Relic Hunt features AI-generated images, including item icons, player avatars, and various other visual elements.
- Creator
- Code Voyager
- Reviews
- 44
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Relic Hunt features AI-generated images, including item icons, player avatars, and various other visual elements.
Our small indie team has responsibly used generative AI tools to accelerate our development while maintaining full creative control. We used MidJourney to generate base visual assets, which were then carefully edited, customized, and rendered by our artists to match the game’s artistic direction. These AI-generated elements are part of the final visual content, but were not used “as-is” and underwent human refinement. For localization, we used AI-based tools to assist with proofreading and translation consistency, ensuring clearer communication across languages. No AI systems are used during gameplay or in real-time content generation. All interactive and gameplay logic was developed by our team. We fully comply with Steam’s policies regarding AI use, and all assets were created and integrated within the scope of ethical and legal use. Transparency and player trust are at the heart of our approach.
AI is used to create pictures like the wallpapers
Some of of the store assets are AI inspired.
The music in the game was partly generated by AI and polished, rearranged and heavily edited by a human later in the post-production process.
Museums of History uses AI technology to enhance the visual quality of menu background images. These backgrounds showcase beautifully rendered scenes from the game environment, offering players an engaging preview of the historical settings they’ll explore. By using AI to refine and generate these visuals, we ensure stunning and immersive artwork that sets the tone for the game, while maintaining a focus on historical accuracy and aesthetic appeal.
AI was used for text translation into multiple languages and for generating small placeholder images, such as icons and minor UI elements. All core creative assets, gameplay systems, and design decisions were made by the developer, and AI-generated placeholders may be replaced in future updates.
Some game design props are generated using AI
We use AI to generate the voice of the main antagonist of the game in the trailer.
Game artwork.
In-game speeches are mainly generated with AI.
A selection of the Avatars in game are AI generated.
Gen AI is used to help produce game assets
Our designers manually craft the game logo, though we employ neural networks during pre-production to expedite the rendering of intricate character details. No live AI-generated content is used!
AI-generated art object
Using AI for translation
some UI elements are created with IA
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Some AI-generated code is used, such as elapsed time calculations.
AI has been used to help develop the game's cover art.
We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself
we have used AI to generate the Capsule images for the store page but we have not used AI for the game
AI has only been used for the background image, an underground castle with skeletons, which is displayed behind the game logo and on the main menu of the game. Nothing else.
Some visuals within this content and on the store page have been generated using AI.
We used AI to create the Steam Capsule of the game
AI technology was used to create some scene and character concept art
AI was used to assist with design and programming
"AI was used for in-game NPC characters, loading screens, store page marketing assets, and in-game art assets."
We are using AI generated images for our store page materials and some in-game visuals (some icons etc.).
AI tools were used during development to assist in generating early draft concepts for some environmental assets. All final in-game content, visuals, audio, and text were manually created, refined, and validated by the development team. No AI tools are available to players, and no AI generates content during gameplay.
Drunkard Simulator contains some AI generated voice lines, music and sound effects.
Some of the background artwork & signs around the city contain A.I. Generated images.
Some of the images, icons, and music in the game are generated by AI.
This game uses AI only for demonstration or character preview
AI was used to generate the voice of the announcer host in the trailer and in-game.
Our game does not contain AI-generated content; AI support is only used in the game logo.
With Skybox AI you can easily create worlds with simple text prompts, remix them to be a completely different world, and edit your world to add or remove elements.
AI was used to create textures for the game, as well as the translation in other languages.
1,AI tools were used to assist in polishing art assets and code during development. 2.An AI-based moderation system screens the "Drift Bottle" content to filter out hate speech and offensive language.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Some images in the store page are generated with AI
Some audio assets have been created using generative AI.
AI was used to generate the game's logo.
Images, Music
Generative AI was used for the creation of app store promotional material. AI was used to construct some 2d vector images in-game. Use of AI is limited to placeholder assets and will be replaced as the project is developed.
Due to time and budget constraints, we have received AI support in 2 UI elements. Our work plan will be to redesign them as soon as possible.
This game incorporates AI-generated concept art for promotional materials and background images. All character models, core gameplay assets, and animations are handcrafted by our team.
The option images used in the game were created by artificial intelligence.
Generative AI was used to create the logo and marketing materials for the game. Some of the in-game units were also pre-rendered using a generative AI template.
