Some artwork and assets (like images) were made with generative AI during development. No AI generates live content — all gameplay is static, hand-curated, and fixed at release.
- Creator
- One Hand Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some artwork and assets (like images) were made with generative AI during development. No AI generates live content — all gameplay is static, hand-curated, and fixed at release.
Some AI-generated assets are currently used as placeholders. These will be replaced with human-made assets before release.
Some instances of AI generated paintings on walls in the game.
In the game's store page visuals, in-game images, music and voice-overs were created by artificial intelligence.
Some reference images for texture map were generated by AI
AI is not used in the gameplay. The textures of the rank icon frames, rank textures, main menu textures, key textures, HUD textures, inventory textures, and city banner textures were generated in advance using a neural network and then manually edited. Weapon textures were selected from numerous generated images, and then models were made manually based on them. In most cases, the generated textures were modified. The models and textures of the characters in the game are made manually. The functions built into the engine are used to control enemies. All materials used do not violate copyright and comply with the rules.
AI has been used to make minor graphical tweaks
Some elements can be generated using AI.
To support multiple languages, in-game text and store pages have been translated using AI.
Signal Lost uses generative artificial intelligence for pre-generated voiceover lines only. - The voiceovers are created using ElevenLabs, an AI-based text-to-speech service. - All AI-generated audio is produced before release, reviewed, and edited by the developer to ensure quality, accuracy, and appropriateness. - No content is generated live or dynamically during gameplay. - All other game assets — including art, animations, level design, and code — are created by the developer or sourced from licensed, non-AI stock resources. This ensures full transparency about the use of AI while maintaining complete creative control over the game experience. The AI-generated content is used only to support narrative delivery, maintain consistent tone, and enhance immersion while respecting copyright and ethical guidelines.
Some visual assets and music in the game were created with the assistance of generative AI tools. All AI-generated elements were manually reviewed, edited, and integrated into the game by the developer. AI was used only as a creative tool during development, while the final design, gameplay systems, and overall game content were created and implemented by the developer. No generative AI is used during gameplay or in real-time by players.
AI-Generated images are used for game cover of the store page.
AI was used for voice acting.
AI has been used to generate the character images displayed on the targets in-game.
LLM was used when writing the code and translating the game.
Used AI to create 1950's style movie posters and game icon and some store artwork.
How We Used AI in When The Sun Dies When developing When The Sun Dies, we leveraged artificial intelligence to enrich your experience and create a truly immersive world. AI is integrated into many different aspects of the game, playing significant roles both visibly and behind the scenes. Areas Where AI Was Used: Visual and Audio Design: We utilized AI-powered tools in the creation of some of the game's textures, 3D models, and sounds. This allowed our artists and sound designers to bring their visions to life more quickly and efficiently, enhancing the unique and unsettling atmosphere of the world. Code Optimization and Development: AI-assisted processes were used in the development and optimization of certain parts of the game's core code. This helped us deliver a more stable, efficient, and seamless gameplay experience. Story and World Building: AI-based suggestion systems contributed to detailing certain elements of our post-apocalyptic world's rich story and lore, as well as refining characters and events. This increased the depth of the world and the layers of narrative waiting to be discovered. Our goal was to use AI as a tool to make When The Sun Dies the best and most unforgettable survival experience possible. We hope you enjoy these innovative approaches!
In the game there is a lodge, and one of the frames have an AI generative image to enrich the story.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
This game includes some icons and images that were created with the assistance of AI tools. No AI is used during gameplay or for generating real-time content.
AI was used to enhance the cover art and during the iteration phase of designing textures and object details. It provided design ideas but not finished products or assets. There is no AI present in FLH which generates content or produces output of any kind.
Translation was supported by AI tools. Portions of the Normal Maps in 3D assets were created with the help of AI.
AI was used to translate the store page into different languages
AI localization for Steam store page and in game menus.
Some of the background music is generated by AI
Googunners uses upgrade card art that is generated by Midjourney, and then authored in post. Outiside of the updgrade cards art, everything else is human created.
This game uses AI technology to create detailed and authentic 3D meshes of game pieces and components, enhancing the visual experience and making the digital board feel as close to the physical version as possible. It also leverages AI to generate background images for game menus and to create capsule images for Steam
Photoshop with generative fill for logos
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
AI was used to generate some provisional 2D assets that will be replaced by artwork created by our team as soon as possible.
