Menu background is generated by AI
- Creator
- I_T
- Reviews
- -
- Added
- Mar 18, 2026
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Menu background is generated by AI
The voices of the crew are generated using AI.
I used AI to obtain widescreen support for the stage 1 background image (originally only supporting 4:3)
Art for character avatars were generated with AI. Character voices were synthesized with AI. Their performances were animated with non-generative AI.
Cover and banners in the store page.
AI was used for the creation of the fake artwork that you will have to detect during the game, as well as for the visual elements of the game.
A few images have been made with AI for marketing / store images as we plan to have our artist finalize the final images that we will then upload before Early Access is over.
Music is AI generated. Store capsule and library image are AI generated.
AI has been used in this game to create backgrounds and some flat illustrations in the game. Backgrounds and images have then been modified and retouched by the studio to fit the game.
AI-powered software was used to generate graphics that are displayed on this shop page and in the game.
- Page Artwork AI using Dallee3. Everything else has been made by our studio.
Some code and artwork was ai generated
As per your review, capsule art is generated with AI. However, this was created by our designer as we own the .psd file.
Used AI to generate the title screen and logo.
This game used AI for the Chinese and Spanish localizations. English and Portuguese localizations were NOT made using AI.
Some of the textual content of the game have been originally generated using AI, the results have been modified manually by a human being.
AI was used to generate all 2d graphics seen in the game. Mostly UI elements and Logo's
AI Generated content is utilized for some graphical elements in this game.
AI support was provided for our game's poster and capsule designs.
Two photos on the store page had the background generated by A.I. - Library Capsule (600 x 900 px) - Page background (1438 x 810 px)
Code: Only when I was absolutely stuck on something and needed help troubleshooting. All the actual development and implementation was hands-on. Music: The in-game songs were created using AI generation tools.
I used AI to generate the logo's and images used on the steam store page in the fashion that I wanted.
Voices in conversations with characters in the game were not made with voice actors but with pre generated AI voices. The dialogue is original.
This game involves localization works (Russian, Korean) generated from GPT.
At the current stage the game contains AI-generated voice acting and a single AI-generated image asset. This *may* change in the finished version.
The Void Reaper logo was crafted with the help of AI, ensuring a unique and captivating design that perfectly embodies the essence of the game. Additionally, the main font and key artwork that define the game's aesthetic were generated using AI. This approach allowed us to create visuals that are both striking and original, adding an extra layer of depth to the game's atmospher
A few textures are done using AI generated content.
AI was used to help create the main icon for the game used on the Steam Storepage & Library.
We used some AI-tools to help develop the game.
Skyboxes are AI-generated and posters are collages of ai-generated images.
We utilized AI art generation for some marketing material. No AI art is used in-game.
Steam store page assets as well as some in game UI were created using a combination of hand drawn artwork and AI generated content.
Some Artwork is AI Generated on Local Machines during Creation of the Game. We're a small Group of Students and do not have all the Ressources to fully Create all Art by ourselves.
The program code was partly generated by GitHub Copilot.
We used generative AI tools to create code, concept art, pixel art sprites, background environments, and store page graphics. All AI-generated content was reviewed and edited by our team. No AI content is generated during gameplay.
AI was used in the process of creating backgrounds. Please be patient while we hone our digital art skills. Thank you for your understanding!
Some textures in Candy Bandits were initially generated using AI tools and then manually edited and adjusted by our artists to meet our design and quality standards. No generative AI is used during gameplay or player interaction.
The game's intro video and ingame backgrounds were first created with 3D renders and then styled using Stable Diffusion. However, no images were created from scratch with ai. The resulting visuals were then cleaned up and refined using PixageFX and a pixel art editor. Additionally, a large portion of the character voiceovers were done using 'murf.ai' except 'Mike Jack'.
Generation of pictures.
ChatGPT was used to localize in game and Store Page text.
Some of the pieces of art and music are partly AI generated.
Use generative AI to forge your own unique fighter!
Steam store page capsules
Some 2D artworks and promotional images in our game are created using generative artificial intelligence.
AI was used to create some of the game's characters
Wacky West had some AI art placeholders that were since replaced with hand made assets.
Artificial intelligence used in promotional artwork, store page design, and soundtrack.
Characters and graphics made with Midjourney. Title theme made with Aiva.
The images of the story trailer and a few shop icons were generated with the help of AI.
