We created a few capsule images generated by AI.
- Creator
- CYBERVIGILANT LABS LTD
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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We created a few capsule images generated by AI.
Game store pictures
The image materials on the store page are drawn by AI
Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made.
Used in the store page description and as the game icon.
Steam store art was generated with the AI.
use midjourney to generate backgrounds use TTSMaker to generate voice use suno AI to generate music use Meshy to generate 3D models
Which assets use AI: We used AI for the game logo. Do you have commercial rights: Yes, we have confirmed that it is commercially usable. Is credit required: No credit is required.
The images and videos in the work are created using a generative AI.
Illustrations and animations used in the game are created using a generated AI.
Game store pictures
Menu images & loading screen images are AI generated.
Product page image
Store promotional pictures
In Clicker Maker, all content is dynamically generated by AI, except for icons and fonts.
All CGs, sprites, music, voice acting, and writing is human-generated by the artists listed on the credits screen in game. AI-generated assets were used exclusively for backgrounds as a cost-saving measure due to being a solo indie developer on a limited budget. By using generated backgrounds, the available funds were better spent on having more important human-generated assets, like MANY more CGs, voice acting, and new outfits for the characters. An in-depth post regarding this decision was made prior to development on Patreon and Discord. All members were informed about its use and the tradeoffs being considered. Members and supporters agreed they'd prefer to have more CGs and voiced lines instead of custom backgrounds. No patreon funds or profits from the earlier game were pocketed. This was purely a resource allocation decision. If the funds were available to do all custom backgrounds, that would have been done.
Store promotional image
The game uses AI to create some of the graphics.
游戏将会通过由生成式LLM的AI组成的NPC根据玩家的问题与玩家进行对话进行游戏解密
Neverending AI Storybook brings your imagination to life with cutting-edge AI that crafts personalized stories and stunning illustrations, all based on your choices. Each adventure is one-of-a-kind—just select your setting, characters, and themes, and let the AI weave a completely unique tale for you. Every page brings fresh, AI-generated content— story pages, illustrations, and multiple choices—to guide your journey. No two playthroughs are alike, and the AI adapts to your decisions, making each story an evolving experience shaped by your creativity. What makes it special? It’s all available offline—100% private and secure. Your stories, choices, and inputs can stay local on your device, with no data sent anywhere—not even to us. just you and the AI, creating endless adventures in complete privacy. The way it should be. There is also an option for online cloud based generation using the Google Gemini Service (API Key Required, internet required, not private) but it is entirely optional and designed so that users with slower hardware can enjoy the game too. Whether you're exploring a whimsical fantasy or unraveling a thrilling mystery, your stories are yours alone. Enjoy a personalized, secure storytelling experience that puts your imagination at the forefront—without compromise.
use midjourney to generate backgrounds use TTSMaker to generate voice use suno AI to generate music use Meshy to generate 3D models
Some scenes and promotional renderings。
All of the game's marketing is carefully AI-generated to fit the game's visuals and rules. Since I don't have a design team, I had to turn to this handy tool.
The store page and in-game anime character images, as well as the game music, are generated using AI.
The application was developed using artificial intelligence. However, it does not directly generate content within our application. It was only used to create text, images, and new music.
Some artworks are pre-generated with AI
Some AI Generated background images.
Partial image AI generation
All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Generative AI was used to generate the large images and certain UI elements. However, all the final images were manually retouched. The music is original, but AI was used during the creation process.
Game icons using AI
A basic LLM was used for generating some of the imagery used in the game (Menu background image and character portraits at time of writing)
AI has been used to generate in game art.
Store description and promotional graphics generated using AI tools.
It came to our attention that certain assets and translations were created using AI by third parties. Most have been enhanced and fixed with handmade content. We aim to remove all the AI content post release.
AIGen used to generate all of the post images and music seen in the game
Some Graphics, icons or design
Gameplay trailer was made using AI, all game assets were made by humans.
The AI is used to generate the person photos and videos used in the game.
We used AI to generate base for sprites.
Artificial intelligence is used only for generating the promotional artwork displayed on the store page. All in-game content, including pets and their interactions, has been carefully crafted without AI, ensuring a unique and handcrafted experience for players.