Some images in the steam store page and game menu backgrounds have AI generated content
The capsule art was partially generated using AI based on original character model renders and hand drawn references. They were then modified in Blender and finalized in Gimp.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
OxyRail contains a vast amount of content, with over 516 obtainable items currently available and many more planned for future updates. AI-generated content represents only a very small portion of the game. Due to the large number of items, we use AI-assisted tools in the creation of some item icons, certain background music tracks, and a very small number of visual assets to improve consistency and controllability during content production. All AI-assisted content is carefully reviewed, adjusted, and further refined by hand to ensure it meets the artistic and design standards of the game. We will continue to improve the game and gradually replace existing AI-assisted content with manually created assets whenever possible, increasing the proportion of original content over time.
Some localizations use AI tools to make the game accessible in multiple languages.
Visuals have been created with the use of AI.
Some voiceovers and select images in this game were created using AI-assisted tools, such as ElevenLabs for voice acting and other image-generation tools during development. All AI-generated content was produced before release and is fully pre-rendered — no generative AI runs in real time during gameplay. All content is fixed in the shipped build and reviewed to comply with copyright and content guidelines.
Visual References
I'm using artificial intelligence to generate a voice
Some of the visuals in the game were created by artificial intelligence.
Some 2D artwork on our game is based on AI generation.
AI was used to create some unusual visual assets and makes up less than 0.1% of the entire game.
Only the soundtrack was generated using artificial intelligence.
The characters voices are generated by Eleven labs. The Music is generated by Suno AI. Character images used in picture frames are generated by Chat GPT.
Some in-game illustrations were initially created using AI-generated images to speed up the creative process. These visuals are now progressively being replaced with original artwork by our artists to better match the game’s style. Eventually, all AI-generated images will be removed from the game.
Generated images for some paintings and photographs using AI.
As a solo developer, I use AI selectively to speed up my workflow, not to replace creativity, but to support it. For example, I may use AI to assist with generating or processing certain audio files, which are then carefully edited and curated before being included in the game. No 3D assets AI-generated. I believe in using AI as a tool to enhance development, not automate it, and I strive to be transparent about its use.
Artificial intelligence has been used solely for generating images and translating the different languages for the video game.
I personally feel the final artwork reflects my own creative input as I used original images and applied manual edits without any AI tools during the post-processing phase, however Steam’s requirement is based on the origin of the asset, not the amount of human editing afterward. AI was involved in the initial generation of the capsule art, and other images on the store page. AI is not used for live generation or code during gameplay.
AI was used to generate some textures, sounds, and scripts. However, no live AI is used during gameplay — all AI-generated content was pre-rendered.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Kitchen Knife In-game content art | Some artwork and assets (like images) were made with generative AI during development. No AI generates live content — all gameplay is static, hand-curated, and fixed at release. | One Hand Studio | - | Mar 18, 2026 | |
Stranger Than Fiction In-game content artaudiocodetext | Some AI-generated assets are currently used as placeholders. These will be replaced with human-made assets before release. | Incisive Games | - | Mar 18, 2026 | |
Dude My House Is Haunted In-game content art | Some instances of AI generated paintings on walls in the game. | Supreme Gauntlet Games | - | Mar 18, 2026 | |
Grandma, Is That You? In-game content artaudiotext | In the game's store page visuals, in-game images, music and voice-overs were created by artificial intelligence. | Montee Games | 93 | Mar 18, 2026 | |
Pimalai Mansion: หอนี้ ผีไม่ดุ In-game content art | Some reference images for texture map were generated by AI | zebracan studio | - | Mar 18, 2026 | |
Masters In-game content art | AI is not used in the gameplay. The textures of the rank icon frames, rank textures, main menu textures, key textures, HUD textures, inventory textures, and city banner textures were generated in advance using a neural network and then manually edited. Weapon textures were selected from numerous generated images, and then models were made manually based on them. In most cases, the generated textures were modified. The models and textures of the characters in the game are made manually. The functions built into the engine are used to control enemies. All materials used do not violate copyright and comply with the rules. | KADUK VADIM | - | Mar 18, 2026 | |
The Anomaly Manor In-game content art | AI has been used to make minor graphical tweaks | Nisedrac Games | 10 | Mar 18, 2026 | |
Prohibition Unclear | Some elements can be generated using AI. | Stebor Games | - | Mar 18, 2026 | |
The ENDLESS BACKGATE In-game content text | To support multiple languages, in-game text and store pages have been translated using AI. | LIBERUM PROJECT | - | Mar 18, 2026 | |
Signal Lost: The Silence Between Words In-game content audio | Signal Lost uses generative artificial intelligence for pre-generated voiceover lines only.
- The voiceovers are created using ElevenLabs, an AI-based text-to-speech service.
- All AI-generated audio is produced before release, reviewed, and edited by the developer to ensure quality, accuracy, and appropriateness.
- No content is generated live or dynamically during gameplay.
