Game logo has been created by AI.
- Creator
- Mustafa Alimoğlu
- Reviews
- -
- Added
- Mar 18, 2026
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Game logo has been created by AI.
AI was used in the BlueSky/Concepting phase of development to help ideate some designs of characters and UI to save time on our small team. Stable Diffusion using in-house created libraries and loras created from our own original art and not publicly available libraries was used in this process. These concepts are then taken and turned into functional useable game art created by hand, by real artists. Oftentimes this human created art ends up looking nothing like the original concept. No where in the game is any raw AI art used.
An AI tool was used to translate texts in the game and on the Steam store page.
We used AI for a few textures and voice acting, but we’re planning to replace them if the game does well after the full release
Promotional video was partially created using Microsoft ClipChamp. No other use of AI
AI-generated graphics are used.
We have used AI to generate a part of the story text, story images and story voice. We are also using AI to make the opponents move automatically in direction of the player.
AI was specifically used for the cover artwork of this game. That is the only AI used.
We've used AI to generate few images of catgirls, which we've used for ingame billboards
ChatGPT was used to generate the item icons seen on the shop screen.
Using AI in just two steps: 1) The title screen background art was made with AI. 2) Subtitles for some languages were made with AI.
The game uses voice-overs made by AI.
The game used AI-generated planet backgrounds and icons, based on my artwork.
AI was used to generate the picture on the menu screen as well as the game's logo picture. AI was not used to write code or has anything to do with gameplay. I didn't have an artist at the time of creation.
some images are generated by ai
This game's development leveraged Gen-AI to sample in-game sprites for the player and enemy ships. These same sprites have been sent over to paid artists to create their own renditions of these sprites. All other assets such as music, sound effects, and steam page capsules were created by paid artists.
Our game uses generative artificial intelligence to create unique images and textures. This AI helps us create high-quality visual assets that are used in gameplay, on the game store page, and in marketing materials. All AI-generated images are carefully reviewed to ensure they meet quality standards and are free from copyright infringement.
Some images are AI generated on the store page.
Static art created by artists has been augmented by AI in minor cases.
During Early Access Launch we are using AI generated Voice as a placeholder, to be replaced with real voice acting during early access.
Used AI to generate some portraits. Use Magic studio.
We use AI to generate the wallpapers
AI was used to create the MainMenu Banner.
AI was used to generate the game logo, trailer intro scene art, trailer music, trailer voice acting, in-game character voice lines, game music, and weapon sound effects. The character model "Soldier Female" is generated by AI. The character models "Lunar Federation Soldier," "Planetary Union Soldier," and "Federation Gas Soldier" are also generated by AI. The "K-67" pistol texture is generated by AI. The character model "Galactic Explorer" is generated with AI. All AI models were generated using Meshy.ai.
Character voice acting
The logo and title images used AI-generated content as reference.
Used for creating the game banner
The only use of AI for this game was for the Steam Store page capsules/art and the art on the main menu.
Some Assets like images and textures have been created with AI, though this has been kept to a bare minimum.
When creating the game AI was used to get inspiration for new items and skins.
I just used some AI for marketing material only like the background image
Only some 2D design
A few selection of 2D, 3D and audio assets are AI generated.
Generated achievement icons. After generation, they were modified to suit the needs of the achievement while also removing excess clutter.
The game build of Hawthorn does not include generative AI content. Due to lack of resources and funding, early marketing materials are in use that were created with a mix of generative AI and human art. However, NEARstudios is actively working to replace those promotional materials. Hawthorn will not ship with generative AI content.
We use Ai to generate some of the 2D art and sounds.
Generating some vector images
AI was used in creating the stage backgrounds. They were generated using DALLE-3 and then manually edited.
Only the character art in the logo was generated by AI. Even the logo title text, I created myself in Photoshop. I created all the characters in Aseprite, without AI. I scripted the game, designed, and built it myself, and leveraged asset packs.
Roll the Die is an AI Midjourney that generates and uses board/story background images, character map token images.
AI Suno was used to generate music and AI Ideogram was used to generate images
The use of AI for some of the UI in the game The use of AI to help detect bugs in the code The use of AI for some of the artwork in the store page The use of AI for store page descriptions The use of AI for in game and store page logos/Icons
In this game, AI was used to facilitate the creation of character avatars and illustrations, as well as AI localizations and dialogues and steam page localization.
some sound fx and a few 3d models
This game uses LLM to create AI players that plays, talks and interacts with you in the game world. Similar to you, AI players will have goals and progress through the game and plays daily, like you do! You will be able to party up, make friends, chat with and fight bosses and general monsters alongside AI controlled players.
Manipulus features some pre-rendered AI-generated images created using Adobe Firefly, which Adobe states is trained exclusively on content from Adobe Stock and other licensed sources.
Operation Tide utilizes AI made visual textures for the 3D game assets present in O.T.
The main menu background is AI generated. That same art is used for some of the Steam Capsules.
