is original and does not contain any infringing materials. We strictly adhere to copyright laws, ensuring that all materials used and content generated have legal usage rights or have been authorized by the original creators. Additionally, we ensure that this content aligns with the overall style, storyline, and gameplay of the game, providing players with a more vivid and immersive gaming experience. Version 1.07: Utilizes third-party AI-generated character images and partial textual content. Version 1.08: Old AI-generated images, such as background Image (cities) and ships, have been reimagined using new AI technology.
Arts
The trash tiles, trashcans and backgrounds were created with support of AI
On the marketing side we only use it visually, we don't use AI in the game
Players will not interact AI but I used AI to generate the background pictures and my logos.
Some visual elements, including the logo and capsules, were generated by AI and refined manually. No real-time AI is used.
Generative AI was used for marketing material and the game icon.
Artificial intelligence is used to correct voice acting.
The in-game artwork(painting) was created using generative AI (Adobe Firefly)
AI-generated art object
The logo, paints in the game, the voices and the music are AI generated.
Some assets on the Steam page were created using AI
It includes Steam store page images, some in-game visuals, and voice
Some UI elements, the main interface background image, and the store promotional images were generated using AI.
AI tools are used to produce some textures in the game.
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german.
the capsule art, main menu background, and various other visual elements in our game are AI-generated. This allows us to bring a unique and dynamic aesthetic to the game while optimizing our creative workflow
Promo materials.
Store and other promotional graphics are ai generated
Character Voices are AI Generated
AI technology will be used to assist in creating visual content for store pages, marketing materials, and some in-game 2D assets.
Some game assets.
In the game, the background image of the main interface and the static materials included in the plot animations are presented in a form that combines the original AI - generated images with subsequent modifications.
We use AI to generate the music for the game.
Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made.
The Voice Lines of the characters were all AI generated using open-source tools. The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited). The Store description is enhanced using AI.
Minimal use of AI. Basic code generation. Upscale textures.
This game utilizes artificial intelligence (AI) technology during its development process. In accordance with the latest policies of the Steam platform We hereby disclose the AI-generated content visible to players in the game as follows: This game includes the following AI-generated content that was pre-generated during the development stage and released alongside the game installation package: Art/Visual Assets: Primarily encompassing the main UI framework, including virtual window structures, built-in terminal interfaces, built-in web tools, and various UI views and graphics. Audio assets: Background music and sound effects. Text asset: It primarily relies on the already completed written plot content, using AI to assist in standardizing the plot description, enriching the emotional coloring of the plot, and enhancing the rationality of the plot. We promise that the pre-generated AI content mentioned above does not contain any known copyright-infringing materials, and we have taken necessary measures to ensure its compliance with relevant laws, regulations, and platform content guidelines.
Puzzle images were created with the assistance of AI
Designed by Human, Made by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
李二牛勇闯合欢宗 In-game content art | During the game development process, AI is used to generate some of the art design elements. On the store page, there might be obvious traces of AI, but we will do our best to cover them up. | 忧忧子工作室 | - | Mar 18, 2026 | |
Somnus Store/marketing art | The Steam cover, capsule, and promotional visuals have been generated using Generative AI. | Karahan | - | Mar 18, 2026 | |
Lullaby of Lost Soul In-game content art | Used by DALL-E to generate pictures within the game and for icons within the game. | Darkwave Studios | - | Mar 18, 2026 | |
Digitalink In-game content audioart | Game's characters "AI Lady", the Supervisor and the Surgeon have been dubbed by ElevenLabs AI.
Used OpenAI's DALL-E to generate some of store visuals. | Metgan Games | - | Mar 18, 2026 | |
魔亦佛 In-game content artaudio | Some scenes as drawing aids, some musical content. | BI SHUI YU | 75 | Mar 18, 2026 | |
I met an Archaeologist In-game content audio | The character voice used in the demo was generated by artificial intelligence for testing. It will be replaced with real voice acting in the full version. | Creeda Games | - | Mar 18, 2026 | |
Tantalus In-game content art | We used AI to generate some of the background images for our game. | Team Anomaly | - | Mar 18, 2026 | |
Drone Dash In-game content textart | We have used AI currently to generate descriptions and titles for our levels, as well as help improve our store page descriptions.