Generative AI (DALL·E 3) was used in Steam community resources. Specifically in achievements art.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Lowrider Hopping In-game content art | Menu background is generated by AI | I_T | - | Mar 18, 2026 | |
Space Survivor In-game content audio | The voices of the crew are generated using AI. | M329 | - | Mar 18, 2026 | |
泠漪的幻想异闻 In-game content art | I used AI to obtain widescreen support for the stage 1 background image (originally only supporting 4:3) | 泠漪 | 18 | Mar 18, 2026 | |
Q-Linq In-game content artaudio | Art for character avatars were generated with AI. Character voices were synthesized with AI. Their performances were animated with non-generative AI. | 4D4 Games LLC | - | Mar 18, 2026 | |
Deadly Parkour Store/marketing art | Cover and banners in the store page. | Onduck Games | - | Mar 18, 2026 | |
Who made this art? Human or AI In-game content art | AI was used for the creation of the fake artwork that you will have to detect during the game, as well as for the visual elements of the game. | Regu Games | - | Mar 18, 2026 | |
Pirate's Peril Store/marketing art | A few images have been made with AI for marketing / store images as we plan to have our artist finalize the final images that we will then upload before Early Access is over. | Consumed Media | - | Mar 18, 2026 | |
Superation In-game content audioart | Music is AI generated.
Store capsule and library image are AI generated. | Moonsaurus Games | 11 | Mar 18, 2026 | |
Mutant Boxing League VR In-game content art | AI has been used in this game to create backgrounds and some flat illustrations in the game. Backgrounds and images have then been modified and retouched by the studio to fit the game. | Filmic Studios | 33 | Mar 18, 2026 | |
RC Overdrive In-game content art | AI-powered software was used to generate graphics that are displayed on this shop page and in the game. | Game Development Alexander Lamers | 37 | Mar 18, 2026 | |
Crowd Control VR Store/marketing art | - Page Artwork AI using Dallee3.
Everything else has been made by our studio. | Celosya Games | - | Mar 18, 2026 | |
ZomBay In-game content artcode | Some code and artwork was ai generated | Tegridy Made Games | 23 | Mar 18, 2026 | |
Beastie's Shelter Dev only art | As per your review, capsule art is generated with AI.
However, this was created by our designer as we own the .psd file. | INNOVATIVE DIGITAL SOLUTIONS | - | Mar 18, 2026 | |
Squirrels Gone Nuts Store/marketing art | Used AI to generate the title screen and logo. | Caffeinated Studios | - | Mar 18, 2026 | |
Waving Around In-game content text | This game used AI for the Chinese and Spanish localizations.
English and Portuguese localizations were NOT made using AI. | Deive_Ex | - | Mar 18, 2026 | |
Silver Waffle In-game content text | Some of the textual content of the game have been originally generated using AI, the results have been modified manually by a human being. | Steve Yrjänä | - | Mar 18, 2026 | |
Dead Red Bennie In-game content art | AI was used to generate all 2d graphics seen in the game. Mostly UI elements and Logo's | Amazing A Studios | - | Mar 18, 2026 | |
One Monke In-game content art | AI Generated content is utilized for some graphical elements in this game. | Christohper Clark | - | Mar 18, 2026 | |
My Corp Cargo Simulator Store/marketing art | AI support was provided for our game's poster and capsule designs. | NocturnForge | 70 | Mar 18, 2026 | |
AIRANBLADE Store/marketing art | Two photos on the store page had the background generated by A.I.
- Library Capsule (600 x 900 px)
- Page background (1438 x 810 px) | ANIMABOX | 11 | Mar 18, 2026 | |
Rise & Dine In-game content audiocode | Code: Only when I was absolutely stuck on something and needed help troubleshooting. All the actual development and implementation was hands-on.
