noRma's photo was invented and then generated by AI. The English voice in the introduction is spoken by an AI.
- Creator
- Cubic-Lemon
- Reviews
- -
- Added
- Mar 18, 2026
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noRma's photo was invented and then generated by AI. The English voice in the introduction is spoken by an AI.
This game utilizes artificial intelligence (AI) technology during its development process. In accordance with the latest policies of the Steam platform We hereby disclose the AI-generated content visible to players in the game as follows: This game includes the following AI-generated content that was pre-generated during the development stage and released alongside the game installation package: Art/Visual Assets: Primarily encompassing the main UI framework, including virtual window structures, built-in terminal interfaces, built-in web tools, and various UI views and graphics. Audio assets: Background music and sound effects. Text asset: It primarily relies on the already completed written plot content, using AI to assist in standardizing the plot description, enriching the emotional coloring of the plot, and enhancing the rationality of the plot. We promise that the pre-generated AI content mentioned above does not contain any known copyright-infringing materials, and we have taken necessary measures to ensure its compliance with relevant laws, regulations, and platform content guidelines.
No generative AI is used live by players. Artificial intelligence is used in Akumon Summoner as a support tool for development. It is involved in the following areas: Translations: AI was used to produce an early version of the in-game text translations. These translations are provisional and are subject to manual revisions. Visuals: AI tools were employed to create temporary visuals during the early stages of development. These visuals were used to test and adjust the game's artistic direction. Some of these temporary visuals may still be present during early access.
Basic, limited use of AI in sound and 2D images.
Our game uses AI to generate pre-rendered visual content, all of which are carefully curated by real people to ensure quality and authenticity. While AI plays a role in creating these elements, there is no use of real-time AI generation in the game—everything you experience is thoughtfully crafted and pre-designed for your enjoyment.
We are a small team of designers and we use AI technologies for music and texture images so that the players can enjoy more from the final game.
Some concept art uses AI.
Some images and videos used in in-game signs Character voices: AI placeholders; professional voice acting is intended for a future update. Translations
The game uses very simple artificial intelligence and on some occasions, an algorithm randomly draws hints to help you progress through the game, the soundtrack varies depending on the scenarios. All characters and images were generated by artificial intelligence and are completely fictitious.
Artificial intelligence was used during the game's development to create various parts of the environment and assist with photobashing. AI was applied to generate unique textures, landscapes, and design elements, which helped speed up the development process and add distinctive visual features to the game.
Good day. Unfortunately I'm terrible at drawing forest so I used AI to create some forest backgrounds and forest in fog.
Designed by Human, Made by AI
The English version of the game was translated using ChatGPT.
I have used AI-generated cover art as a placeholder. I hope to change it when I can afford an artist.
AI generated music.
Generated images for some paintings and photographs using AI.
Due to the limitation of development funds, the game's equipment icons, item icons, objects on the scene, and animation sequence frames of characters are generated with AI-assisted generation. This game only uses pre-rendered art assets, not real-time generation AI. If the financial conditions permit, we will gradually replace these art assets.
Some of the in-game images and textures will be generated using AI.
Artificial Intelligence has been used for the creation of sprites, backgrounds and CGS for this game.
Generation of static images, spellchecking and translations
Game Main Menu Background is AI ganerated. Some Banners in store page is partially generated in AI.
Logo and store assets are AI Generated
Only Airplane announcement and guide voice are made by AI voice
Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI.
Part of the text on the store page was translated using AI.
Part of art workflow, use as stock images to draw over and photo bash. Use ChatGPT to elaborate idea into description, general programming helper, proof-reader and translator.
Some musical themes were created with the help of AI.
Only some scenes utilized AI-aided drawing.
Armored Rail uses AI-generated content liberally. The game code is created using industry standard tools like Claude Code and Windsurf. Art assets are created using generative AI (textures, images and meshes). Music and sound effects are human made.
AI generation assistance is used in game art
the pictures are AI-generated
In this work, AI-generated images are primarily used for character design and as reference sketches for the following characters: Deeba Buddy City Official Joslinbell’s wheelchair The procedure is as follows: Based on detailed world-building settings, prompts are created and input into Dall-E 3 to generate images multiple times. A single output image—or a combination of several output images—is then used as a reference sketch to create pixel art. In addition, except for some parts, the map background images are also generated by creating prompts from the world-building settings and inputting them into Dall-E 3. The resulting images are then used as reference sketches to produce pixel art. By following this method, while we leverage AI-generated images, the final designs are all completed as pixel art by human hands. Regarding Intellectual Property We respect intellectual property rights and are committed to providing an original, high-quality gaming experience. If, by any chance, there is any content that may infringe on someone’s rights or cause confusion for players, please contact us through comments or messages. We promise to promptly review the situation and make any necessary corrections.