Coding: Claude's Sonnet & Opus Textures/UI/achievements: Photoshop Animation: anything.world Mow Mow soundtrack: Suno with lyrics by sorryaboutyourcats Video on Steam store: Veo generated, edited in Premiere Pro This information is also listed in the credits section of Mow Meow and will be updated if anything changes.
Images, description bases, translation - ChatGPT 4o, music by Riffussion All rights are available under the neural network license agreement.
The game uses Artificial Intelligence to generate non-realistic images and characters. AI is used to generate the background of some locations. AI was used to generate marketing materials.
Some functions of the game‘s source code were implemented using AI tools, such as Cursor AI, to generate code. Multiple languages' localizations also used AI for translation.
The capsule image was created using AI-generated art as a base
AI used to generate and edit community images, marketing and Concept Arts.
The basis for some of the sprites were originally generated by AI, and either cleaned or used as inspiration for the final art by us.
AI was used to create all the visuals in the game. However, every illustration required manual reworking, whether through adjustments, graphic polishing, or integration into the game. I understand that some may not appreciate this approach. Please know that my main goal has always been to create a fun and enjoyable game. I am a solo developer who left my job to dedicate 100% of my time to making video games. To be honest, I don’t know how to model in 3D or illustrate in 2D, which is why I used AI as a support tool. I’m fully aware that AI can be seen as a sensitive topic, and that’s why I’ve been reworking the visuals as much as possible. My wish is also, if the game allows me the resources after release, to collaborate with a 2D artist to further enhance the visual identity. Thank you sincerely for your understanding, and I truly hope you’ll enjoy playing Vampire Cat despite these choices. Your support means the world to me.
We use AI to generate concept ideas for our game while developing.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
William The Best Shooter Store/marketing art | We created a few capsule images generated by AI. | CYBERVIGILANT LABS LTD | - | Mar 18, 2026 | |
Friendly Duel Store/marketing art | Game store pictures | Friendly Duel | - | Mar 18, 2026 | |
浴血异星 Store/marketing art | The image materials on the store page are drawn by AI | bulanke | - | Mar 18, 2026 | |
Pocket Thief Dev only code | Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made. | Grid Kid Games | - | Mar 18, 2026 | |
Hide In Dummy In-game content art | Used in the store page description and as the game icon. | SimpliQ | - | Mar 18, 2026 | |
Mystic Jumper Store/marketing art | Steam store art was generated with the AI. | GVS sp. z o. o. | - | Mar 18, 2026 | |
LingTian2: Your Destined Prince In-game content artaudio | use midjourney to generate backgrounds
use TTSMaker to generate voice
use suno AI to generate music
use Meshy to generate 3D models | 琴研 Ginyan | - | Mar 18, 2026 | |
IN HARNESS Store/marketing art | Which assets use AI:
We used AI for the game logo.
Do you have commercial rights:
Yes, we have confirmed that it is commercially usable.
Is credit required:
No credit is required. | Aguro Shou | - | Mar 18, 2026 | |
AI Gallery ”Onsen” Store/marketing art | The images and videos in the work are created using a generative AI. | HuneX | - | Mar 18, 2026 | |
AI Gallery ”Kimono” In-game content art | Illustrations and animations used in the game are created using a generated AI. | HuneX | - | Mar 18, 2026 | |
Pixel Cavern Quest Store/marketing art | Game store pictures | Pixel Cavern Quest | - | Mar 18, 2026 | |
Big Dig Energy In-game content art | Menu images & loading screen images are AI generated. | NuggetSmash | 57 | Mar 18, 2026 | |
CandyNight Store/marketing art | Product page image | CandyNight | - | Mar 18, 2026 | |
The Bear Frontline Store/marketing art | Store promotional pictures | The Bear Frontline | - | Mar 18, 2026 | |
Clicker Maker Live AI arttext | In Clicker Maker, all content is dynamically generated by AI, except for icons and fonts. | Bogoobee | - | Mar 18, 2026 | |
Particles of Reality: Remembrance In-game content art | All CGs, sprites, music, voice acting, and writing is human-generated by the artists listed on the credits screen in game.
AI-generated assets were used exclusively for backgrounds as a cost-saving measure due to being a solo indie developer on a limited budget.