Event artwork. Character design
AI is used only for generating following steam store assets: Header Capsule Small Capsule Main Capsule Vertical Capsule Library Header There is no AI content in the actual game. All assets were either bought from unity asset store, or made by me.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Industrial Empire Store/marketing art | Game logo has been created by AI. | Mustafa Alimoğlu | - | Mar 18, 2026 | |
Scrap Age: Survivors Dev only art | AI was used in the BlueSky/Concepting phase of development to help ideate some designs of characters and UI to save time on our small team. Stable Diffusion using in-house created libraries and loras created from our own original art and not publicly available libraries was used in this process. These concepts are then taken and turned into functional useable game art created by hand, by real artists. Oftentimes this human created art ends up looking nothing like the original concept. No where in the game is any raw AI art used. | Fractal Blue Entertainment | 10 | Mar 18, 2026 | |
Planet Miners In-game content text | An AI tool was used to translate texts in the game and on the Steam store page. | Moon Ice Games | - | Mar 18, 2026 | |
C.A.S.T. In-game content artaudio | We used AI for a few textures and voice acting, but we’re planning to replace them if the game does well after the full release | Ascension Studio | 731 | Mar 18, 2026 | |
Time of War - Airstrike Store/marketing | Promotional video was partially created using Microsoft ClipChamp. No other use of AI | Complex Games Studio | - | Mar 18, 2026 | |
Solar - Survival Space Battle Simulator Unclear art | AI-generated graphics are used. | Mathias Neubert | - | Mar 18, 2026 | |
Baguette Wars Live AI textartaudio | We have used AI to generate a part of the story text, story images and story voice. We are also using AI to make the opponents move automatically in direction of the player. | Askip Studio | - | Mar 18, 2026 | |
White Bridge Store/marketing art | AI was specifically used for the cover artwork of this game. That is the only AI used. | Wolfs Moon Studios | 37 | Mar 18, 2026 | |
Grandpa: Bread Adventure In-game content art | We've used AI to generate few images of catgirls, which we've used for ingame billboards | Mad Forge Games | 39 | Mar 18, 2026 | |
UNDERLOD In-game content art | ChatGPT was used to generate the item icons seen on the shop screen. | sdwr | - | Mar 18, 2026 | |
Elo Eterno In-game content arttext | Using AI in just two steps:
1) The title screen background art was made with AI.
2) Subtitles for some languages were made with AI. | Lucian Diogo da Silva | - | Mar 18, 2026 | |
XOL: Space Mech Wars In-game content audio | The game uses voice-overs made by AI. | Michigames | 68 | Mar 18, 2026 | |
Meteorder In-game content art | The game used AI-generated planet backgrounds and icons, based on my artwork. | Karasu | - | Mar 18, 2026 | |
Anxiety Bot in Space! In-game content art | AI was used to generate the picture on the menu screen as well as the game's logo picture. AI was not used to write code or has anything to do with gameplay. I didn't have an artist at the time of creation. | Anxiety Bot Studios | - | Mar 18, 2026 | |
Rise of Deads | some images are generated by ai | M CHETIN | - | Mar 18, 2026 | |
Sovereign Zero In-game content art | This game's development leveraged Gen-AI to sample in-game sprites for the player and enemy ships. These same sprites have been sent over to paid artists to create their own renditions of these sprites. All other assets such as music, sound effects, and steam page capsules were created by paid artists. | Catnip Arcade | - | Mar 18, 2026 | |
Walking Steel In-game content art | Our game uses generative artificial intelligence to create unique images and textures. This AI helps us create high-quality visual assets that are used in gameplay, on the game store page, and in marketing materials. All AI-generated images are carefully reviewed to ensure they meet quality standards and are free from copyright infringement. | Phantom Zero | - | Mar 18, 2026 | |
Stranded With Darkness Store/marketing art | Some images are AI generated on the store page. | Feather Force Studio | - | Mar 18, 2026 | |
Outbreak: Shades of Horror Chromatic Split In-game content art | Static art created by artists has been augmented by AI in minor cases. | Dead Drop Studios LLC | 23 | Mar 18, 2026 | |
Strike Force - Joint Ops In-game content audio | During Early Access Launch we are using AI generated Voice as a placeholder, to be replaced with real voice acting during early access. | Dark Valley Games | - | Mar 18, 2026 | |
El Conquista In-game content art | Used AI to generate some portraits. Use Magic studio. | Dexypher Games | - | Mar 18, 2026 | |
Medieval Farm Store/marketing art | We use AI to generate the wallpapers | Medieval Game studios | - | Mar 18, 2026 | |
Day of Invasion: Reloaded Store/marketing art | AI was used to create the MainMenu Banner. | ReHoGa Interactive | - | Mar 18, 2026 | |
Planetary Conflict: 2301 In-game content artaudiotext | AI was used to generate the game logo, trailer intro scene art, trailer music, trailer voice acting, in-game character voice lines, game music, and weapon sound effects. The character model "Soldier Female" is generated by AI. The character models "Lunar Federation Soldier," "Planetary Union Soldier," and "Federation Gas Soldier" are also generated by AI. The "K-67" pistol texture is generated by AI. The character model "Galactic Explorer" is generated with AI. All AI models were generated using Meshy.ai. | Sunrealm Studios | - | Mar 18, 2026 | |