Background music and background images in the game were produced through Generative AI.
The music in this game is AI generated.
Some masks and images inside the game may have been AI-generated
Some music tracks implement artificial intelligence. However, most tracks are by credited artists.
The title splash art was generated with AI then manually modified by artists
The AI was used to generate the base images for the backgrounds. Subsequently and if necessary, the images were finalized by the artist.
AI has been used to create some images and photographs of fictional characters that appear in the game, as well as the music.
Some plot background pictures
There is NO use of AI in this game. AI has been used to help create the store page.
During the development of this game, generative AI tools were used to assist with creating certain art assets, proofreading text, and checking code. All AI-generated content has been reviewed, edited, and finalized by the development team, ensuring quality and compliance with Steam’s content guidelines.
used artificial intelligence for the store page and some images and ui
use midjourney to generate backgrounds use TTSMaker to generate voice use suno AI to generate music use Meshy to generate 3D models
AI content is used for prototyping. This will be replaced by human produced work for the final game.
AI is used to generate music and soundtracks. The lyrics are not created with AI, but AI is used to generate all music in the game.(sound effects not included)
AI is used specifically for the store page image ONLY.
This is a one-man project, featuring imagery generated with the help of AI and then manually refined.
Some art assets in The Count of Monte Cristo were created using AI-assisted techniques and carefully curated to fit the game’s artistic vision.
Images created using Photoshop's “Generate Fill” function and music arranged by Suno
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
noRma In-game content artaudio | noRma's photo was invented and then generated by AI.
The English voice in the introduction is spoken by an AI. | Cubic-Lemon | - | Mar 18, 2026 | |
System Clues In-game content artaudiotext | This game utilizes artificial intelligence (AI) technology during its development process. In accordance with the latest policies of the Steam platform
We hereby disclose the AI-generated content visible to players in the game as follows:
This game includes the following AI-generated content that was pre-generated during the development stage and released alongside the game installation package:
Art/Visual Assets: Primarily encompassing the main UI framework, including virtual window structures, built-in terminal interfaces, built-in web tools, and various UI views and graphics.
Audio assets: Background music and sound effects.
Text asset: It primarily relies on the already completed written plot content, using AI to assist in standardizing the plot description, enriching the emotional coloring of the plot, and enhancing the rationality of the plot.
We promise that the pre-generated AI content mentioned above does not contain any known copyright-infringing materials, and we have taken necessary measures to ensure its compliance with relevant laws, regulations, and platform content guidelines. | CipherStudios | - | Mar 18, 2026 | |
Akumon Summoner In-game content textart | No generative AI is used live by players.
Artificial intelligence is used in Akumon Summoner as a support tool for development. It is involved in the following areas:
Translations: AI was used to produce an early version of the in-game text translations. These translations are provisional and are subject to manual revisions.
Visuals: AI tools were employed to create temporary visuals during the early stages of development. These visuals were used to test and adjust the game's artistic direction. Some of these temporary visuals may still be present during early access. | Nerking Games | 11 | Mar 18, 2026 | |
Creepy Shift: House For Sale In-game content audioart | Basic, limited use of AI in sound and 2D images. | Night Shift Team | 231 | Mar 18, 2026 | |
Therapy Simulator In-game content art | Our game uses AI to generate pre-rendered visual content, all of which are carefully curated by real people to ensure quality and authenticity. While AI plays a role in creating these elements, there is no use of real-time AI generation in the game—everything you experience is thoughtfully crafted and pre-designed for your enjoyment. | Jemboy | 32 | Mar 18, 2026 | |
The Night Shift In-game content audioart | We are a small team of designers and we use AI technologies for music and texture images so that the players can enjoy more from the final game. | Kerem Karal | - | Mar 18, 2026 | |
镇邪Ⅱ Store/marketing art | Some concept art uses AI. | 灵煦工作室 | 803 | Mar 18, 2026 | |
Liminal City: Axiom of Maria - Chapter One In-game content artaudiotext | Some images and videos used in in-game signs
Character voices: AI placeholders; professional voice acting is intended for a future update.