Music: The in-game songs were created using AI generation tools. | ML | - | Mar 18, 2026 | |
Pistol Wizard Store/marketing art | I used AI to generate the logo's and images used on the steam store page in the fashion that I wanted. | DhammaDev | - | Mar 18, 2026 | |
Surfers Code In-game content audio | Voices in conversations with characters in the game were not made with voice actors but with pre generated AI voices. The dialogue is original. | E Marx | 12 | Mar 18, 2026 | |
Hopeless Sea In-game content text | This game involves localization works (Russian, Korean) generated from GPT. | Potato Cat | 26 | Mar 18, 2026 | |
Ash the Cat In-game content audioart | At the current stage the game contains AI-generated voice acting and a single AI-generated image asset. This *may* change in the finished version. | SENGAMI | - | Mar 18, 2026 | |
Void Reaper Store/marketing art | The Void Reaper logo was crafted with the help of AI, ensuring a unique and captivating design that perfectly embodies the essence of the game. Additionally, the main font and key artwork that define the game's aesthetic were generated using AI. This approach allowed us to create visuals that are both striking and original, adding an extra layer of depth to the game's atmospher | BIGX | - | Mar 18, 2026 | |
PizzaPanic In-game content art | A few textures are done using AI generated content. | Catnip Lab | 10 | Mar 18, 2026 | |
President Race In-game content art | AI was used to help create the main icon for the game used on the Steam Storepage & Library. | WolffWare | - | Mar 18, 2026 | |
Jazzhands Dev only | We used some AI-tools to help develop the game. | Amber & Toby | - | Mar 18, 2026 | |
Airborne Arena In-game content art | Skyboxes are AI-generated and posters are collages of ai-generated images. | Fireborne Games | - | Mar 18, 2026 | |
The Quantum Conflict Store/marketing art | We utilized AI art generation for some marketing material. No AI art is used in-game. | FlashPoint Games, LLC | 14 | Mar 18, 2026 | |
Mimic Me In-game content art | Steam store page assets as well as some in game UI were created using a combination of hand drawn artwork and AI generated content. | Nevergreen Games | - | Mar 18, 2026 | |
Genocide for Future In-game content art | Some Artwork is AI Generated on Local Machines during Creation of the Game. We're a small Group of Students and do not have all the Ressources to fully Create all Art by ourselves. | InnerKode | - | Mar 18, 2026 | |
Galaxy At War Dev only code | The program code was partly generated by GitHub Copilot. | Nicola Hahn | - | Mar 18, 2026 | |
Blood & Bytes: Kagura In-game content artcode | We used generative AI tools to create code, concept art, pixel art sprites, background environments, and store page graphics. All AI-generated content was reviewed and edited by our team. No AI content is generated during gameplay. | Genoma Games | - | Mar 18, 2026 | |
Rogue Climber Unclear art | AI was used in the process of creating backgrounds. Please be patient while we hone our digital art skills. Thank you for your understanding! | Imaginary Game Studios | - | Mar 18, 2026 | |
Candy Bandits In-game content art | Some textures in Candy Bandits were initially generated using AI tools and then manually edited and adjusted by our artists to meet our design and quality standards. No generative AI is used during gameplay or player interaction. | Sufficiently Roasted | - | Mar 18, 2026 | |
Midnight Fury In-game content artaudio | The game's intro video and ingame backgrounds were first created with 3D renders and then styled using Stable Diffusion. However, no images were created from scratch with ai. The resulting visuals were then cleaned up and refined using PixageFX and a pixel art editor. Additionally, a large portion of the character voiceovers were done using 'murf.ai' except 'Mike Jack'. | LizardWish | 23 | Mar 18, 2026 | |
Aussie Rules Coach Unclear art | Generation of pictures. | Raymond Heaton | - | Mar 18, 2026 | |
WARLANCER - Armored Survivor Store/marketing text | ChatGPT was used to localize in game and Store Page text. | cycursive games | - | Mar 18, 2026 | |
ShowMeSpeed In-game content artaudio | Some of the pieces of art and music are partly AI generated. | BlindFish | - | Mar 18, 2026 | |
Street Flicker 3 Unclear | Use generative AI to forge your own unique fighter! | Alphane | - | Mar 18, 2026 | |
One Way Road: Firehunt Store/marketing art | Steam store page capsules | Shabunov Leonid | 119 | Mar 18, 2026 | |
Carvival Store/marketing art | Some 2D artworks and promotional images in our game are created using generative artificial intelligence. | Vival Games | - | Mar 18, 2026 | |
Nixxsz Maids Blazing In-game content arttext | AI was used to create some of the game's characters | Nixxsz | - | Mar 18, 2026 | |
Wacky West Dev only art | Wacky West had some AI art placeholders that were since replaced with hand made assets. | OnlyStuff | 151 | Mar 18, 2026 | |
Brazilian Fight: Capoeira In-game content artaudio | Artificial intelligence used in promotional artwork, store page design, and soundtrack. | The Mystery Box | - | Mar 18, 2026 | |
DJ Clicker – World Tour In-game content art | Characters and graphics made with Midjourney.
Title theme made with Aiva. | Rockshurt Games | - | Mar 18, 2026 | |
Invaders 360 In-game content art | The images of the story trailer and a few shop icons were generated with the help of AI. | Holo Games GbR | - | Mar 18, 2026 | |
The World's Hardest Game - On Steam Store/marketing art | Generative AI (DALL·E 3) was used in Steam community resources. Specifically in achievements art. | BrazMonkey Studio | 38 | Mar 18, 2026 |