Certain ingame background art and advertisements are hand/manually refined Midjourney generations.
- Creator
- MGP Studios
- Reviews
- 410
- Added
- Mar 17, 2026
Public Steam disclosure research 25,497 disclosures tracked
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Code help, debugging and other development work.
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Certain ingame background art and advertisements are hand/manually refined Midjourney generations.
The user interface and some language translations are created and translated using AI.
The only use of AI was to create voiceover for the trailer.
AI generation is used for graphical assets for marketing material only. Nothing in game is AI generated.
Art, translations, and music are pre-rendered using AI.
We are a small indie team and as our game includes close to 200 characters you can interact with, we have used Midjourney to produce their portraits for the Early Access release of the game. Depending on feedback we may revisit this at a later stage.
A revolutionary new era in game development and entertainment, in Synthasia users can bring to life their stories or live those designed by others. Multiple LLM models will be responsible of bringing to life a potentially infinite number of adventures. In Synthasia players load "World files" which include locations and descriptions and other informations pertinent to the story they want to tell, LLMs will then take those elements and create a rich text adventure around them with lively characters and unscripted consequences. .
Some of the backgrounds are created using AI and manual refinement.
Music is generated by Sumo, voices are generated by elevenlabs and icon and some ingame images are also generated by doll-e
Some event banners use AI generated images, some dialog uses AI generated content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Neckbreak In-game content art | Certain ingame background art and advertisements are hand/manually refined Midjourney generations. | MGP Studios | 410 | Mar 17, 2026 | |
License To Clone In-game content text | The user interface and some language translations are created and translated using AI. | Jam Donut Games | - | Mar 17, 2026 | |
Celebrity Hunter audio | The only use of AI was to create voiceover for the trailer. | Geiko Games | - | Mar 17, 2026 | |
Rocket Rush Store/marketing art | AI generation is used for graphical assets for marketing material only. Nothing in game is AI generated. | Broken Byte Studios | - | Mar 17, 2026 | |
Creatio Ex Nihilo III: Amor Dei In-game content arttextaudio | Art, translations, and music are pre-rendered using AI. | Shoho Games | - | Mar 17, 2026 | |
Urban Strife In-game content art | We are a small indie team and as our game includes close to 200 characters you can interact with, we have used Midjourney to produce their portraits for the Early Access release of the game. Depending on feedback we may revisit this at a later stage. | White Pond Games | 372 | Mar 17, 2026 | |
Synthasia Live AI text | A revolutionary new era in game development and entertainment, in Synthasia users can bring to life their stories or live those designed by others.
Multiple LLM models will be responsible of bringing to life a potentially infinite number of adventures.
In Synthasia players load "World files" which include locations and descriptions and other informations pertinent to the story they want to tell, LLMs will then take those elements and create a rich text adventure around them with lively characters and unscripted consequences. . | FrozenPepper | - | Mar 17, 2026 | |
Heads Will Roll: Reforged In-game content art | Some of the backgrounds are created using AI and manual refinement. | 1917 Studios | 1.5k | Mar 17, 2026 | |
Protocol Rift In-game content audioart | Music is generated by Sumo, voices are generated by elevenlabs and icon and some ingame images are also generated by doll-e | ChickenGiraffe | - | Mar 17, 2026 | |
Transistor Defense In-game content arttext | Some event banners use AI generated images, some dialog uses AI generated content. | Realm Games LLC | - | Mar 17, 2026 |