Translations | Studio Ganzheit | - | Mar 18, 2026 | |
Who Made This In-game content artaudiotext | The game uses very simple artificial intelligence and on some occasions, an algorithm randomly draws hints to help you progress through the game, the soundtrack varies depending on the scenarios. All characters and images were generated by artificial intelligence and are completely fictitious. | BRUNOARTS Entertainment | - | Mar 18, 2026 | |
Reflections of the void In-game content art | Artificial intelligence was used during the game's development to create various parts of the environment and assist with photobashing. AI was applied to generate unique textures, landscapes, and design elements, which helped speed up the development process and add distinctive visual features to the game. | Echo Story Games | 12 | Mar 18, 2026 | |
Rose in the Mist In-game content art | Good day.
Unfortunately I'm terrible at drawing forest so I used AI to create some forest backgrounds and forest in fog. | KOSTIANTYN L | - | Mar 18, 2026 | |
哼!想润?:签证官模拟器 Unclear | Designed by Human, Made by AI | KagekAI | - | Mar 18, 2026 | |
被遺留的夜幕細語 In-game content text | The English version of the game was translated using ChatGPT. | 弓茶 | 23 | Mar 18, 2026 | |
The Crystal Realms Saga : Rise of the Crystals Store/marketing art | I have used AI-generated cover art as a placeholder. I hope to change it when I can afford an artist. | DayDreamStudios | - | Mar 18, 2026 | |
Shattered Dreams In-game content audio | AI generated music. | Ince Czechner | - | Mar 18, 2026 | |
Need For Scream Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 17 | Mar 18, 2026 | |
Amusement Park In-game content art | Due to the limitation of development funds, the game's equipment icons, item icons, objects on the scene, and animation sequence frames of characters are generated with AI-assisted generation. This game only uses pre-rendered art assets, not real-time generation AI. If the financial conditions permit, we will gradually replace these art assets. | 暗爵 | - | Mar 18, 2026 | |
轮回之始 In-game content art | Some of the in-game images and textures will be generated using AI. | NingBoFanTu | - | Mar 18, 2026 | |
Casino Heist: Aruba In-game content art | Artificial Intelligence has been used for the creation of sprites, backgrounds and CGS for this game. | Little Black Book Entertainment | - | Mar 18, 2026 | |
Machine Particle Unclear arttext | Generation of static images, spellchecking and translations | Particle Code | - | Mar 18, 2026 | |
Mars Survivor In-game content art | Game Main Menu Background is AI ganerated.
Some Banners in store page is partially generated in AI. | Estoty | 29 | Mar 18, 2026 | |
God Lives In The Moon Store/marketing art | Logo and store assets are AI Generated | Insanctum Games | - | Mar 18, 2026 | |
逆袭!爆爽打工人! In-game content audio | Only Airplane announcement and guide voice are made by AI voice | 绝不发癫工作室 | - | Mar 18, 2026 | |
Aritas: The Demon Lord In-game content art | Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI. | Sunrealm Studios | - | Mar 18, 2026 | |
The Yard of Solace. 慰藉之庭 In-game content text | Part of the text on the store page was translated using AI. | Noisechips | - | Mar 18, 2026 | |
Mythara Chronicles Dev only textcodeart | Part of art workflow, use as stock images to draw over and photo bash.
Use ChatGPT to elaborate idea into description, general programming helper, proof-reader and translator. | Wind Arthouse | - | Mar 18, 2026 | |
Schematic Void In-game content audio | Some musical themes were created with the help of AI. | Meowton Games | 28 | Mar 18, 2026 | |
私の娘 は話すことができません In-game content art | Only some scenes utilized AI-aided drawing. | Ka Yu GAME | - | Mar 18, 2026 | |
Armored Rail In-game content artcode | Armored Rail uses AI-generated content liberally. The game code is created using industry standard tools like Claude Code and Windsurf. Art assets are created using generative AI (textures, images and meshes).