By using generated backgrounds, the available funds were better spent on having more important human-generated assets, like MANY more CGs, voice acting, and new outfits for the characters.
An in-depth post regarding this decision was made prior to development on Patreon and Discord. All members were informed about its use and the tradeoffs being considered. Members and supporters agreed they'd prefer to have more CGs and voiced lines instead of custom backgrounds.
No patreon funds or profits from the earlier game were pocketed. This was purely a resource allocation decision. If the funds were available to do all custom backgrounds, that would have been done. | Arewar Games | - | Mar 18, 2026 | |
Barnyard Battle Store/marketing art | Store promotional image | Barnyard Battle | - | Mar 18, 2026 | |
Chill with Lisa – She Listens, She Cares, She Supports In-game content art | The game uses AI to create some of the graphics. | Alkinoy | - | Mar 18, 2026 | |
谜境·AI剧本杀互动剧场 Live AI text | 游戏将会通过由生成式LLM的AI组成的NPC根据玩家的问题与玩家进行对话进行游戏解密 | 灵思AI工作室 | - | Mar 18, 2026 | |
Neverending AI Storybook Live AI textart | Neverending AI Storybook brings your imagination to life with cutting-edge AI that crafts personalized stories and stunning illustrations, all based on your choices. Each adventure is one-of-a-kind—just select your setting, characters, and themes, and let the AI weave a completely unique tale for you.
Every page brings fresh, AI-generated content— story pages, illustrations, and multiple choices—to guide your journey. No two playthroughs are alike, and the AI adapts to your decisions, making each story an evolving experience shaped by your creativity.
What makes it special? It’s all available offline—100% private and secure. Your stories, choices, and inputs can stay local on your device, with no data sent anywhere—not even to us. just you and the AI, creating endless adventures in complete privacy. The way it should be. There is also an option for online cloud based generation using the Google Gemini Service (API Key Required, internet required, not private) but it is entirely optional and designed so that users with slower hardware can enjoy the game too.
Whether you're exploring a whimsical fantasy or unraveling a thrilling mystery, your stories are yours alone. Enjoy a personalized, secure storytelling experience that puts your imagination at the forefront—without compromise. | MRA Labs LLC | 26 | Mar 18, 2026 | |
CongWei: Your Electric Hubby In-game content artaudio | use midjourney to generate backgrounds
use TTSMaker to generate voice
use suno AI to generate music
use Meshy to generate 3D models | 琴研 Ginyan | - | Mar 18, 2026 | |
武道残编 Store/marketing art | Some scenes and promotional renderings。 | 武道 | 34 | Mar 18, 2026 | |
Golden Clicker Store/marketing art | All of the game's marketing is carefully AI-generated to fit the game's visuals and rules.
Since I don't have a design team, I had to turn to this handy tool. | Klayerama | - | Mar 18, 2026 | |
降本增效 In-game content artaudio | The store page and in-game anime character images, as well as the game music, are generated using AI. | AnythingGames | - | Mar 18, 2026 | |
Speed Brain - Blind Quiz IA In-game content textartaudio | The application was developed using artificial intelligence. However, it does not directly generate content within our application. It was only used to create text, images, and new music. | Wislez Geoffrey | - | Mar 18, 2026 | |
Quest & Quarrel - A Tavern Adventure In-game content art | Some artworks are pre-generated with AI | WolvinDreams | - | Mar 18, 2026 | |
Puzzle Crossing In-game content art | Some AI Generated background images. | INIT-DOT-D INC. | - | Mar 18, 2026 | |
重返大学时代 Unclear art | Partial image AI generation | liniu | - | Mar 18, 2026 | |
Colors of the Past In-game content artaudio | All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | YEON 연 | - | Mar 18, 2026 | |
LABYBAN In-game content artaudio | Generative AI was used to generate the large images and certain UI elements. However, all the final images were manually retouched.