AI has been used to assist in a bit of programming as well, and generated the image for the splash screen. | Maple Leaf Makers | - | Mar 18, 2026 | |
SherloCAT Nonogram Rio In-game content arttext | We use AI as a support tool in the game's development, helping to create the Nonograns' background images and translate the page. | LUDO Thinking | 15 | Mar 18, 2026 | |
Box #341 In-game content textcode | Some assets in this game, including parts of the code and dialogue, were enhanced with AI assistance. | Ron Pang | 14 | Mar 18, 2026 | |
蛊真人 Unclear art | Use AI drawing to create character portraits | B站蛊道求真 | - | Mar 18, 2026 | |
Spark Quest In-game content audio | voice trailer | Mindspark | - | Mar 18, 2026 | |
Fire Me, I Insist Store/marketing codeart | We use AI as a tool to aid in the development of foundational code elements and some marketing assets, but any content generated is edited and revised by real humans. We DO NOT use AI for the creation of in-game art, music or game design ideation. Creatively, this is a human-made project. | Banana Jam Games | - | Mar 18, 2026 | |
Love Letters: First Bloom Unclear art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
New Year Home In-game content audio | I used AI to make background music,In-game Ai content will not be generated in real time | 白金城 | 28 | Mar 18, 2026 | |
Hexcavator In-game content text | I have used AI to translate the game to French and have then tried to clean it up afterwards. | Jolly Dumpling | - | Mar 18, 2026 | |
Dusty Secrets Live AI text | In Dusty Secrets, we use the OpenAI-powered ChatGPT service to create immersive and dynamic interactions with Non-Player Characters (NPCs). This AI technology enables NPCs to respond intelligently to player inputs, generating unique and contextually relevant dialogues that enhance the gameplay experience.
Please note that player inputs are processed by this third-party service to produce these dynamic responses. This integration ensures that every interaction feels personalized and contributes to the overall narrative and engagement of the game. | NewGen | - | Mar 18, 2026 | |
Mystery Island:Missing Amy In-game content art | Some art scenes utilized AI to assist in production | TAPROMANCE | - | Mar 18, 2026 | |
Monkey Drive Unclear audio | Few Soundclips | Codwis | - | Mar 18, 2026 | |
No More Deep Store/marketing art | This game only use AI to create the artistic text promoting the logo. | Neonstar Game Studio | - | Mar 18, 2026 | |
自动战斗:银河将军 Automatic Battle:Galaxy General In-game content arttext | Pre-Generated Content
AI Tools:
I used Bigbigai (https://www.bigbigai.com) and ERNIE Bot (https://yiyan.baidu.com/) for pre-generated content.
Usage:
Bigbigai: Primarily used to generate all character images, all spaceship images, all cityscape images, all planet images, and some background images. These assets are used in the store interface and the game itself.
ERNIE Bot: Mainly used to generate a small portion of character dialogue and the majority of translation content (from Chinese to English).
Commitment:
All content generated through AI tools is original and does not contain any infringing materials. We strictly adhere to copyright laws, ensuring that all materials used and content generated have legal usage rights or have been authorized by the original creators. Additionally, we ensure that this content aligns with the overall style, storyline, and gameplay of the game, providing players with a more vivid and immersive gaming experience.
Version 1.07: Utilizes third-party AI-generated character images and partial textual content.