Music and sound effects are human made. | 6digit studio | - | Mar 18, 2026 | |
恋爱猪脚饭 In-game content art | AI generation assistance is used in game art | likeyou游戏 | 339 | Mar 18, 2026 | |
КВАДРОБЕРЫ Store/marketing art | the pictures are AI-generated | STuNT | 20 | Mar 18, 2026 | |
Shoestrings Story In-game content art | In this work, AI-generated images are primarily used for character design and as reference sketches for the following characters:
Deeba
Buddy
City Official
Joslinbell’s wheelchair
The procedure is as follows:
Based on detailed world-building settings, prompts are created and input into Dall-E 3 to generate images multiple times.
A single output image—or a combination of several output images—is then used as a reference sketch to create pixel art.
In addition, except for some parts, the map background images are also generated by creating prompts from the world-building settings and inputting them into Dall-E 3. The resulting images are then used as reference sketches to produce pixel art.
By following this method, while we leverage AI-generated images, the final designs are all completed as pixel art by human hands.
Regarding Intellectual Property
We respect intellectual property rights and are committed to providing an original, high-quality gaming experience.
If, by any chance, there is any content that may infringe on someone’s rights or cause confusion for players, please contact us through comments or messages. We promise to promptly review the situation and make any necessary corrections. | KITTYPOOL | - | Mar 18, 2026 | |
엑설런트 러브코미디 In-game content audioart | Background music and background images in the game were produced through Generative AI. | 유진게임즈 | - | Mar 18, 2026 | |
After Dark In-game content audio | The music in this game is AI generated. | pixelkat | - | Mar 18, 2026 | |
The Sacred Mariner In-game content art | Some masks and images inside the game may have been AI-generated | Ilank Games | - | Mar 18, 2026 | |
S.S.C. Rusted In-game content audio | Some music tracks implement artificial intelligence. However, most tracks are by credited artists. | Series Sun | - | Mar 18, 2026 | |
Biophyllia Store/marketing art | The title splash art was generated with AI then manually modified by artists | Paidia Interactive | - | Mar 18, 2026 | |
Purple Tears. Part I: Everybody dies in the end In-game content art | The AI was used to generate the base images for the backgrounds. Subsequently and if necessary, the images were finalized by the artist. | KLAKA-KLAKA Games | - | Mar 18, 2026 | |
Code: Loopbreaker In-game content artaudio | AI has been used to create some images and photographs of fictional characters that appear in the game, as well as the music. | Mega Dook Games | - | Mar 18, 2026 | |
Snow Ash Store/marketing art | Some plot background pictures | Ember Studio | 159 | Mar 18, 2026 | |
Moral Dilemma: The Interview Store/marketing | There is NO use of AI in this game.
AI has been used to help create the store page. | Hectic | 1k | Mar 18, 2026 | |
天書 In-game content arttextcode | During the development of this game, generative AI tools were used
to assist with creating certain art assets, proofreading text, and checking code.
All AI-generated content has been reviewed, edited, and finalized by the development team,
ensuring quality and compliance with Steam’s content guidelines. | Mark Lee | - | Mar 18, 2026 | |
Weed Store Simulator Store/marketing art | used artificial intelligence for the store page and some images and ui | Nons Games | 22 | Mar 18, 2026 | |
1000 Princes: Born to Love You In-game content artaudio | use midjourney to generate backgrounds
use TTSMaker to generate voice
use suno AI to generate music
use Meshy to generate 3D models | 琴研 Ginyan | 40 | Mar 18, 2026 | |
MoonStreet Dev only | AI content is used for prototyping. This will be replaced by human produced work for the final game. | Christopher Lee | - | Mar 18, 2026 | |
Skullhunter A Worm's Tale In-game content audio | AI is used to generate music and soundtracks. The lyrics are not created with AI, but AI is used to generate all music in the game.(sound effects not included) | Oliver Arett | 10 | Mar 18, 2026 | |
Castle Dark Store/marketing art | AI is used specifically for the store page image ONLY. | Wolfs Moon Studios | 18 | Mar 18, 2026 | |
Space is Red In-game content art | This is a one-man project, featuring imagery generated with the help of AI and then manually refined. | Febrvvm | 12 | Mar 18, 2026 | |
The Count Of Monte Cristo In-game content art | Some art assets in The Count of Monte Cristo were created using AI-assisted techniques and carefully curated to fit the game’s artistic vision. | Hidden Veil Studios | - | Mar 18, 2026 | |
紅蜘蛛外伝:暗花 In-game content artaudio | Images created using Photoshop's “Generate Fill” function and music arranged by Suno | studio wasp | 12 | Mar 18, 2026 |