- All other game assets — including art, animations, level design, and code — are created by the developer or sourced from licensed, non-AI stock resources. This ensures full transparency about the use of AI while maintaining complete creative control over the game experience.
The AI-generated content is used only to support narrative delivery, maintain consistent tone, and enhance immersion while respecting copyright and ethical guidelines. | signallosthorror | - | Mar 18, 2026 | |
OPEN FOR BUSINESS In-game content artaudio | Some visual assets and music in the game were created with the assistance of generative AI tools.
All AI-generated elements were manually reviewed, edited, and integrated into the game by the developer. AI was used only as a creative tool during development, while the final design, gameplay systems, and overall game content were created and implemented by the developer.
No generative AI is used during gameplay or in real-time by players. | CRIXALINA | 20 | Mar 18, 2026 | |
Dig Island Store/marketing art | AI-Generated images are used for game cover of the store page. | FiftyEight Studios | 240 | Mar 18, 2026 | |
Obey the Voice™ In-game content audio | AI was used for voice acting. | svklmrt | 583 | Mar 18, 2026 | |
Live Fire Exercise In-game content art | AI has been used to generate the character images displayed on the targets in-game. | Decdot | - | Mar 18, 2026 | |
MAID MOVING BOXES In-game content codetext | LLM was used when writing the code and translating the game. | Partaevil | 194 | Mar 18, 2026 | |
The Almagest Anomalies In-game content art | Used AI to create 1950's style movie posters and game icon and some store artwork. | Lee Powell | - | Mar 18, 2026 | |
When The Sun Dies In-game content artaudiotext | How We Used AI in When The Sun Dies
When developing When The Sun Dies, we leveraged artificial intelligence to enrich your experience and create a truly immersive world. AI is integrated into many different aspects of the game, playing significant roles both visibly and behind the scenes.
Areas Where AI Was Used:
Visual and Audio Design: We utilized AI-powered tools in the creation of some of the game's textures, 3D models, and sounds. This allowed our artists and sound designers to bring their visions to life more quickly and efficiently, enhancing the unique and unsettling atmosphere of the world.
Code Optimization and Development: AI-assisted processes were used in the development and optimization of certain parts of the game's core code. This helped us deliver a more stable, efficient, and seamless gameplay experience.
Story and World Building: AI-based suggestion systems contributed to detailing certain elements of our post-apocalyptic world's rich story and lore, as well as refining characters and events. This increased the depth of the world and the layers of narrative waiting to be discovered.
Our goal was to use AI as a tool to make When The Sun Dies the best and most unforgettable survival experience possible. We hope you enjoy these innovative approaches! | Marcheva Studios | - | Mar 18, 2026 | |
SAVEN In-game content art | In the game there is a lodge, and one of the frames have an AI generative image to enrich the story. | Horrawr | 10 | Mar 18, 2026 | |
Hidden Paradise: Aloha with Love Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Project Cobalt In-game content art | This game includes some icons and images that were created with the assistance of AI tools. No AI is used during gameplay or for generating real-time content. | OxygenStudio | 35 | Mar 18, 2026 | |
FIGHT LIKE HELL In-game content art | AI was used to enhance the cover art and during the iteration phase of designing textures and object details. It provided design ideas but not finished products or assets.
There is no AI present in FLH which generates content or produces output of any kind. | Progressive Destruction Games | - | Mar 18, 2026 | |
Onigiri Shop Simulator In-game content textart | Translation was supported by AI tools.
Portions of the Normal Maps in 3D assets were created with the help of AI. | Yagni Lab | 357 | Mar 18, 2026 | |
I Can Only Speak Doner In-game content text | AI was used to translate the store page into different languages | Fokaia Studio | - | Mar 18, 2026 | |
Aethelon In-game content text | AI localization for Steam store page and in game menus. | Aethelon Studio | - | Mar 18, 2026 | |
伏煞 In-game content audio | Some of the background music is generated by AI | 1号观测员 | 16 | Mar 18, 2026 | |
Googunners! In-game content art | Googunners uses upgrade card art that is generated by Midjourney, and then authored in post.