Version 1.08: Old AI-generated images, such as background Image (cities) and ships, have been reimagined using new AI technology. | ZHANG HONG | - | Mar 18, 2026 | |
Survive the Labyrinth Unclear | Arts | john tex | - | Mar 18, 2026 | |
Waste Sorting In-game content art | The trash tiles, trashcans and backgrounds were created with support of AI | Debuff Interactive | - | Mar 18, 2026 | |
Airport Police Simulator In-game content art | On the marketing side we only use it visually, we don't use AI in the game | Tiny Toys Games | - | Mar 18, 2026 | |
Ray Cheng Trivia Editor Store/marketing art | Players will not interact AI but I used AI to generate the background pictures and my logos. | Ray Cheng | - | Mar 18, 2026 | |
Vorozhey Store/marketing art | Some visual elements, including the logo and capsules, were generated by AI and refined manually. No real-time AI is used. | Babrov Studio | - | Mar 18, 2026 | |
Spell Magic In-game content art | Generative AI was used for marketing material and the game icon. | Letanyan | - | Mar 18, 2026 | |
The Ten In-game content audio | Artificial intelligence is used to correct voice acting. | Reform.media | - | Mar 18, 2026 | |
Twisted Gallery In-game content art | The in-game artwork(painting) was created using generative AI (Adobe Firefly) | FH Create Inc | 378 | Mar 18, 2026 | |
Black Flag Rising Store/marketing art | AI-generated art object | Pixel Forge Interactive LTD | - | Mar 18, 2026 | |
The little Puzzle House In-game content artaudiotext | The logo, paints in the game, the voices and the music are AI generated. | Stephane oriez creations | - | Mar 18, 2026 | |
NO.8 High School Store/marketing art | Some assets on the Steam page were created using AI | MakeThings Group | 49 | Mar 18, 2026 | |
Strange day In-game content artaudio | It includes Steam store page images, some in-game visuals, and voice | lss | - | Mar 18, 2026 | |
禁地直播 Store/marketing art | Some UI elements, the main interface background image, and the store promotional images were generated using AI. | Say Hi Hi | 113 | Mar 18, 2026 | |
Project Louisiana - The BOUNDS VR In-game content art | AI tools are used to produce some textures in the game. | Build the Light | - | Mar 18, 2026 | |
Gem Tales In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german. | Kasual Kode | - | Mar 18, 2026 | |
İstanbul Puzzle In-game content art | the capsule art, main menu background, and various other visual elements in our game are AI-generated. This allows us to bring a unique and dynamic aesthetic to the game while optimizing our creative workflow | Zombie Developer | - | Mar 18, 2026 | |
Room Escape: Open Doors Store/marketing art | Promo materials. | Taranau Aliaksei | - | Mar 18, 2026 | |
迷失ロストTheDark Store/marketing art | Store and other promotional graphics are ai generated | Sun Hanrui | - | Mar 18, 2026 | |
The Fallow City In-game content audio | Character Voices are AI Generated | Astronix Games | - | Mar 18, 2026 | |
Dao's Cover In-game content art | AI technology will be used to assist in creating visual content for store pages, marketing materials, and some in-game 2D assets. | Beijing Baidong Technology | - | Mar 18, 2026 | |
Super Farmer Unclear | Some game assets. | Sun Haitao | - | Mar 18, 2026 | |
永夜镇EternalNightTown In-game content art | In the game, the background image of the main interface and the static materials included in the plot animations are presented in a form that combines the original AI - generated images with subsequent modifications. | 阁楼实验室 | 11 | Mar 18, 2026 | |
Together We Play: Help Me Help You In-game content audio | We use AI to generate the music for the game. | Risen Realms | - | Mar 18, 2026 | |
Pack Lunch Dev only code | Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made. | Grid Kid Games | - | Mar 18, 2026 | |
Sisyphus The Game In-game content audioarttext | The Voice Lines of the characters were all AI generated using open-source tools.
The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited).
The Store description is enhanced using AI. | Michael Reinegger | - | Mar 18, 2026 | |
Twins & Dreams In-game content artcode | Minimal use of AI. Basic code generation. Upscale textures. | Moralabs | - | Mar 18, 2026 | |
System Clues In-game content artaudiotext | This game utilizes artificial intelligence (AI) technology during its development process. In accordance with the latest policies of the Steam platform
We hereby disclose the AI-generated content visible to players in the game as follows:
This game includes the following AI-generated content that was pre-generated during the development stage and released alongside the game installation package:
Art/Visual Assets: Primarily encompassing the main UI framework, including virtual window structures, built-in terminal interfaces, built-in web tools, and various UI views and graphics.
Audio assets: Background music and sound effects.
Text asset: It primarily relies on the already completed written plot content, using AI to assist in standardizing the plot description, enriching the emotional coloring of the plot, and enhancing the rationality of the plot.
We promise that the pre-generated AI content mentioned above does not contain any known copyright-infringing materials, and we have taken necessary measures to ensure its compliance with relevant laws, regulations, and platform content guidelines. | CipherStudios | - | Mar 18, 2026 | |
Jigsaw USA In-game content art | Puzzle images were created with the assistance of AI | Dookos Games | - | Mar 18, 2026 | |
哼!想润?:签证官模拟器 Unclear | Designed by Human, Made by AI | KagekAI | - | Mar 18, 2026 |