The music is original, but AI was used during the creation process. | Studio Gravenoire | - | Mar 18, 2026 | |
Capsule Hero In-game content art | Game icons using AI | Ma Mingchi | - | Mar 18, 2026 | |
Camel Keeper In-game content art | A basic LLM was used for generating some of the imagery used in the game (Menu background image and character portraits at time of writing) | StrawberryElk | - | Mar 18, 2026 | |
Spank The Idle Monkey In-game content art | AI has been used to generate in game art. | Hammer Falcon LLC. | - | Mar 18, 2026 | |
Don't shoot politics Store/marketing arttext | Store description and promotional graphics generated using AI tools. | indie.games | 27 | Mar 18, 2026 | |
High Above In-game content arttext | It came to our attention that certain assets and translations were created using AI by third parties. Most have been enhanced and fixed with handmade content.
We aim to remove all the AI content post release. | DVision Games | 28 | Mar 18, 2026 | |
Influencer Simulator 25 In-game content artaudio | AIGen used to generate all of the post images and music seen in the game | Austris O.-Anderson | - | Mar 18, 2026 | |
SoundColors Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Liar's Dice In-game content art | Gameplay trailer was made using AI, all game assets were made by humans. | YOAMB | - | Mar 18, 2026 | |
AI Gallery ”City Girls” In-game content art | The AI is used to generate the person photos and videos used in the game. | HuneX | - | Mar 18, 2026 | |
Hidden Anime Girls In-game content art | We used AI to generate base for sprites. | Rebus Tenebris | 22 | Mar 18, 2026 | |
PomoPet Store/marketing art | Artificial intelligence is used only for generating the promotional artwork displayed on the store page. All in-game content, including pets and their interactions, has been carefully crafted without AI, ensuring a unique and handcrafted experience for players. | Forgate Games LLC | - | Mar 18, 2026 | |
Mow Meow In-game content artaudiotext | Coding: Claude's Sonnet & Opus
Textures/UI/achievements: Photoshop
Animation: anything.world
Mow Mow soundtrack: Suno with lyrics by sorryaboutyourcats
Video on Steam store: Veo generated, edited in Premiere Pro
This information is also listed in the credits section of Mow Meow and will be updated if anything changes. | sorryaboutyourcats | 15 | Mar 18, 2026 | |
Canada Clash In-game content arttextaudio | Images, description bases, translation - ChatGPT 4o, music by Riffussion
All rights are available under the neural network license agreement. | Azimuth team | - | Mar 18, 2026 | |
Dreamland In-game content art | The game uses Artificial Intelligence to generate non-realistic images and characters. AI is used to generate the background of some locations. AI was used to generate marketing materials. | KALPAKHCHEV | - | Mar 18, 2026 | |
Slime Dreamscape In-game content codetext | Some functions of the game‘s source code were implemented using AI tools, such as Cursor AI, to generate code.
Multiple languages' localizations also used AI for translation. | Sleep Early Game | - | Mar 18, 2026 | |
Fantasy Shop Simulator ⚔️ Store/marketing art | The capsule image was created using AI-generated art as a base | One More Time | - | Mar 18, 2026 | |
Forks & Daggers Store/marketing art | AI used to generate and edit community images, marketing and Concept Arts. | Brightvoid Interactive | - | Mar 18, 2026 | |
Hydroplane In-game content art | The basis for some of the sprites were originally generated by AI, and either cleaned or used as inspiration for the final art by us. | CodingBigTime | - | Mar 18, 2026 | |
Vampire Cat In-game content art | AI was used to create all the visuals in the game. However, every illustration required manual reworking, whether through adjustments, graphic polishing, or integration into the game.
I understand that some may not appreciate this approach. Please know that my main goal has always been to create a fun and enjoyable game. I am a solo developer who left my job to dedicate 100% of my time to making video games.
To be honest, I don’t know how to model in 3D or illustrate in 2D, which is why I used AI as a support tool. I’m fully aware that AI can be seen as a sensitive topic, and that’s why I’ve been reworking the visuals as much as possible. My wish is also, if the game allows me the resources after release, to collaborate with a 2D artist to further enhance the visual identity.
Thank you sincerely for your understanding, and I truly hope you’ll enjoy playing Vampire Cat despite these choices. Your support means the world to me. | Hunt Games | 12 | Mar 18, 2026 | |
Bearships Dev only | We use AI to generate concept ideas for our game while developing. | Unbearable Games | - | Mar 18, 2026 |