Mannequin machine In-game content audio | Character voice acting | Red Kraken studio | 18 | Mar 18, 2026 | |
Zugnaex Store/marketing art | The logo and title images used AI-generated content as reference. | Twisted Words | 10 | Mar 18, 2026 | |
Shadow of the Matrix Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Iron Psycho: RETRO art | The only use of AI for this game was for the Steam Store page capsules/art and the art on the main menu. | Sunrealm Studios | - | Mar 18, 2026 | |
Mortal Valley In-game content art | Some Assets like images and textures have been created with AI, though this has been kept to a bare minimum. | Angour312 | - | Mar 18, 2026 | |
Not A Banana: Capybara Dev only | When creating the game AI was used to get inspiration for new items and skins. | Katze | 52 | Mar 18, 2026 | |
Zombnami Store/marketing art | I just used some AI for marketing material only like the background image | Chez Johnny | - | Mar 18, 2026 | |
Valhéron Unclear art | Only some 2D design | AtomicPunch Studio | - | Mar 18, 2026 | |
Bass Defense: First Memorythms In-game content artaudio | A few selection of 2D, 3D and audio assets are AI generated. | WOMBEX Games | 14 | Mar 18, 2026 | |
Muggo Clicker In-game content art | Generated achievement icons. After generation, they were modified to suit the needs of the achievement while also removing excess clutter. | Muggo Entertainment | - | Mar 18, 2026 | |
Hawthorn™ Store/marketing art | The game build of Hawthorn does not include generative AI content. Due to lack of resources and funding, early marketing materials are in use that were created with a mix of generative AI and human art. However, NEARstudios is actively working to replace those promotional materials. Hawthorn will not ship with generative AI content. | NEARstudios | - | Mar 18, 2026 | |
Parasited Will In-game content artaudio | We use Ai to generate some of the 2D art and sounds. | Underground Interactive | - | Mar 18, 2026 | |
DevTech Ages Unclear art | Generating some vector images | WPercent games | - | Mar 18, 2026 | |
The Cruciball In-game content art | AI was used in creating the stage backgrounds. They were generated using DALLE-3 and then manually edited. | Timothy Letkeman | - | Mar 18, 2026 | |
Capybara Fighters! Store/marketing art | Only the character art in the logo was generated by AI.
Even the logo title text, I created myself in Photoshop.
I created all the characters in Aseprite, without AI.
I scripted the game, designed, and built it myself, and leveraged asset packs. | Dillon Sun | - | Mar 18, 2026 | |
How We Die: Prologue In-game content art | Roll the Die is an AI Midjourney that generates and uses board/story background images, character map token images. | Doublsb Soft | 16 | Mar 18, 2026 | |
HackSlash In-game content audioart | AI Suno was used to generate music and AI Ideogram was used to generate images | HasekiCM | - | Mar 18, 2026 | |
Pixel Horizons In-game content arttext | The use of AI for some of the UI in the game
The use of AI to help detect bugs in the code
The use of AI for some of the artwork in the store page
The use of AI for store page descriptions
The use of AI for in game and store page logos/Icons | Dylan Ranshaw | 58 | Mar 18, 2026 | |
Forbidden Offering In-game content arttext | In this game, AI was used to facilitate the creation of character avatars and illustrations, as well as AI localizations and dialogues and steam page localization. | Binah Games | - | Mar 18, 2026 | |
Balloon Warfare In-game content audioart | some sound fx and a few 3d models | Dragi | 17 | Mar 18, 2026 | |
Aetherian Chronicles Live AI text | This game uses LLM to create AI players that plays, talks and interacts with you in the game world. Similar to you, AI players will have goals and progress through the game and plays daily, like you do! You will be able to party up, make friends, chat with and fight bosses and general monsters alongside AI controlled players. | KINGFISHER PLATFORMS LTD. | - | Mar 18, 2026 | |
Manipulus - A Deck Building Odyssey Store/marketing art | Manipulus features some pre-rendered AI-generated images created using Adobe Firefly, which Adobe states is trained exclusively on content from Adobe Stock and other licensed sources. | Chazzy Games | - | Mar 18, 2026 | |
Operation Tide In-game content art | Operation Tide utilizes AI made visual textures for the 3D game assets present in O.T. | Righteous Biscuit Studios | - | Mar 18, 2026 | |
Mech Survivor Elite In-game content art | The main menu background is AI generated.
That same art is used for some of the Steam Capsules. | Viktor Borg Grelsson | - | Mar 18, 2026 | |
Artifact Seeker: Resurrection Unclear art | Event artwork.
Character design | Lynkpin Game | 670 | Mar 18, 2026 | |
Galactic Inferno Store/marketing art | AI is used only for generating following steam store assets:
Header Capsule
Small Capsule
Main Capsule
Vertical Capsule
Library Header
There is no AI content in the actual game. All assets were either bought from unity asset store, or made by me. | MigoGamesStudios | - | Mar 18, 2026 |