Miscellaneous UI sprites
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Relic Hunt In-game content art | Relic Hunt features AI-generated images, including item icons, player avatars, and various other visual elements. | Code Voyager | 44 | Mar 18, 2026 | |
Pulled Strings In-game content arttext | Our small indie team has responsibly used generative AI tools to accelerate our development while maintaining full creative control.
We used MidJourney to generate base visual assets, which were then carefully edited, customized, and rendered by our artists to match the game’s artistic direction. These AI-generated elements are part of the final visual content, but were not used “as-is” and underwent human refinement.
For localization, we used AI-based tools to assist with proofreading and translation consistency, ensuring clearer communication across languages.
No AI systems are used during gameplay or in real-time content generation. All interactive and gameplay logic was developed by our team.
We fully comply with Steam’s policies regarding AI use, and all assets were created and integrated within the scope of ethical and legal use.
Transparency and player trust are at the heart of our approach. | BT Interactable | - | Mar 18, 2026 | |
Operation Anti-Robot Store/marketing art | AI is used to create pictures like the wallpapers | prinzbartu | - | Mar 18, 2026 | |
Alpha League HD general | Some of of the store assets are AI inspired. | Beaveroid Entertainment | 902 | Mar 18, 2026 | |
Fish Hunters 🐟 In-game content audio | The music in the game was partly generated by AI and polished, rearranged and heavily edited by a human later in the post-production process. | Pmdk23 | 592 | Mar 18, 2026 | |
Museums of History In-game content art | Museums of History uses AI technology to enhance the visual quality of menu background images. These backgrounds showcase beautifully rendered scenes from the game environment, offering players an engaging preview of the historical settings they’ll explore.
By using AI to refine and generate these visuals, we ensure stunning and immersive artwork that sets the tone for the game, while maintaining a focus on historical accuracy and aesthetic appeal. | Zaid Wajid | - | Mar 18, 2026 | |
Battle For Embolia In-game content textart | AI was used for text translation into multiple languages and for generating small placeholder images, such as icons and minor UI elements.
All core creative assets, gameplay systems, and design decisions were made by the developer, and AI-generated placeholders may be replaced in future updates. | Ager Games | 464 | Mar 18, 2026 | |
One More Bang In-game content art | Some game design props are generated using AI | Tide Games | - | Mar 18, 2026 | |
11th Hour Hero In-game content audio | We use AI to generate the voice of the main antagonist of the game in the trailer. | Joshua Angeley | - | Mar 18, 2026 | |
Soul Tides Unclear art | Game artwork. | TheCaveOfWonders | - | Mar 18, 2026 | |
Cannoneer In-game content audio | In-game speeches are mainly generated with AI. | dReal | - | Mar 18, 2026 | |
Pure Pool Pro In-game content art | A selection of the Avatars in game are AI generated. | Rockwater | 203 | Mar 18, 2026 | |
Rush Tactics In-game content art | Gen AI is used to help produce game assets | Skybox Technologies ApS | - | Mar 18, 2026 | |
9mm Roulette 💀 Store/marketing art | Our designers manually craft the game logo, though we employ neural networks during pre-production to expedite the rendering of intricate character details.
No live AI-generated content is used! | Octo Games studio | - | Mar 18, 2026 | |
Sea Battle Simulator Store/marketing art | AI-generated art object | Sea Battle Simulator | - | Mar 18, 2026 | |
Where is my hat? In-game content text | Using AI for translation | God's Hat Team | - | Mar 18, 2026 | |
Car Guys In-game content art | some UI elements are created with IA | Ruben Alcañiz | - | Mar 18, 2026 | |
Banker Simulator: Prologue Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Soi Games | 291 | Mar 18, 2026 | |
みんなでシンプル間違い探しコレクション Dev only code | Some AI-generated code is used, such as elapsed time calculations. | WINGLAY | - | Mar 18, 2026 | |
Metal Slugger Ops Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Chicken Shop Simulator - Fast Food Empire Store/marketing art | We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself | Crispy Codeworks | - | Mar 18, 2026 | |
Supermarket Store/marketing art | we have used AI to generate the Capsule images for the store page but we have not used AI for the game | Crispy Codeworks | - | Mar 18, 2026 | |
Ferral Quest Store/marketing art | AI has only been used for the background image, an underground castle with skeletons, which is displayed behind the game logo and on the main menu of the game. Nothing else. | ZonaBit's Games | - | Mar 18, 2026 | |
Grim Pastures Store/marketing art | Some visuals within this content and on the store page have been generated using AI. | 7hgamestudio | 27 | Mar 18, 2026 | |
Bakery Cafe Simulator Store/marketing art | We used AI to create the Steam Capsule of the game | Meerkatt Studio | 347 | Mar 18, 2026 | |
ZombieCards Store/marketing art | AI technology was used to create some scene and character concept art | HotScent | 229 | Mar 18, 2026 | |
Real Time Chess Roguelike Dev only code | AI was used to assist with design and programming | RedRickGames | - | Mar 18, 2026 | |
ARMORY SIMULATOR In-game content arttext | "AI was used for in-game NPC characters, loading screens, store page marketing assets, and in-game art assets." | CEMA GAMES | - | Mar 18, 2026 | |
Fuel Harvest Together In-game content art | We are using AI generated images for our store page materials and some in-game visuals (some icons etc.). | Say2Sun | 870 | Mar 18, 2026 | |
ZeroFactory In-game content art | AI tools were used during development to assist in generating early draft concepts for some environmental assets.