Outiside of the updgrade cards art, everything else is human created. | Tayden | 38 | Mar 18, 2026 | |
Board Game Simulator In-game content art | This game uses AI technology to create detailed and authentic 3D meshes of game pieces and components, enhancing the visual experience and making the digital board feel as close to the physical version as possible. It also leverages AI to generate background images for game menus and to create capsule images for Steam | Pico Soft | - | Mar 18, 2026 | |
Date Survivor Store/marketing art | Photoshop with generative fill for logos | DuckGod | - | Mar 18, 2026 | |
Anomaly Protocol In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Mynoki Games | - | Mar 18, 2026 | |
Heat 'n Hit In-game content art | AI was used to generate some provisional 2D assets that will be replaced by artwork created by our team as soon as possible. | Barkino | 18 | Mar 18, 2026 | |
Failed Game Developer Store/marketing art | Some images in the steam store page and game menu backgrounds have AI generated content | msswkd | - | Mar 18, 2026 | |
Shujaa Store/marketing art | The capsule art was partially generated using AI based on original character model renders and hand drawn references. They were then modified in Blender and finalized in Gimp. | Knobthorn Interactive | - | Mar 18, 2026 | |
Back3:Spooky In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 124 | Mar 18, 2026 | |
Oxygen Train In-game content artaudio | OxyRail contains a vast amount of content, with over 516 obtainable items currently available and many more planned for future updates. AI-generated content represents only a very small portion of the game. Due to the large number of items, we use AI-assisted tools in the creation of some item icons, certain background music tracks, and a very small number of visual assets to improve consistency and controllability during content production.
All AI-assisted content is carefully reviewed, adjusted, and further refined by hand to ensure it meets the artistic and design standards of the game.
We will continue to improve the game and gradually replace existing AI-assisted content with manually created assets whenever possible, increasing the proportion of original content over time. | OxygenTech Limited | 909 | Mar 18, 2026 | |
Study Time Anomaly In-game content text | Some localizations use AI tools to make the game accessible in multiple languages. | Moon Mantis Games | 14 | Mar 18, 2026 | |
Fishing Relax Store/marketing art | Visuals have been created with the use of AI. | Toprogress Studio | 12 | Mar 18, 2026 | |
The Caretaker’s Lease In-game content audioart | Some voiceovers and select images in this game were created using AI-assisted tools, such as ElevenLabs for voice acting and other image-generation tools during development. All AI-generated content was produced before release and is fully pre-rendered — no generative AI runs in real time during gameplay. All content is fixed in the shipped build and reviewed to comply with copyright and content guidelines. | Invisible Ghost Studios LLC | - | Mar 18, 2026 | |
The Last Flight Unclear art | Visual References | Christor | - | Mar 18, 2026 | |
Echo 91 Unclear audio | I'm using artificial intelligence to generate a voice | Midnight Gaming Studio | 11 | Mar 18, 2026 | |
Marktopia In-game content art | Some of the visuals in the game were created by artificial intelligence. | game nest | - | Mar 18, 2026 | |
Site Management Simulator In-game content art | Some 2D artwork on our game is based on AI generation. | Wins Games Studio | 11 | Mar 18, 2026 | |
[HERROR] Gas Station Case In-game content art | AI was used to create some unusual visual assets and makes up less than 0.1% of the entire game. | [HERROR] | 213 | Mar 18, 2026 | |
Noël macabre In-game content audio | Only the soundtrack was generated using artificial intelligence. | North tales studio | - | Mar 18, 2026 | |
Empty Space: The Creator In-game content audioart | The characters voices are generated by Eleven labs.
The Music is generated by Suno AI.
Character images used in picture frames are generated by Chat GPT. | Morteza Ahmadi | - | Mar 18, 2026 | |
Pompiers Simulator In-game content art | Some in-game illustrations were initially created using AI-generated images to speed up the creative process. These visuals are now progressively being replaced with original artwork by our artists to better match the game’s style. Eventually, all AI-generated images will be removed from the game. | Vincent Tartar | - | Mar 18, 2026 | |
Birth Of X Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | - | Mar 18, 2026 | |
Parcel Frenzy: Get To Work! In-game content audio | As a solo developer, I use AI selectively to speed up my workflow, not to replace creativity, but to support it. For example, I may use AI to assist with generating or processing certain audio files, which are then carefully edited and curated before being included in the game. No 3D assets AI-generated. I believe in using AI as a tool to enhance development, not automate it, and I strive to be transparent about its use. | DeadEagle | - | Mar 18, 2026 | |
Money at Play In-game content arttext | Artificial intelligence has been used solely for generating images and translating the different languages for the video game. | PanicForge Studios | - | Mar 18, 2026 | |
Agents 4 Hire Store/marketing art | I personally feel the final artwork reflects my own creative input as I used original images and applied manual edits without any AI tools during the post-processing phase, however Steam’s requirement is based on the origin of the asset, not the amount of human editing afterward.
AI was involved in the initial generation of the capsule art, and other images on the store page.
AI is not used for live generation or code during gameplay. | aa5k | - | Mar 18, 2026 | |
Moonsteel In-game content artaudiocode | AI was used to generate some textures, sounds, and scripts. However, no live AI is used during gameplay — all AI-generated content was pre-rendered. | UncleScrooge | - | Mar 18, 2026 |