All final in-game content, visuals, audio, and text were manually created, refined, and validated by the development team.
No AI tools are available to players, and no AI generates content during gameplay. | Mystery Soul's | - | Mar 18, 2026 | |
Drunkard Simulator In-game content audio | Drunkard Simulator contains some AI generated voice lines, music and sound effects. | O.S.D. | 43 | Mar 18, 2026 | |
Digipunks 2069 In-game content art | Some of the background artwork & signs around the city contain A.I. Generated images. | Archor Wright | - | Mar 18, 2026 | |
Azazel Gamble In-game content artaudio | Some of the images, icons, and music in the game are generated by AI. | 7 Funny | 21 | Mar 18, 2026 | |
Broken Pact Unclear | This game uses AI only for demonstration or character preview | Samuka Gomes | - | Mar 18, 2026 | |
GIF me a break! In-game content audio | AI was used to generate the voice of the announcer host in the trailer and in-game. | Cutie Café | - | Mar 18, 2026 | |
Pogo With Friends In-game content art | Our game does not contain AI-generated content; AI support is only used in the game logo. | Beaked Games | 28 | Mar 18, 2026 | |
Metascapes Unclear art | With Skybox AI you can easily create worlds with simple text prompts, remix them to be a completely different world, and edit your world to add or remove elements. | VaivalTech | - | Mar 18, 2026 | |
Weeb Store Simulator In-game content arttext | AI was used to create textures for the game, as well as the translation in other languages. | AGE One | 22 | Mar 18, 2026 | |
The Fisherman and the Drifting Bottle In-game content artcode | 1,AI tools were used to assist in polishing art assets and code during development. 2.An AI-based moderation system screens the "Drift Bottle" content to filter out hate speech and offensive language. | Made in Moon | - | Mar 18, 2026 | |
Chinese Chess - Xiangqi Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 10 | Mar 18, 2026 | |
Langit Lupa: Office Wars Store/marketing art | Some images in the store page are generated with AI | NinetySix Studios | - | Mar 18, 2026 | |
Starlight Mining Company In-game content audio | Some audio assets have been created using generative AI. | Glophouse Labs LLC | - | Mar 18, 2026 | |
Rapid Impact Store/marketing art | AI was used to generate the game's logo. | Rapid Impact Studio | - | Mar 18, 2026 | |
Swingin' Beats Unclear artaudio | Images,
Music | Dominik Farmer | - | Mar 18, 2026 | |
Forlorn Society In-game content art | Generative AI was used for the creation of app store promotional material. AI was used to construct some 2d vector images in-game. Use of AI is limited to placeholder assets and will be replaced as the project is developed. | Evil Software | - | Mar 18, 2026 | |
Trade Rivals- Goblin Age In-game content art | Due to time and budget constraints, we have received AI support in 2 UI elements. Our work plan will be to redesign them as soon as possible. | Roog Game Studio | 64 | Mar 18, 2026 | |
F.O.R.S In-game content art | This game incorporates AI-generated concept art for promotional materials and background images. All character models, core gameplay assets, and animations are handcrafted by our team. | Ingenuity Interactive | 109 | Mar 18, 2026 | |
Mid In-game content art | The option images used in the game were created by artificial intelligence. | Equidex | 18 | Mar 18, 2026 | |
Minidinos In-game content art | Generative AI was used to create the logo and marketing materials for the game. Some of the in-game units were also pre-rendered using a generative AI template. | Gordan Glavaš | - | Mar 18, 2026 | |
Fling your Friends TD - Tower Defense Unclear art | Miscellaneous UI sprites | Sno' | - | Mar 18, 2026 |